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#1 Mathijs

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Posted 20 March 2017 - 11:37 PM

Woodland Realm

Age of the Ring

Rough write-up

 

Synopsis:

Greenwood is a wild and dangerous faction based around stealth and ambushes. Basic Mirkwood units, while more numerous than Rivendell and Lorien units, have very low armor and will struggle early game. The player will need to make use of Greenwood's extensive roster of buff/debuff spells to tip the scales of each confrontation. Greenwood has access to elite units that are expensive and take up high amounts of CP.

 

HEROES

 

Thranduil the Elvenking – 3500

 

"Such is the nature of evil. Out there in the vast ignorance of the world it festers and spreads. A shadow that grows in the dark. A sleepless malice as black as the oncoming wall of night. So it ever was. So will it always be. In time all foul things come forth."

 

Thranduil is a highly durable, defensive hero capable of taking out great numbers of enemy units while keeping his people safe. He deals splash damage.

Starts at rank 5

Rank 1: Elvenking

Passive: Provides +50% armor to nearby Mirkwood units. Activate: Mount Great Elk

Rank 3: None May Enter

A smaller, Elven Wood-like power that slows and deals damage to enemies that cross over it. Useful for blocking chokepoints and base defense.

Rank 5: Renowned Warrior
Thranduil temporarily gains bonuses to his combat abilities

Rank 5: +15% speed and +50% armor

Rank 6: +15% speed, +50% armor, +15% damage

Rank 7: +15% speed, +50% armor, +25% damage

Rank 8: +15% speed, +50% armor, +50% damage

Rank 9: +15% speed, +50% armor, +50% damage, and greatly reduced crush deceleration when mounted

Rank 10: +15% speed, +50% damage, greatly reduced crush deceleration when mounted, and absorbs all damage towards him Also he should get permanent splash damage at all times.

Rank 7: Love of Silver and Jewels

Passive: Thranduil receives his silver armor, permanently gaining an armor bonus. Activate: Upgrades units in the radius with Sindarin Armor.

Sindarin Armor is a heavy armor upgrade that only Thranduil can grant, giving an additional +33% armor to those that receive it. 

Rank 10: Memory of Mordor

Thranduil is surrounded by memories of the Black Land. Enemy units are terrified, lose all leadership, and deal -50% damage. Thranduil cannot move while the power is active.

 

Design cue: euarwen_skl

 

Legolas Greenleaf – 2500

 

"Yet do not cast all hope away. Tomorrow is unknown. Rede oft is found at the rising of the sun."

 

Rank 1: White Knives/Bow Toggle

When using his White Knives, Legolas gains +33% armor.

Rank 1: Twin Arrows
A powerful shot that deals splash damage. Extra effective versus monsters.
Rank 3: Prince of the Woodland Realm

A tiered power. At rank 3, trains archers within the radius. At rank 6, equips heavy armor, grants fear immunity and passively increases vision range of all units

Rank 8: Piercing Shots

Legolas temporarily ignores enemy armor and slows down his targets.

Rank 10: Dwarf-friend

Summons Gimli son of Gloin to the battlefield

 

Design cue: Legolas in his unarmored Mirkwood costume

 

Tauriel, Captain of the Guard – 1200

 

"When did we allow evil to become stronger than us?"

 

Rank 1: Silvan Captain

Provides increased range and experience gain to all Silvan units. At rank 3, also passively decreases cooldown timers on Silvan unit special powers.

Rank 3: Eyes and Ears

Summons a group of stationary Silvan Rangers that are stealthed when not attacking

Rank 4: Daughter of the Forest

Tauriel is able to disappear into the trees when she wishes

Rank 5: Close Quarters Combat

Tauriel temporarily uses her twin daggers. Increases attack damage and armor by +33% and deals splash damage.

Rank 8: Fleet-footed

Allows targeted units to move while stealthed with an increased movement speed.

 

Design cue: 

 

Feren of the Gilded Guard - 1400

 

Loyal and severe in character, Feren spent the majority of his long years in solemn duty to the Elvenking, keeping safe the borders of the Greenwood.

 

Rank 1: Shield Bash
Knocks back enemy units. At rank 5, radius and damage is increased.

Rank 1: Commander of Eryn Lasgalen

Summons a battalion of Silvan Rangers. At rank 3, summons an additional battalion of Greenwood Slayers. At rank 6, summons two of both.

At rank 10, summons an additional battalion of Palace Guards.

Rank 3: Sound the Alarm!
Feren blows his horn. Can be cast on a structure to temporarily decrease recruitment time,

on friendly units to temporarily increase movement speed, or on enemy units to temporarily decrease movement speed.

Rank 7: Banishment

Target enemy hero is pinned and takes +33% damage from all Greenwood damage sources.

 

Design cue: guboromir_skl

 

Galion, Master of Wines - 1200

 

"Say what you like about our ill-tempered King - he has excellent taste in wine..."

 

Rank 1: Miruvor
Moderately heals friendly units nearby Galion

Rank 3: Dorwinion Red

Friendly units within the radius temporarily gain +75% armor and lose -25% attack damage

Rank 7: Bad Batch

Enemy units within the radius begin fighting each other

 

Design cue: eulorwar_skl

 

Radagast the Brown - 2000

 

"Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue; and he has much lore of herbs and beasts, and birds are especially his friends."

 

Rank 1: Master of Hues and Shapes

Radagast becomes invisible while standing still. When activated, cloaks nearby friendly units and allows Radagast to move unseen.

Rank 1: Aiwendil

Nearby Woodmen and Beorning units gain +75% experience. Targeted enemy units are beset by a flock of birds, causing them to lose vision and movement speed and take damage over time.

Rank 3: Faithful Guardian

Radagast slams his staff into the soil, stunning enemies before him for a brief moment. At rank 8, stun duration is increased.

Rank 6: Siphon Witchcraft

Radagast continuously heals and strengthens nearby friendly heroes and units. 

Rank 10: A Very Great Wizard

Enemy units within a wide radius are turned into a colorful collection of wild animals that subsequently disperse.

 

Grimbeorn - 2000 - Requires rank 3 Beorning Lodge

 

Grimbeorn the Old, son of Beorn, was now the lord of many sturdy men, and to their land between the Mountains and Mirkwood neither orc nor wolf dared to go.

 

Rank 1: Son of Beorn

Grimbeorn instills fear into the hearts of all Orc and Warg units. Provides +33% armor to nearby Beornings. Passive.

Rank 1: Strongman

Grimbeorn powerfully swings his massive axe, dealing damage to everything around him. Grows in strength as Grimbeorn ranks up.

Rank 3 : Toll-Keepers

Can be cast on any resource structure to spawn a chest of 850 resources. Temporarily pauses resource production as a result. 

Rank 6: Beorning Bodyguard

Summons a temporary bodyguard of 3 Beorning Berserkers on targeted hero or structure.

Rank 9: Ursine Soul

Grimbeorn permanently gains +25% damage and +15% speed, and can trample enemies as well as deal knockback damage.

 

Design cue: rugimli_skl

 

Frumgar the Younger, son of Frumgar the Elder, Champion of the Anduin Vale

 

Many lords and warriors are named in the songs of Rohan that still remember the North. Frumgar, they say, was the name of the chieftain who led his people to Éothéod.

 

Summoned – uses spear
Rank 1: Wrath of the Dragonslayer

Leadership to friendly units, become resistant to fire and fire damage
Rank 1: Orc-War Veteran

Frumgar tells of the day he slew Muzgash. Units within the radius gain experience
Rank 1: Feat of Legends

Frumgar's destiny is filled with great deeds. Deals strong damage to a single target and knocks them back far.

 

Design cue: Mounted hero, uses some mounted Rohan _skl

 

Bilbo - Ring Hero

Rank 1: Toggle Rocks/Sting

Rank 1: Luck-Wearer

Bilbo puts on his magic ring. Becomes invisible. After some time, the Eye of Sauron will reveal him.

Rank 1: Riddle-Maker

Causes enemy units in the radius to fight amongst themselves.

Rank 1: Bilbo's Courage

Units in a large range around Bilbo gain significant buffs.

Rank 1: Old Friends

Summons Gandalf the Grey

 

STRUCTURES

 

Hunting Shrine – 300

Resource structure. Generates game as a resource based on available terrain.

Decreases cost of Silvan units.

Rank 1: Silvan Hunter - 100 (Feredir - Hunter)

Silvan Hunters are single units that can move while stealthed. Very low armor, high speed scout unit that earns resources when killing foes.

At rank 1, Silvan Hunters have Woodland Attire, which allows them to passively move while stealthed.

Design cue: euthranduil_skl

 

Design cue: A small and symmetrical wooden structure, stacked similarly to a pagoda, built near a large autumnal tree.

 

Greenwood Vineyard - 400

Resource structure. Generates wine as a resource based on available terrain.

Decreases cost of Greenwood units.

 

Design cue: A pergola entwined with vines. Barrels of grapes scattered throughout. 

 

Silvan Clearing - 300

Rank 1: Silvan Rangers - 350 (Taurdrim - Forest-folk)

Glass cannon archers that may stealth near trees.

Rank 2: Evasion

Can be activated to temporarily increase armor and knockback resistance.

Rank 3: Thorned Barbs

An arrow shot that briefly stuns enemy units (similar to Men of Dale Black Arrows but different effect)

Design cue: guarcher_skl, similar in stats to Lorién Archers, but with less armor, more attack and speed.

Rank 1: Silvan Wardens - 300 (Sigilmaethyr – Dagger-warriors)

Glass cannon swordsmen that may stealth near trees.

Rank 2: Evasion

Can be activated to temporarily increase armor and knockback resistance.

Rank 3: Skinning Knives

Attacks deal a small amount of damage over time.

Design cue: corsairs_skl, similar in stats to vanilla Lórien Warriors, but with less armor, more attack and speed.

Rank 2: Silvan Spears - 300 - (Thelamaethyr - Spear-warriors)

Glass cannon swordsmen that may stealth near trees.

May enter Porcupine formation

Rank 2: Evasion

Can be activated to temporarily increase armor and knockback resistance.

Design cue: mithlond_skl, similar in stats to AotR Lórien spears, but with less armor. Comparable to Lorien Spears, but with less armor and more attack and speed.

Rank 2: Silvan Outriders – 500 (Gwairochyn – Wild-riders)

Glass cannon mounted archers that may stealth near trees.

Rank 2: Horse Mastery

Can be activated to temporarily increase armor and movement speed.

Design cue: Silvan Elves on horseback - horses, not elks, but each horse wears armor on its head that fans out to vaguely resemble antlers. Similar in stats to Nimrodel Riders.

 

Royal Barracks - 600

Rank 1: Greenwood Warriors - 700 (Megilherdir - Sword-masters)

Armored Elves carrying sword and shield.

May enter Block Formation, increasing armor at the cost of speed

At rank 2, gain Elven Affinity power, granting +10% armor to all nearby Elves, up to a maximum of 50%.

Design cue: eulorwar_skl, similar in stats to Rivendell Swordsmen, but with less armor and more speed.

Rank 1: Greenwood Archers - 500 (Cúmaethyr - Bow-warriors)

Armored Elves carrying longbows. Long range, high damage.

Rank 2: Elven Precision

Temporarily increases attack range and damage at the cost of movement speed.

Design cue: guarcher_skl, similar in stats to Rivendell Archers but with less armor and more speed.

Rank 2: Greenwood Slayers - 500 (Theladagnyr - Spear-slayer)

Armored Elves carrying double-bladed spears. Strong versus spam infantry, deals minor splash damage.

May enter Loose Formation, greatly increasing attack speed at the cost of armor.

Rank 2: Elven Prowess

Consecutive attacks temporarily increase attack damage by by 5% up to a maximum of 25%.

Design cue: ruelfwar_skl, similar in stats to Pathstalkers but with more armor, more speed, and splash damage.

Rank 3: Guards of the Palace -  800 (Tamastirnyr - Hall-watchers)

May enter Shield Wall, increasing armor at the cost of movement speed.

Rank 2: Solemn Duty

Grants +10% armor to Thranduil and Legolas, up to a maximum of 30%, as well as +25% armor to nearby structures.

Design cue: gutowergrd_skl

Rank 3: Sindar Nobles - 900 (Faenrochyn - Radiant-riders)

May enter Line formation, increasing damage and movement speed at the cost of armor.

Rank 2: Righteous Indignation

Temporarily terrifies nearby enemy units and grants Sindar Nobles -33% crush deceleration

Design cue: hero horse skeleton

 

Thranduil's Treasury - 1200

Rank 1: Greenwood Banners - 300

Allows the upgrading of units to rank 2. Unlocks Dorwinion Red for Elvish units: Battalion passively heals when out of combat.

Rank 1: Silvan Steel - 800 

Allows the upgrading of melee units to increase attack damage and attack speed.

Rank 2: Silvan Fletching - 800

Allows the upgrading of ranged units to increase attack damage and range.

 

Beorning Lodge - 500

Rank 1: Beekeeping – 500

Allows the Beorning Lodge to generate resources

Rank 1: Woodmen Hunters - 300

A group of Woodmen hunters. Can be upgraded with Loyal Companions, which causes the battalion to be defended by hunting dogs. Stealthed near trees.

Rank 1: Mark of Béma

Can be cast on an enemy unit to temporarily increase damage sustained from Marksmen attacks.

Temporarily increases damage to enemy target to temporarily deal increased damage. 

Rank 2: Handaxe/Bow toggle

May toggle between bow and handaxe. Handaxe deals better damage versus structures than regular infantry weapons.

Design cue: men dressed in fur-lined leathers, guarcher_skl

Rank 2: Druid of the Oaken Order - 450

Single unit. Unable to fight, but can purchase powers without a need to rank up.

Rank 1: Dark Premonitions

Targeted enemy units are gradually debuffed over time. Stacks up to 5 times.\

[This is similar to how the Rivendell Revelers now target structures]

Rank 1: Blessing of Aldaron - 300

Can be cast on friendly units to restore a medium amount of health.

Rank 1: Warding Stones - 300

Places a temporary circle of Warding Stones. Friendly units within the circle receive +33% armor.

Rank 1: Ritual of Oak - 300

Summons a sacred Oak tree that produces a small number resources. Lasts until destroyed, limited to 5.
Rank 1: Potion of Potency - 800

Targeted hero temporarily gains +150% armor and +25% damage.

Rank 3: Beorning Berserker - 900

A very powerful single unit warrior. The Beorning Berserker is a huge man carrying a great axe. Deals splash damage and knockback damage, and can trample enemy units. High damage against structures and infantry alike.

Rank 1: Ursine Blood

Allows Beorning Berserkers to quickly recover outside of combat

Rank 3: Rough Exterior

Temporarily increases resistance to ranged damage

Design cue: Big, burly man. Uses RoR's new axe animation set when done

 

Cellar Door - 450

An entryway into Thranduil's Halls. Generates a small number of resources. Stealthed near trees. Grants access to the tunnel system

Rank 1: Prison Guards - 250

Once researched, allows the Cellar Door to temporarily summon a battalion of Prison Guards

 

Prison Guards - summoned from Cellar Door

Rank 1: Toggle Bow/Sword

Rank 1: Stop Right There!

Enemy units within the radius temporarily deal -33% damage and are slowed

 

Siege Grounds - 800

Rank 1: Battering Ram - 400 (Drambor - Clenched Fist)

Design cue: Carved wooden ram carried by Silvan elves

Rank 2: Ballista - 800 (Haehadron - Distant Thrower)

Design cue: An art-nouveau-ified ballista

 

Woodland Lookout

Rank 1: Silvan Fletching

Adds Silvan Fletching to the Lookout

Design cue: A tower.

 

Well of Wine

Healing well

Rank 1: Feast!

Instantly heals units for a moderate amount, but decreases their movement.

Design cue: a tall fountain, roughly shaped like a medieval wine bottle, with many layers filled with red wine supplied by bottle-shaped ornaments hewn into the stone. 

 

Statue of Oropher

Leadership statue

Design cue: Oropher, the first King of the Woodland Realm, sat on a thorny throne, staff in hand. Giant antlers.

 

Greenwood Fortress - Upgrades

Silvan Heraldry - 300
Reduces cost of heroes by 15%.

Feast of Starlight - 600

The Elves begin the Feast of Starlight. Nearby friendly units receive healing. Unlocks the Gilded Guard of Lasgalen.

Enchanted River - 800

Increases fortress armor

Emperor's Protection - 1000

Unlocks the Emperor's Protection power, which when activated causes structures in a wide radius around the fortress to temporarily gain +150% armor against siege, fire and magic damage.

Visual cue: Purple Emperors flutter around the fortress and around structures affected by the buff.

Silvan Garrison - 900

Stations additional archers on the parapets and enables Silvan Fletching on the fortress. Prequisite to Tribe to Oromë.

Tribute to Oromë - 1500

Nearby units gain +33% attack damage. Also unlocks Horn of Tauron, which when activated causes enemies near the fortress to lose 50% armor and flee in terror.

 

Greenwood Fortress - Expansions

Silvan Flet - 150

Arrow tower

Design cue: a tall, autumnal tree equipped with a flet and an archer.

Cave Entrance - 400

Dormitory expansion

Design cue: a tall door flanked by two carved stone pillars holding up a concave tunnel covered in creep and vines.

 

Greenwood Fortress - Units

 

Gilded Guard of Lasgalen – 1200 (Tawartirio – Guard of the Forest)

Hero unit riding Giant Elks. Recruitable from Fortress. Requires Tribute to Oromë to be purchased.

Rank 1: Call of the Wild

All nearby heroes gain +15% attack damage, 15% movement speed, and +15% armor. When activated, the Gilded Guard sound their horns, causing friendly kills to generate resources for a limited time.

Rank 3: Weeping Blades

Gilded Guard return a percentage of damage dealt to them. When activated, Gilded Guard temporarily ignore armor.

Rank 6: Fury of Nahar

The Gilded Guard commence a great charge. Gilded Guard gain Wind Rider effect.

Design cue: Mounted Théoden or RoR's cape-enabled gucavalry_skl

 

Spellbook Units

 

White Stag - Summoned through a Sign of Good Fortune

Rank 1: Ethereal

The White Stag is immune to all enemy attacks, but may trample enemy units.

Rank 1: A Sign of Good Fortune
Nearby friendly units gain +200% armor and fear resistance

Rank 1: Fey Wisdom

Friendly units within the radius gain excellent experience.

 

 

SPELLBOOK

------------------

5 - Horn of the Gate - Warchant

5 - Hidden Sentries - Reveals a part of the map and places 3 single Silvan Rangers in the area.

5 – The Elves Awoke Them – Summons a tree that knocks back enemy units and stealths nearby units (ie. Mist)

------------------

10 - Elvenking's Road - Summons an Elven Waystone. The Waystone may teleport targeted units to its location.

10 - Elvenking's Feast - Summons one of Thranduil's famous woodland feasts. Units near it gain +25% armor and heal. The Feast can be transported to a different location.

10 - Elvenking's Patience - Enemy units within the radius lose all leadership and are stunned.

10 - Elvenking’s Decree – Targeted units collect resources upon kills and move +15% faster.

------------------

15 - Spears of Framsburg - Summons an army of Eotheod commanded by Frumgar, son of Frumgar

15 - Lights Go Out - Enemy units temporarily suffer from reduced vision, reduced experience gain, and lose attack damage

15 - Hail of Arrows - Enormous, instantaneous salvo of Silvan arrows

------------------

25 - Great Hunt of Oromë - Enemy units within the radius lose armor and have their ability timers reset. Friendly units within the radius have their ability timers recharged, and may temporarily trample enemy units. Cavalry gains additional protection from spearmen.

25 - A Sign of Good Fortune - Summons the White Stag


No fuel left for the pilgrims


#2 Giveaway412

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Posted 21 March 2017 - 04:59 PM

I like the description at the start explaining the play style and general theme of the faction. It'd be nice to have something like that on all the faction plans.

 

Great write-up though! I'm continually astounded by the sheer quality of your work. I can't wait to see what else you have in store!



#3 kingsjewel

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Posted 21 March 2017 - 06:58 PM

Who is Feren?

I am curious about the statue of Oropher :)



#4 Kaieman

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Posted 26 April 2017 - 10:31 AM

[quote name="kingsjewel" post="1054937" timestamp="1490122724"]Who is Feren?
Feren was one of Thranduils guards http://lotr.wikia.com/wiki/Feren

#5 Kaieman

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Posted 26 April 2017 - 10:45 AM

It seems a very exciting and dangerous faction. With the beorning berserkers, the woodsmen, but the White stag is the real eye catcher i am very curious about it. I also like the fact that Radagast is included as a hero, his powers got me very excited.

#6 kingsjewel

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Posted 26 April 2017 - 04:17 PM

[quote name="kingsjewel" post="1054937" timestamp="1490122724"]Who is Feren?
Feren was one of Thranduils guards http://lotr.wikia.com/wiki/Feren

Thank you!



#7 Kaieman

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Posted 26 April 2017 - 05:21 PM

Talking about Feren again, i have a few suggestions for his abilities:

 

Rank 1: Toggle sword/bow

 

Rank 3: Horn of the Guard: gives a temporarily small boost to the guards armor and attack (25 % each)

 

Rank 8: The King's guard/Guard of the king: Feren equips his armor (50% armor)

 

So far my suggestions for him, I hope people will read this and give their opinion about it. 



#8 Joragon

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Posted 12 May 2017 - 05:58 PM

Because there is not so much known about Feren I would suggest to design him as Leader of the kings guard and also one of the highest commanders in Thranduils army.

So I would like to see him manly in his armor: https://s-media-cach...205225b0c11.jpg

 

In point of his abilities, I would also give him the ability to blow the horn nearby an allied building. So it's an active ability which has to be used on a building. If this building was a recruiting building the recruiting times are reduced an all nearby troops get a speed boost for some time (they don't need to be nearby the building any more.

 

So this ability has a lot of ways to be used. You can use it to defend (faster recruiting and faster troops) or you can use it to get fast from your side of the map to the enemy and can surprise him (so exactly like in the movie). Also the ability fits exactly to mirkwoods aggressive and mobile character and to Ferens function as the one who orders the troops to be at the right moment at the right place.

 

I know it's just one ability but I think it was worth it to be posted ^^.


Edited by Joragon, 12 May 2017 - 06:00 PM.


#9 Mathijs

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Posted 12 May 2017 - 07:21 PM

I'm a big fan of multi-purpose abilities. Good idea.


No fuel left for the pilgrims


#10 Kaieman

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Posted 20 August 2017 - 09:39 PM

Woodsmen axes and beorning berserkers seems interesting, how good will they be compared to other elite infantry (stats)?

#11 Mathijs

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Posted 21 August 2017 - 01:43 PM

Beorning berserkers will be similar to Isengard berserkers but a lot tougher. Woodsmen axes are not something I've thought about much yet.


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#12 Kaieman

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Posted 21 August 2017 - 02:39 PM

Beorning berserkers will be similar to Isengard berserkers but a lot tougher. Woodsmen axes are not something I've thought about much yet.


Sounds good.

#13 Kaieman

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Posted 21 August 2017 - 08:13 PM

I see you wrote on the faction plan, nice to see.

#14 OdoProudfoot

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Posted 22 September 2017 - 05:51 PM

I have an idea for a spellbook power.

Origin in lore:
When Thorin and company are traveling through the Old Forest Road, they are drawn to what they perceive as a feast in the distance. As they come closer, the feast vanishes and reappears further away. It goes on like this till eventually they get lost and captured. It is not completely clear whether the forest  was playing tricks on them or the elves just wanted to be left alone, but the consequence was them being drawn deeper and deeper into the woods, further and further from the road.

How the power would work:
"A Feast in the Forest"
Set a large area of effect anywhere on the map and enemy units in it (limited to an X number of battalions) will be compelled to move to its center, where the fake feast would appear for a few seconds.

#15 MattTheLegoman

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Posted 23 September 2017 - 05:54 AM

I like this idea of a power that draws units towards an area, not unlike the fell winds power of The Misty Mountains but without the blast or damage. It should certainly be large, and should last a while I believe.


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#16 Dúnedain76

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Posted 23 September 2017 - 03:01 PM

Not possible I'm afraid.

#17 lubieslimaki

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Posted 04 November 2017 - 04:48 PM

maybe feren on lvl 3 gets "Recall of the company" - units within the radius are getting speed boost, getting some heals and maybe armor buff, and at lvl 8 "Kings guard" - summons 1/2 groups of palace guards for a X amount of time 



#18 Hoarmurath

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Posted 04 November 2017 - 09:21 PM

These are nice, if the second isn't a bit generic. I'm sure we'll take them into consideration when the time for mirkwood comes, especially "recall the company" since it would use a horn (horns ftw). I gotta say though, I love your username. Snails are dope af.

#19 Kaieman

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Posted 12 February 2018 - 03:52 PM

I like the design cue of the buildings, very fitting for our woodelves.

#20 TRF931

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Posted 13 February 2018 - 11:21 PM

Hi, don't know if it asking for too much, but could you consider dropping the toggle weapons for the greenwood warrios? Maybe make just a guardsmen type of unit and an archer type on their own?. In the movie it was shown there were greenwood elves on different roles (spike, bow, sword) so it would be kinda better i guess. 






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