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MO 3.3 // Game Bugs


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#521 Speeder

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Posted 02 June 2017 - 10:13 AM

Attack on 'Buggy' is also broken apparently, with neutral defenses killing Soviet units.  Not sure why though, since it wasn't an issue in the past (at least in 3.0).  I'm guessing it may be a known issue. 

 

A bug like that doesn't make a mission 'broken'. 


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#522 Asylum

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Posted 02 June 2017 - 07:53 PM

 

Attack on 'Buggy' is also broken apparently, with neutral defenses killing Soviet units.  Not sure why though, since it wasn't an issue in the past (at least in 3.0).  I'm guessing it may be a known issue. 

 

A bug like that doesn't make a mission 'broken'. 

 

 

True, although it kind of ruins it when the neutral defenses kill all the bomb buggies.  :D



#523 Hkhr

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Posted 02 June 2017 - 09:53 PM

By the way, Mad Monster cannot be completed when you sabotage the field bureaus (which are shaped as Radar Tower) using spies Nothing happens, Even if you destroy all the enemies on the map.



#524 Speeder

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Posted 02 June 2017 - 10:29 PM

Yeah, I plan to have that co-op fixed in 3.3.2 update.

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#525 StolenTech

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Posted 04 June 2017 - 12:29 AM

http://imgur.com/a/ukvoa

 

just a minor visual bug, the belt of the cyberkernel can overlap Foehn's bastion wall.



#526 StolenTech

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Posted 12 June 2017 - 10:34 PM

a bug where you can see submerged units (in this case drillers) underground after applying target paint affect on them (in this case with warhawks)

 

http://imgur.com/a/EZ2Od


Edited by StolenTech, 12 June 2017 - 10:35 PM.


#527 Speeder

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Posted 12 June 2017 - 11:04 PM

That's not really fixable.


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#528 Vordik

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Posted 18 June 2017 - 10:37 PM

Absolutely not-critical, but mini-bug: in KoH mode Hunter Seekers attacks an Psychic Beacon if there's no more enemies on the map and destroy it by 3 hits (damage ~40% of hp)


Edited by Vordik, 18 June 2017 - 10:38 PM.


#529 FELITH

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Posted 23 June 2017 - 12:54 PM

can't use chrono prison on allies' units. intended? (mastermind can)



#530 CLAlstar

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Posted 23 June 2017 - 02:45 PM

Intended.



#531 Thesilver

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Posted 23 June 2017 - 04:40 PM

Has anybody ever noticed that volkov's chain lightning cannot damage buildings?

I've been playing recharger a bit and the measly benches and trees eat up alot of extra damage since they won't break.

I am assuming this is a side effect of giving volkov a distinct weapon for fighting structures although i do not understand why the reverse doesnt happen, as the tesla grenades can absolutely damage units.



#532 Dawbra

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Posted 23 June 2017 - 05:21 PM

And borilo need two attack to destroy tree when tank need 1 shoot.
Special wooden resisted to fire? :D



#533 Kpion

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Posted 29 June 2017 - 11:05 PM

I didn't play MO for some days but today when I tried to run it today it worked fine but after 10 mins of the game it got completely freezed, then I tried to reinstall the game in other directory but the same problem happened.

 

What should I do ?



#534 Asylum

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Posted 01 July 2017 - 06:59 AM

GuardianGI and I were playing Ego Ergo Hax (hard) yesterday and found a couple bugs. 

 

First was minor: Russian Wolfhounds can end up attacking Einstein's lab (which is invulnerable to them). 

 

Second was more important: the blue player did a firesale presumably due to us destroying all production structures — but when the MCV showed up after we reached the chronosphere, apparently it was sold as soon as it deployed.  :whathuh:

 

Also, it would be nice if the Russian forces could be a different colour from orange to make things less ambiguous — crimson is a possibility for that now, I suppose. 



#535 GuardianGI

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Posted 01 July 2017 - 08:51 AM

For reference:
https://images.disco...968/unknown.png

Edited by GuardianGI, 01 July 2017 - 08:53 AM.

Don't mind me, I'm just pretty broke nowadays...

Spoiler

#536 Magma1Lord

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Posted 14 July 2017 - 10:22 PM

Hey, i found this while playing the new mission.

https://cdn.discorda...201/unknown.png

 

not really a bug or anything but it's a minor spoiler. or smth since officially Foehn isn't here yet.

the wind hub (idk) is named enemy structure. so why isn't the wind belt named like that.

 

also, the Obsidian sands mission description needs a little correction here and there.

https://cdn.discorda...850/unknown.png

"when the plan to active the"  and a few dots makes it easier to read.



#537 Sizyfos31

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Posted 14 July 2017 - 11:12 PM

Found a strange repeatable bug in 3.3.2 that involves Morales and Nuclear reactors.

 

Not sure how long was this present or if that is caused by the latest update (or maybe intended for some weird reason) but when you attack Nuclear reactor as Morales, who uses Tactical Nuke unloaded by Migs, there seems to be a conflict between the weapon's nature of radiation radius and the Reactor's violent explosion with much larger radiation radius.

 

Currently the destroyed Reactor shows the big mushroom explosion cloud but the radiation radius is of that of the Tactical Nuke from Migs. It seems really unrealistic given how physical laws are handled in this game :smile2ap:

 

Evidence in the spoiler.

Spoiler


This is what I see when anyone misspell Fury Drone as Furry Drone

 

I made a youtube playlist of songs that may have inspired mission names (at least 50% is correct and seen by Speeder himself)


#538 Speeder

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Posted 14 July 2017 - 11:40 PM

That's how it's always been, but radiation was only used in large radius in the original games, whereas MO has stuff like Morales' Mig nukes and Nuwa Cannon warhead. One overwrites the other.

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#539 CrimmsonDynamo

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Posted 15 July 2017 - 10:58 AM

Got fatal error on Allied Mission Relentless when capturing radar C it just crashed, enemy sold out all buildings then sent remaining forces at me, defeated them then went to capture radars. Great mission though, always wanted a mission in South Africa :D


Edited by CrimmsonDynamo, 15 July 2017 - 10:59 AM.


#540 Asylum

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Posted 16 July 2017 - 05:39 AM

Confederation Battle Lab is neutral in Allied co-op Hypothermia. 

 

Also, Riot Troopers use the wrong frame when firing their shotgun while on water. 






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