Best Answer Speeder, 05 April 2024 - 11:38 AM
Best Answer Speeder, 05 April 2024 - 11:38 AM
Posted 19 March 2024 - 06:50 AM
Sounds like you didn't use the updated Syringe.exe that we are testing for the Steam version.
You can find it in our Discord's support section: https://mentalomega.com/discord
Check if your anti-virus isn't blocking the file replacement.
Posted 24 March 2024 - 12:19 AM
Hello everyone,
I recently purchased COMMAND & CONQUER™ THE ULTIMATE COLLECTION on Steam and I'm attempting to play with a mod. However, I'm encountering an issue when trying to load it. When I launch the game with the mod selected, it initiates the loading process normally, displaying the initial screen and progress bar. However, at some point during the loading, the game simply closes and returns to the client without displaying any error message.
I've checked the "syringe.log" file for clues as to what might be happening and found the following content:
[20:59:20] Syringe 0.7.3.0 mo [20:59:20] ================== [20:59:20] WinMain: arguments = ""gamemd.exe" -SPAWN -CD -SPEEDCONTROL -LOG" [20:59:20] WinMain: Trying to load executable file "gamemd.exe"... [20:59:20] SyringeDebugger::RetrieveInfo: Retrieving info from the executable file... [20:59:20] SyringeDebugger::RetrieveInfo: Executable information successfully retrieved. [20:59:20] exe = gamemd.exe [20:59:20] pImLoadLibrary = 0x007E1220 [20:59:20] pImGetProcAddress = 0x007E1250 [20:59:20] pcEntryPoint = 0x007CD80F [20:59:20] dwExeSize = 0x0050A940 [20:59:20] dwExeCRC = 0xA3F19485 [20:59:20] dwTimestamp = 0x3BDF544E [20:59:20] SyringeDebugger::RetrieveInfo: Opening gamemd.exe to determine imports. [20:59:20] WinMain: SyringeDebugger::FindDLLs(); [20:59:20] SyringeDebugger::FindDLLs: Recognized DLL: "Ares.dll" [20:59:20] SyringeDebugger::Handshake: Calling "Ares.dll" ... [20:59:20] SyringeDebugger::Handshake: Answers "Found an unknown game patch. Ares 3.0 is not compatible with other patches." (1) [20:59:20] SyringeDebugger::FindDLLs: DLL load was prevented: "Ares.dll" [20:59:20] SyringeDebugger::FindDLLs: Shim recognized DLL: "cncnet5.dll" [20:59:20] SyringeDebugger::FindDLLs: Shim recognized DLL: "cncnet5mo.dll" [20:59:20] SyringeDebugger::FindDLLs: Done (2 hooks added). [20:59:20] WinMain: SyringeDebugger::Run("-SPAWN -CD -SPEEDCONTROL -LOG"); [20:59:20] SyringeDebugger::Run: Running process to debug. cmd = "gamemd.exe -SPAWN -CD -SPEEDCONTROL -LOG" [20:59:20] SyringeDebugger::Run: Allocating 0x580 bytes... [20:59:20] SyringeDebugger::Run: pAlloc = 0x001C0000 [20:59:20] SyringeDebugger::Run: Writing DLL loader & caller code... [20:59:20] SyringeDebugger::Run: pcLoadLibrary = 0x001C0000 [20:59:20] SyringeDebugger::Run: Entering debug loop... [20:59:20] SyringeDebugger::HandleException: Finished retrieving proc addresses. [20:59:20] SyringeDebugger::HandleException: Creating code hooks. [20:59:38] SyringeDebugger::Run: Done with exit code FFFFFFFF (4294967295). [20:59:38] WinMain: SyringeDebugger::Run finished. [20:59:38] WinMain: Exiting on success.
I analyzed the version of "gamemd.exe" and in the properties it says: file version 1.0.1.1, product version 1.11 (attached print)
I noticed that the mod only works with version 1.0.0.1. Does the ULTIMATE version install a newer version of Yuri's Revenge? How should I proceed?
I would greatly appreciate any help or suggestions on how to resolve this issue. If anyone has encountered a similar situation or has any ideas about what might be causing this, please share your experience.
Thank you in advance!
Posted 24 March 2024 - 09:29 AM
You can play Mental Omega on any version as long as you have gamemd.exe from 1.001.
Even if it says 1.0.1.1, it's still widely considered 1.001 by Syringe/Ares, except edited for Steam/EAApp.
This difference is only for the Steam/EAApp updated releases, which require a compatibility fix we are now testing at our Discord.
For the time being you can find it here, in the support_solutions section: https://mentalomega.com/discord
Posted 24 March 2024 - 04:30 PM
You can play Mental Omega on any version as long as you have gamemd.exe from 1.001.
Even if it says 1.0.1.1, it's still widely considered 1.001 by Syringe/Ares, except edited for Steam/EAApp.
This difference is only for the Steam/EAApp updated releases, which require a compatibility fix we are now testing at our Discord.
For the time being you can find it here, in the support_solutions section: https://mentalomega.com/discord
It worked, thanks.
The game loaded, going to play and check if everything works
Posted 01 April 2024 - 12:46 PM
Posted 03 April 2024 - 08:26 PM
Hello, the game missions and skirmish starts loading, after 50% it closes and goes back to MO launcher.
The "MentalOmegaClient.exe", "gamemd.exe" and "Syringe.exe" are running with Admin Privilege and Combability Mode on WXP SP3.
gamemd.exe Info: Version 1.0.1.1 / Clean install of EA Games. Windows 10
Log:
03.04. 16:11:25.822 ***Logfile for Mental Omega client*** 03.04. 16:11:25.827 Client version: 2.6.10.3 03.04. 16:11:25.830 Loading settings. 03.04. 16:11:25.884 Initializing updater. 03.04. 16:11:25.908 Update mirror count: 1 03.04. 16:11:25.910 Running from: clientdx.exe 03.04. 16:11:25.917 Operating system: Microsoft Windows NT 6.2.9200.0 03.04. 16:11:25.920 Selected OS profile: WIN810 03.04. 16:11:25.931 Removing partial custom component downloads. 03.04. 16:11:25.941 Checking for the existence of FinalSun.ini. 03.04. 16:11:25.948 FinalSun settings file exists. 03.04. 16:11:25.961 Writing installation path to the Windows registry. 03.04. 16:11:25.972 Starting background processing of INI files. 03.04. 16:11:25.979 /INI/Base does not exist, skipping background processing of INI files. 03.04. 16:11:26.931 Initializing GameClass. 03.04. 16:11:27.179 InitGraphicsMode: 1600x900 03.04. 16:11:27.226 Hardware info: Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz (2 cores) | Video controller: Intel(R) HD Graphics 520 | Total physical memory: 16GB 03.04. 16:11:27.489 Checking local file versions. 03.04. 16:11:27.491 Loading maps. 03.04. 16:11:31.830 DiscordHandler: Connected Discord RPC client. 03.04. 16:11:32.306 Attempting to parse INI/Battle.ini to populate mission list. 03.04. 16:11:32.309 File INI/Battle.ini not found. Ignoring. 03.04. 16:11:32.311 Attempting to parse INI/BattleClient.ini to populate mission list. 03.04. 16:11:32.336 Finished parsing INI/BattleClient.ini. 03.04. 16:11:32.504 Skipping reading statistics because the file doesn't exist! 03.04. 16:11:33.145 Checkbox 'chkNavalCombat' has forced value in map - saved settings ignored. 03.04. 16:11:33.166 AssetLoader.LoadSound: Sound not found! getready.wav 03.04. 16:11:33.224 AssetLoader.LoadSound: Sound not found! getready.wav 03.04. 16:11:33.526 AssetLoader.LoadSound: Sound not found! getready.wav 03.04. 16:11:33.553 AssetLoader.LoadSound: Sound not found! getready.wav 03.04. 16:11:34.188 CheckForUpdates() 03.04. 16:11:34.196 Checking version on the server. 03.04. 16:11:34.199 Trying to connect to update mirror http://mentalomega.com/game/update/ 03.04. 16:11:35.263 Downloaded version information, parsing. 03.04. 16:11:35.282 Server game version is 3.3.6, local version is 3.3.6 03.04. 16:11:35.289 File identifiers updated. 03.04. 16:11:35.298 Checking if custom components are outdated. 03.04. 16:11:37.975 Writing spawn.ini 03.04. 16:11:38.001 Writing map. 03.04. 16:11:38.003 Loading map INI from C:/Program Files/EA Games/Command and Conquer Red Alert II/MentalOmega/MapsMO\Standard\actionreaction.map 03.04. 16:11:38.039 About to launch main game executable. 03.04. 16:11:38.076 Writing settings INI. 03.04. 16:11:38.087 Windowed mode is enabled - using QRes. 03.04. 16:11:38.090 Launch executable: qres.dat 03.04. 16:11:38.093 Launch arguments: c=16 /R "C:/Program Files/EA Games/Command and Conquer Red Alert II/MentalOmega/Syringe.exe" "gamemd.exe" -SPAWN -CD -SPEEDCONTROL -LOG 03.04. 16:11:38.145 Waiting for qres.dat or Syringe.exe to exit. 03.04. 16:11:42.845 Discord: Pipe Connection Failed. Could not connect to pipe #-1 03.04. 16:11:55.580 Discord: Pipe Connection Failed. Could not connect to pipe #-1 03.04. 16:12:00.444 GameProcessLogic: Process exited. 03.04. 16:12:00.623 InitGraphicsMode: 1600x900 03.04. 16:12:00.726 GameProcessExited: Parsing statistics. 03.04. 16:12:00.788 Parsing game statistics. 03.04. 16:12:00.805 DTAStatisticsParser: Failed to read statistics: the log file does not exist. 03.04. 16:12:00.811 GameProcessExited: Adding match to statistics. 03.04. 16:12:00.818 Skipping adding match to statistics because the game was cancelled. 03.04. 16:12:09.469 Discord: Pipe Connection Failed. Could not connect to pipe #-1 03.04. 16:12:24.563 Discord: Pipe Connection Failed. Could not connect to pipe #-1
Edited by ej11, 03 April 2024 - 08:26 PM.
Posted 05 April 2024 - 11:38 AM Best Answer
Posted 07 April 2024 - 07:09 AM
That is /debug indeed. Pick and zip the folder that has the matching timestamp for the error.
I suggest uploading the except.txt or debug.log on our Discord's support section first though, because we have more people reading that there: https://mentalomega.com/discord
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