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Poll: Favorite New Stolen Tech Unit?


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Poll: Stolen Tech Poll

Which are your favourite stolen tech units in 3.3? [Multiple]

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#61 Battle Bee

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Posted 23 January 2017 - 06:28 PM

The Iron Dragon is, along with the Battle Fortress/Tortoise and the Pandora from RotR, one of my top 3 all-time favourite C&C units.  Bullies the Last Bastion until kingdom come, and does so with great quotes, satisfying sounds and fancy visual effects.

Iron Dragons are so strong, they are a potential candidate for a new Allied unit in Uprising.

 

Apocalypse Tanks are, well, Apocalypse Tanks. They seem more effective at anti-air than Sentinels, which is hilarious.

 

Syckles are very fun to mess around with as well. At first I thought they would be rather weak, until I saw them giving supersonic jets a run for their money.

 

Chrono Prisons, while also one of my favourites, seem weirdly placed. Epsilon isn't a tank-heavy faction, so I'm not sure what good it really does against them.

Can you snare MCVs with them, by the way? It would be so fun to sneak in a Prison while somebody's moving their MCV and just snatching it.


Edited by Battle Bee, 23 January 2017 - 06:33 PM.


#62 XoGamer

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Posted 23 January 2017 - 08:54 PM

>ROTR Pandora

>Favourite

 

BOOIIII stfu

----------------------------

 

Regardless, back to MO:

Apoc is the best end of story bye guys


"I cast a deadly shadow." - Apocalypse


#63 Martinoz

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Posted 23 January 2017 - 09:11 PM

  • Apoc
  • Syckle
  • Scavenger
  • Wormqueen
  • Ramwagon
  • Future Tank Alpha

Basically they are move and forget.


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#64 Nicholas Chau

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Posted 24 January 2017 - 12:24 AM

Chrono Prisons, while also one of my favourites, seem weirdly placed. Epsilon isn't a tank-heavy faction, so I'm not sure what good it really does against them.

Can you snare MCVs with them, by the way? It would be so fun to sneak in a Prison while somebody's moving their MCV and just snatching it.

they can't; MCVs are immune to abduction.



#65 Handepsilon

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Posted 24 January 2017 - 01:26 AM

That's what was also said about miners wasn't it?

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#66 Nicholas Chau

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Posted 24 January 2017 - 06:34 AM

That's what was also said about miners wasn't it?

As astonishing as it may be, chrono prison CAN abduct enemy miners actually. if you want to know more about which vehicles they cannot abduct, go to the mod website and check for any unit that has 'immune to abduction' on their additional information.



#67 XoGamer

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Posted 24 January 2017 - 05:05 PM

Why can miners be abducted?

That is just really annoying BS.


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#68 Handepsilon

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Posted 24 January 2017 - 05:10 PM

 

That's what was also said about miners wasn't it?

As astonishing as it may be, chrono prison CAN abduct enemy miners actually. if you want to know more about which vehicles they cannot abduct, go to the mod website and check for any unit that has 'immune to abduction' on their additional information.

 

Well, ok. It did NOT say it was immune. My mistake. I do know it's abductable ingame though.


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#69 Martinoz

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Posted 25 January 2017 - 10:19 PM

Why can miners be abducted?

That is just really annoying BS.

That's a Stolen Tech = punishment for letting Tech Center infiltrated.


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#70 Allied Commander ???

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Posted 26 January 2017 - 05:25 AM

IMO all 4 Soviet Stolen Techs make up a good combo:
Apocalypse - All Purpose (Mainly anti-structure for me)
Iron Dragon - Long range Anti-armor/anti-unit
Grumble - Powerful Anti-aircraft
Syckle - Fast hit-n-run anti-infantry/armor

And each of them do very good in their respective jobs. This is why liked using them together the most. For the Allies, the Quickshifter pretty much sums up every role and it is a little OP for me...

Edited by Allied Commander ???, 26 January 2017 - 05:32 AM.


#71 Nevermore2790

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Posted 27 January 2017 - 11:04 AM

I go with Future Tank, Grumble, Apocalypse Tank, Salamander, Phantasm and Ramwagon.



#72 Battle Bee

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Posted 29 January 2017 - 05:15 PM

>ROTR Pandora

>Favourite

 

BOOIIII stfu

----------------------------

 

Regardless, back to MO:

Apoc is the best end of story bye guys

 

I know, I play mods that aren't MO.

I'm truly a horrible human being. ; -;

 

Also the Quickshifter is kinda super good too I discovered.



#73 Kirov_Fury

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Posted 29 January 2017 - 07:56 PM

In one skirmish match I extensively used stolen tech and my chrono miners changed ownership between epsilon adepts and chrono prisons like 4-5 times that after I regained the control in the end they refused to mine anymore. Poor Crono miners no one can know how much mental suffering they have gone through :(

#74 Stigma

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Posted 30 January 2017 - 01:22 AM

In one skirmish match I extensively used stolen tech and my chrono miners changed ownership between epsilon adepts and chrono prisons like 4-5 times that after I regained the control in the end they refused to mine anymore. Poor Crono miners no one can know how much mental suffering they have gone through :(

Now i'm just imagining a driver slumped at his controls drooling brainlessly while two comrades looks on. "....i'm sure he's fine".

 

On topic, I find the chrono prison incredibly useful, and annoying to fight against.



#75 Handepsilon

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Posted 30 January 2017 - 03:04 AM

In one skirmish match I extensively used stolen tech and my chrono miners changed ownership between epsilon adepts and chrono prisons like 4-5 times that after I regained the control in the end they refused to mine anymore. Poor Crono miners no one can know how much mental suffering they have gone through :(

Wait, adepts can Mind Control a miner now?

 

(unless you use adepts to mind control a chrono prison...)


Edited by Handepsilon, 30 January 2017 - 03:07 AM.

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#76 HTD

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Posted 30 January 2017 - 08:58 AM

 

In one skirmish match I extensively used stolen tech and my chrono miners changed ownership between epsilon adepts and chrono prisons like 4-5 times that after I regained the control in the end they refused to mine anymore. Poor Crono miners no one can know how much mental suffering they have gone through :(

Wait, adepts can Mind Control a miner now?

 

(unless you use adepts to mind control a chrono prison...)

 

Well duh, you mind control the Chrono Prisons, not the miners.



#77 Kirov_Fury

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Posted 30 January 2017 - 11:29 AM

In one skirmish match I extensively used stolen tech and my chrono miners changed ownership between epsilon adepts and chrono prisons like 4-5 times that after I regained the control in the end they refused to mine anymore. Poor Crono miners no one can know how much mental suffering they have gone through :(

Wait, adepts can Mind Control a miner now?

(unless you use adepts to mind control a chrono prison...)
Well duh, you mind control the Chrono Prisons, not the miners.

Yeah it wasn't clear. To make it sound rather like a brain twister it was like chrono miners changed ownership between mind controlled chrono prisons and chrono prisons acted in their free-will. That's why my chrono miners completely lost their orientation to outside world in the end. :D

#78 Schottkey 7th Path

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Posted 19 February 2017 - 02:46 AM

Alright now having played with all the stolen tech units. (usually on normal AI with Mental boost, here are my thoughts)

 

Quickshifter: a very fun unit. my favorite happens to be it's weapons though. furthering their field of chrono weaponary. it's Aegis style missile battery that shoots out missiles al la Itano Circus at a constant stream is not only destructive but sure as hell fun to watch. The+taxpayers+buy+more+missiles+_c049985

 

Lionheart: something i have trouble with using in general. though it's weapon certainly packs a punch and gives my own units that breather after EMPing the Soviet tank blob. also comparatively durable so it can take some flak or Catastrophe tank rocket to drop it's payload so that is good. long reload time though. also i like the adventurous English sounding pilot. "LIONHEART TO THE RESCUE!"

 

Chrono Prison: "IT'S NOT TOO LATE, TO RE-EVALUATE!"  i love the voice on this thing. sounds like something from a judge dredd style comical dystopia. that said, i love the concept of a tank stealer but my biggest problem right now is figuring out its firing delay. more novelty then powerful though. best used against Tyrants and Colossus, but also good at snatching a Gehenna Platform.  to bad they can still be mind controlled

 

Future Tank Alpha: a rolling Neutralizer that can go toe-to-toe with the Heaviest of Foehn's armour. pretty much an Allied Apocalypse Tank (without the Anti-Air) overall a very solid unit and always make it an objective to steal their tech before going in for the assault/

 

Grumble: Honestly it's far too specialized compared to all the other stolen tech units. but on the other hand it pretty much renders enemy Barracudas useless so no need to worry about Barracuda strikes so it does what it's supposed to. also i like how it's the only stolen unit based off a real life vehicle.

 

Apocalypse Tank: Good ol' Apocalypse Tank. i love this unit's quotes like i always did. main cannons good against everything and it can slaughter Kirovs pretty well. also a bit of that Chinese Propaganda Overlord from Generals with its healing Aura is a great addition. a very solid unit worth stealing.

 

Syckle: "DON'T UNDERESTIMATE THE SYCKLE" honestly the most fun of all the stolen tech units. it's super fast, powerful weapon, can iron curtain itself. watching a small group of Scykles melt down a horde of Brutes and Bloaticks into puddles never gets old. . and its iron curtain makes it pretty good scout for inside enemy bases. 12/10 would steal!

infact, there should be a mission where you take a command group of Syckles to take out hordes of Epsilon infantry from attacking a base. and using iron curtains to charge through defenses. Syckle Patrol!

also its funny when an escaping syckle has an Archer ARO chasing it across the map.

 

Iron Dragon: "FEAR IS NOT WHAT THEY OWE ME" a very good unit against Foehn forces at artillary ranges but perhaps it has the best voice of all the stolen tech units. maybe in the entire game. it just absolutely foreboding and oozes with malice. i want to steal the Iron Dragon just to hear the voice.

 

Scavenger: for one, its bigger then it looks. sadly unless you are playing with more then 2 players, you wont get to see all the configurations of the scavenger. still a pretty solid unit. i do like its' appearance. it looks more like a mining vehicle of some sort.

 

Wormqueen: best example of Epsilon stolen tech units giving the enemy a "Taste of their own medicine". the Wormqueen is pretty much a Super Tyrant designed to give the Soviets nightmares. "but muh tesla weapons!" cries Russia as their overcharged Tesla Cruisers are rendered useless against them. pretty fun.

 

Dybbuk-S: tricky to use. honestly had not much experience useing this thing. it needs to manually select a target but my Dybbuk-S's keep getting shot down after catching an enemy. even far from their base. not much for me to say right now. though i do like how the Dybbuk S description pretty much gave up trying to explain it's backstory.

 

Salamander: the ultimate trolling machine. not only does it look better then it's TibTwilight ancestor. Bunch of ARO Itano Circus batteries is against all units and a confusion ray that not even infantry are safe. though i wonder what is the best way to counter them? all i can think of is base defenses.

 

Phantasm MLRS: basically a far better sweeper. much like the Mirage Tank, but can attack way more targets then just being a dedicated tank destroyer. also i like the rather foppish sounding voice. a very good vehicle to have on defense locations then moving in for the kill once the base is breached.

 

Seitaad Ballista. a lot like the Future Tank Alpha. i love the nanofibre weapon leaving behind a "web" on the enemy. and it's secondary EMP weapon. not much to say other then it's a total tankbuster.

 

Archleon. Well... an unusual stolen tech vehicle. an amphibious invisible infantry hunter. sounds good against an enemy that that can infantry spam like no other. but maybe the best application for it is a nanocloud dispenser. pretty much healing your infantry and is far more reliable then the Huntress. useless on vehicles.

 

Ramwagon: a mobile neutralizer like the Future Tank Alpha. but surprisingly fast and can disable structures with an AoE pulse. tough but need to be properly supported. pretty fun.

 

In Conclusion: probably the unit that combines fun and effectiveness (with a bit of gimmick) of course would be the Syckle! in the words of the Chinese nuke general Tao "MELT! EVERYTHING MUST MELT!". send them into a powered down enemy base to a crowded cloning vat and watch em all turn into orange puddles. melt down tanks. sure they cant melt buildings but wont be a problem for your tanks if you melt down everything else. and that they deserve their own mission involving a strike team of Syckles!

 

Runner up would be the Iron Dragon. Great, menacing voice pack, powerful and rather unique weapon that can tear apart anything that moves. (but not that which cannot move like structures)

 

Honorable Mentions:

Best Allies stolen unit: Quickshifter

Best Epsilon stolen unit: Salamander

Best Foehn Stolen unit. Seitaad Ballista


Edited by Schottkey 7th Path, 19 February 2017 - 02:58 AM.

>>>>>>>> Unoffical compliation of upcoming features for the next MO Release https://forums.revor...-see/?p=1033314 <<<<<<<<


#79 Kirov_Fury

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Posted 19 February 2017 - 05:31 PM

Perhaps in all of the stolen tech units, the most fun of them to use is the Wormqueen, just look at all those purple spreading long range bolts decimating everything in sight with supreme agility.
If only we could use it in the campaign.




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