Hailstorms are less of a problem and they are mostly about covering any infantry the Blizzards can't get, which at the moment is not very much.As early as 3.3.3 changelog was made public I did a comment about problems coming due to blizzard new powers. And I still think hailstorms are 2 good, at least fire on the move -auto targetting- should be removed to this units considering it does splash damage+good anti-infantry+long range+target pursuit.
Except this blob is about 5 times faster than a Last Bastion Blob.That said, 3.3.3 PF is waaaay more balanced than before. A PF late blob still costly AF and in any circumstance you are supposed to avoid frontal combat against those, just like when facing LB late blobs.
Instead, try to bait them and aim for buildings and miners. Probably not in that order.
Turtling against PF sounds like a deathwish.Also, SW can be very devastating against slow armies, and both Chronosphere and IC can be used to bypass the main army and kill tech.
This is the problem though, if it comes down to "Pick a better subfaction" you're ignoring half the problem and limiting the game itself.If all these fail, then ask you this questions:
Am I using a good SF to play against PF in this scenario? For a short comment about the last: all "balanced" Sub-factions can counter PF due to extra mobility and decent armor in most circumstances. -PC, RU, EA, idk who is the "balanced" foehn WoC? + USA and LC are good options in open maps and can break through PF lines using raw power and speed + debuffers