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Woodland Realm Faction Plan


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#41 Three Elven Rings

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Posted 16 August 2019 - 07:45 PM

Hi! :)

New ideas for Legolas and Tauriel.

 

Legolas Greenleaf – 2500 (LOTR)

Rank 1: White Knives/Bow Toggle

When using his White Knives, Legolas gains +33% armor.

 

Rank 3: Twin Arrows
A powerful shot that deals splash damage. Extra effective versus monsters.

 

Rank 5: Warrior of Many Ages

Toggle. Legolas dons his Mirkwood clothes.

 

Rank 8: Piercing Shots

Legolas temporarily ignores enemy armor and slows down his targets.

 

Rank 10: Dwarf-friend

Summons Gimli son of Gloin to the battlefield.

 

Legolas Greenleaf – 2500 (Hobbit)

Rank 1: White Knives/Bow Toggle

When using his White Knives, Legolas gains +33% armor.

 

Rank 1: Perfect Duo

Legolas gains +30% attack damage,+30% vision range and +30 movement speed when near Tauriel.

 

Rank 3: Prince of the Woodland Realm

A tiered power. At rank 3, trains archers within the radius. At rank 6, also grants fear immunity and passively increases vision range of all units.

 

Rank 5: Warrior of Many Ages

Toggle. Legolas dons his LOTR clothes.

 

Rank 9: Fearless Warrior

Legolas gains immense damage versus monsters, and  becomes invulnerable to attacks.

 

Tauriel, Captain of the Guard – 1200

Rank 1: Daggers/Bow Toggle

When using her Bow, Tauriel gains +20% attack.

 

Rank 1: Perfect Duo

TaurieL gains +30% attack damage +30% vision range and +30 movement speed when near Legolas.

 

Rank 3: Captain of the Guard

Provides increased range and attack to Silvan Rangers.

Provides increased armor and attack to Silvan Wardens.

 

Rank 5: Decisive Strike

A powerful melee attack that stuns enemy heroes.

 

Rank 7: Fleet-footed

Increases movement speed of nearby units for a limited duration.


Edited by Three Elven Rings, 16 August 2019 - 07:47 PM.


#42 LittleCritter

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Posted 21 August 2019 - 07:01 PM

I remember in the Hobbit's movie, when Tauriel, Legolas & some Mirkwood elves saved the dwarves of the Great Spiders, they were running & attacking from the above the trees or Legolas pursuing the orcs in Laketown on the roofs, so, i would suggest this change for Mirkwood's Spellbook:

 

Original

10 - Elvenking's Road - Units in the radius temporarily gain +25% movement speed and resistance to ranged attacks.

 

Renewed

10 - Elvenking's Road - Units in the radius temporarily gain +25% movement speed & are able to cross terrain uncrossable for 10s. (Example: Mountains, walls or buildings)

 

Also, i would change the last spell of Tauriel to not be the same like this by:

 

Original

Rank 7: Fleet-footed

Increases movement speed of nearby units for a limited duration.

 

Renewed

Rank 7: Athelas's light.

Restores 25% additional nearby units & does 12% of direct damage of light to nearby enemies in a small radius.

 

Effect: The same when Fili was being healed & he saw Tauriel like a celestial creature of pure light.

 

Rank 8: Athelas's light.

Restores 35% additional nearby units & does 17% of direct damage of light to nearby enemies in a normal radius.

 

Rank 9: Athelas's light.

Restores 45% additional nearby units & does 22% of direct damage of light to nearby enemies in a big radius.

 

Rank 10: Athelas's light.

Restores 55% additional nearby units & does 27% of direct damage of light to nearby enemies in a very large radius.



#43 MadLord009

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Posted 04 January 2020 - 10:20 AM

When is the release date for Greenwood Faction?

 

I would love to play for Greenwood Faction as it's my favorite one.

 

I let myself to suggest you: it would be great if heroes could change their appearance once they get bigger rank (like Haldir, when he gets Rank 6, his look changes), for example: when Thranduil gets Rank 7, he dons his Royal Armor; or Legoles on Rank 6, he puts on his Mirkwood armor.

 

And it would be wonderful, if we get more male elf customizations for created heroes.



#44 OakenShield224

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Posted 19 January 2020 - 11:47 PM

Grimbeorn - Summoned (or just made available once the power has been bought)
 
Rank 1: Bane of Evil
 
Grimbeorn instills fear into the hearts of all Orc and Warg units
 
Rank 1: Strongman 
 
Grimbeorn powerfully swings his massive axe, dealing heavy damage to an enemy structure
 
Rank 1: Ursine Soul
Grimbeorn briefly becomes immune to damage, while his attacks deal +50% damage and splash.
 
Rank ... : Toll-Keepers
Target building is protected by a trio of Beorning Berserkers for a time but has slightly reduced production
 
Rank... : Men of the Vale
Summons a Beorning Cabin that can boost nearby resource gain and summon hordes of woodsmen to attacks structures


#45 honzap

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Posted 30 January 2020 - 06:40 PM

When is the release date for Greenwood? Thanks.



#46 Three Elven Rings

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Posted 24 February 2020 - 04:21 PM

Couple of Ideas :)

 

STRUCTURES

 

Hunting Lodge - 300

Resource structure

Rank 1: Silvan Hunter - 100 (Larmo - Scout)

  • Rank 1: Camouflage - Silvan Hunters are single units that can move while stealthed. Very low armor, high speed scout unit that earns resources when killing foes. 

 

Greenwood Vineyard - 400

Resource structure. Generates wine as a resource based on available terrain.

Decreases cost of Greenwood units.

 

 

Training Grounds - 300

Rank 1: Silvan Wardens - 300 (Sigilmaethyr – Dagger-warriors)

  • Rank 3: Evasion - Silvan Wardens gain Evasion. Briefly increases armor and knockback resistance.

Rank 1: Silvan Rangers - 350 (Faradrim - Hunters)

  • Rank 3: Evasion - Silvan Rangers gain Evasion. Briefly increases armor and knockback resistance.
  • Rank 5: Strained Bows - Silvan Rangers gain Longshot power.

Rank 2: Silvan Outriders – 500 (Gwairochyn – Wild-riders)

  • Rank 3: Evasion - Silvan Outriders gain Evasion. Briefly increases armor and knockback resistance.

 

 

Royal Barracks - 600     

Rank 1: Greenwood Slayers - 500 (Theladagnyr - Spear-slayer)

Unit carrying double-bladed spear. Strong versus spam infantry, deals minor splash damage.

May enter Loose Formation, greatly increasing attack speed at the cost of armor.

  • Rank 3: Dense Forest - Greenwood Slayers causes damage (+ 35%) to enemies when the trees are nearby.

Rank 1: Greenwood Glaives - 600 (Thelamaethyr – Spear-warriors)

May enter Shield Wall, increasing armor at the cost of movement speed.

  • Rank 3: Dense Forest - Greenwood Glaives causes damage (+ 35%) to enemies when the trees are nearby.

Rank 2: Greenwood Warriors - 700 (Maethyr - Warriors)

  • Rank 1: Toggle Between Bow and Sword.
  • Rank 3: Dense Forest - Greenwood Warrior causes damage (+ 35%) to enemies when the trees are nearby.

May enter Skirmish formation, increasing damage at the cost of movement speed.

Rank 2: Guards of the Palace -  800 (Tamastirnyr - Hall-watchers)

  • Rank 1: Elven Endurance - Guards of the Palace have Elven Endurance power, which drastically increases armor at the cost of movement speed.
  • Rank 3: Solemn Duty - Guards of the Palace have Solemn Duty power, which grants armor to nearby structures.

Rank 3: Elvenking's Guard - 900 (Faenrochyn - Radiant-riders)

May enter Line formation, increasing damage and movement speed at the cost of armor.

  • Rank 1: Kingsguard power - Elvenking's Guard has Kingsguard power, which grants +33% armor to Thranduil when he's near.
  • Rank 3: Song of Battle - Elvenking's Guard heve Song of Battle power, which terrifies nearby enemy units.

 

 

 

 

 

Thranduil's Treasury - 500

Rank 1: Greenwood Banners - 300

Allows the upgrading of units to rank 2.

Rank 1: Silvan Steel - 800

Allows the upgrading of melee units to increase attack damage and attack speed.

Rank 2: Silvan Fletching - 800

Allows the upgrading of ranged units to increase attack damage and range.

 

Beorning Cabin - 500

Rank 1: Animal Husbandry – passive

Resource structure bonus

Rank 1: Woodsmen Axes - 300

  • Rank 2: Wrecking Whack – The Woodsmen that deal high damage to targeted structure.

 

Rank 2: Beorning Berserker - 700

A very powerful single unit warrior. The Beorning Berserker is a huge man carrying a great axe. Deals splash damage and knockback damage. High damage against structures and infantry alike.

  • Rank 2: Healing Nature - Beorning Berserkers will rapidly recover health outside of combat. 

Rank 2: Woodsmen Wall-Breaker - 400 Battering-ram

 

Woodland Lookout - 400

Guard tower.

Defensive Structure.

May be garrisoned.

  • Rank 1: Silvan Fletching – 200

May purchase one of the following tower skills.

  • Rank 1: Observation Post - 300

Summons a small group of Silvan Rangers for a short time at targeted location around the Woodland Lookout. They are stealthed and will attack any enemy that approaches.

  • Rank 1: Defensive Position - 500

Summons Palace Guards around the Woodland Lookout. They form a circular formation around the lookout and they are attacked nearby enemies.

  • Rank 1: Covert Bastion - 750

The Woodland Lookout is more difficult to detect for the enemy, only to become visible as they move closer.

  • Rank 1: Lurking Place -900

The Woodland Lookout hides nearby units.

 

 

Well of Wine

Healing well

  • Rank 1: Excellent and Tasty

The units heal faster near the Wine Well, but their lose -20% movement speed.

Slightly increases resource gain of nearby vineyards.

 

Statue of Oropher

Leadership statue

  • Rank 1: King of Greenwood the Great (Activeted the Gilded Guard of Lasgalen -Guardian of Amon Lanc ability)

Units near it gain +35% attacks.

 

 

Greenwood Fortress - Upgrades

  • Silvan Heraldry - 300
    Reduces cost of heroes by 15%.
  • Feast of Starlight - 600

The Elves begin the Feast of Starlight. Nearby friendly units receive healing. Unlocks the Gilded Guard of Lasgalen.

  • Spiteful Thorns - 800

Thorny vines cause damage to enemy units near the fortress.

  • Silvan Garrison - 900

Increases fortress armor and stations additional archers on the parapets. Also enables the purchasing of siege equipment.

  • Tunnel in the Depths - 1200

The Tunnel in the Depths a tunnel network, which can only transport one unit at a time. Unlocks Forgotten Way, which allows the player to place a tunnel entrance anywhere on the map. Prequisite to Tribe to Oromë.

  • Tribute to Oromë - 1500

Allows the summoning of the White Stag.

 

Greenwood Fortress - Expansions

  • Silvan Flet - 150

Arrow tower

  • Cave Entrance - 400

Provides access to Tunnel network. The player can use the passages only if the players has activated another fortress Cave Entrance or the Forgotten Way ability.

  • Stone Tower - 400

Dormitory expansion

 

 

 

Greenwood Fortress - Units

 

Gilded Guard of Lasgalen – 1200 (Eraintirio – King’s Guard)

Hero unit. Recruitable from Fortress. Requires Feast of Starlight to be purchased.

  • Rank 1: The Prayer of the Woods

All nearby friendly units gain fear resistance.

  • Rank 2: Guardian of Amon Lanc (active)

Nearby Melee units temporarily gain armor, Archer units gain vision range and Cavalry gain speed bonuses.

Activate Statue of Oropher - King of the Greenwood the Great power. (passive)

  • Rank 5: White Gems of Lasgalen

Gilded Guard temporarily gains +100% attack damage for a short time, nearby enemy units lose all leadership and stunned.

  • Rank 8: Memories of the Black Land (passive)

Knock back power.

Rank 10 (active): Target Friendly Hero temporarily gains +50% damage and knock back power.

 

 

 

White Stag - Summoned through Tribute to Oromë

  • Rank 1: Ethereal

The White Stag is immune to all enemy attacks, but may trample enemy units.

  • Rank 1: A Sign of Good Fortune
    Provides +15% range, +100% armor, and fear resistance to nearby Mirkwood units.
  • Rank 1: Gift of Oromë

Friendly units within the radius gain excellent experience.



#47 OakenShield224

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Posted 24 April 2020 - 11:40 AM

Fortress Upgrade: 

 

Resistance Against Evil (WIP name) - nearby allies around the fortress will be immune to fear and terror, and their powers would cool down faster. When activated, nearby buildings will gain increased armour against siege, fire and magic damage. Will use a butterfly fx with the Purple Emperors from the books/films around the affected buildings. 



#48 Three Elven Rings

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Posted 15 May 2020 - 09:41 PM

Feren of the Gilded Guard 

           

Rank 1: Shield Bash
Knocks back enemy units. At rank 5, radius and damage is increased.

Rank 1: Commander of Eryn Lasgalen

Summons a battalion of Silvan Rangers.

At rank 3, summons an additional battalion of Greenwood Slayers.

At rank 6, summons two battalion of Greenwood Warriors.

At rank 10, summons two battalion of Greenwood Spears.

Rank 3: Sound the Alarm!
Feren blows his horn.on friendly units to temporarily increase movement speed, or on enemy units to temporarily decrease movement speed.

At rank 5, summons an additional battalion of Palace Guards in the targeted resource structure.

At rank 7, decreases recruitment time for Silvan infantry units in the targeted Silvan Clearing.

At rank 10, decreases recruitment time for Greenwood units in the targeted Royal Barracks

Rank 7: Banishment

Target enemy hero is pinned and takes +33% damage from all Greenwood damage sources.



#49 RohirimM

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Posted 28 May 2020 - 11:02 AM

Hey guys

We know that Rivendell is more advanced and more industrial rather than Greenwood Kingdom. while the latter is more forested and familiar with nature and trees. Unlike Rivendell people, they have little experience in siege and classic symmetric warfare but in Guerrilla warfare. Balista is incompatible with trees and forest and thus with elvish spirit. moreover balista is useless in forest especially in such a dense and large one whose trees are so huge.
why Greenwood should have balista while Rivendell has'nt?!!(Rivendell's plan is cool and suitable)
Wouldn't it be better to find another way?

thank you


Edited by RohirimM, 28 May 2020 - 11:05 AM.


#50 Mathijs

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Posted 29 May 2020 - 06:53 PM

Hey guys

We know that Rivendell is more advanced and more industrial rather than Greenwood Kingdom. while the latter is more forested and familiar with nature and trees. Unlike Rivendell people, they have little experience in siege and classic symmetric warfare but in Guerrilla warfare. Balista is incompatible with trees and forest and thus with elvish spirit. moreover balista is useless in forest especially in such a dense and large one whose trees are so huge.
why Greenwood should have balista while Rivendell has'nt?!!(Rivendell's plan is cool and suitable)
Wouldn't it be better to find another way?

thank you

 

There's a number of assumptions here I disagree with.

 

Greenwood has been much more warlike than Rivendell during most of the Third Age (Rivendell didn't even have an army), and certainly during the War of the Ring. Them having siege weapons but Rivendell using 'loremasters' is fitting. They're not going to besiege themselves inside their own forest, they have them to lay siege to other fortresses, like Dol Guldur (which is located on a bald hill). 


No fuel left for the pilgrims


#51 RohirimM

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Posted 30 May 2020 - 06:54 AM

 

Hey guys

We know that Rivendell is more advanced and more industrial rather than Greenwood Kingdom. while the latter is more forested and familiar with nature and trees. Unlike Rivendell people, they have little experience in siege and classic symmetric warfare but in Guerrilla warfare. Balista is incompatible with trees and forest and thus with elvish spirit. moreover balista is useless in forest especially in such a dense and large one whose trees are so huge.
why Greenwood should have balista while Rivendell has'nt?!!(Rivendell's plan is cool and suitable)
Wouldn't it be better to find another way?

thank you

 

There's a number of assumptions here I disagree with.

 

Greenwood has been much more warlike than Rivendell during most of the Third Age (Rivendell didn't even have an army), and certainly during the War of the Ring. Them having siege weapons but Rivendell using 'loremasters' is fitting. They're not going to besiege themselves inside their own forest, they have them to lay siege to other fortresses, like Dol Guldur (which is located on a bald hill). 

 

 

 

1- for example(just in this aspect) Mongolians compared with Rome has been much more warlike and Violent but less experienced in strategies and siege. the last alliance illustrate this well.

 
2- Thranduil the elven king has been very  reluctant to leave the forest But he dealt harshly with anyone who entered the Mirkwood. this is very emphatic point in resources.
 
3- the other point is also emphasized in the film. Where the mirkwood elves use their strong bow(like other elves) in the battle of the Five Armies, but their hostility on the wide land can easily thwart such attacks and attack them from distance. but elves have no weapons to retaliate.
 
4- siege weapon is useful in two mode: siege fortress and classic symmetric warfare( like the 5army war).
 
5- The most important point is the "elvish spirit" which if considerd the others will be accepted or handled. ballista is a special weapon of the Isengard faction the enemy of the forest how can forest elves use such a destructive weapon?
 
thanks mathijs

Edited by RohirimM, 30 May 2020 - 04:46 PM.


#52 Three Elven Rings

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Posted 10 June 2020 - 08:11 PM

Hi! :))

 

The Woodland Realm elves are my favorites from the Lord of the Rings and Hobbit books. I think the Guards of the Palace only perform protective functions. They guard the borders and Thranduil Hall. In my opinion the Guards of the Palace would act as semi-heroic units and be limited to 3 battalions. The front units carrying spears and hind units carrying swords (just like Gundabad Berserkers and Edoras Kingsguard). Greenwood units play a bigger role in the battles.

  • Silvan unit: early game units
  • Greenwood units: mid game units
  • Guards of the Palace, Sindar Nobles: late game units

LESS WISE, MORE DANGEROUS TACTICS

 

Royal Barracks - 600

Rank 1: Greenwood Warriors - 700 (Megilherdir - Sword-masters)

Mid game unit. Armored Elves carrying sword and shield.

May enter Block Formation, increasing armor at the cost of speed

Rank 2: Elven Affinity

Granting +10% armor to all nearby Elves, up to a maximum of 50%.

Rank 1: Woodland Warfare

It can be activated when wearing Sindarin armor.

Greenwood Warrior causes damage to enemies when the trees are nearby (rank 1: 5%, r.2: 10%, r.3: 15%, r.4: 20%, r.5: 25%).

 

Rank 1: Greenwood Spears - 600 (Thelaherdir – Spear-masters)

Mid game unit. Armored Elves carrying spear and shield.

May enter Shield Wall, increasing armor at the cost of movement speed.

Rank 2: Elven Endurance

Granting +5% armor against the cavalry to all nearby Elves, up to a maximum of 25%.

Rank 1: Woodland Warfare

It can be activated when wearing Sindarin armor.

Greenwood Spears causes damage to enemies when the trees are nearby (rank 1: 5%, r.2: 10%, r.3: 15%, r.4: 20%, r.5: 25%).

 

Rank 2: Greenwood Archers - 500 (Cúmaethyr - Bow-warriors)

Mid game unit. Armored Elves carrying longbows. Long range, high damage.

Rank 2: Elven Precision

Temporarily increases attack range and damage at the cost of movement speed.

Rank 1: Woodland Warfare

It can be activated when wearing Sindarin armor.

Greenwood Archers causes damage to enemies when the trees are nearby (rank 1: 5%, r.2: 10%, r.3: 15%, r.4: 20%, r.5: 25%).

 

Rank 2: Greenwood Slayers - 500 (Theladagnyr - Spear-slayer)

Mid game unit. Armored Elves carrying double-bladed spears. Strong versus spam infantry, deals minor splash damage.

May enter Loose Formation, greatly increasing attack speed at the cost of armor.

Rank 2: Elven Prowess

Consecutive attacks temporarily increase attack damage by by 5% up to a maximum of 25%.

Rank 1: Woodland Warfare

It can be activated when wearing Sindarin armor.

Greenwood Slayers causes damage to enemies when the trees are nearby (rank 1: 5%, r.2: 10%, r.3: 15%, r.4: 20%, r.5: 25%).

 

Rank 3: Sindar Nobles - 900 (Faenrochyn - Radiant-riders)

Late game unit. May enter Line formation, increasing damage and movement speed at the cost of armor.

Rank 2: Righteous Indignation

Temporarily terrifies nearby enemy units and grants Sindar Nobles -33% crush deceleration

Rank 1: Woodland Warfare

It can be activated when wearing Sindarin armor.

Sindar Nobles causes damage to enemies when the trees are nearby (rank 1: 5%, r.2: 10%, r.3: 15%, r.4: 20%, r.5: 25%).

 

Rank 3: Guards of the Palace -  1000 (Tamastirnyr - Hall-watchers)

Late game unit. Armored Elves front units carrying spears and hind units carrying swords (just like Gundabad Berserkers and Edoras Kingsguard). May enter Shield Wall, increasing armor at the cost of movement speed.

Rank 2: Solemn Duty

Grants +10% armor to Thranduil and Legolas, up to a maximum of 30%, as well as +25% armor to nearby structures.

Rank 1: Woodland Warfare

It can be activated when wearing Sindarin armor.

Guards of the Palace causes damage to enemies when the trees are nearby (rank 1: 5%, r.2: 10%, r.3: 15%, r.4: 20%, r.5: 25%).


Edited by Three Elven Rings, 14 June 2020 - 08:13 PM.


#53 Esparado87

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Posted 10 June 2020 - 08:49 PM

 

Greenwood Fortress - Units

 

Gilded Guard of Lasgalen – 1200 (Tawartirio – Guard of the Forest)

Hero unit riding Giant Elks. Recruitable from Fortress. Requires Tribute to Oromë to be purchased.

Rank 1: Call of the Wild

All nearby heroes gain +15% attack damage, 15% movement speed, and +15% armor. When activated, the Gilded Guard sound their horns, causing friendly kills to generate resources for a limited time.

Rank 3: Fury of Nahar

The Gilded Guard commence a great charge. Trample deceleration is greatly reduced, and armor is increased by 100%.

Rank 6: ???

 

Design cue: Mounted Théoden or RoR's cape-enabled gucavalry_skl

 

How about toggle weapon (bow/melee) at rank 1, Call of the Wild at rank 1, Fury of Nahar at rank 4 and Vengeance (+100% temporary weapon damage (bow and melee) at rank 7? 


Edited by Esparado87, 11 June 2020 - 12:09 AM.


#54 Thranduil_King

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Posted 11 June 2020 - 01:57 PM

Agree about Guards of the Palace would act as semi-heroic units, so they will need, a spearmen warriors instead, and it would be better 



#55 Three Elven Rings

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Posted 02 July 2020 - 08:24 AM

Yes, I think they are also stronger than the other infantry units. That’s why I thought they would play a semi-heroic role, as they would rather perform defensive functions (like Fountain Guards and Citadel Guards) in the Woodland Realm.
Among the elves, my favorites are the Greenwood elves. I like their appearance, their fighting style, and that they are much more ruthless in fighting than their relatives. Most of the battles were also attended by Greenwood elves (like the Battle of the five armeis or Battle under the trees). That is why I believed that the Greenwood Spears should be replaced by the Palace Guards and that the P.G. should be given a higher title.
Of course, this is just my idea and opinion. I hope that the Age of the Ring Team will find some way to see the Greenwood Spears in a summonable or recruitable form in the Woodland Realm faction.

 

greenwood_warriors.jpg

 

I would be pity if their model were lost and not part of the Woddland Realm. The Team decides whether it is feasible and whether they can be included in the faction.

 

And I want to thank you for making the faction so STUNNING and FANTASTIC, with brilliant sounds/voice (my favourite is Galion :) ), breathtaking buildings, beautiful models, and so on!

 

I wish you all perseverance and good work! :)



#56 Dúnedain76

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Posted 02 July 2020 - 07:36 PM

They'll be summoned by Feren with his Commander power instead of the slayers. Other than this, we'd rather keep the Elven roster as is currently.



#57 Gil-aglar

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Posted 26 July 2020 - 03:29 AM

Hey there!

 

The Woodland Realm looks like it'll have a lot of war horn sound effects (the spellbook alone seems like it'll have three in the Horn of the Gate, Spears of Framsburg and Great Hunt of Oromë powers), and it could be a little difficult differentiating some/all of them. I thought you could use the Celtic carnyx as inspiration for the Great Hunt of Oromë power:

 

https://www.youtube....h?v=-DIIaCUJ1yQ

 

I'm not sure whether you were looking to interpret the power/sound effect as the Valaróma itself, or just a Slivan horn used in homage to Oromë. And if the former, I'm not sure if the carnyx conforms to the lore description of the horn (http://www.henneth-a...iew.cfm?thid=15), but I guess that can be somewhat subjective.

 

Nevertheless, I wanted to offer some ideas. Keep up the fantastic work! I'm eagerly awaiting the next faction release! :)



#58 Mathijs

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Posted 28 July 2020 - 05:30 PM

I love this sound. Hopefully we can use it somewhere.


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#59 Odysseus95

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Posted 03 August 2020 - 04:05 PM

I noticed AOTR does take inspiration from GW stuff now and then, like with the Vault Wardens, so here's an idea I had based on the Games Workshop Palace Guards: https://www.games-wo...ace-Guards-2018

 

The abilities they have can stay the same, but how about making them a mixed semi-heroic/heroic battalion (spears and swords) like the Gundabad Berserkers and Iron Hills Warriors? They would be the only mixed heroic battalion in the mod, right?

I thought that would be a cool, unique niche to fill, if it hasn't been filled already.

 

Let me know what you think, I am looking forward to the faction all the same :).



#60 AquilineIdol700

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Posted 12 August 2020 - 01:09 AM

Will Grimbeorn be able to transform into a bear??






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