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Mental Omega News Bulletin #28 (14/07/2017)


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#1 Speeder

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Posted 14 July 2017 - 04:41 PM

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The time has come to roll out the newest patch for Mental Omegaupdate 3.3.2, which includes Ares 0.Dp1. Once again AlexB delivers a wide selection of improvements to Red Alert 2 Yuri's Revenge game engine, which allows us to focus on new features and important gameplay tweaks that further enhance our mod. Furthermore, more fixes and tweaks to the Client created by Rampastring have been done in recent weeks, the most important one being changes to which files are compared between players on CnCNet. Just like the last time, you can either use the Mental Omega Client to perform the update or download the files manually and extract them in your Mental Omega folder.
 
It's also worth mentioning that our website supports two other languages, with language packs for the mod soon to follow: Chinese and Russian.
 
 

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The 3.3.2 update comes with 13 new singleplayer and cooperative missions, further continuing and expanding the story of Mental Omega.
  • Allied Act Two Mission Paranoia
  • Allied Act Two Mission Relentless
  • Soviet Act Two Mission Power Hunger
  • Soviet Act Two Mission Thread of Dread
  • Epsilon Act Two Mission Obsidian Sands
  • Allied Co-Op Mission Hypothermia
  • Soviet Co-Op Mission Ravages of War
  • Soviet Co-Op Mission Combustion
  • Soviet Co-Op Mission Cyberanatomy
  • Epsilon Co-Op Mission The Cardinal
  • Epsilon Co-Op Mission Mind Over Matter
  • Epsilon Co-Op Mission Neuromancers
  • Epsilon Co-Op Mission Backbitten
The 3.3.2 update also (finally) adds full mission briefings to many of the Act Two missions that are currently available.
 
In addition to the new story-based maps, 4 new Challenge maps have been added, each with its own unique trait.
  • Contagion Challenge against the Scorpion Cell
  • Madness Challenge against the Haihead
  • Revolution Challenge against all 3 Soviet subfactions
  • Heavyobject Challenge against the defensive subfactions
Last, but not least, several new skirmish/multiplayer maps have been added. They are as follows:
  • '(2) Hamlet Mirror', '(2) Hanamura', '(2) Spratly Island', '(4) Dragon Harbour', '(4) Hail Mary's Revenge', '(4) Transistor', '(4) Warhead Junction', '(4) Winterspring Redux', '(6) Gryphon Paradise', '(8) Central Quad'
Additionally, a lot of these new maps include a new tech building: Tech Reinforcement Pad, placed usually somewhere near the center. Capture it to get free unit drops.
 

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Now let's talk some of the most important gameplay changes, balance tweaks and bugfixes in this patch.
  • Soviet mission 'Noise Severe' has been moved, along with 'Archetype', to a new section in the mission selection screen called Covert Operations. Any additional missions that are not part of the main story in Act One and Act Two will appear there from now on. Since 'Noise Severe' does not affect the main story in a major way, I've decided to move it and make room for one more Soviet mission between 'Earthrise' and 'Death's Hand', which will be called 'Fatal Impact'.
  • Stolen tech units now require infiltration of both the advanced technology building (Tech Center, Soviet Lab, Pandora Hub, Cloud Piercer) and the respective side's ConYard.
  • The mod should now properly default to English to prevent launch errors if Mental Omega files were extracted to a directory with the version of the game in a different language.
  • Superweapons toggle is no longer permamently set to 'yes' in Challenge mode, except for the 'Superweapons Challenge'.
  • Mental AI Boost makes the AI even more difficult now.
  • The CnCNet message that says 'Modified files detected! This person could be cheating!' should be more reliable now, so if you get one in 3.3.2, there's most likely something wrong with someone's Mental Omega setup and they could in fact be cheating with modified files.
  • Thanks to Ares updates, units can no longer be used to block War Factory or Refinery entrances with the use of ALT key.
  • Foehn MCV prerequisite has been changed from Nanofiber Loom to the Cloud Piercer.
  • Haihead AI will now properly use the M.A.D.M.A.N. against you.
  • EMP Mines, M.A.D. Mines and Genomines are no longer instantly active after their placement, they require a few seconds to become armed.
You can see the complete list of new additions, changes and bugfixes under the following link:
 

Patch 3.3.2 Changelog

 
Here are the preview pictures of new and updated objects in the game:
 

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Tech Reinforcement Pad by Nooze

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Allied Paladin Tank Destroyer (mission unit) by ONEX

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Allied Super Thor (mission unit) by Azri_Apoc & ONEX

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United States Riot Trooper by Trans_C

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Yuri's Statue (mission structure) by Donut_Arnold

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Scorpion Cell Malver by Trans_C


 
:thumbsuphappy: Send us all the feedback regarding the new update at the usual places.
 

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The developer playthrough of Mental Omega campaign continues on our YouTube channel. One of the new missions added to the mod in this update is a remake of a classic Mental Omega 2.0 mission, now known as Paranoia, and it's as difficult as ever! Remember, everything in this jungle is out to hunt your heroes down. The other missions will be uploaded to the channel too, eventually.
 


That's all for now, stay tuned for more news! 
 

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If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
We always welcome additional Voxel Artists3D & SHP ArtistsMission Scripters and Voice Actors.
Single contributions are also welcome and will speed up the development of the mod.
 

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#2 Sven Co. Op

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Posted 14 July 2017 - 11:19 PM

FINALLY!


"I had normal life, till the day our thoughts got clouded in a dark shroud. My home was destroyed, then they found me, or rather, I found them.


#3 Alex06

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Posted 15 July 2017 - 07:33 AM

Nice! Can't wait to try it out. Only new things you forgot to add a screenshot of is the Chinese HQ and the Scorpion Cell Toxic Bio Reactor thingy... (what's that one do, by the way? When it explodes, I didn't notice it releasing gas...I thought that gas came from the Virus Snipers?)

#4 Speeder

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Posted 15 July 2017 - 10:33 AM

The answer to that is in the co-op mission 'Neuromancers'. :shiftee:

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#5 Guest_Chaplain5_*

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Posted 15 July 2017 - 06:57 PM

Oh, awesome! Thanks again MentalMeisters! :D

 

EDIT: And looks like Martinoz and Alstar are already getting those playthroughs out. Man those guys are quick. :p


Edited by Chaplain5, 15 July 2017 - 07:02 PM.


#6 YuraSubZero

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Posted 18 July 2017 - 09:05 PM

Dear developers of the fashion mental omega), I ask you to consider the issue of arming the Soviet soldiers (recruits) Kalashnikov avtomatami as a year in the game 1984 and then the soldiers of the PPSh that does not correspond to reality ... because you are highly skilled in programming and graphics .. Can you solve this small question 

And add a bit of combat power to them, and then they are very weak ... you can even raise their price ... I beg you to consider this proposal ... yours faithfully. Vash user of a gorgeous fashion Mental Omega ...)))


And add a bit of combat power to them, and then they are very weak ... you can even raise their price ... I beg you to consider this proposal ... yours faithfully. Vash user of a gorgeous fashion Mental Omega ...)))



#7 GraalOtonami

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Posted 20 July 2017 - 01:13 PM

Dear developers of the fashion mental omega), I ask you to consider the issue of arming the Soviet soldiers (recruits) Kalashnikov avtomatami as a year in the game 1984 and then the soldiers of the PPSh that does not correspond to reality ... because you are highly skilled in programming and graphics .. Can you solve this small question 

And add a bit of combat power to them, and then they are very weak ... you can even raise their price ... I beg you to consider this proposal ... yours faithfully. Vash user of a gorgeous fashion Mental Omega ...)))


And add a bit of combat power to them, and then they are very weak ... you can even raise their price ... I beg you to consider this proposal ... yours faithfully. Vash user of a gorgeous fashion Mental Omega ...)))

WW2 never happened in RA/RA2, thus Mikhail Kalashnikov was never hospitalised and, not hearing complaints of poor quality weapons from his comrades, went on to create his intended farming machines, hell you could attribute the Ore Miners to him if you want. On the other hand, Georgy Shpagin and Vasily Degtyaryov had been working together as weapons designers since the Russian Revolution, and despite not having the accelerated technology race during WW2, they and their colleagues would likely have designed the PPSh or something similar to it at some point in the course of the games.

 

On the other hand, the gameplay mechanics I'm not so sure about as I don't usually play as the Russia/China alliances.


Edited by GraalOtonami, 21 July 2017 - 06:27 PM.


#8 Alex06

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Posted 22 July 2017 - 03:04 AM

The answer to that is in the co-op mission 'Neuromancers'. :shiftee:

Hehehe, I saw that. Got my answer. x)



#9 duy5161

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Posted 22 July 2017 - 11:30 PM

i think you guy Should add spectator in challenge so some one could watch the other play for fun






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