Best Answer Speeder, 05 April 2024 - 11:38 AM
Best Answer Speeder, 05 April 2024 - 11:38 AM
Posted 01 December 2024 - 10:03 AM
If you're using a Steam/EA App version of the game that was released this year you need to get a special Syringe.exe fix we are currently testing on our Discord's support section: https://mentalomega.com/discord
Posted 25 May 2025 - 02:46 PM
After a long game in Skirimish TechShare against AI with MentalAI boost I got a crash after a long play session on the Triviallakes map.
No idea what caused that crash and it seems to be rare.
I am using Version 3.3.6
Posted 07 December 2025 - 02:32 PM
I have a crash when trying to enter the LAN lobby, the strange thing is, that I have the excact same game folder on my buddys computer, and he can enter the LAN lobby just fine, and create a game. Im running windows 10, and his computer is running windows 7. I have provided the crash log.
07.12. 14:31:20.112 ***Logfile for Mental Omega client***
07.12. 14:31:20.116 Client version: 2.6.10.307.12. 14:31:20.116 Loading settings.07.12. 14:31:20.209 Initializing updater.07.12. 14:31:20.216 Update mirror count: 107.12. 14:31:20.216 Running from: clientdx.exe07.12. 14:31:20.218 Operating system: Microsoft Windows NT 6.2.9200.007.12. 14:31:20.218 Selected OS profile: WIN81007.12. 14:31:20.221 Removing partial custom component downloads.07.12. 14:31:20.223 Checking for the existence of FinalSun.ini.07.12. 14:31:20.223 FinalSun settings file exists.07.12. 14:31:20.227 Writing installation path to the Windows registry.07.12. 14:31:20.229 Starting background processing of INI files.07.12. 14:31:20.230 /INI/Base does not exist, skipping background processing of INI files.07.12. 14:31:21.400 Initializing GameClass.07.12. 14:31:21.506 Hardware info: AMD Ryzen 7 4800H with Radeon Graphics (8 cores) | Video controller: NVIDIA GeForce GTX 1650 Ti Video controller: AMD Radeon Graphics | Total physical memory: 16GB07.12. 14:31:21.534 InitGraphicsMode: 1920x108007.12. 14:31:21.701 Checking local file versions.07.12. 14:31:21.702 Loading maps.07.12. 14:31:23.352 DiscordHandler: Connected Discord RPC client.07.12. 14:31:23.715 Attempting to parse INI/Battle.ini to populate mission list.07.12. 14:31:23.716 File INI/Battle.ini not found. Ignoring.07.12. 14:31:23.716 Attempting to parse INI/BattleClient.ini to populate mission list.07.12. 14:31:23.741 Finished parsing INI/BattleClient.ini.07.12. 14:31:23.935 Reading statistics.07.12. 14:31:24.391 Checkbox 'chkDEVNerfEights' has forced value in map - saved settings ignored.07.12. 14:31:24.402 AssetLoader.LoadSound: Sound not found! getready.wav07.12. 14:31:24.449 AssetLoader.LoadSound: Sound not found! getready.wav07.12. 14:31:24.678 AssetLoader.LoadSound: Sound not found! getready.wav07.12. 14:31:24.696 AssetLoader.LoadSound: Sound not found! getready.wav07.12. 14:31:25.066 CheckForUpdates()07.12. 14:31:25.070 Checking version on the server.07.12. 14:31:25.070 Trying to connect to update mirror http://mentalomega.com/game/update/07.12. 14:31:25.429 Error connecting to update mirror, seeking for other mirrors07.12. 14:31:25.429 An error occured while performing version check: Unable to connect to update servers.07.12. 14:31:25.430 File identifiers updated.07.12. 14:31:28.616 Creating LAN socket.07.12. 14:31:28.617 Starting listener.07.12. 14:31:28.624 KABOOOOOOM!!! Info:07.12. 14:31:28.625 Message: En socket-handling blev forsøgt til en vært, der ikke kunne nås07.12. 14:31:28.639 Source: System07.12. 14:31:28.639 TargetSite.Name: SendTo07.12. 14:31:28.642 Stacktrace: ved System.Net.Sockets.Socket.SendTo(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, EndPoint remoteEP)ved DTAClient.DXGUI.Multiplayer.LANLobby.SendMessage(String message)ved DTAClient.DXGUI.Multiplayer.LANLobby.SendAlive()ved DTAClient.DXGUI.Multiplayer.LANLobby.Open()ved DTAClient.DXGUI.Generic.MainMenu.BtnLan_LeftClick(Object sender, EventArgs e)ved Rampastring.XNAUI.XNAControls.XNAControl.OnLeftClick()ved Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime)ved Rampastring.XNAUI.XNAControls.XNAButton.Update(GameTime gameTime)ved Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime)ved Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime)ved Rampastring.XNAUI.WindowManager.Update(GameTime gameTime)ved Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData)ved Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)ved Microsoft.Xna.Framework.Game.Tick()ved MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)ved System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)ved System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)ved System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)ved System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)ved MonoGame.Framework.WinFormsGameWindow.RunLoop()ved Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)ved DTAClient.Startup.Execute()ved DTAClient.PreStartup.Initialize(StartupParams parameters)ved DTAClient.Program.Main(String[] args)
Edited by PreFoamed, 07 December 2025 - 02:33 PM.
0 members, 3 guests, 0 anonymous users