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Patch 3.3.4 Proposed Changelog


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#261 BotRot

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Posted 06 August 2018 - 11:16 PM

 
+ buff: Hunter-Seekers now have a small laser they'll use against infantry and units before detonation

 
Shouldn't this be a cryobeam because lasers are USA's thing? :U
 
This is kind of an interesting change, but I'm not sure how effective it will be without a clearer idea of the laser. How much damage does each laser deal? How fast are these lasers fired (Tanya-fast or Aeroblaze-fast)? What target does the laser prioritize?
The laser addition likely serves as an explanation to the Hunter Seeker initially targeting a low HP unit.

Right now, when the Hunter Seeker targets a low HP unit, it instantly kills it, but does not detonate and instead find another target.

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#262 Handepsilon

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Posted 07 August 2018 - 01:25 AM

Tyrants right now become irrelevant after first or second use because base defenses get spread everywhere and you can't take them down easily, so how about we give them a second mode ?

So how about sabotaging their power? Shadow-ringed infiltrators via driller is a thing.

The only addition I think they deserve is EMP immunity because of how hit-and-run oriented they are.
yes I'll sabotage gun turrets and bunkers that'll work, they could be defending with units as well.
Lol 2 or 3 gun turrets are easy to kill with tyrants. 10 tyrants seem to be my golden number for them. Bunkers are a slightly different story but if they had the time to spam those and fill 'em up with flak troopers then they deserve to have that prevention... until plague splatters come along.
StolenTech was talking more about tank defenses. MBTs do much better job since it can cover a lot more areas than stationary defenses

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#263 Arvin_Ci

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Posted 07 August 2018 - 04:04 AM

ok

#264 Arvin_Ci

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Posted 07 August 2018 - 04:45 AM

There's one thing that I don't consider as reasonable:the brief introduction of Chinese Atomheart says that it "has a small reactor of its own,which drastically reduces its power requirements when compared to other Soviet sides's technology buildings",so if in the upcoming 3.3.4 version the poweruse being changed from 50 to 300,then the introduction just don't make sense at all!I know that this advantage makes China a tough one to handle,but if we want to limit the power of subfaction China,there are always other ways that's not opposed to the introduction,don't you agree?

#265 Handepsilon

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Posted 07 August 2018 - 05:23 AM

Eh it's easy to edit texts.... I'm sure he'll get around it


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#266 TY229

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Posted 07 August 2018 - 09:34 AM

 

* change: Mirage Tank gets a new 'hold the fire' mode on deploy command, can still be ordered to attack

Sounds like a pretty niche ability imo, the chances of a Euro Player needing to do this or pulling off the ultimate ambush with this is rather low, imo.
Lets see if TY can make it work :v

 

 

Ez clap EA on a forest map will never be the same  :shiftee:


Your balance suggestions are bad


#267 Arvin_Ci

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Posted 07 August 2018 - 09:37 AM

That's very kind of you...or perhaps we can consider make a change between the EMP station and the Atomheart,by which I mean we can switch their power use,EMP station from 200 to 50,while Atomheart from 50 to 200.In this case there won't be a quick high-tech rush from China,because you need to build at least 4 Tesla Reactor to support the Atomheart.This could also fit the introduction well without changing the total poweruse.

#268 TY229

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Posted 07 August 2018 - 09:42 AM

This change is fine, puts China along with the rest of the Soviets in terms of tech rush friendliness which was already insanely potent if not slightly overpowered due to Soviet T3 being insane.

 

No need to keep a gimmick like this when the other labs dont even have such gimmick while costing the same mind you.

 

Atomheart basically got less power for the same price as any other lab with no downside.


Your balance suggestions are bad


#269 CLAlstar

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Posted 07 August 2018 - 09:51 AM

The idea for power requirement reduction came AFTER the atomheart model was made. I'm completely fine with its removal due to proven OPness of 3x tesla reactor tech rush as China.



#270 Arvin_Ci

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Posted 07 August 2018 - 10:28 AM

Then perhaps we're choosing balance over feature.I understand that changing power requirement would be a simple way to balance each subfaction,but I also expect more outstanding features from each one of them.Now the Demolition Truck lost its radiation,the Atomheart lost its power bonus,what else could we expect from this nuclear country?

#271 StolenTech

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Posted 07 August 2018 - 10:33 AM

Then perhaps we're choosing balance over feature.I understand that changing power requirement would be a simple way to balance each subfaction,but I also expect more outstanding features from each one of them.Now the Demolition Truck lost its radiation,the Atomheart lost its power bonus,what else could we expect from this nuclear country?

demo truck in Mental Omega never had the radiation to begin with.



#272 Arvin_Ci

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Posted 07 August 2018 - 10:45 AM

Well,I did not know that…perhaps I should start practise playing LC from now on…at least their Bomb Buggy is faster

Edited by Arvin_Ci, 07 August 2018 - 12:13 PM.


#273 Handepsilon

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Posted 07 August 2018 - 10:52 AM

Then perhaps we're choosing balance over feature.I understand that changing power requirement would be a simple way to balance each subfaction,but I also expect more outstanding features from each one of them.Now the Demolition Truck lost its radiation,the Atomheart lost its power bonus,what else could we expect from this nuclear country?

Eradicator losing its' radiation cannon :shiftee:

 

Also, try Russia, unless you don't like oversimplifications


Edited by Handepsilon, 07 August 2018 - 10:52 AM.

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#274 Arvin_Ci

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Posted 07 August 2018 - 10:59 AM

Russia is always the weakest in my eyes T^T
But it seems that I will come to it soooon

#275 JackoDerp

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Posted 07 August 2018 - 11:29 AM

Russia is always the weakest in my eyes T^T
But it seems that I will come to it soooon


lol
sure.

I like how everyone views China as the Nuclear powerhouse and not the EMP nightmare I like to think it is.
Which even with all the nerfs its getting are still going to be stupid powerful.

Now we sit and hope for Scorpion Cell anti-unit buffs, considering they're actually straight up unplayable against some factions.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

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#276 Handepsilon

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Posted 07 August 2018 - 11:30 AM

Wolfhound, Volkov, Chitzkoi, MBT that actually gets uses, Tesla Cruisers. The simple straightforwardness of Russian tactics

 

How is that weakest...?


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#277 TY229

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Posted 07 August 2018 - 11:32 AM

> Russia weakest 

 

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Your balance suggestions are bad


#278 Arvin_Ci

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Posted 07 August 2018 - 12:09 PM

Well,I personally prefer the red faction,so when I first downloaded V3.33,trying to find out which subfaction was the best,I watched AI play…in those 6 rounds in which Russia is placed against America I watched,not even once Russia survived long enough until its heroes appeared,and that's when I started to see Russia as the weakest…weakest AI ever

Edited by Arvin_Ci, 07 August 2018 - 12:11 PM.


#279 Handepsilon

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Posted 07 August 2018 - 12:20 PM

That's your problem. *AI*

AI and human plays differently. You can easily cheese the AI with massed Wolfhounds as Russia. Heck, Tesla Cruisers Chitzkoi and Volkov shit on the American tanks

Not to mention that Scuds are basically one of the if not THE best artillery one can acquire. Great range, great damage, and best used against AI. "But Handepsilon, Scud launcher projectile can be shot down", well, not if you have at least 3 or 4 of them.

Edited by Handepsilon, 07 August 2018 - 12:25 PM.

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#280 Arvin_Ci

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Posted 07 August 2018 - 01:24 PM

That's your problem. *AI*

AI and human plays differently. You can easily cheese the AI with massed Wolfhounds as Russia. Heck, Tesla Cruisers Chitzkoi and Volkov shit on the American tanks

Not to mention that Scuds are basically one of the if not THE best artillery one can acquire. Great range, great damage, and best used against AI. "But Handepsilon, Scud launcher projectile can be shot down", well, not if you have at least 3 or 4 of them.

Wow,that's amazing!My bad,I should have played more instead of simply watching.Thanks for the guidance,by the way.




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