you're forgetting that they are made out of wet paper and most weapons in the game 1 or 2-shot mantis and trikes.
Patch 3.3.4 Proposed Changelog
#301
Posted 12 August 2018 - 11:52 AM
#302
Posted 12 August 2018 - 12:10 PM
Make Mantis heal affect other SC units
Do you realize how broken a mid-game Mantis-Brute rush can then be?
I think they mean other SC vehicles. It's not like their nanofibers and smart polymers can somehow fix up the wounds of a soldier.
#303
Posted 12 August 2018 - 02:57 PM
Make Mantis heal affect other SC units
Do you realize how broken a mid-game Mantis-Brute rush can then be?
I think they mean other SC vehicles. It's not like their nanofibers and smart polymers can somehow fix up the wounds of a soldier.
It makes sense for nanofibers to heal infantry. He's Rashidi after all, mon
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
#304
Posted 12 August 2018 - 02:58 PM
#305
Posted 13 August 2018 - 02:58 AM
How about just giving Speeders a health buff and a damage bonus vs Heavy Armor type?
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#306
Posted 14 August 2018 - 01:36 PM
If we are talking about deploying stuff, and the robot tank (I don't remember if it was mentioned on this thread), what about giving it a deploy ability?
And in deployed mode it would become cloaked but immobilized? Kinda like the sentry drone in generals.
Perhaps making it a stationary powerfull anti-infantry tower with extra range and keep the stealth detection, but no cloak. Half of the factions don't have stealth detection at t1 so this would be annoying.
Epsilon has cloaked miners, but yeah, that's an other case. I have to agree, it would be too big advantage.
#307
Posted 14 August 2018 - 01:39 PM
Everyone seems to be arguing over how Yunru came into such a position of power,
yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.
#308
Posted 16 August 2018 - 01:37 PM
#309
Posted 16 August 2018 - 02:07 PM
it's almost the end of summer , where is the patch lol
An update is never late, nor it is too early. It arrives precisely when it means to.
#310
Posted 16 August 2018 - 04:26 PM
it's almost the end of summer , where is the patch lol
An update is never late, nor it is too early. It arrives precisely when it means to.
thanks gandalf
#311
Posted 16 August 2018 - 11:05 PM
* change: added a completely black 1x1 tile to NewUrban and Snow terrain types
This is random. What is the purpose? For building pseudo-interior maps?
#312
Posted 16 August 2018 - 11:21 PM
#313
Posted 16 August 2018 - 11:29 PM
#314
Posted 17 August 2018 - 12:10 AM
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#315
Posted 17 August 2018 - 10:22 AM
Everyone seems to be arguing over how Yunru came into such a position of power,
yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.
#316
Posted 17 August 2018 - 12:06 PM
Maybe?* change: added a completely black 1x1 tile to NewUrban and Snow terrain types
This is random. What is the purpose? For building pseudo-interior maps?
Well,it's a Scorpion Cell unit.The Plague Splatter's armor seems 'light' but I sure it's 'medium'.
#317
Posted 19 August 2018 - 01:16 PM
Is it possible to add a money indicator for Grinders (like in Oil Derricks and eco boosters) when they recycle units?
#318
Posted 19 August 2018 - 08:55 PM
Considering the buffs EA is gonna get and I still haven't seen anything about Siegfried, I would like to remind that EA will become very powerful if not borderline broken due to Siegfried still being OP as heck.
Right now he is a giant army deleting monster on a small scootmobile. His damage should be nerfed imo to keep his army deleting shenanigans in check. He just erases infantry blobs like it's nothing and deals significant damage to tanks not to mention he also SLOWS them down.
As someone who plays EA religiously I would not rather have a repeat of 3.3.3 Russia :v
- TeslaCruiser likes this
Your balance suggestions are bad
#319
Posted 19 August 2018 - 08:57 PM
Considering the buffs EA is gonna get and I still haven't seen anything about Siegfried, I would like to remind that EA will become very powerful if not borderline broken due to Siegfried still being OP as heck.
Right now he is a giant army deleting monster on a small scootmobile. His damage should be nerfed imo to keep his army deleting shenanigans in check. He just erases infantry blobs like it's nothing and deals significant damage to tanks not to mention he also SLOWS them down.
As someone who plays EA religiously I would not rather have a repeat of 3.3.3 Russia :v
Agreed.
He can counter factions alone (and not just Scorpion Cell)
- TeslaCruiser likes this
Everyone seems to be arguing over how Yunru came into such a position of power,
yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.
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