Jump to content


Photo

Another (sort of a) Progress Update (PP News #4)

project phantom news update progress

  • Please log in to reply
1 reply to this topic

#1 Starkku

Starkku

    Putting 'Pro' In 'Procrastination'

  • Hosted
  • 423 posts
  • Location:Finland
  • Projects:Project Phantom
  •  C&C YR modder & Project Phantom mod leader.

Posted 24 February 2017 - 02:47 PM

Since the mod has been in (sort of) a testing phase for a while now there hasn't been a lot of significant content updates and that kind of shows in these newsposts. Not a lot of new stuff, more wrapping up things shown over past few months in one nice package.

 

UNIT SHOWCASE VIDEOS
 
For those who have not yet seen them, the conclusion of both the Hero Spotlight and Experimental Weapons Test showcase series are available for viewing at Youtube.

Hero Spotlight #3

 
Experimental Weapons Test #3

 
There's also a picture with all of the Experimental Units shown on it, combined with a chart that displays under what conditions you get each of them. Stolen technology involves infiltrating both a tier 3 laboratory structure and a vehicle factory, as a reminder.
news_exprfin_thumb.png
 
 
OTHER PROGRESS
 
A little while ago the fourth terrain theater to be included in Project Phantom besides Temperate, Tundra and Desert was revealed. The so-called Gloomy theater combines certain elements from both Temperate and Tundra, featuring withered landscapes combined with urban environments consisting primarily of darker pavement and unique cliff-face tiles.
news_gloomy_thumb.png

When initially announcing the mercenary factions, it was stated that capturing Crimson Crown's Technology Vault grants access to one of three unique units, depending on your chosen faction. However, in testing most of these unique units were deemed redundant, not unique enough or simply not worth it at all. As a result, capturing the Vault will now instead grant players who have any tier 3 laboratory building and vehicle factory an access to Blackout Signal Inhibitor, a mobile unit limited to one per player that generates a jamming signal with significant radius that blocks use of enemy support powers and superweapons, as well as jams radars and captured Satellite Centers. In addition to this, Blackout can also detect cloaked units at ranges higher than any other unit capable of doing so and use an electromagnetic interference weapon to stop a single, EM-susceptible unit from working at all.
 
Technology Vault also grants Prototype Disruptor Towers, that use a similar but slightly different type of jamming signal to generate blank spots in enemy radar views to shroud the area in their vicinity. They are deployed via a support power, and will eventually, due to being unstable prototypes, explode upon itself regardless of if they are being fired upon (this is displayed via a timer bar under the structure itself to all players).
 
news_blout_thumb.png

 

Lastly, to round out the capturable base defenses roster, there is an addition of a heavy-duty anti-air defense in form of Missile Bunkers, which work more effectively against slower-moving, heavily armored aircraft than fast ones such as fighter jets.

 

news_mbnkr.png

 

 

That's all of it for this time. I have something bit bigger planned for the next news post, so keep your eyes out for that.


FOLLOW PROJECT PHANTOM
linkbtn_fb.png linkbtn_twt.png linkbtn_yt.png linkbtn_moddb.png


ppsign.gif

#2 Hecthor Doomhammer

Hecthor Doomhammer

    Live Streamer

  • Project Team
  • 1,260 posts
  • Location:Hecthor Doomhammer Streaming Service HQ
  • Projects:Livestreams
  •  C&C mods Livestreamer

Posted 22 March 2017 - 01:12 AM

So much awesome progress! Keep up the good work!


Streamer of Rise of the Reds, Mental Omega OpenRA

 
signatures_zpsa26a01ee.jpg

 






Also tagged with one or more of these keywords: project phantom, news, update, progress

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users