Gambit: TO TESTERS (and all interested)
Guys, if anyone wishes to test a mod, PLEASE inform me first!!!
I have transitive versions of all the mods I am the lead coder.
For example, Harleys, Thousand Sons or Dark Angels, I have advanced builds.
They are NOT ready to be uploaded as they do not constitute a full new version.
BUT do NOT test the current builds!
With all the mods and testers and content and mods, I have lost count of many things - except the actual logs and workload of each mod of course
Ah, and do NOT test Survival mode in Unification.
For this, EXPECT THE NEXT VERSION, as I have made many (you can't believe how many) code updates and we are waiting for the MAP fixes of brother Karskin, so you will be wasting your time with the current vastly obsolete Survival version.
Here is a little something to help you with Play Testing
Autoexec: http://www.mediafire...ly/autoexec.lua
1] Download it, and put it DIRECTLY into your Soulstorm folder.
2] Then, start the game with -dev.
From now on, whenever IN-Game, you will be able to use the following keys to do the following:
[Shift]+F1 -> Slow-motion game. Best, to see minor glitches, or test in slow speed
[Shift]+F2 -> Normal speed. Use this to revert the game to standard speed.
[Shift]+F3 -> Fast speed game.
[Shift]+F4 -> VERY fast speed game. Use this to test the AI, or to see how the game progresses.
F5 -> (Toggleable). If you press it while YOU control a player, the current player will be controlled by the AI. If you "swap" among players and press it on an AI-controlled player, YOU gain control of it! Use it to inspect ALL players in a game sparingly, or to watch all AIvsAI games for testing balance! You can also increase speed (with [Shift] + F4), to have results MUCH sooner.
F7 -> Disables the AI for ALL players
F8 -> Enables the AI for ALL players
F9 -> (Toggleable) -> Reveals/hides the map.
This is REALLY useful (mandatory) for ALL MODDERS!!!
-Dev Info:
Understand that after -dev is used with soulstorm.exe that it unlocks the logfiles folder in <where your soulstorm is installed>. It creates an incredible wealth of mod project debugs but the main ones we use are:
designmessages.txt -- used to find any AE issues in the code so we can correct them (this file is fully built when in the game's main menu).
artmessages.txt -- used to track down any missing fx, events, texture files, or invalid/missing actions (this file is most useful only after playing a single game with your faction so it audits all possible art issues).
soundmessages.txt -- used to track down missing/invalid sound or music files (like artmessages.txt, best looked after playing a full game with your faction)
warnings.txt - this is also created in your soulstorm's root so its duplicated but its the front line debugger which shows the most critical issues UP FRONT so those must always be fixed above all FIRST then start working on those first three mentioned.
That's a real quick overview.. next would be looking at those four above and asking how to fix what when you see errors that can be fixed.
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So, you can engage in any project you like.
Do not get intimidated by the plethora of content!!!
For now, I am more after IDH and Unification, for example.
But WHATEVER you have to note for any project (like Dark Angels, for example), just do so.
You can of course come and go as you please, there are no obligations here - we just want to have fun.
But let me tell you,... we take modding VERY SERIOUSLY!!
Enjoy.