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MO 3.3 // Game Bugs


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#601 lovalmidas

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Posted 13 August 2017 - 02:33 AM

EMP vs buildings needs more experiment.

 

I suspect it is due to EMP + low power making powered buildings permanently unusable (visually animating, but object logic never recovered from EMP). Could be common if EMP affects power plants and they are targeted too.

 

I believe any powered building can be affected - this means base defences, production structures and superweapons. Base defences will no longer have attack cursors. Radars no longer give radar, Chimera no longer give stealth, Iron Guards no longer guard, super weapons no longer countdown, and ConYards can be perma-disabled (maybe until you unpack, never tried if unpacking is possible)

 

Generally, the building is still under EMP effect. And no other way has been found to recover it.

 

By any chance, were you at low power at the time when the buildings were supposed to come back online? If so, try again, but with good power, and then with different ways of shutting down power (spy, destroy power plants, EMP power plants)


Edited by lovalmidas, 13 August 2017 - 02:38 AM.

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#602 PACER

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Posted 13 August 2017 - 01:08 PM

EMP vs buildings needs more experiment.

 

I suspect it is due to EMP + low power making powered buildings permanently unusable (visually animating, but object logic never recovered from EMP). Could be common if EMP affects power plants and they are targeted too.

 

I believe any powered building can be affected - this means base defences, production structures and superweapons. Base defences will no longer have attack cursors. Radars no longer give radar, Chimera no longer give stealth, Iron Guards no longer guard, super weapons no longer countdown, and ConYards can be perma-disabled (maybe until you unpack, never tried if unpacking is possible)

 

Generally, the building is still under EMP effect. And no other way has been found to recover it.

 

By any chance, were you at low power at the time when the buildings were supposed to come back online? If so, try again, but with good power, and then with different ways of shutting down power (spy, destroy power plants, EMP power plants)

 I did some research.

 

1. Foehn EMP effects can be generated by EMP missiles, Raccoons and deploying Ramwagons.

 

2. To 'hack' (disable permanently) a production structure, let the EMP effect on that structure wear off while the structure owner is low on power. A 'hacked' building can no longer be assigned ready points or set as primary. It seems that the power status is checked after production structures are unlocked, EMP missiles and Ramwagons are therefore able to perform this bug.

 

3. To 'reboot' (enable) a hacked structure, let the EMP effect on that structure wear off when the owner has sufficient power.

 

4. If all of your production structures of the same type (E.G. Barracks, War Factories, etc) have been hacked, the interface turns black and you can no longer build units. To solve this, reboot one of these buildings or construct a new one.

 

5. If at least one of these buildings are online, the interface is not locked and you may build all available units, regardless of the respective building is online or not. Example: you have a good Soviet War factory and a hacked Allied War Factory, you can build Robot Tanks.

 

Special cases:

 

Construction Yards: Immune to this bug.

Barracks: Strangely, Soviet and Allied barracks are immune, while the other two are susceptible to this bug.

Shipyards: Immune.

Stalin's fist: Immune.

Clone Vat: Susceptible, but duplicates will still be trained from a hacked Vat.

Superweapons: Countdowns are unaffected, but the image sometimes gets frozen. (For example, Nuke Silo's hatch remains opened even after launch.)


Edited by PACER, 13 August 2017 - 03:35 PM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#603 PACER

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Posted 13 August 2017 - 01:11 PM

Minor bug:

Strangely, the two types of Foehn traps can be forced-fired upon by friendly units, while the Soviet one and Epsilon one cannot.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#604 PACER

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Posted 13 August 2017 - 06:06 PM

Raccoons cannot disable neither kill bounty nor cash income of the Reprocessor.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#605 Speeder

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Posted 13 August 2017 - 06:54 PM

Just like they can't disable the Industrial Plant bonus or the Ore Purifier bonus.


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#606 PACER

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Posted 13 August 2017 - 07:13 PM

Just like they can't disable the Industrial Plant bonus or the Ore Purifier bonus.


By the way I'm writing a detailed test report of the EMP bug on the wiki. It is indeed interesting to use, but will not affect the game significantly.


Edited by PACER, 13 August 2017 - 07:14 PM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#607 UNSC THE CHILL OF WAR

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Posted 13 August 2017 - 08:02 PM

Minor bug: skirmish map "gryphon paradise" preview is not shown. Instead a black square is shown. All other maps show preview.
(I would also like to know what it looks like)

#608 legionnaire501

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Posted 14 August 2017 - 12:13 AM

i was having a weird bug at first where when playing with 50 starting infantry the ai wouldnt move their units and so they couldnt place any buildings around their conyard. it mainly happened to the soviets but once also to the allies. honestly it was kinda cool cause once i saw it all i wound have to do is send some stallions with SEALS, tanya and engis and hey free mcv but its still a bug. its worth noting that as soon as the ai are attacked and move their forces they start building and while it may still be happening without me seeing it i haven't seen it for a while and i haven't made any changes to my game that would of fixed it on its own



#609 PACER

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Posted 14 August 2017 - 06:57 PM

Useless bug worth mentioning:

When deploying Siegfried near a exploding MADMAN, the latter will survive the explosion, but will become unable to move or deploy again. :D


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#610 PACER

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Posted 14 August 2017 - 07:44 PM

Bug:
Frozen units heals MUCH quicker by AoE healers, for example Repair Crane and Foehn nanites. Self regen and one-to-one healing (repair IFV) are not affected.

Simple fix: make friendly units unaffected by cryo-beams.

Edited by PACER, 15 August 2017 - 02:50 PM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#611 legionnaire501

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Posted 14 August 2017 - 10:37 PM

oh yeah this may be too dumb to even classify as a bug but while playing power hunger i accidentally ordered morales into a civvie truck and couldnt get the dumb bastards back out again



#612 Handepsilon

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Posted 15 August 2017 - 06:21 AM

it's probably not a big bug, but I do think it's worth reporting

 

Which truck btw?


Edited by Handepsilon, 15 August 2017 - 06:22 AM.

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#613 legionnaire501

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Posted 15 August 2017 - 07:12 AM

it was in one of the first parking lots as you moved north, west of the cross street which gets revealed

it was pretty early into the mission so i didnt mind too much but it was still annoying and there maybe more



#614 UNSC THE CHILL OF WAR

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Posted 15 August 2017 - 08:28 AM

I had that problem too. I thought I would hide morales in the pickup truck cos there was a fucking nuwa cannon chasing him

#615 legionnaire501

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Posted 15 August 2017 - 09:17 AM

i know right i was running from some qilin tanks and i thought about for a second then realised he was already hopping in and i guess he found some nice snacks in the back cause he just stayed in there russia be damned



#616 PACER

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Posted 15 August 2017 - 09:57 AM

Russia: what the hell have I done with Confederation's Morales and Chinese Qilin Tanks :D


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#617 PACER

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Posted 15 August 2017 - 02:46 PM

Engine-level display bug:

When owning Pandora Hubs with different plugins, repairing them will change display all plugins as the newest one built.

Spoiler

Edited by PACER, 15 August 2017 - 02:51 PM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#618 Handepsilon

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Posted 16 August 2017 - 03:47 AM

Seems to also happen if there are two different epsilon subfactions in one game


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#619 UNSC THE CHILL OF WAR

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Posted 16 August 2017 - 07:59 PM

1: Whats with dis ore?what dis.jpg

2:this mcv had trouble unpacking (simply just stuck like that, worked how it should, and unpacked properly)
what dis.jpg

#620 BlackWinter

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Posted 16 August 2017 - 09:04 PM

Soviet Battle bunkers, Shelter (Superpower), civilian buildings.....

 

When flak troopers are inside they cannot shoot any air targets...






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