MO 3.3 // Game Bugs
#561
Posted 22 July 2017 - 04:01 AM
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#562
Posted 22 July 2017 - 05:12 AM
Encountered a bug on "Stone Ocean" multiplayer (8) map where units were unable to walk along the only land pass. No units could travel along the path to reach the other side of the map.
#563
Posted 22 July 2017 - 07:26 AM
Encountered a bug on "Stone Ocean" multiplayer (8) map where units were unable to walk along the only land pass. No units could travel along the path to reach the other side of the map.
That's an old bug from ra2. Sometimes a tile becomes inaccessible. In this case the roads on Stone Ocean could be completely blocked.
Some says it happens when too many units were killed there, or when a unit was removed by a chrono weapon on this tile.
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
#564
Posted 23 July 2017 - 05:21 PM
Here is a bug for the Epsilon co-op mission "Back Bitten" I think it is the latest one
So as you may know there are multiple engineers in that mission but no matter how you try to get money, let it be by Oil derrick or Miner, you won't get any, Here are some pictures(Sorry for not using recording program but I feared Alt-tabbing may crash it)
Edit:(Also I am not sure if this is intentional)
Edited by Shelbythetriagularsquare, 23 July 2017 - 05:22 PM.
#565
Posted 23 July 2017 - 06:23 PM
Here is a bug for the Epsilon co-op mission "Back Bitten" I think it is the latest one
So as you may know there are multiple engineers in that mission but no matter how you try to get money, let it be by Oil derrick or Miner, you won't get any, Here are some pictures(Sorry for not using recording program but I feared Alt-tabbing may crash it)
Edit:(Also I am not sure if this is intentional)
Spoiler
That's duplicated with 551#, thx for the screenshots anyway
Edited by PACER, 23 July 2017 - 06:57 PM.
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
#566
Posted 24 July 2017 - 12:21 AM
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
#567
Posted 24 July 2017 - 04:13 PM
Well I'm glad I'm not the only one who notices the missing firing frames of Riot Troopers from the water.
J e m C e l 0 3
#569
Posted 24 July 2017 - 07:51 PM
#570
Posted 25 July 2017 - 08:18 PM
#571
Posted 25 July 2017 - 08:40 PM
Should the striker nest flying thing be able to follow aircraft to the other side of the map, about 20x its max range, until the aircraft has landed or been destroyed?
It's designated to pursue its target infinitely until destroyed or run out of ammo.
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
#572
Posted 26 July 2017 - 04:01 AM
These type of units though...
...makes Gehenna so uncontrollable that the Platform itself decides to pursue the aircraft
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
#573
Posted 26 July 2017 - 05:49 AM
These type of units though...
...makes Gehenna so uncontrollable that the Platform itself decides to pursue the aircraft
Pretty funny if you ask me. It's awkward with the Interceptor's pilot that it's the platform's driver that is chasing the aircraft lmao.
J e m C e l 0 3
#574
Posted 26 July 2017 - 11:37 AM
Ikr, but it happened, both of them decided to chase down.... for example... Dybbuk Strikers off the map in Neuromancer sometimes. It's annoying to see them suddenly ends up in the front line without any protection.
Not sure if that's a bug or if it's fixable or not, but it's quite annoying case.
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
#575
Posted 28 July 2017 - 04:21 PM
Fatal error on Obsidian Sands. Couple weird things happened right before — one is that my CY was capped by drillerengis; shortly after that, I MC'd an infiltrator JUST as he entered my WF (and I got a 'tech stolen' EVA report for it). More or less the instant after that happened, the game crashed.
Syringe.log included: https://drive.google...iew?usp=sharing
Edited by Asylum, 28 July 2017 - 04:22 PM.
#576
Posted 29 July 2017 - 06:18 AM
#577
Posted 29 July 2017 - 08:41 AM
When you don't play as China and take control of an Atomheart you now get regular Desolators instead of Eradicators (for some reason).
#578
Posted 29 July 2017 - 09:45 AM
It's hard to see but there's rubble there.
#579
Posted 29 July 2017 - 07:37 PM
Revolution Challenge with Quick Game turned off is impossible to finish as parade units keep spawning.
Perhaps you could add a feature that the parade will stop after the Kremlin Heart is destroyed.
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
#580
Posted 29 July 2017 - 08:12 PM
Revolution Challenge with Quick Game turned off is impossible to finish as parade units keep spawning.
Perhaps you could add a feature that the parade will stop after the Kremlin Heart is destroyed.
It is still possible to win in the Revolution Challenge even with short game off. You just have to intercept the whole parade from the start.
- PACER likes this
Don't mind me, I'm just pretty broke nowadays...
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