Since the team has a lot of other things to do, I decided to take a shot at the War Of The Ring (WotR) mod.
What I’m currently doing (and aim to do) is in line with Biddy’s work (https://forums.revor...he-ring-redone/) and robnkarla’s hopes for an extended living world in ROTWK.
For those who don’t know, robnkarla (behind the great RJ mod) created new regions objects to be used in WotR. The things are in free access on The3rdAge.net (https://www.the3rdag...tem-384?addview).
My little work is based on this awesome feature which literally gives access to more than 100 regions on the living map (http://rjrotwk.the3r...iving_world.htm).
an update on visuals to get rid of the cartoonish style of BFMEII/ROTWK and get back to the look of good old BFMEI,
an update on units (just coding all new units from the mod into WotR),
an update on maps to give each new region a new battlefield (with all news AOTR maps).
This post will regularly be updated with new features.
VISUAL UPDATE
New Living Map texture - by Biddy
New Factions Banners - Back to BFMEI style
Spoiler
Animated in game
New Map Portraits
Spoiler
Each map will have a new portrait based on movies
New Loading Screen for each map
Spoiler
Example : Fords of Bruinen
BUILDINGS & UNITS ROSTER UPDATE
At start, each faction will have access to three leading army heroes. An additional leading one can be recruited at the fortress among secondary heroes that can join armies.
The buildings' size is quite reduced so they're not overly present.
Gondor
Spoiler
Starting Army Leaders : Faramir, Boromir, Imrahil
Fortress
Pippin
Berethor
Beregond
Gandalf The White - Army Leader
Gondor Barracks
Linhir Pikemen
Lamedon Clansmen
Blackroot Vale Archers
Anórien Soldiers
Anórien Pikemen
Anórien Archers
Ithilien Rangers
Riders of Pinnath Gelin
Anórien Cavalry
Gondor Forge
Trebuchet
Farm
Lothlorien
Spoiler
Fortress
Rumil
Haldir
Celeborn
Recruited : Galadriel
Golden Wood Garrison
Lorien Wardens
Lorien Archers
Sentinels of Cerin Amroth
Sindars Pathstalkers
Sindarin Warriors
Scouts of Nimrodel
Amroth's Knights
Nandor Hîr-Hathol
Golden Wood Storehouse
Ent
Mallorn Tree
Erebor
Spoiler
Fortress
Balin
Dain Ironfoot
Bard
Recruited : Thorin Oakenshield
Hall of Warriors
Erebor Guardians
Grimm Hammers
Erebor Pikemen
Erebor Archers
Vault Wardens
Laketown Watchmen
Dalish Longbowmen
Dalish Swordsmen
Ered Luin Traders
Iron Hills Warriors
Iron Hills Crossbowmen
Iron Hills Ram Riders
Erebor Wyrm-slayers
Erebor Workshop
Battering Ram
Iron Hills Demolisher
Iron Hills Battlewagon
Dwarven Mangonel
Mine Shaft
Rivendell
Spoiler
Fortress
Gildor
Aragorn
Glorfindel
Recruited : Elrond
Rivendell Dormitory
Hobbit Shirrifs
Took Archers
Bree-Land Townsguard
Rivendell Glaivesmen
Rivendell Swordsmen
Rivendell Archers
Knights of Rivendell
Dunedain Rangers
Veterans of the Last Alliance
Rivendell Blacksmith
Orchard
Mordor
Spoiler
Fortress
Gothmog
Mouth of Sauron
Khamul
Recruited : Witch-King of Angmar
Orc Barracks
Orc Warriors
Orc Archers
Orc Pikes
Black Uruk Marauders
Variags of Khand
Easterling Phalanx
Easterling Archers
Haradrim Archers
Mountain Troll
Drummer Troll
Olog-Hai
Siege Works
Battering Ram
Troll Catapult
War Mumak
Slaughterhouse
Isengard
Spoiler
Fortress
Ugluk
Lurtz
Wulfgar
Recruited : Saruman
Uruk-Hai Pit
Uruk-Hai Marauders
FIghting Uruk-Hai
Uruk-Hai Crossbowmen
Uruk-Hai Pikemen
Wildmen of Dunland
Wildmen Spears
Wildmen Axe-throwers
Eregion Warg Pack
Warg Riders
Uruk-Hai Berserk
Uruk Man-Slayers
Siege Factory
Battering Ram
Siege Ballista
Black-powder Mine
Uruk-Hai Sapper
Furnace
Misty Mountains
Spoiler
Fortress
Muzgash
The Great Goblin
Urshak
Recruited : Azog The Defiler
Goblin Cave
Goblin-Towners
Moria Orc Screechers
Moria Orc Archers
Mountain-orc Slachers
Mountain-orc Scouts
Mountai-orc Brutes
Gundabad Berserkers
Gundabad Axes
Warg Pack
Gundabad Warg-riders
Horrors of Gram
Treasure Trove
Cave-troll
Snow-troll
Giant Bat
Gundabad Troll
Wyrm
Tunnel
NEW TERRITORIES & NEW REGIONS
To Be Debated
109 regions / 11 territories
Arnor - 11 regions
Spoiler
Barrow Downs : map new wor barrow downs from map mp tournament barrows (AotR)
Buckland : map new wor buckland from map wor buckland (RotWK)
Evendim Hills : map new wor evendim hills from map mp hills of evendim (AotR)
Evendim Lake : map new wor evendim lake from map mp evendim (RotWK)
Fornost : map new wor fornost from map mp deadmans dike (AotR)
Hobbiton : map new wor hobbiton from map mp hobbiton (RotWK)
North Downs : map new wor north downs from map wor ang north downs (RotWK)
Old Forest : map new wor old forest from map mp old forest (AotR)
Trollshaws : map new wor trollshaws from trollshaws (SilverBane)
Weather Hills : map new wor weather hills from map mp south downs (RotWK 2.02)
Weathertop : map new wor weathertop from map mp weathertop (RotWK)
Erebor - 6 regions
Spoiler
Carnen : map new wor carnen from map mp fords of carnen (AotR)
Eastern Wastes : map new wor eastern wastes from map wor eastern wastes (AotR)
Erebor & Dale : map new wor erebor from map mp kingdom of erebor (AotR)
Esgaroth : map new wor esgaroth from map wor celduin (RotWK)
Iron Hills : map new wor iron hills from map wor iron hills (RotWK)
Withered Heath : map new wor withered heath from map mp withered heath (RotWK)
Eriador - 9 regions
Spoiler
Cardolan : map new wor cardolan from map wor cardolan (RotWK)
Dunland : map new wor dunland from map wor dunland (RotWK)
Enedwaith : map new wor enedwaith from map wor enedwaith (RotWK)
Eregion : map new wor eregion from map mp eregion (RotWK)
Fords of Bruinen : map new wor fords bruinen from map mp fords of bruinen (AotR)
Minhiriath : map new wor minhiriath from map wor minhiriath (RotWK)
Rivendell : map new wor rivendell from map wor rivendell (RotWK)
Swan Fleet : map new wor swanfleet from map mp swanfleet (AotR)
Tharbad : map new wor tharbad from map mp tharbad (AotR)
Gondor - 21 regions
Spoiler
Andrast : map new wor andrast from map mp andrast (BFME 1.06 - Rimli)
Anfalas : map new wor anfalas from map mp anfalas (RotWK)
Anorien : map new wor anorien from map mp anorien (RotWK)
Belfalas : map new wor belfalas from map wor belfalas (RotWK)
Cair Andros : map new wor cair andros from map wor cair andros (RotWK)
Central Ithilien : map new wor central ithilien from map mp central ithilien (RotWK)
Dead Marshes : map new wor dead marshes from map wor dead marshes (RotWK)
Dol Amroth : map new wor dol amroth from map mp dol amroth (AotR)
Druadan Forest : map new wor druadan forest from map mp druadan forest (RotWK)
Emyn Arnen : map new wor emyn arnen from map mp emyn arnen (RotWK)
Harlond : map new wor harlond from map mp harlond (BFMEI)
Lamedon : map new wor lamedon from map mp lamedon (AotR)
Lebennin : map new wor lebennin from map mp lebennin (RotWK)
Minas Tirith : map new wor minas tirith from map wor minas tirith (RotWK)
Mouths of Entwash : map new wor mouths entwash from map mp mouths of the entwash (AotR)
Northern Ithilien : map new wor northern ithilien from map mp northern ithilien (RotWK)
Osgiliath : map new wor osgiliath from map wor osgiliath (RotWK)
Paths of the Dead : map new wor erech from map mp erech II (RotWK)
Pelargir : map new wor pelargir from map mp pelargir (BFMEI)
Southern Ithilien : map new wor southern ithilien from map mp southern ithilien (RotWK)
Tolfalas : map new wor tolfalas from map mp tolfalas (AotR)
Harad - 5 regions
Spoiler
Far Harad : map new wor far harad from map mp harad coast (AotR)
Harondor : map new wor harondor from map mp harondor (BFMEI)
Khand : map new wor khand from map mp khand (AotR)
Near Harad : map new wor near harad from map wor harad (RotWK)
Umbar : map new wor umbar from map mp umbar (RotWK)
Lindon - 5 regions
Spoiler
Blue Mountains : map new wor blue mountains from map mp ered luin highlands (AotR)
Forlindon : map new wor forlindon from map wor forlindon (RotWK)
Grey Havens: map new wor grey havens from map wor grey havens (RotWK)
Harlindon : map new wor harlindon from map mp harlindon (RotWK)
Tower Hills : map new wor tower hills from map wor tower hills (RotWK)
Misty Mountains - 9 regions
Spoiler
Angmar : map new wor angmar from map wor ang angmar (RotWK)
Caradhras : map new wor caradhras from map wor redhorn pass (RotWK)
Carn Dum : map new wor carn dum from map wor ang carn dum (RotWK)
Ettenmoors : map new wor ettenmoors from map wor ettenmoors (RotWK)
Forodwaith : map new wor forodwaith from map wor forodwaith (RotWK)
High Pass : map new wor high pass from map wor high pass (RotWK)
Moria : map new wor moria from map mp dwarrowdelf (AotR)
Mount Gundabad : map new wor mount gundabad from map wor ang gundabad (RotWK)
Rhudaur : map new wor rhudaur from map wor ang rhudaur (RotWK)
Mordor - 6 regions
Spoiler
Black Gate : map new wor black gate from map wor black gate (RotWK)
Lithlad : map new wor lithlad from map mp ered lithui (AotR)
Minas Morgul : map new wor minas morgul from map wor minas morgul (RotWK)
Mount Doom : map new wor mount doom from map wor mount doom (RotWK)
Nurn : map new wor nurn from map mp nurn (RotWK)
Cirith Ungol : map new wor cirith ungol from map good shelobslair (BFMEI)
Rhovanion - 16 regions
Spoiler
Carrock : map new wor carrock from map wor carrock (RotWK)
Dimrill Dale : map new wor dimrill dale from map mp dimrill dale (AotR)
Dol Guldur : map new wor dol guldur from map wor dol guldur (RotWK)
East Bight : map new wor east bight from map mp the heubris (RotWK)
Fangorn Forest : map new wor fangorn from map wor fangorn (RotWK)
Field Celebrant : map new wor field celebrant from map mp nan celebrant (AotR)
Framsburg : map new wor framsburg from map mp old ford of anduin (AotR)
Gladden Fields : map new wor gladden fields from map mp tournament westmarch (RotWK 2.02)
Grey Mountains : map new wor grey mountains from map mp grey mountains (RotWK)
Halls of Thranduil : map new wor halls thranduil from map mp old forest road (RotWK)
Lothlorien : map new wor lothlorien from map wor lorien (RotWK)
Mirkwood : map new wor mikrwood from map wor mirkwood (RotWK)
Northern Mirkwood : map new wor norhtern mirkwood from map mp mirkwood eaves (AotR)
Old Brown Lands : map new wor old brown lands from map mp brown lands (RotWK)
Old Ford Anduin : map new wor old ford anduin from map wor river anduin (AotR)
Wold : map new wor wold from map mp the wold (RotWK)
Rhûn - 5 regions
Spoiler
Dagorlad : map new wor dagorlad from map wor dagorlad (RotWK)
Dorwinion : map new wor dorwinion from map wor dorwinion vineyards (AotR)
Orocarni : map new wor orocarni from map mp south rhun (AotR)
Rhûn : map new wor rhun from map wor rhun (RotWK)
Vales of Celduin : map new wor vales celduin from map mp river running (RotWK 2.02)
Rohan - 16 regions
Spoiler
Amon Hen : map new wor amon hen from map mp amon hen 2 (AotR)
Dunharrow : map new wor dunharrow from map mp harrowdale (AotR)
East Emnet : map new wor east emnet from map mp east emnet (BFMEI)
East Rohan : map new wor east rohan from map mp eastern rohan (BFMEI)
Eastfold : map new wor eastfold from map mp eastfold (RotWK)
Eaves of Fangorn : map new wor eaves fangorn from map mp eaves of fangorn (BFMEI)
Edoras : map new wor edoras from map evil edoras (BFMEI)
Emyn Muil : map new wor emyn muil from map mp emyn muil (RotWK)
Fords of Isen : map new wor fords isen from map mp fords of isen II (RotWK)
Gap of Rohan : map new wor gap of rohan from map wor gap of rohan (RotWK)
Halifirien : map new wor halifirien from map mp firien (RotwK)
Helms Deep : map new wor helms deep from map wor helms deep (RotWK)
Isengard : map new wor isengard from map wor isengard (RotWK)
Rohan : map new wor rohan from map wor rohan (RotWK)
West Emnet : map new wor west emnet from map mp west emnet (BFMEI)
Westfold : map new wor westfold from map mp westfold (BFMEI)
These are my two suggestions for WotR. I've already shown them to MaxHardy and he's told me of a few issues with them.
What I have tried to do is remove maps that were too close to the edge of the world, edit the layout so that there is space in each location. Add important locations (that's subjective) and kept connections between those locations reasonable. The big issue with the region changes I'm suggesting is that it doesn't include all maps.
Green are additions to the layout and map. Red are deletions of lines or maps.
I certainly agree with you that you should get the current WotR mode working first. I think I could edit the meshes and glows, but I'll only attempt that after you've got it working.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
This all looks very tantalising - particularly in combination with all of the the planned factions, which could take full advantage of this expanded playground in lore-friendly or film-friendly scenarios.
After implementing all new maps, missing ones are : Andrast, Edoras, Framsburg, Gladden Fields, Hall's of Thranduil, Lamedon, Northern Mirkwood, Orocarni, Shelob's Lair/Cirith Ungol, Trollshaws, Vales of Celduin
I have some thoughts on the hero rosters you've got. What about this:
Gondor
- Faramir
- Boromir
- Imrahil
Recruit: Gandalf the White
Lórien
- Haldir
- Idrial
- Celeborn
Recruit: Galadriel
Erebor
- Balin
- Dwalin
- Bard
Recruit: Thorin Oakenshield
Mordor
- Mouth of Sauron
- Gothmog
- Khamul
Recruit: Witch-king of Angmar
Isengard
- Wulfgar
- Lurtz
- Wormtongue
Recruit: Saruman
Misty Mountains
- Muzgash
- The Great Goblin
- Urshak
Recruit: Azog the Defiler
Basically make the most powerful heroes available as recruited heroes, and removing Aragorn from Gondor's selection so he can be a big one in Rivendell, which would look like this:
What you mean by "each faction will have access to three heroes. An additional one can be recruited at the fortress."?
Is that one additional one also an army leader? if yes, WOW!
.
I just wanted to give some suggestions for heroes but i see mathijs already did that though for isengard, wormtongue is not the best option imo. how about ugluk?
And for Erebor; don't you think it is better to use war of the ring era heroes instead, in future? this is WOTR after all! (gimli,stonehelm , dain and brand)
I'm perfectly happy with everything else and pretty excited overall!
You're right, it's better this way. As The_Nazgul said Ugluk might a better choice than Wormtongue though.
@The_Nazgul
Yes, the additional hero will be an army leader.
As for the dwarven heroes, I totally agree with you. We'll see when they're out
Thanks!
Also for the mordor units, your unit roster has 3 trolls and 3 archer units.
There are some units that you did not picked for mordor. "Easterling Kataphrakts, "Easterling Swordsmen" and "Morgul Orcs".
So how about doing the same thing you wanna do to your "Misty Mountains" and move the trolls to the siege work then replace them with the mentioned units.
Maybe changing the name of the structure to something more fitting as well.
or,
You can simply remove "haradrim archers" and "drummer trolls" and use easterling swordsmen and kataphrakts instead. i don't see the morgul orcs so necessary to be honest.
The thing is I don't know if units that could only be recruited through fortress upgrades (for example Morgul orcs) or spell book powers (easterling additionals, Dol Amroth's units etc) should be available on the living world.
The thing is I don't know if units that could only be recruited through fortress upgrades (for example Morgul orcs) or spell book powers (easterling additionals, Dol Amroth's units etc) should be available on the living world.
Well i don't know. but i do know most of gondor fans love Dol amroth knights specially when you have Imrahil as an army leader!
Same goes for easterlings, Anyway i guess there is a long way to go meanwhile adding units is one of the last things to do i think!
Lots of works and discussions so maybe in future...
Btw about isengard heroes, how about Wulfgar instead of sharku? he is not really that useful or important anyway and considering the rule of wildlings; wulfgar can be a pretty good choice. also he is a powerful hero to have on your roster.
I think it would be better to leave more heroes (5 or 6) more in WoTR, because of the map will be bigger, It'll need more heroes.
4 Is ok dude you still can use defensive armies on your territories, having more than 4 attacking armies is hard to manage i would say.