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Changing some of the micromanagement missions to base building missions.


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#41 lovalmidas

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Posted 08 January 2017 - 11:46 PM

I have come to notice that people expect to clear every stage in a game. That demands a wide variety of skills for a wide variety of tasks.

 

 

It is like going for a Boss fight in Metal Gear Solid and expecting you to use CQC, Small Arms, Grenades, C4s, Missile Launchers, Camo with good proficiency.

 

Here, we have Base Building, Micromanagement, Hold the Line/Timer, Target Snipe, Controlled/Uncontrolled Target Escort, Puzzle.

And then, we have base-building missions that also require micromanagement.

 

 

If people are allergic to micromanagement missions, I am inclined to make a base building mission that makes Singularity seem easy (well, until Speeder smacks some senses back into me :whathuh:).

I have a feeling Speeder won't touch Singularity because of the huge mass of wiring embedded within. You might also notice that the dev playthrough of Singularity is one of the few (or the only one?) not played by Speeder. 


Edited by lovalmidas, 08 January 2017 - 11:47 PM.

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#42 X1Destroy

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Posted 09 January 2017 - 12:02 AM

I wanna see a base building mision where there is no time limit or critical object but a huge invasion like Aegis Impervious. The objective is not to win but to live for as long as possible, and make it so that you'll never be able to touch the AI base no matter what you do.

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#43 Solais

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Posted 09 January 2017 - 01:02 AM

So, Juggernaut? :p



#44 X1Destroy

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Posted 09 January 2017 - 03:54 AM

You still have something other than yourself to protect though.

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#45 Handepsilon

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Posted 09 January 2017 - 04:04 AM

The only thing I don't like about Juggernaut : That trolling Kirov. After that I keep on scrolling around the embassy like a madman in case Mentalmeisters added crueler joke afterwards

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#46 Solais

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Posted 09 January 2017 - 08:39 AM

At the end, I didn't even have a conyard thanks to the kirovs, but I still won. :p






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