I was actually kinda wondered if there are other fan remake of any MO 2.0 missions besides Cloak and Dagger?
Edited by Syazwan, 15 January 2020 - 04:38 AM.
Posted 15 January 2020 - 04:37 AM
I was actually kinda wondered if there are other fan remake of any MO 2.0 missions besides Cloak and Dagger?
Edited by Syazwan, 15 January 2020 - 04:38 AM.
Posted 17 May 2020 - 09:16 AM
3 Custom Missions for 3 players
Objective: Destroy the enemy
1. Manhattan
Settings:
Unit Count: 0
Credits: Recommended 20 000 along with Hard AI and Mental AI boost
Tech Level: 10
Game Speed: Recommended 5 Faster
Short Game: off
MCV Repacks: off
Stolen Tech Units: off
No Naval Combat: on
Mental AI Boost: Depending on your liking
Immune Oil Derricks: off
No Spawn Previews: off
Build off ally bases: Depending on your liking
Superweapons: off
Ally change ingame: off
Crates appear: off
Limited MCV: off
Permanent radar: on
Conyard start: off
Players' faction: Russia, spots 1,2,3 in one team
AI's faction: US, spot 4 (AI's difficulty depending on your liking)
2. Wild West and The Caribbean Island (HARD)
Settings:
Unit Count: 0
Credits: 5 000
Tech Level: 10
Game Speed: Recommended 5 Faster
Short Game: off
MCV Repacks: off
Stolen Tech Units: off
No Naval Combat: on
Mental AI Boost: off
Immune Oil Derricks: off
No Spawn Previews: off
Build off ally bases: off
Superweapons: off
Ally change ingame: off
Crates appear: off
Limited MCV: off
Permanent radar: on
Conyard start: off
Wild West:
Players' faction: Russia, spots 1,2,3 in one team
AI's faction: US, spot 4
The Caribbean Island:
Players' faction: US, spots 1,2,3 in one team
AI's faction: Latin Confederation, spot 4
Posted 11 June 2020 - 06:52 PM
I'm currently working on a modified version of another custom fan mission "Black Hole" by mapmaker "Apocalypse", so full credit goes to him for the original map layout. I really loved the map layout when I first saw it. You can see a playthrough of the original by Foehn here (https://www.youtube....h?v=pKt9RHnn2NI). I mainly modified the mission objectives, designed for smoother performance and changed the units to give it a fictional Mental Omega lore feel background.
Posted 15 July 2020 - 04:12 PM
Edited by FuyuShaymin, 15 July 2020 - 05:01 PM.
Posted 15 July 2020 - 05:13 PM
CheckBoxes=chkShortGame,chkSuperweapons,chkRedeplMCV,chkBuildOffAlly,chkCrates,chkNavalCombat,chkIngameAllying,chkStolenTech,chkMentalAI,chkLimitedMCV,chkImmuneDerricks,chkFreeRadar,chkNoSpawnPreviews,chkConYardStart DropDowns=cmbUnitCount,cmbSkirmishGameSpeedCap,cmbCredits,cmbTechLevelI was giving FuyuShaymin the way how to force the options in the Discord if anyone curious and I gave him the method for official maps instead of custom maps
Edited by FELITH, 15 July 2020 - 05:37 PM.
Posted 18 August 2020 - 08:19 PM
Finished a coop remake of Head Games from Yuri's Revenge. Playable as any non Epsilon factions with the familiar objective of destroying Yuri's Fortress, but now with a few twists.
Link: http://www.mediafire...trauma.map/file
Posted 03 November 2020 - 12:49 PM
Mission for 3 players
Objective: Destroy the enemy
Settings:
Unit Count: 0
Credits: 5 000
Tech Level: 10
Game Speed: Recommended 5 Faster
Short Game: off
MCV Repacks: off
Stolen Tech Units: off
No Naval Combat: on
Mental AI Boost: off
Immune Oil Derricks: off
No Spawn Previews: off
Build off ally bases: off
Superweapons: off
Ally change ingame: off
Crates appear: off
Limited MCV: off
Permanent radar: on
Conyard start: off
Players: Haihead, positions 1,2,3 in 1 team
AI: USSR, positions 4, 5 in 1 team
Edited by iForceP, 03 November 2020 - 12:50 PM.
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