Let me start this thread by saying that I like to mess with the ini and core files. I really do. Mods like TI and ROTR, I mod them like nuts to suit my personal tastes. I don't really care about too much about balance issues coming up from my changes, since I don't play MP and I have no intention of releasing the modified files for public use, ever. It's so much fun to do such a thing. It's even more fun when a map editor gets involved; I often times modify skirmish maps and, in TI's case, campaign maps for my own personal use. Sometimes I want to see a unit that has not been shown yet. Sometimes I have trouble with "suspension of disbelief" in the campaign, so I modify it to have it make more sense. Sometimes I just enjoy modifying maps to my favor. There are lots of reasons for what I do.
With that being said, I'm baffled why Mental Omega's major game files are locked; other mods like TI and ROTR have accessible inis, core files, and a map editor that people can use to alter the game to their own personal tastes. The only mod on my list that doesn't have what I mentioned is M.O., and I'm curious why this mod is locking their files down so tightly, as well as the fact that it doesn't have a map editor out yet.
Regarding INIs and other core files: I really want to bring back some old units and make them trainable/part of a paradrop (Cyborg Prototypes) and buff certain ones (Eureka, Snipers, Warhawks), but the ini files for the units, weapons, buildings, support and attack powers, and other core files are locked. I don't know why; did people steal your assets and code? Is it because there are spoilers in the inis? Are you guys worried about people not being able to play multiplayer and then complaining about it? Can't speak for the rest of the community, but I don't really care for MP that much (too stressful and time-consuming), so I wouldn't mind not being able to play MP in return for having the INI files accessible. And if it's spoilers, I promise I won't reveal any. I tweak INIs for personal use only; I never release my altered files to the public in general. So I'm not going to reveal anything important, if that's the worry.
Regarding the Map Editor: I've seen various posts about this topic, and it must be tiresome for you guys (the devs) to see this, but at the same time, I'm really wondering why there is no map editor released to the public. Is it because it's really hard to make for public use? Is it loaded with spoilers? (Map editors with access to campaign maps can be pretty spoiler loaded, I will admit) Again, I'm not going to reveal anything important that is related to the plot of the campaign; I just want to mod some of the maps that I find a little ridiculous (no offense to the guys who make these awesome, detailed campaign maps, but I don't really enjoy seeing a bunch of random barrels strewn everyone in my base, and I certainly don't enjoy dealing with poor AI that is making my job unnecessarily more difficult. The Map Editor can change what AI you want at which position, I think, which is why I really want the Map Editor so bad, so I can make the AI ally useful to the player).
I know I sound like a broken record at this point, given that I've talked about the lack of a map editor and accessible inis in other threads before, but at the same time, I'm legitimately curious why the game's files are locked and there's no MO map editor out there, and I really want to know the answers behind why.