''BannerType BannerMen FlagObj = Gondor_Enabl ; GlowObj = Banner_Glow01 Icon = Banner_Men End''
''BannerType BannerArnor FlagObj = Arnor_Enabl ; GlowObj = Banner_Glow01 Icon = Banner_Men End''
Edited by King Arveleg, 10 June 2018 - 10:18 AM.
Posted 05 April 2018 - 09:05 PM
''BannerType BannerMen FlagObj = Gondor_Enabl ; GlowObj = Banner_Glow01 Icon = Banner_Men End''
''BannerType BannerArnor FlagObj = Arnor_Enabl ; GlowObj = Banner_Glow01 Icon = Banner_Men End''
Edited by King Arveleg, 10 June 2018 - 10:18 AM.
Posted 19 April 2018 - 08:28 AM
Posted 23 April 2018 - 08:50 AM
Yes, once I finish it, though I'm kind of stuck, and I'm in need of some help. I know. I add him in Playertemplate.ini, but he doesn't appear in game.
Edited by King Arveleg, 23 April 2018 - 09:05 AM.
Posted 27 April 2018 - 01:34 AM
2. "Radial = Yes" for "CommandButton Command_PurchaseUpgradeArnorFortressIvoryTower"
3. Change all instances of "Upgrade_MenFortressNumenorStonework" in arnor's expansion pad objects to "Upgrade_ArnorFortressNumenorStonework"
4. "Arnor_Enabl" doesn't exist so it's empty
5. Add "Upgrade_ArnorFaction" to these 2 modules in Shipwright.ini "ModuleTag_GoodFactionCS" and "ModuleTag_GoodFactionSO"
7. Remove his "ActiveBody" and make it "RespawnBody" instead and add a "RespawnUpdate" (copy them from some other hero)
Posted 28 April 2018 - 05:11 PM
2. "Radial = Yes" for "CommandButton Command_PurchaseUpgradeArnorFortressIvoryTower"
3. Change all instances of "Upgrade_MenFortressNumenorStonework" in arnor's expansion pad objects to "Upgrade_ArnorFortressNumenorStonework"
4. "Arnor_Enabl" doesn't exist so it's empty
5. Add "Upgrade_ArnorFaction" to these 2 modules in Shipwright.ini "ModuleTag_GoodFactionCS" and "ModuleTag_GoodFactionSO"
7. Remove his "ActiveBody" and make it "RespawnBody" instead and add a "RespawnUpdate" (copy them from some other hero)
Your answer is very helpful. 2,3 and 5 worked. However 7, Isildur still doesn't appear in game.
Thank you very much.
Edited by King Arveleg, 28 April 2018 - 08:51 PM.
Posted 08 May 2018 - 11:26 AM
If anyone is interested; I released the mod here: Kingdom of Arnor
Posted 11 May 2018 - 02:52 PM
Still I could use some help with:
Posted 11 May 2018 - 04:36 PM
Edited by King Arveleg, 22 January 2021 - 10:27 PM.
Posted 09 June 2018 - 12:25 AM
Hi Imp/Arveleg,
Here is a screenshot of the error I am getting. Keep in mind that this is with 2.02 on a fresh installation of RotWK and BFME II (1.06). Hopefully you can find out why I'm getting this error with your mod.
https://i.imgur.com/PU2rtho.jpg
Thanks in advance.
Posted 09 June 2018 - 01:54 PM
Hi,
I'm not sure what's causing that error. Could you open 202_v7.0.0.big (Using FinalBIG.), then find data\ini\weapons.ini, then look for; (ctrl + f): SummonedDragonFireBreath. Then copy that text (From "SummonedDragonFireBreath" to "End".) and post it here.
You're welcome.
Posted 09 June 2018 - 04:52 PM
Hi Imp/Arveleg,
Here is a screenshot of the error I am getting. Keep in mind that this is with 2.02 on a fresh installation of RotWK and BFME II (1.06). Hopefully you can find out why I'm getting this error with your mod.
https://i.imgur.com/PU2rtho.jpg
Thanks in advance.
Are you using mod command to run the mod? because from my experience any includes used in the mod must be also defined there, you cannot reference an include that's in the original game but not in your mod location
Also Arveleg, please use spoilers/code box for long pieces of code next time ty
Edited by -SilverBane-, 09 June 2018 - 04:53 PM.
Posted 10 June 2018 - 01:25 AM
Hi,
I'm not sure what's causing that error. Could you open 202_v7.0.0.big (Using FinalBIG.), then find data\ini\weapons.ini, then look for; (ctrl + f): SummonedDragonFireBreath. Then copy that text (From "SummonedDragonFireBreath" to "End".) and post it here.
You're welcome.
Here you go:
Hi Imp/Arveleg,
Here is a screenshot of the error I am getting. Keep in mind that this is with 2.02 on a fresh installation of RotWK and BFME II (1.06). Hopefully you can find out why I'm getting this error with your mod.
https://i.imgur.com/PU2rtho.jpg
Thanks in advance.
Are you using mod command to run the mod? because from my experience any includes used in the mod must be also defined there, you cannot reference an include that's in the original game but not in your mod location
Also Arveleg, please use spoilers/code box for long pieces of code next time ty
Sorry, I'm not particularly knowledgeable. What is a mod command and include? I'm just running RotWK as administrator from the exe with 2.02 installed and 1.06 for BFME II. I do have BFME II HD Edition installed but I'm fairly certain I installed that after realising I wouldn't be able to use this mod straight away.
Posted 10 June 2018 - 12:04 PM
Vanders,
That code is from 2.01 not 2.02. Did you install patch 2.02 v6 then v7, then installed my mod? If not, do that.
Silly me! I had installed the small file of v7 when it requires v6 to be installed as well. Now I can use Arnor, thanks for your help!
Posted 10 June 2018 - 12:26 PM
Vanders,
That code is from 2.01 not 2.02. Did you install patch 2.02 v6 then v7, then installed my mod? If not, do that.
Silly me! I had installed the small file of v7 when it requires v6 to be installed as well. Now I can use Arnor, thanks for your help!
You're welcome.
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