If you experience any graphical isues, crashes, desyncs or anything you think is a bug in general, then please report them below, providing as much detail as possible.
YR Red-Resurrection 2.2 BUG REPORTS
#2
Posted 17 April 2018 - 11:08 PM
Crash in all resolutions & all renderers
Edited by dreamkin, 17 April 2018 - 11:51 PM.
#3
Posted 26 April 2018 - 01:59 PM
Kirovs keep dropping bombs even when they are shot down. Bug or feature? XD
Some factions seem a lot more aggressive than others. The US, for example, can really push hard and win easily with a wave of Aroostooks and supporting vehicles. Is this just an AI issue?
Other than these, I haven't really had any other issues playing RR.
I Write Stuff. Sorta.
#4
Posted 28 April 2018 - 05:16 PM
Don't think that's even possible in the engine, but since it fires fast its possible it could release a bomb frames before death so some are still falling when it dies.Kirovs keep dropping bombs even when they are shot down. Bug or feature? XD
You mean some AIs are more aggressive? They all have roughly the same amount of triggers to build units, but the AI can't use units efficiently so some are more effective than others. The AI is better at using brute force units than stuff that needs micro or hit and run tactcs etc.Some factions seem a lot more aggressive than others. The US, for example, can really push hard and win easily with a wave of Aroostooks and supporting vehicles. Is this just an AI issue?
#5
Posted 10 May 2018 - 05:47 AM
Don't think that's even possible in the engine, but since it fires fast its possible it could release a bomb frames before death so some are still falling when it dies.Kirovs keep dropping bombs even when they are shot down. Bug or feature? XD
You mean some AIs are more aggressive? They all have roughly the same amount of triggers to build units, but the AI can't use units efficiently so some are more effective than others. The AI is better at using brute force units than stuff that needs micro or hit and run tactcs etc.Some factions seem a lot more aggressive than others. The US, for example, can really push hard and win easily with a wave of Aroostooks and supporting vehicles. Is this just an AI issue?
1. It's rather strange how the Kirov thing happens. On numerous occasions where I've seen one shot down, the dying Kirov keeps unloading bombs up until it crashes to the ground. But maybe it's as you've explained.
2. That's true. They can be pretty dumb with their targets, but for the most part they really have a knack when using other units. Many a time a Federal Europe AI has a Vortex Tank easily ripping through an enemy base, and single-handedly wipes out the entire base on its own without suffering from too much damage. British AI tends to focus on an effective THz/Penguin combo; as long as they hit the right targets, or are not blocked by a wall of defenses or enemy forces, almost nothing can stop them on the warpath.
AI power grids tend to be very easily exploitable. A well placed Spy/Saboteur can definitely turn the tide to one's favor, and with the AI's tendency to go all out, most times they can easily steamroll an enemy without much difficulty. But until then, for the most part the AI does well to hold out on its own.
I Write Stuff. Sorta.
#6
Posted 27 May 2018 - 07:22 PM
#7
Posted 01 June 2018 - 11:14 AM
omegabolt i have a serious error from the mod that i have to report:
whenever i order an elite spirit bomber to attack anything, the mod crashes on my face like an asshole.
here's the except and debug files:
Attached Files
#9
Posted 05 January 2019 - 05:41 AM
Whenever I play as Yugoslavia I can't build a nuclear power plant. I played a skirmish on an easy bot and built every building that was available and for some reason it still wouldn't let me build it.
#10
Posted 06 January 2019 - 12:16 AM
Whenever I play as Yugoslavia I can't build a nuclear power plant. I played a skirmish on an easy bot and built every building that was available and for some reason it still wouldn't let me build it.
That's because Yugoslavia does not get access to the Nuclear Reactor. They get the Reactor Overload upgrade for Tesla Reactors instead.
You can look at unit availability on the website: http://omegabolt.cnc...tion/s_tech.php
#12
Posted 04 May 2020 - 11:35 PM
Hello. this issue is kind of a bug but not too sure.
Anyways on the final frontier game mode (moon), when a battle fortress is created the infantry that spawn inside are still Gi's and GGi's.
The infantry can exit the fortress and continue to operate, not sure if this is a error but it is immersion breaking and kind of out of place.
Thanks you guys for the amazing mod and work!!!!
p.s. my game is fully up to date at 2.2.13
MrBaddass rolling out!
Edited by MrBaddass, 04 May 2020 - 11:36 PM.
#13
Posted 17 September 2020 - 03:45 AM
It said I was missing the theme. Same crash report another user had. This issue consistently happens the second time the mod is opened, regardless of the patch.
#14
Posted 20 June 2021 - 05:05 PM
Hello all,
Never mind I think I see what I did. I tried using the update not the installer.
I seem to be crashing every time I try to run the program. It gives an error of "Theme directory not found Resources\Theme_Default\ "
it stated to contact via the forum site so here I am. Does anyone know if there is a file its looking for and where i might be able to get it from. should i try installing the older version to see if it has the file? please let me know as
I would really love to check out this amazing looking update. Also attached are the log file and screenshot of the error. thanks again.
Log
Edited by fuzzy2143, 20 June 2021 - 05:09 PM.
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