Fixed the stolen tech problem.
I'm fine with those units not having icons. I just want to be able to build all the units. (or as many as possible)
Posted 03 September 2018 - 01:33 AM
Fixed the stolen tech problem.
I'm fine with those units not having icons. I just want to be able to build all the units. (or as many as possible)
Posted 06 October 2018 - 07:40 PM
Possible 3.3.4 zoo map?
Posted 08 October 2018 - 04:30 PM
Fixed the stolen tech problem.
I'm fine with those units not having icons. I just want to be able to build all the units. (or as many as possible)
Okey... I'm nearly done with this, just need to refix their stats for the 3.3.4 update.
Possible 3.3.4 zoo map?
Uhm, sure... Just give me a week or so.
I can tell in the new 3.3.4 zoo map, you can see the some old 3.0 units back (Cause wth not?), the new deploy variant of the units, the Allied Tarchia/Harbinger/Diverbee and Soviet Gharial with its proper weapon. Also, the Pure Tension and Land of No Justice soundtracks
Edited by OfficialLolicon, 09 October 2018 - 03:35 PM.
Posted 09 October 2018 - 11:42 PM
You are absolutely amazing
Posted 13 October 2018 - 10:49 AM
You are absolutely amazing
Nah, I'm just a guy who does this stuff... Thanks still, I appreciate it..
So, this talking longer than I thought since I'm still hooking it up the AIscripts so AI can also use the new units (including the one from the challenges) and also fixing a few random ones I did in 3.3.3.
Also is that, I hate positioning them.
EDIT: Can't upload pic... and the spoiler thing is too long as wat..
Edited by OfficialLolicon, 13 October 2018 - 05:14 PM.
Posted 13 October 2018 - 05:24 PM
So here's my first Zoo Map creation for 3.3.4 and like always, needs improvements.
It's not yet done, I still to add more scripts into it for the AI and better placements.
ZooMap3.3.4#1.rar 353.06KB 109 downloads
The RAR also includes a version where some (not all) units are buildable and one where you can't train the mission exclusives by default . I haven't checked the buildable version much and feedback is truly required for it.
Here's what I changed so far:
changelog.txt 5.64KB 88 downloads
I'll appreciate any form of feedback.. maybe
(Woops, double post...)
Edited by OfficialLolicon, 13 October 2018 - 05:33 PM.
Posted 13 October 2018 - 06:50 PM
Things I found so far in the buildable zoo map:
Posted 14 October 2018 - 01:31 AM
so put everything from the zip into my custom folder and the map loads but none of the intro text does it just comes up with missing
Posted 14 October 2018 - 04:20 AM
Things I found so far in the buildable zoo map:
- Siegfried in his Chrono Legionnaire form can be built multiple times instead of once.
- The Epsilon MCV Prototype cannot be deployed anymore.
- Allies get the Latin Confederation Battle Lab.
1) Overlooked - will fix that in the next update
2) Intentional - The prototype Epsilon Conyard no longer has a buildup animation prior to 3.X.X. Making it deploy into that would cause the Prototype Conyard unable to deploy back into a Prototype MCV
3) Intentional - That Latin Confederation Battle Lab is from the HeavyObject Challenge and has bonus support powers from the United States subfaction in the same challenge.
so put everything from the zip into my custom folder and the map loads but none of the intro text does it just comes up with missing
I see.. Did you move the stringtable15.csf into the directory? (in the RA2 Folder itself)
The stringtable should be place inside the directory of the game, not inside any folders, just outside.
Posted 14 October 2018 - 09:41 AM
Ok, fair enough on points 2 and 3. I just saw those and thought it had bugged out or something.
Just tried Soviets on the buildable zoo map, haven't encountered issues so far. Trying out Epsilon next.
Edit:
Just tested out Epsilon, here's what I found so far:
Edited by Revan0123, 14 October 2018 - 11:41 AM.
Posted 14 October 2018 - 07:49 PM
Ok, fair enough on points 2 and 3. I just saw those and thought it had bugged out or something.
Just tried Soviets on the buildable zoo map, haven't encountered issues so far. Trying out Epsilon next.
Edit:
Just tested out Epsilon, here's what I found so far:
- Yuri & Rashidi can be built multiple times
- Rashidi can be cloned by the Cloning Vats.
- No Soviet Typhoon Submarine by the river (Went back and checked Soviets and Allies, there was no Typhoon there)
- When I target the Paradox Engine with the Aircraft version of the Psychic Dominator blast, no sound or effect is made. The Engine goes on the ground for a millisecond and then comes back up.
1) Overlooked - should be fix
2) Overlooked - should be fix
3) Overlooked - I honestly have no idea what happened here.... I also noticed this and just fixed it a few minutes ago.
4) ??? - What did you do? care to tell me? I tried multiple times and it seemed to work for me fine.. Was the Engine flying already? If not, it needs to be flying.
Posted 14 October 2018 - 09:44 PM
This is what I meant with point 4:
Posted 15 October 2018 - 02:42 AM
This is what I meant with point 4:
I thought you meant you can't damage stuff with it, my bad...
Actually, that's because the unit deployed with that Dominator superweapon uses a dummy model with a Height of -9999, (where positive numbers mean higher, and lower means nearer to the ground)
Since the height is literally lower than 0, the paradox engine was trying to lower itself to adjust the "Dominator" unit's height, and ends up touching the ground. It actually applies to all aircraft as well as long they're not moving.
For the effects and sound, it only works if there is a hostile Paradox Engine. Allied units won't count.
Looks funny tho XD
EDIT: Unfixable
Update: Fix a lot of things. I also fix the Volkov thing where you can train 3 of him..
Edited by OfficialLolicon, 15 October 2018 - 02:49 AM.
Posted 15 October 2018 - 09:29 AM
For the effects and sound, it only works if there is a hostile Paradox Engine. Allied units won't count.
Oooooh, I thought it would cause friendly fire as well, that's why I targeted my own Paradox Engine instead of an enemy one. Great, now I feel stupid for saying that...
Anyway, just did Foehn and haven't encountered issues thus far.
Posted 15 October 2018 - 03:11 PM
For the effects and sound, it only works if there is a hostile Paradox Engine. Allied units won't count.
Oooooh, I thought it would cause friendly fire as well, that's why I targeted my own Paradox Engine instead of an enemy one. Great, now I feel stupid for saying that...
Anyway, just did Foehn and haven't encountered issues thus far.
That's how the faux domn works so far, I can change it into that if you want, but seems unneeded for.
EDIT: SCREW
Edited by OfficialLolicon, 16 October 2018 - 04:15 PM.
Posted 16 October 2018 - 05:38 PM
Here's a quick update
Still haven't added new AI Scripts, but I've checked the buildable one and should be less buggier than the first one.
Check the change log if you want to know the changes.
changelog.txt 7.06KB 114 downloads
ZooMap3.3.4#2.rar 356.98KB 79 downloads
Posted 25 October 2018 - 10:03 AM
I'd like to point out that the Perun Flagship does not seem to be buildable on the zoo map. Having a version without any briefing at all would also be nice, as I use this map to test stuff and having to go through that all the time is very annoying. And maybe build limits for everything should be removed.
Edited by Divine, 25 October 2018 - 10:04 AM.
Posted 25 October 2018 - 12:36 PM
I'd like to point out that the Perun Flagship does not seem to be buildable on the zoo map. Having a version without any briefing at all would also be nice, as I use this map to test stuff and having to go through that all the time is very annoying. And maybe build limits for everything should be removed.
1) Overlooked - will fixed that
2) Will really do that cause it's also annoying me
3) On the buildable version, yes... Will do that
Wait for a couple of weeks or so, if its fine for you?
Posted 25 October 2018 - 02:28 PM
I'd like to point out that the Perun Flagship does not seem to be buildable on the zoo map. Having a version without any briefing at all would also be nice, as I use this map to test stuff and having to go through that all the time is very annoying. And maybe build limits for everything should be removed.
1) Overlooked - will fixed that
2) Will really do that cause it's also annoying me
3) On the buildable version, yes... Will do that
Wait for a couple of weeks or so, if its fine for you?
It's not like my life depends on any of this, so yes, and thanks for doing it.
Posted 25 October 2018 - 04:27 PM
I'd like to point out that the Perun Flagship does not seem to be buildable on the zoo map. Having a version without any briefing at all would also be nice, as I use this map to test stuff and having to go through that all the time is very annoying. And maybe build limits for everything should be removed.
1) Overlooked - will fixed that
2) Will really do that cause it's also annoying me
3) On the buildable version, yes... Will do that
Wait for a couple of weeks or so, if its fine for you?
I mean, you could keep the details of the briefing but lets us move around and build stuff while it's scrolling in the top left.
Maybe have the Tech Sat be assigned to the player right away? For convenience?
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