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MO 3.3 // Game Bugs


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#581 PACER

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Posted 29 July 2017 - 09:52 PM

Minor client GUI bug.

 

While in the cncnet lobby, it's impossible to reach the bottom of the scroll bar using mouse scrolls. There's always one inaccessible blank line

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In-game speed vs real life speed?   
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#582 UNSC THE CHILL OF WAR

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Posted 30 July 2017 - 08:05 AM

Minor bug, the client still says 3.3.1, even though I have the patch.

#583 Bernadiroe

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Posted 30 July 2017 - 09:21 AM

I found a bug, not sure if it happened after 3.3.2 or I just lucky not experiencing it in 3.3.1, Sorry if already mentioned.

 

Unmanned vehicles resulting from killed drivers will re-activate as if the driver is back when getting hit by confusion beam.

They still retain their blank faction color.

Even after the confusion beam effect wears off, and their initial target resulting from the confusion beam is killed, they will actively search for more targets.



#584 PACER

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Posted 30 July 2017 - 10:42 AM

I found a bug, not sure if it happened after 3.3.2 or I just lucky not experiencing it in 3.3.1, Sorry if already mentioned.

 

Unmanned vehicles resulting from killed drivers will re-activate as if the driver is back when getting hit by confusion beam.

They still retain their blank faction color.

Even after the confusion beam effect wears off, and their initial target resulting from the confusion beam is killed, they will actively search for more targets.

EMP will do too. 


In-game speed vs real life speed?   
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Strength-Agility-Intellect subfactions?    


#585 JemCel03

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Posted 30 July 2017 - 11:59 PM

 

Revolution Challenge with Quick Game turned off is impossible to finish as parade units keep spawning.

Perhaps you could add a feature that the parade will stop after the Kremlin Heart is destroyed.

It is still possible to win in the Revolution Challenge even with short game off. You just have to intercept the whole parade from the start. :p

 

Which also analogous to Watercube if you haven't taken the continuous spawning of Epsilon Taskforce controlled by three opponents.


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#586 RoastCabose

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Posted 31 July 2017 - 12:10 AM

I have a bizarre issue where I can see the desktop flickering through the game every 30 seconds or so. It's really grating on the eyes, and it doesn't happen when I play Classic yuri's revenge through CNCnet. Anybody else have this issue, or know how to solve it?



#587 Twilbunk

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Posted 02 August 2017 - 02:01 AM

First off Awesome Mod...

 

While playing Happy Birthday mission when granted access to Stallion to bring Morales back to the city. I can click the stallion however cannot take control and when placing someone in chopper it shows the attack symbol. Kinda bummed because have been working on this mission for over three days and finally was going to complete but cannot pick up Morales.

 

Will replay the mission and see if it happens once more.

 

Thanks for producing an incredible Mod.



#588 Handepsilon

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Posted 02 August 2017 - 02:28 AM

it's not the same Stallion that was about to pick up the President.

Also, it's not necessary to pick him up


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#589 Twilbunk

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Posted 02 August 2017 - 04:42 PM

Handepsilon,

 

Thank you for the response going to replay the mission now, I did not get mission accomplished after wiping out all allied forces. However could have missed a few. 



#590 PACER

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Posted 02 August 2017 - 09:14 PM

In Coop A3 Enforcers:

 

Some (if not all) unmanned allied tanks will engage your forces automatically.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
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#591 Divine

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Posted 05 August 2017 - 07:09 PM

I noticed something really disturbing: while I was playing infantry only as allied vs 3 soviet AI's with mental boost, some of their saboteurs just walked straight trough my base's closed gates, like friggin' ghosts.

 

Also, remeber the bug that caused Libra, Spooks, and Megalodon to occasionally glitch out and get stuck between 2 frames of their animations? Happened to an elite, speed upgraded Dune Rider of mine today, near an ore drill. I couldn't reproduce the bug after I freed him with magnetic beam.


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#592 UNSC THE CHILL OF WAR

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Posted 10 August 2017 - 02:00 PM

Is this a bug? If so, speeder, your tyrant broke.tyrant bug.jpg
(Or someone touched his pills)

#593 Divine

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Posted 11 August 2017 - 12:57 AM

Is this a bug? If so, speeder, your tyrant broke.attachicon.giftyrant bug.jpg
(Or someone touched his pills)

No, Tyrant doing a handstand is perfectly normal and working as intended. Nevermind that as a tank, it does not have hands to begin with.

 

Joke aside, I think that Tyrant tried to borrow into the ground, but somehow got stuck? Did it get EMP-ed or something?


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#594 UNSC THE CHILL OF WAR

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Posted 11 August 2017 - 07:58 AM

Is this a bug? If so, speeder, your tyrant broke.attachicon.giftyrant bug.jpg
(Or someone touched his pills)

No, Tyrant doing a handstand is perfectly normal and working as intended. Nevermind that as a tank, it does not have hands to begin with.
 
Joke aside, I think that Tyrant tried to borrow into the ground, but somehow got stuck? Did it get EMP-ed or something?

It wasn't EMPed, just mind controlled, stuck like that for 5 mins untill sent to grinder.

There was also one in scorpion cell base doing the same thing.

#595 lovalmidas

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Posted 11 August 2017 - 04:13 PM

Also, remeber the bug that caused Libra, Spooks, and Megalodon to occasionally glitch out and get stuck between 2 frames of their animations? Happened to an elite, speed upgraded Dune Rider of mine today, near an ore drill. I couldn't reproduce the bug after I freed him with magnetic beam.

 

Glitch is likely due to Infantry speed being too high (> 10 starts to cause problems). Infantry with high base speed, promotions, speed-boosts and AttachEffect boosts may suffer from this. I am guessing the animation needed to proceed at least one frame before reaching the next cell, or silly things happen.

 

I am guessing forcing them to reduced speed (via AttachEffect / blue down arrow) or EMP could free them.


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#596 alexthecat

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Posted 11 August 2017 - 09:20 PM

There is a bug where structures hit by the blackout missile don't come back online. This has happened to my barracks, war factories, and base defenses. I 99% sure this is caused by the blackout missile, but not completely sure. It has happened in every game against the Foehn



#597 Damfoos

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Posted 12 August 2017 - 06:29 AM

Revolution Challenge with Quick Game turned off is impossible to finish as parade units keep spawning.
Perhaps you could add a feature that the parade will stop after the Kremlin Heart is destroyed.


Actually each of 3 AI controls a part of the parade, after you destroy AI structures (sometimes destroying production and SWs is enough) AI surrenders and its units don't spawn on the parade anymore, you just have to wait a little. Make all 3 AI surrender and the parade will end.

#598 PACER

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Posted 12 August 2017 - 07:36 PM

 

Revolution Challenge with Quick Game turned off is impossible to finish as parade units keep spawning.
Perhaps you could add a feature that the parade will stop after the Kremlin Heart is destroyed.


Actually each of 3 AI controls a part of the parade, after you destroy AI structures (sometimes destroying production and SWs is enough) AI surrenders and its units don't spawn on the parade anymore, you just have to wait a little. Make all 3 AI surrender and the parade will end.

 

Read it again. 

'with Quick Game turned off'

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#599 Derxwna Kapsyla

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Posted 13 August 2017 - 02:05 AM

Focus Shift is still broken at the end

https://www.youtube....h?v=EEyrkTksNBc

Just hop to like, 14 minutes and watch as the Topol-M does nothing, still. 

I think there needs to be more waypoints around the cliff for it to move to or something.



#600 Handepsilon

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Posted 13 August 2017 - 02:08 AM

There is a bug where structures hit by the blackout missile don't come back online. This has happened to my barracks, war factories, and base defenses. I 99% sure this is caused by the blackout missile, but not completely sure. It has happened in every game against the Foehn


I don't doubt it. I tried to edit a map so Missile Strike causes EMP. It disables buildings like Haihead's Blackout does, but things like barracks and war factory refuses to work afterwards

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