Jump to content


Photo

Zoo map with all units available


  • Please log in to reply
111 replies to this topic

#41 isaac103

isaac103

    title available

  • Members
  • 357 posts

Posted 08 April 2018 - 06:31 PM

(BUMP)

 

Just sharing this...  I thought of doing an updated version for 3.3.3

 

I'm sure it's unnecessary but hope someone founds it useful or smth..

One of the music tents refuses to play Serenity a second time after I exit it. A bug maybe? Otherwise, great map!



#42 OfficialLolicon

OfficialLolicon

    I just exist to whine about random stuff

  • Members
  • 136 posts
  • Location:Center of nothingness
  • Projects:Various mods of various games
  •  Modder

Posted 09 April 2018 - 01:34 AM

 

(BUMP)

 

Just sharing this...  I thought of doing an updated version for 3.3.3

 

I'm sure it's unnecessary but hope someone founds it useful or smth..

One of the music tents refuses to play Serenity a second time after I exit it. A bug maybe? Otherwise, great map!

 

Thanks for the compliment!

I'll check right into it.. It might not be set as a repeating trigger, maybe that's why... I'll post an update later

Also, I forgot the CIA person thing from Paranoia, will also add that..


Currently playing the Touhou Series

 

You can use mission units in MO here

 

Spoiler

 


#43 isaac103

isaac103

    title available

  • Members
  • 357 posts

Posted 09 April 2018 - 01:37 AM

 

 

(BUMP)

 

Just sharing this...  I thought of doing an updated version for 3.3.3

 

I'm sure it's unnecessary but hope someone founds it useful or smth..

One of the music tents refuses to play Serenity a second time after I exit it. A bug maybe? Otherwise, great map!

 

Thanks for the compliment!

I'll check right into it.. It might not be set as a repeating trigger, maybe that's why... I'll post an update later

Also, I forgot the CIA person thing from Paranoia, will also add that..

 

oh yeah....almost forgot, ordering Death's Hand to fire will crash the game.



#44 OfficialLolicon

OfficialLolicon

    I just exist to whine about random stuff

  • Members
  • 136 posts
  • Location:Center of nothingness
  • Projects:Various mods of various games
  •  Modder

Posted 09 April 2018 - 01:56 AM

 

 

 

(BUMP)

 

Just sharing this...  I thought of doing an updated version for 3.3.3

 

I'm sure it's unnecessary but hope someone founds it useful or smth..

One of the music tents refuses to play Serenity a second time after I exit it. A bug maybe? Otherwise, great map!

 

Thanks for the compliment!

I'll check right into it.. It might not be set as a repeating trigger, maybe that's why... I'll post an update later

Also, I forgot the CIA person thing from Paranoia, will also add that..

 

oh yeah....almost forgot, ordering Death's Hand to fire will crash the game.

 

Yeah, that still happens even with the old zoo map.. I don't know why but sometimes it fires properly, and it basically has the same warhead as a Topol-M. RNG maybe?


Currently playing the Touhou Series

 

You can use mission units in MO here

 

Spoiler

 


#45 isaac103

isaac103

    title available

  • Members
  • 357 posts

Posted 09 April 2018 - 02:31 AM

eh, maybe......then again, who knows?



#46 OfficialLolicon

OfficialLolicon

    I just exist to whine about random stuff

  • Members
  • 136 posts
  • Location:Center of nothingness
  • Projects:Various mods of various games
  •  Modder

Posted 10 April 2018 - 01:15 AM

eh, maybe......then again, who knows?

Indeed..

 

Manage to complete and fix a few errors on this one.

Also added 2 more campaign units/infantry, the old RA1 buildings and fix Boris' ROF, along with a few grammar error

 

I'm not gonna add the civilian units, but if you guys want to, sure... I'll add it.

Should I do another one that has mission-exclusive buildings/structures?

Attached Files


Currently playing the Touhou Series

 

You can use mission units in MO here

 

Spoiler

 


#47 isaac103

isaac103

    title available

  • Members
  • 357 posts

Posted 10 April 2018 - 01:28 AM

Sure! Why not? As long as there is space available though. 

Also, is there a way to speed up the intro a bit? As in speed up the time between scenes if that makes any sense.



#48 OfficialLolicon

OfficialLolicon

    I just exist to whine about random stuff

  • Members
  • 136 posts
  • Location:Center of nothingness
  • Projects:Various mods of various games
  •  Modder

Posted 10 April 2018 - 01:41 AM

Sure! Why not? As long as there is space available though. 

Also, is there a way to speed up the intro a bit? As in speed up the time between scenes if that makes any sense.

There is still reserved space for civilian units, so it would work out.

 

Sorry, but you can't... I can speed it up a bit (-6 frames), if you like?


Currently playing the Touhou Series

 

You can use mission units in MO here

 

Spoiler

 


#49 isaac103

isaac103

    title available

  • Members
  • 357 posts

Posted 10 April 2018 - 01:45 AM

lol let me give an example:

 

At the beginning when you introduced the mod, you waited a while before switching to a new scene (switching from the units to the bunker and tents, maybe reduce the amount of time in between each scene. You know what I'm saying here? If not, maybe some of the other people on this forum can explain it better than I can.)

 

Also, I wanted to point out that the Allies had the anti-aircraft gun and the Soviets had the SAM site. You swapped both defenses in their bases. Also the Allied gap generator overlaps with the old Allied radar dome. Maybe give both objects some space so the game doesn't potentially crash?)



#50 OfficialLolicon

OfficialLolicon

    I just exist to whine about random stuff

  • Members
  • 136 posts
  • Location:Center of nothingness
  • Projects:Various mods of various games
  •  Modder

Posted 10 April 2018 - 01:50 AM

lol let me give an example:

 

At the beginning when you introduced the mod, you waited a while before switching to a new scene (switching from the units to the bunker and tents, maybe reduce the amount of time in between each scene. You know what I'm saying here? If not, maybe some of the other people on this forum can explain it better than I can.)

 

Also, I wanted to point out that the Allies had the anti-aircraft gun and the Soviets had the SAM site. You swapped both defenses in their bases. Also the Allied gap generator overlaps with the old Allied radar dome. Maybe give both objects some space so the game doesn't potentially crash?)

 

I see.... I'll try that..

Eh? The Gap Generator overlaps? Huh, might have used a wrong waypoint..

Thanks for pointing these out!


Currently playing the Touhou Series

 

You can use mission units in MO here

 

Spoiler

 


#51 isaac103

isaac103

    title available

  • Members
  • 357 posts

Posted 10 April 2018 - 01:58 AM

 

lol let me give an example:

 

At the beginning when you introduced the mod, you waited a while before switching to a new scene (switching from the units to the bunker and tents, maybe reduce the amount of time in between each scene. You know what I'm saying here? If not, maybe some of the other people on this forum can explain it better than I can.)

 

Also, I wanted to point out that the Allies had the anti-aircraft gun and the Soviets had the SAM site. You swapped both defenses in their bases. Also the Allied gap generator overlaps with the old Allied radar dome. Maybe give both objects some space so the game doesn't potentially crash?)

 

I see.... I'll try that..

Eh? The Gap Generator overlaps? Huh, might have used a wrong waypoint..

Thanks for pointing these out!

 

No problem! Keep up the great work! I'm liking what I'm seeing here! 



#52 OfficialLolicon

OfficialLolicon

    I just exist to whine about random stuff

  • Members
  • 136 posts
  • Location:Center of nothingness
  • Projects:Various mods of various games
  •  Modder

Posted 10 April 2018 - 02:30 AM

Third edit, and I do hope this one has a faster yet informative intro.. (I hope)

Also moved the Gap Generator, now it has its own cell...

 

No Civilian units yet, still trying to find some time to add them..

Please do tell any issues you found on this preview.

Attached Files


Currently playing the Touhou Series

 

You can use mission units in MO here

 

Spoiler

 


#53 isaac103

isaac103

    title available

  • Members
  • 357 posts

Posted 10 April 2018 - 02:58 AM

Third edit, and I do hope this one has a faster yet informative intro.. (I hope)

Also moved the Gap Generator, now it has its own cell...

 

No Civilian units yet, still trying to find some time to add them..

Please do tell any issues you found on this preview.

Much better start up! Thanks for swapping the RA1 defenses to their correct sides and moving the gap generator out of the way. Really helped a lot!



#54 OfficialLolicon

OfficialLolicon

    I just exist to whine about random stuff

  • Members
  • 136 posts
  • Location:Center of nothingness
  • Projects:Various mods of various games
  •  Modder

Posted 11 April 2018 - 01:41 PM

4th (and probably last) edit. I added all civilian units and people, added a way to battle against 1 AI (for testing purposes), misc changes and made the intro slightly faster...
Due to the AI check, the map will briefly pause for 5 frames..

Also, can't add tracks for trains, so they're stuck and can't move.
Just add an enemy AI player in Location 2 to have a live test with it.

Please do tell me any issues if you found one.

Attached File  ZooMap#3.rar   116.83KB   133 downloads

Edited by OfficialLolicon, 06 August 2018 - 03:19 PM.

Currently playing the Touhou Series

 

You can use mission units in MO here

 

Spoiler

 


#55 OfficialLolicon

OfficialLolicon

    I just exist to whine about random stuff

  • Members
  • 136 posts
  • Location:Center of nothingness
  • Projects:Various mods of various games
  •  Modder

Posted 06 August 2018 - 03:24 PM

(Another Bump)

Here's literally the last one for 3.3.3. Better AI, more mission/challenges stuff, added some of the old 3.0 units and buildings. Intro made slightly even faster and AI can now use some challenge effects against you. Actually, this version is both a test for coding and AI, so sorry for the messy INI if you do read it...

Attached File  ZooMap.rar   172.06KB   147 downloads (This is the 5th edit)

I think I'll do another for 3.3.4, although the editor already exist so nah...

Currently playing the Touhou Series

 

You can use mission units in MO here

 

Spoiler

 


#56 isaac103

isaac103

    title available

  • Members
  • 357 posts

Posted 07 August 2018 - 01:12 AM

What's with the units on either sides of the music tents? Care to explain what makes them different? 



#57 OfficialLolicon

OfficialLolicon

    I just exist to whine about random stuff

  • Members
  • 136 posts
  • Location:Center of nothingness
  • Projects:Various mods of various games
  •  Modder

Posted 07 August 2018 - 02:11 AM

What's with the units on either sides of the music tents? Care to explain what makes them different? 

Sure

Units from the left side of the tent are units from challenges

Units from the right side are mostly dummy, slightly change units in missions (Boris and Morales from Archetype and the overpowered Libra for example) and units use by the AI (notice that the Thor and M.A.D.M.A.N can't be deployed) I didn't bother making a scene for them cause I was too lazy during that time. 


Currently playing the Touhou Series

 

You can use mission units in MO here

 

Spoiler

 


#58 isaac103

isaac103

    title available

  • Members
  • 357 posts

Posted 07 August 2018 - 03:44 AM

Ah, I see. Nice! Thanks for the clarification! 



#59 LordDesolator777

LordDesolator777
  • Members
  • 45 posts
  • Location:Aerial Fortress Irkalla
  • Projects:Getting better at MO

Posted 01 September 2018 - 05:12 PM

Couple things:

1st, None of the stolen tech units are buidable.

2nd, The AI has access to unique units that the player cannot build: Slave Miner, Bomb Biker, V3 Launcher, Nuclear Kirov, some others. It would be nice if the player could build the same units the AI can.



#60 OfficialLolicon

OfficialLolicon

    I just exist to whine about random stuff

  • Members
  • 136 posts
  • Location:Center of nothingness
  • Projects:Various mods of various games
  •  Modder

Posted 02 September 2018 - 05:36 PM

1st, None of the stolen tech units are buidable.

Be sure to uncheck/disable the stolen tech option from the client then build up to tier 3. If it stills happen, please do tell me again.

2nd, The AI has access to unique units that the player cannot build: Slave Miner, Bomb Biker, V3 Launcher, Nuclear Kirov, some others. It would be nice if the player could build the same units the AI can.

I disabled them since you start the game with ALL the units obtainable from the game. Added those as a challenge for a player that has almost everything instatly.
But if you really want a buildable version, I can make one, but they don't any icons.

Currently playing the Touhou Series

 

You can use mission units in MO here

 

Spoiler

 





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users