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#621 Syazwan

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Posted 15 January 2020 - 04:37 AM

I was actually kinda wondered if there are other fan remake of any MO 2.0 missions besides Cloak and Dagger?


Edited by Syazwan, 15 January 2020 - 04:38 AM.


#622 iForceP

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Posted 17 May 2020 - 09:16 AM

3 Custom Missions for 3 players

 

Objective: Destroy the enemy

 

 

1. Manhattan

 

Settings:

 

Unit Count: 0

Credits: Recommended 20 000 along with Hard AI and Mental AI boost

Tech Level: 10

Game Speed: Recommended 5 Faster

 

Short Game: off

MCV Repacks: off

Stolen Tech Units: off

No Naval Combat: on

Mental AI Boost: Depending on your liking

Immune Oil Derricks: off

No Spawn Previews: off

 

Build off ally bases: Depending on your liking

Superweapons: off

Ally change ingame: off

Crates appear: off

Limited MCV: off

Permanent radar: on

Conyard start: off

 

Players' faction: Russia, spots 1,2,3 in one team

AI's faction: US, spot 4 (AI's difficulty depending on your liking)

 

 

2. Wild West and The Caribbean Island (HARD)

 

Settings:

 

Unit Count: 0

Credits: 5 000

Tech Level: 10

Game Speed: Recommended 5 Faster

 

Short Game: off

MCV Repacks: off

Stolen Tech Units: off

No Naval Combat: on

Mental AI Boost: off

Immune Oil Derricks: off

No Spawn Previews: off

 

Build off ally bases: off

Superweapons: off

Ally change ingame: off

Crates appear: off

Limited MCV: off

Permanent radar: on

Conyard start: off

 

Wild West:

Players' faction: Russia, spots 1,2,3 in one team

AI's faction: US, spot 4

 

The Caribbean Island:

Players' faction: US, spots 1,2,3 in one team

AI's faction: Latin Confederation, spot 4

 

Attached Files

  • Attached File  Maps.rar   389.67KB   135 downloads


#623 Nuclear Winter

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Posted 11 June 2020 - 06:52 PM

I'm currently working on a modified version of another custom fan mission "Black Hole" by mapmaker "Apocalypse", so full credit goes to him for the original map layout. I really loved the map layout when I first saw it. You can see a playthrough of the original by Foehn here (https://www.youtube....h?v=pKt9RHnn2NI). I mainly modified the mission objectives, designed for smoother performance and changed the units to give it a fictional Mental Omega lore feel background.

 
The main context behind the mission is that the premature launch of the Paradox Engine and the Allies' hasty push towards the main Epsilon HQ has caused major damage to the Paradox Engine. Unless it could be repaired, the Allies would have no chance of reaching the Epsilon base on Antarctica. Fortunately, they were able to evacuate to a hidden backup SteinsTech facility to conduct emergency repairs. However, Epsilon forces have tracked the Paradox Engine's movements and are mounting an assault to destroy it once and for all. 
 
Similar to the original, the first phase of the mission is to defend the SteinsTech Hangar and its Mainframe Center until the Paradox Engine launches. The majority of the outer defences are handled by the AI, but they'll require support as the attacks intensifies otherwise they will collapse. Ore is limited in the first phase so you'll need to spend wisely. Attention also needs to be paid to the Hangar and Mainframe due to the occasional surprise air attacks. After the Paradox Engine has been relaunched, the second part of the mission is to wipe out the PsiCorps and mind-controlled forces present. You'll be able to control the Paradox Engine in this phase to use against the enemy forces (no Time Freeze though). However, don't expect it to be easy even with the Paradox Engine available.
 
Below are some in-game images of the mission.
Spoiler


#624 FuyuShaymin

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  • Projects:Mental Omega : Vietnam War Campaign

Posted 15 July 2020 - 04:12 PM

 


Edited by FuyuShaymin, 15 July 2020 - 05:01 PM.


#625 FELITH

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Posted 15 July 2020 - 05:13 PM

sorry FuyuShaymin.  it's rare for custom maps to ever really need to force the options I barely remember it myself lol I'm apologized for that for given the solution too fast without checking.
here is how to really force them, use it lightly

IWoQngV.png
CheckBoxes=chkShortGame,chkSuperweapons,chkRedeplMCV,chkBuildOffAlly,chkCrates,chkNavalCombat,chkIngameAllying,chkStolenTech,chkMentalAI,chkLimitedMCV,chkImmuneDerricks,chkFreeRadar,chkNoSpawnPreviews,chkConYardStart
DropDowns=cmbUnitCount,cmbSkirmishGameSpeedCap,cmbCredits,cmbTechLevel
I was giving FuyuShaymin the way how to force the options in the Discord if anyone curious and I gave him the method for official maps instead of custom maps

Edited by FELITH, 15 July 2020 - 05:37 PM.


#626 VertigoM2

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Posted 18 August 2020 - 08:19 PM

Finished a coop remake of Head Games from Yuri's Revenge. Playable as any non Epsilon factions with the familiar objective of destroying Yuri's Fortress, but now with a few twists.

Link: http://www.mediafire...trauma.map/file



#627 iForceP

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  • Projects:Mission maps

Posted 03 November 2020 - 12:49 PM

Mission for 3 players

 

Objective: Destroy the enemy

 

Settings:

 

Unit Count: 0

Credits: 5 000

Tech Level: 10

Game Speed: Recommended 5 Faster

 

Short Game: off

MCV Repacks: off

Stolen Tech Units: off

No Naval Combat: on

Mental AI Boost: off

Immune Oil Derricks: off

No Spawn Previews: off

 

Build off ally bases: off

Superweapons: off

Ally change ingame: off

Crates appear: off

Limited MCV: off

Permanent radar: on

Conyard start: off

 

Players: Haihead, positions 1,2,3 in 1 team

 

AI: USSR, positions 4, 5 in 1 team

Attached Files


Edited by iForceP, 03 November 2020 - 12:50 PM.





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