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Patch 3.3.4 Proposed Changelog


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#301 StolenTech

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Posted 12 August 2018 - 11:52 AM

you're forgetting that they are made out of wet paper and most weapons in the game 1 or 2-shot mantis and trikes.



#302 BotRot

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Posted 12 August 2018 - 12:10 PM

 

Make Mantis heal affect other SC units

 

Do you realize how broken a mid-game Mantis-Brute rush can then be?

 

I think they mean other SC vehicles. It's not like their nanofibers and smart polymers can somehow fix up the wounds of a soldier.


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#303 PACER

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Posted 12 August 2018 - 02:57 PM

 

 

Make Mantis heal affect other SC units

 

Do you realize how broken a mid-game Mantis-Brute rush can then be?

 

I think they mean other SC vehicles. It's not like their nanofibers and smart polymers can somehow fix up the wounds of a soldier.

 

 

It makes sense for nanofibers to heal infantry. He's Rashidi after all, mon :p


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#304 Damfoos

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Posted 12 August 2018 - 02:58 PM

Vehicles obviously, not infantry.

#305 NorthFireZ

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Posted 13 August 2018 - 02:58 AM

How about just giving Speeders a health buff and a damage bonus vs Heavy Armor type? 


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#306 CrimsonRaider

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Posted 14 August 2018 - 01:36 PM

 

If we are talking about deploying stuff, and the robot tank (I don't remember if it was mentioned on this thread), what about giving it a deploy ability?

And in deployed mode it would become cloaked but immobilized? Kinda like the sentry drone in generals.

Perhaps making it a stationary powerfull anti-infantry tower with extra range and keep the stealth detection, but no cloak. Half of the factions don't have stealth detection at t1 so this would be annoying.

Epsilon has cloaked miners, but yeah, that's an other case. I have to agree, it would be too big advantage.



#307 JackoDerp

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Posted 14 August 2018 - 01:39 PM

Robot Tanks just need to be remotely tanky to be useful.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

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#308 JustJoking

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Posted 16 August 2018 - 01:37 PM

it's almost the end of summer , where is the patch lol

#309 BotRot

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Posted 16 August 2018 - 02:07 PM

it's almost the end of summer , where is the patch lol

An update is never late, nor it is too early. It arrives precisely when it means to.


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#310 JustJoking

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Posted 16 August 2018 - 04:26 PM

 

it's almost the end of summer , where is the patch lol

An update is never late, nor it is too early. It arrives precisely when it means to.

 

thanks gandalf



#311 Solais

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Posted 16 August 2018 - 11:05 PM

* change: added a completely black 1x1 tile to NewUrban and Snow terrain types

This is random. What is the purpose? For building pseudo-interior maps?



#312 Opus Custom Tank

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Posted 16 August 2018 - 11:21 PM

The Plague Splatter's armor seems 'light' but I sure it's 'medium'.

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#313 Opus Custom Tank

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Posted 16 August 2018 - 11:29 PM

Tsurugi is a Al-controlled IFV right? So why isn't it immune to mind control?

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#314 Handepsilon

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Posted 17 August 2018 - 12:10 AM

Tsurugi has a human pilot. It's stated in the description that the fully AI plan was scrapped due to an unfortunate accident.

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#315 JackoDerp

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Posted 17 August 2018 - 10:22 AM

It does have the "Used once in every 20 games feature" of being Immune to Radiation at least.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

8QTUrX0.png


#316 Drezalnor

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Posted 17 August 2018 - 12:06 PM

* change: added a completely black 1x1 tile to NewUrban and Snow terrain types
This is random. What is the purpose? For building pseudo-interior maps?

Maybe?

The Plague Splatter's armor seems 'light' but I sure it's 'medium'.

Well,it's a Scorpion Cell unit.
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#317 BotRot

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Posted 19 August 2018 - 01:16 PM

Is it possible to add a money indicator for Grinders (like in Oil Derricks and eco boosters) when they recycle units? 


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#318 TY229

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Posted 19 August 2018 - 08:55 PM

Considering the buffs EA is gonna get and I still haven't seen anything about Siegfried, I would like to remind that EA will become very powerful if not borderline broken due to Siegfried still being OP as heck.

 

Right now he is a giant army deleting monster on a small scootmobile. His damage should be nerfed imo to keep his army deleting shenanigans in check. He just erases infantry blobs like it's nothing and deals significant damage to tanks not to mention he also SLOWS them down.

 

As someone who plays EA religiously I would not rather have a repeat of 3.3.3 Russia :v


Your balance suggestions are bad


#319 JackoDerp

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Posted 19 August 2018 - 08:57 PM

Considering the buffs EA is gonna get and I still haven't seen anything about Siegfried, I would like to remind that EA will become very powerful if not borderline broken due to Siegfried still being OP as heck.
 
Right now he is a giant army deleting monster on a small scootmobile. His damage should be nerfed imo to keep his army deleting shenanigans in check. He just erases infantry blobs like it's nothing and deals significant damage to tanks not to mention he also SLOWS them down.
 
As someone who plays EA religiously I would not rather have a repeat of 3.3.3 Russia :v


Agreed.
He can counter factions alone (and not just Scorpion Cell)

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

8QTUrX0.png


#320 BlackAbsence

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Posted 19 August 2018 - 10:29 PM

Yes. Nerf Siegfried.


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