Proposed 3.3.2 Changelog Revision 2
Patch 3.3.2 Proposed Changelog
#2
Posted 08 May 2017 - 09:21 PM
So no need to deploy the riot trooper then? (Unless you want to have them function like the Peacekeeper from Red Alert 3 that is)
#3
Posted 08 May 2017 - 09:36 PM
Finally!
Weird that only one Epsilon mission, but I guess it might be because of the start of a sort of "final story arc".
#4
Posted 08 May 2017 - 09:47 PM
So many changes I like, but I am intrigued by this exact line:
change: old Tank Destroyer removed from game, it is now replaced by campaign-only Paladin Tank Destroyer
Does this include those redundant Tank Destroyers in Red Dawn Rising as well? It would be really strange to see Paladin Tanks in their place and it would beg a question, why with such powerful armour US would have problem with defending Washington DC.
Also, hurray for Rhino Tank's own gimmick!
This is what I see when anyone misspell Fury Drone as Furry Drone
I made a youtube playlist of songs that may have inspired mission names (at least 50% is correct and seen by Speeder himself)
#5
Posted 08 May 2017 - 09:55 PM
I love most the proposed updates, but I think that more stuff should be added.
1. Morales damage against heavy vehicles should be increased because right now he tickles them.
2. Invader should still be not worth to use even after its 30 strength increase. Damage should be increased.
3. Bomb truck/buggy should have a damage increase against vehicles and infantry, right now it only tickles them, which is pretty useless. It should not only be used against buildings
4. Pteranodon and Harbringer need to have a strength decrease.
5. Stryker/Archon/Tsurugi with a GGI/Siege Cadre should have a damage increase.
6. GI should have a slight damage decrease
7. Conscripts need to be somehow buffed , they are pretty useless 5 minutes after the game starts
+ buff: Chitzkoi range increased to 4, strength from 450 to 500, firepower from 45 to 50, ROF decreased from 25 to 20
I am not so sure about this one
Edited by Hmshark, 08 May 2017 - 09:57 PM.
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#6
Posted 08 May 2017 - 10:06 PM
Can't wait to play new missions and challenges (especially "Revolution" one). Kinda surprised that we're getting only one new Epsilon mission instead of 2. Probably developement issues, but oh well.
Allies: pretty much ok with all of changes, but I think sniper's damage should be increased too since it takes 4 of his shots to kill a knightframe.
Soviets: absolutely loving these buffs. They are now even better at any stage of the game than before. Russia benefits the most from these buff. Now if Conscripts and Foxtrots (Not to 3.3.0's levels. I explained my issues with them in Feedback and Suggestions thread) get buffs too and Russia gets it's own T3 infantry (be it Voltmortar or something else) along with an exclusive version of Tesla Trooper (which makes sense since they are pioneers of tesla technologies while Chinese are more focused on nuclear technologies, which is why they have Eradicators), I will be totally happy.
Epsilon: good to know that Genomine was fixed and Chimera Core now requires a plug to be built. Overall I like these changes.
Foehn: finally Knightframe's range was decreased and Grids will be fired upon once revealed. Clairvoyant now taking 2 passenger is also VERY good because that Clairvoyant spam with Jackals to steal money and veterancy is really annoying, so it will be harder to accomplish in 3.3.2. Eureka and Mastodon buffs are also nice.
Overall I like these changes pretty much. New color is awesome too, but I hope to see Tan and Dark Red in the future as well.
The only change I have mixed feelings about is stolen tech one. I don't think it was really that necessary.
#7
Posted 08 May 2017 - 10:12 PM
Is Crimson the same color as the Peace Treaty and Divergence ones?
But still, no Tan and Khaki colors
Let there be light!
#8
Posted 08 May 2017 - 10:17 PM
What's the rationale behind the Pyro price buff? Isn't Soviet T2 aggression one of their strongest tactics already? Surely buffing their linchpin units makes that Field Bureau rush even more attractive.
And thank god for Jackal/Clairvoyant nerfs. If there was one change Foehn really needed, it was that.
#9
Posted 08 May 2017 - 10:18 PM
I'll agree on basically all counts with SPCell. I don't think the stolen tech nerf was needed, and the archelon I think could use more buffs, but this is great!
#10
Posted 08 May 2017 - 10:57 PM
stolen tech nerf is an amazing idea, please keep it. I was thinking in a build limit for stolen tech since some stolen tech are unstoppable, but this idea is far better
#11
Posted 08 May 2017 - 11:28 PM
stolen tech nerf is an amazing idea, please keep it. I was thinking in a build limit for stolen tech since some stolen tech are unstoppable, but this idea is far better
Oh i bet this change log makes you very happy TC, and not b/c of the stolen tech changes! lol.
#12 Guest_Chaplain5_*
Posted 09 May 2017 - 12:10 AM
I think I'm most looking forward to the new campaign and co-op missions.
"change: stolen tech units now require the infiltration of both the technology building and Construction Yard of a side"
Bu-Bu-But WHY?!?
"+ buff: Vulture price decreased from $1300 to $1200, speed increased from 34 to 36"
Oh YES, I love me some Vultures.
#13
Posted 09 May 2017 - 12:20 AM
Looking at the change log, I guess this mod just keeps getting bigger and bigger.
My mods: C&C3 Tacitus Revolution, KW Reloaded, RA3 Reloaded, C&C3 Reloaded, C&C Generals & Zero Hour Reloaded, C&C95 Reloaded, Super Mario Reloaded
#14
Posted 09 May 2017 - 12:50 AM
My opinions on the changes for the factions:
Allies: pretty meh but i think prism tank could use a slight nerf
Soviets: I think syckle and iron dragon deserve the nerfs(especially iron dragons as they are too strong O_O), but the buffs are nice overall.
Epsilon: again meh but the magnetron armor change and marauder hp increase does get my attention though.
Foehn: I am not happy that ramwagons are not nerfed and pteranodons need a few more nerfs like megalodons but at least knightframes are nerfed a little bit more Irritators finally deserve a nerf(found them to be annoying but that's their role after all) and gharials having no mind control immunity is a good thing since it makes you pay more attention when fighting epsilon as last bastion overall. Archelon needs more buffs overall and the AA buffs are overall ok. Other buffs for Foehn are meh so i won't say anymore on this matter.
Edited by Nicholas Chau, 09 May 2017 - 12:51 AM.
#15
Posted 09 May 2017 - 01:25 AM
Wait.....so the campaign is being made easier for newcomers to get into the game?
Will we ever see a Great Second World War faction for both the Allies and the Soviets? (Maybe that can be implemented if everyone wants to see it happen.)
#16
Posted 09 May 2017 - 01:28 AM
Haha, Yet I have this suggestion
Jackal is a tier 1 amphibious transport. Why is this a problem: Foehn can always cap first in islands (NOT JUST THE GAME MODE)
My solution
Jackal are no longer amphibious at tier 1, you need the Cyberkernel to unlock the Amphibious ability. So you build a Cyberkernel and the amphibious jackal replace the terrestrial jackal in your vehicle tab. I don't know if this is possible, but hey here is a bunch of numbers that shows how fair this idea is.
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#17
Posted 09 May 2017 - 03:13 AM
Nerf: Gharial is no longer immune to mind control... isn't that an overkill?
#18
Posted 09 May 2017 - 03:27 AM
Gharial being vulnerable to mind control would be no different from a Borillo. Now I wonder how can LB break a wall full of psychic towers and stealth Adepts then.
Edited by X1Destroy, 09 May 2017 - 03:35 AM.
"Protecting the land of the Free."
#19
Posted 09 May 2017 - 03:35 AM
Uragan all set?
Or Sweeper prob
Edited by Handepsilon, 09 May 2017 - 03:35 AM.
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
#20
Posted 09 May 2017 - 03:38 AM
And, Genheena.
Edited by X1Destroy, 09 May 2017 - 03:39 AM.
"Protecting the land of the Free."
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