Dol Guldur Faction Plan [WIP]
Posted 15 December 2018 - 06:24 PM
Durubdyr (meaning “animal ruler”) was an orc with an affinity for the various dark beasts that were attracted to the darkness of Dol Guldur. No other orc in Mirkwood was as skilled at taming the vicious wargs of the forest, or at handling the great spiders in their nests. The Necromancer discovered this talent and placed the creatures under his command, preparing them for the day when they may one day be unleashed on the Free Peoples of Middle Earth.
Appearance: mainly wearing bones, furs and pelts. A few spider webs on him. Maybe a few “trophies” from animals (teeth and claws maybe?). Is scarred. Wields a long weapon (spear) with a whip hanging from his belt.
Alt Appearance: could be a corrupted, scarred Beorning. Similar clothing/weapon aesthetic.
Level 1: The Beastmaster – hero deals extra damage to mounted units, mounted heroes and creatures (warg, trolls, mumakil, drakes, spiders etc.). Passive
Level 3: Warg Pen – summons a small enclosure with 2 wargs that attack nearby enemies. Relatively short cooldown. Enclosures would have low armour. (maybe also add Dark Presence to the enclosure)
Level 5: Vicious Creatures – wargs in the target enclosure will permanently gain reduced crush deceleration and will gain health per strike.
Level 8: Animal Tamer – target cavalry/monsters are unable to trample for a small time OR have much higher crush deceleration
Level 10: Beast Rush – all nearby spiders and spider riders will trample better and will deal increased damage for a time.
Posted 20 May 2019 - 12:32 PM
Will Khamul for this faction wear the armour he has in BOTFA?
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