Woodland Realm
Age of the Ring
Rough write-up
Synopsis:
Greenwood is a wild and dangerous faction based around stealth and ambushes. Basic Mirkwood units, while more numerous than Rivendell and Lorien units, have very low armor and will struggle early game. The player will need to make use of Greenwood's extensive roster of buff/debuff spells to tip the scales of each confrontation. Greenwood has access to elite units that are expensive and take up high amounts of CP.
HEROES
Thranduil the Elvenking – 3500
"Such is the nature of evil. Out there in the vast ignorance of the world it festers and spreads. A shadow that grows in the dark. A sleepless malice as black as the oncoming wall of night. So it ever was. So will it always be. In time all foul things come forth."
Thranduil is a highly durable, defensive hero capable of taking out great numbers of enemy units while keeping his people safe. He deals splash damage.
Starts at rank 5
Rank 1: Elvenking
Passive: Provides +50% armor to nearby Mirkwood units. Activate: Mount Great Elk
Rank 3: None May Enter
A smaller, Elven Wood-like power that slows and deals damage to enemies that cross over it. Useful for blocking chokepoints and base defense.
Rank 5: Renowned Warrior
Thranduil temporarily gains bonuses to his combat abilities
Rank 5: +15% speed and +50% armor
Rank 6: +15% speed, +50% armor, +15% damage
Rank 7: +15% speed, +50% armor, +25% damage
Rank 8: +15% speed, +50% armor, +50% damage
Rank 9: +15% speed, +50% armor, +50% damage, and greatly reduced crush deceleration when mounted
Rank 10: +15% speed, +50% damage, greatly reduced crush deceleration when mounted, and absorbs all damage towards him Also he should get permanent splash damage at all times.
Rank 7: Love of Silver and Jewels
Passive: Thranduil receives his silver armor, permanently gaining an armor bonus. Activate: Upgrades units in the radius with Sindarin Armor.
Sindarin Armor is a heavy armor upgrade that only Thranduil can grant, giving an additional +33% armor to those that receive it.
Rank 10: Memory of Mordor
Thranduil is surrounded by memories of the Black Land. Enemy units are terrified, lose all leadership, and deal -50% damage. Thranduil cannot move while the power is active.
Design cue: euarwen_skl
Legolas Greenleaf – 2500
"Yet do not cast all hope away. Tomorrow is unknown. Rede oft is found at the rising of the sun."
Rank 1: White Knives/Bow Toggle
When using his White Knives, Legolas gains +33% armor.
Rank 1: Twin Arrows
A powerful shot that deals splash damage. Extra effective versus monsters.
Rank 3: Prince of the Woodland Realm
A tiered power. At rank 3, trains archers within the radius. At rank 6, equips heavy armor, grants fear immunity and passively increases vision range of all units
Rank 8: Piercing Shots
Legolas temporarily ignores enemy armor and slows down his targets.
Rank 10: Dwarf-friend
Summons Gimli son of Gloin to the battlefield
Design cue: Legolas in his unarmored Mirkwood costume
Tauriel, Captain of the Guard – 1200
"When did we allow evil to become stronger than us?"
Rank 1: Silvan Captain
Provides increased range and experience gain to all Silvan units. At rank 3, also passively decreases cooldown timers on Silvan unit special powers.
Rank 3: Eyes and Ears
Summons a group of stationary Silvan Rangers that are stealthed when not attacking
Rank 4: Daughter of the Forest
Tauriel is able to disappear into the trees when she wishes
Rank 5: Close Quarters Combat
Tauriel temporarily uses her twin daggers. Increases attack damage and armor by +33% and deals splash damage.
Rank 8: Fleet-footed
Allows targeted units to move while stealthed with an increased movement speed.
Design cue:
Feren of the Gilded Guard - 1400
Loyal and severe in character, Feren spent the majority of his long years in solemn duty to the Elvenking, keeping safe the borders of the Greenwood.
Rank 1: Shield Bash
Knocks back enemy units. At rank 5, radius and damage is increased.
Rank 1: Commander of Eryn Lasgalen
Summons a battalion of Silvan Rangers. At rank 3, summons an additional battalion of Greenwood Slayers. At rank 6, summons two of both.
At rank 10, summons an additional battalion of Palace Guards.
Rank 3: Sound the Alarm!
Feren blows his horn. Can be cast on a structure to temporarily decrease recruitment time,
on friendly units to temporarily increase movement speed, or on enemy units to temporarily decrease movement speed.
Rank 7: Banishment
Target enemy hero is pinned and takes +33% damage from all Greenwood damage sources.
Design cue: guboromir_skl
Galion, Master of Wines - 1200
"Say what you like about our ill-tempered King - he has excellent taste in wine..."
Rank 1: Miruvor
Moderately heals friendly units nearby Galion
Rank 3: Dorwinion Red
Friendly units within the radius temporarily gain +75% armor and lose -25% attack damage
Rank 7: Bad Batch
Enemy units within the radius begin fighting each other
Design cue: eulorwar_skl
Radagast the Brown - 2000
"Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue; and he has much lore of herbs and beasts, and birds are especially his friends."
Rank 1: Master of Hues and Shapes
Radagast becomes invisible while standing still. When activated, cloaks nearby friendly units and allows Radagast to move unseen.
Rank 1: Aiwendil
Nearby Woodmen and Beorning units gain +75% experience. Targeted enemy units are beset by a flock of birds, causing them to lose vision and movement speed and take damage over time.
Rank 3: Faithful Guardian
Radagast slams his staff into the soil, stunning enemies before him for a brief moment. At rank 8, stun duration is increased.
Rank 6: Siphon Witchcraft
Radagast continuously heals and strengthens nearby friendly heroes and units.
Rank 10: A Very Great Wizard
Enemy units within a wide radius are turned into a colorful collection of wild animals that subsequently disperse.
Grimbeorn - 2000 - Requires rank 3 Beorning Lodge
Grimbeorn the Old, son of Beorn, was now the lord of many sturdy men, and to their land between the Mountains and Mirkwood neither orc nor wolf dared to go.
Rank 1: Son of Beorn
Grimbeorn instills fear into the hearts of all Orc and Warg units. Provides +33% armor to nearby Beornings. Passive.
Rank 1: Strongman
Grimbeorn powerfully swings his massive axe, dealing damage to everything around him. Grows in strength as Grimbeorn ranks up.
Rank 3 : Toll-Keepers
Can be cast on any resource structure to spawn a chest of 850 resources. Temporarily pauses resource production as a result.
Rank 6: Beorning Bodyguard
Summons a temporary bodyguard of 3 Beorning Berserkers on targeted hero or structure.
Rank 9: Ursine Soul
Grimbeorn permanently gains +25% damage and +15% speed, and can trample enemies as well as deal knockback damage.
Design cue: rugimli_skl
Frumgar the Younger, son of Frumgar the Elder, Champion of the Anduin Vale
Many lords and warriors are named in the songs of Rohan that still remember the North. Frumgar, they say, was the name of the chieftain who led his people to Éothéod.
Summoned – uses spear
Rank 1: Wrath of the Dragonslayer
Leadership to friendly units, become resistant to fire and fire damage
Rank 1: Orc-War Veteran
Frumgar tells of the day he slew Muzgash. Units within the radius gain experience
Rank 1: Feat of Legends
Frumgar's destiny is filled with great deeds. Deals strong damage to a single target and knocks them back far.
Design cue: Mounted hero, uses some mounted Rohan _skl
Bilbo - Ring Hero
Rank 1: Toggle Rocks/Sting
Rank 1: Luck-Wearer
Bilbo puts on his magic ring. Becomes invisible. After some time, the Eye of Sauron will reveal him.
Rank 1: Riddle-Maker
Causes enemy units in the radius to fight amongst themselves.
Rank 1: Bilbo's Courage
Units in a large range around Bilbo gain significant buffs.
Rank 1: Old Friends
Summons Gandalf the Grey
STRUCTURES
Hunting Shrine – 300
Resource structure. Generates game as a resource based on available terrain.
Decreases cost of Silvan units.
Rank 1: Silvan Hunter - 100 (Feredir - Hunter)
Silvan Hunters are single units that can move while stealthed. Very low armor, high speed scout unit that earns resources when killing foes.
At rank 1, Silvan Hunters have Woodland Attire, which allows them to passively move while stealthed.
Design cue: euthranduil_skl
Design cue: A small and symmetrical wooden structure, stacked similarly to a pagoda, built near a large autumnal tree.
Greenwood Vineyard - 400
Resource structure. Generates wine as a resource based on available terrain.
Decreases cost of Greenwood units.
Design cue: A pergola entwined with vines. Barrels of grapes scattered throughout.
Silvan Clearing - 300
Rank 1: Silvan Rangers - 350 (Taurdrim - Forest-folk)
Glass cannon archers that may stealth near trees.
Rank 2: Evasion
Can be activated to temporarily increase armor and knockback resistance.
Rank 3: Thorned Barbs
An arrow shot that briefly stuns enemy units (similar to Men of Dale Black Arrows but different effect)
Design cue: guarcher_skl, similar in stats to Lorién Archers, but with less armor, more attack and speed.
Rank 1: Silvan Wardens - 300 (Sigilmaethyr – Dagger-warriors)
Glass cannon swordsmen that may stealth near trees.
Rank 2: Evasion
Can be activated to temporarily increase armor and knockback resistance.
Rank 3: Skinning Knives
Attacks deal a small amount of damage over time.
Design cue: corsairs_skl, similar in stats to vanilla Lórien Warriors, but with less armor, more attack and speed.
Rank 2: Silvan Spears - 300 - (Thelamaethyr - Spear-warriors)
Glass cannon swordsmen that may stealth near trees.
May enter Porcupine formation
Rank 2: Evasion
Can be activated to temporarily increase armor and knockback resistance.
Design cue: mithlond_skl, similar in stats to AotR Lórien spears, but with less armor. Comparable to Lorien Spears, but with less armor and more attack and speed.
Rank 2: Silvan Outriders – 500 (Gwairochyn – Wild-riders)
Glass cannon mounted archers that may stealth near trees.
Rank 2: Horse Mastery
Can be activated to temporarily increase armor and movement speed.
Design cue: Silvan Elves on horseback - horses, not elks, but each horse wears armor on its head that fans out to vaguely resemble antlers. Similar in stats to Nimrodel Riders.
Royal Barracks - 600
Rank 1: Greenwood Warriors - 700 (Megilherdir - Sword-masters)
Armored Elves carrying sword and shield.
May enter Block Formation, increasing armor at the cost of speed
At rank 2, gain Elven Affinity power, granting +10% armor to all nearby Elves, up to a maximum of 50%.
Design cue: eulorwar_skl, similar in stats to Rivendell Swordsmen, but with less armor and more speed.
Rank 1: Greenwood Archers - 500 (Cúmaethyr - Bow-warriors)
Armored Elves carrying longbows. Long range, high damage.
Rank 2: Elven Precision
Temporarily increases attack range and damage at the cost of movement speed.
Design cue: guarcher_skl, similar in stats to Rivendell Archers but with less armor and more speed.
Rank 2: Greenwood Slayers - 500 (Theladagnyr - Spear-slayer)
Armored Elves carrying double-bladed spears. Strong versus spam infantry, deals minor splash damage.
May enter Loose Formation, greatly increasing attack speed at the cost of armor.
Rank 2: Elven Prowess
Consecutive attacks temporarily increase attack damage by by 5% up to a maximum of 25%.
Design cue: ruelfwar_skl, similar in stats to Pathstalkers but with more armor, more speed, and splash damage.
Rank 3: Guards of the Palace - 800 (Tamastirnyr - Hall-watchers)
May enter Shield Wall, increasing armor at the cost of movement speed.
Rank 2: Solemn Duty
Grants +10% armor to Thranduil and Legolas, up to a maximum of 30%, as well as +25% armor to nearby structures.
Design cue: gutowergrd_skl
Rank 3: Sindar Nobles - 900 (Faenrochyn - Radiant-riders)
May enter Line formation, increasing damage and movement speed at the cost of armor.
Rank 2: Righteous Indignation
Temporarily terrifies nearby enemy units and grants Sindar Nobles -33% crush deceleration
Design cue: hero horse skeleton
Thranduil's Treasury - 1200
Rank 1: Greenwood Banners - 300
Allows the upgrading of units to rank 2. Unlocks Dorwinion Red for Elvish units: Battalion passively heals when out of combat.
Rank 1: Silvan Steel - 800
Allows the upgrading of melee units to increase attack damage and attack speed.
Rank 2: Silvan Fletching - 800
Allows the upgrading of ranged units to increase attack damage and range.
Beorning Lodge - 500
Rank 1: Beekeeping – 500
Allows the Beorning Lodge to generate resources
Rank 1: Woodmen Hunters - 300
A group of Woodmen hunters. Can be upgraded with Loyal Companions, which causes the battalion to be defended by hunting dogs. Stealthed near trees.
Rank 1: Mark of Béma
Can be cast on an enemy unit to temporarily increase damage sustained from Marksmen attacks.
Temporarily increases damage to enemy target to temporarily deal increased damage.
Rank 2: Handaxe/Bow toggle
May toggle between bow and handaxe. Handaxe deals better damage versus structures than regular infantry weapons.
Design cue: men dressed in fur-lined leathers, guarcher_skl
Rank 2: Druid of the Oaken Order - 450
Single unit. Unable to fight, but can purchase powers without a need to rank up.
Rank 1: Dark Premonitions
Targeted enemy units are gradually debuffed over time. Stacks up to 5 times.\
[This is similar to how the Rivendell Revelers now target structures]
Rank 1: Blessing of Aldaron - 300
Can be cast on friendly units to restore a medium amount of health.
Rank 1: Warding Stones - 300
Places a temporary circle of Warding Stones. Friendly units within the circle receive +33% armor.
Rank 1: Ritual of Oak - 300
Summons a sacred Oak tree that produces a small number resources. Lasts until destroyed, limited to 5.
Rank 1: Potion of Potency - 800
Targeted hero temporarily gains +150% armor and +25% damage.
Rank 3: Beorning Berserker - 900
A very powerful single unit warrior. The Beorning Berserker is a huge man carrying a great axe. Deals splash damage and knockback damage, and can trample enemy units. High damage against structures and infantry alike.
Rank 1: Ursine Blood
Allows Beorning Berserkers to quickly recover outside of combat
Rank 3: Rough Exterior
Temporarily increases resistance to ranged damage
Design cue: Big, burly man. Uses RoR's new axe animation set when done
Cellar Door - 450
An entryway into Thranduil's Halls. Generates a small number of resources. Stealthed near trees. Grants access to the tunnel system
Rank 1: Prison Guards - 250
Once researched, allows the Cellar Door to temporarily summon a battalion of Prison Guards
Prison Guards - summoned from Cellar Door
Rank 1: Toggle Bow/Sword
Rank 1: Stop Right There!
Siege Grounds - 800
Rank 1: Battering Ram - 400 (Drambor - Clenched Fist)
Design cue: Carved wooden ram carried by Silvan elves
Rank 2: Ballista - 800 (Haehadron - Distant Thrower)
Design cue: An art-nouveau-ified ballista
Woodland Lookout
Rank 1: Silvan Fletching
Adds Silvan Fletching to the Lookout
Design cue: A tower.
Well of Wine
Healing well
Rank 1: Feast!
Instantly heals units for a moderate amount, but decreases their movement.
Design cue: a tall fountain, roughly shaped like a medieval wine bottle, with many layers filled with red wine supplied by bottle-shaped ornaments hewn into the stone.
Statue of Oropher
Leadership statue
Design cue: Oropher, the first King of the Woodland Realm, sat on a thorny throne, staff in hand. Giant antlers.
Greenwood Fortress - Upgrades
Silvan Heraldry - 300
Reduces cost of heroes by 15%.
Feast of Starlight - 600
The Elves begin the Feast of Starlight. Nearby friendly units receive healing. Unlocks the Gilded Guard of Lasgalen.
Enchanted River - 800
Increases fortress armor
Emperor's Protection - 1000
Unlocks the Emperor's Protection power, which when activated causes structures in a wide radius around the fortress to temporarily gain +150% armor against siege, fire and magic damage.
Visual cue: Purple Emperors flutter around the fortress and around structures affected by the buff.
Silvan Garrison - 900
Stations additional archers on the parapets and enables Silvan Fletching on the fortress. Prequisite to Tribe to Oromë.
Tribute to Oromë - 1500
Nearby units gain +33% attack damage. Also unlocks Horn of Tauron, which when activated causes enemies near the fortress to lose 50% armor and flee in terror.
Greenwood Fortress - Expansions
Silvan Flet - 150
Arrow tower
Design cue: a tall, autumnal tree equipped with a flet and an archer.
Cave Entrance - 400
Dormitory expansion
Design cue: a tall door flanked by two carved stone pillars holding up a concave tunnel covered in creep and vines.
Greenwood Fortress - Units
Gilded Guard of Lasgalen – 1200 (Tawartirio – Guard of the Forest)
Hero unit riding Giant Elks. Recruitable from Fortress. Requires Tribute to Oromë to be purchased.
Rank 1: Call of the Wild
All nearby heroes gain +15% attack damage, 15% movement speed, and +15% armor. When activated, the Gilded Guard sound their horns, causing friendly kills to generate resources for a limited time.
Rank 3: Weeping Blades
Gilded Guard return a percentage of damage dealt to them. When activated, Gilded Guard temporarily ignore armor.
Rank 6: Fury of Nahar
The Gilded Guard commence a great charge. Gilded Guard gain Wind Rider effect.
Design cue: Mounted Théoden or RoR's cape-enabled gucavalry_skl
Spellbook Units
White Stag - Summoned through a Sign of Good Fortune
Rank 1: Ethereal
The White Stag is immune to all enemy attacks, but may trample enemy units.
Rank 1: A Sign of Good Fortune
Nearby friendly units gain +200% armor and fear resistance
Rank 1: Fey Wisdom
Friendly units within the radius gain excellent experience.
SPELLBOOK
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5 - Horn of the Gate - Warchant
5 - Hidden Sentries - Reveals a part of the map and places 3 single Silvan Rangers in the area.
5 – The Elves Awoke Them – Summons a tree that knocks back enemy units and stealths nearby units (ie. Mist)
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10 - Elvenking's Road - Summons an Elven Waystone. The Waystone may teleport targeted units to its location.
10 - Elvenking's Feast - Summons one of Thranduil's famous woodland feasts. Units near it gain +25% armor and heal. The Feast can be transported to a different location.
10 - Elvenking's Patience - Enemy units within the radius lose all leadership and are stunned.
10 - Elvenking’s Decree – Targeted units collect resources upon kills and move +15% faster.
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15 - Spears of Framsburg - Summons an army of Eotheod commanded by Frumgar, son of Frumgar
15 - Lights Go Out - Enemy units temporarily suffer from reduced vision, reduced experience gain, and lose attack damage
15 - Hail of Arrows - Enormous, instantaneous salvo of Silvan arrows
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25 - Great Hunt of Oromë - Enemy units within the radius lose armor and have their ability timers reset. Friendly units within the radius have their ability timers recharged, and may temporarily trample enemy units. Cavalry gains additional protection from spearmen.
25 - A Sign of Good Fortune - Summons the White Stag