#41
Posted 28 November 2018 - 03:46 AM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#42
Posted 28 November 2018 - 07:22 AM
The next version?
Based on previous releases that isn't far off!
#43
Posted 28 November 2018 - 08:21 AM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#44
Posted 12 December 2018 - 08:43 AM
Also it will be more exciting if one player can own more than one territory at the beginning and can place army leaders in mamy places.
Thank you so much for your work! 😍
Edited by Minh Kudo, 12 December 2018 - 08:44 AM.
#45
Posted 12 December 2018 - 09:46 AM
A quick thought, though if applicable it would really be an afterthought: the different factions could each have little bonuses that apply on the living map, appropriate to their character. Not decisive bonuses, but little enough to make a difference in the game over the long term.
For instance, perhaps Isengard could generate slightly more resources per turn, or Erebor could upgrade more units at a time (when in territory with an Armoury).
#46
Posted 23 January 2019 - 07:22 PM
Gondor seems to be shafted on the Barracks units. Erebor can train Iron Hills units and Wyrm slayers, whereas Gondor can only train their base units. Maybe add the FOuntain Guards or the Citadel Guards to compensate?
#47
Posted 25 January 2019 - 12:24 PM
After the recent post on the Mod DB page, I can't wait to try it with it's new features, and particularly the new look with added details. That world map looks like a Pre-Raphaelite painting...
#48
Posted 26 March 2019 - 01:21 PM
hey guys,
amazing work and thank you for this effort,
btw where are the mirkwood archers ? in the begining of the thread i don't see them listed under any faction..
please don't tell me you removed them :(
#49
Posted 26 March 2019 - 02:48 PM
Mirkwood faction is not out yet
#50
Posted 26 February 2020 - 08:17 AM
I have two big issues with the ai though. For one, ai seems to destroy and rebuild in some territories each turn wasting money... do they get a refund from this as opposed to the player? I like wotr because i get to look at all the new maps with late game units and powers, something i have no patience for in skirmish. Could you let the ai build a fortress for the price of a farm instead and make them keep it? The ai should have more oomph when defending their territory imo.
Secondly, the ai moves a large army on my defended territory, only to retreat, loosing all his troops in the process. I don’t understand this mechanic, why would you loose you’re troops for retreating? What’s the point of retreating if you’re going to loose everything anyway? Let mordor keep their olog-hai to be slaughtered another day...
Thoughts?
- Thranduil_King likes this
#51
Posted 14 March 2020 - 07:14 AM
Hi, Ive just found this mode and played one game with friend of mine and as a long time players of the WOTR i muss say that were pretty impressed and thank you very mutch for your effort. Anyway we agreed on one point we missed. Its about the armies flags. The biggest problem was to distinguish hero army from garrison army. We really missed the hero portrait. When you have longer game its really hard to keep track of your own armies not to mention that we few times could not saw the threat of imminent attack because its not easy to spot hero army between all those garrisons. And one minor thing. Strenght of an army. In original game there were those small yellow flags that gives you a rough overwiev of the army strenght. I know it could be still approximately said by the size of the "army of ants" below each flag but we agreed that it was more visually pleasant. Those are ours suggestions so far. Will be playing more and see:)
But again. Solid work. And it could only get better. Thank you!
#52
Posted 21 March 2020 - 12:54 AM
#53
Posted 21 March 2020 - 02:42 PM
Thanks for all the reviews.
About the banners. This is a recurring reported issue that I'll fix. I won't go back for those banners with the portraits though, simply because I don't like them.
I'm afraid I can't add more playable slots. This thing is sadly hardcoded. More historical scenarios is however something that should be done at some point.
#54
Posted 01 April 2020 - 05:36 AM
I'm agree with you about AI, they wasting money too much and troops for nothing... and i very agree also with johnymalina
Great work on wotr, i’m loving it!
I have two big issues with the ai though. For one, ai seems to destroy and rebuild in some territories each turn wasting money... do they get a refund from this as opposed to the player? I like wotr because i get to look at all the new maps with late game units and powers, something i have no patience for in skirmish. Could you let the ai build a fortress for the price of a farm instead and make them keep it? The ai should have more oomph when defending their territory imo.
Secondly, the ai moves a large army on my defended territory, only to retreat, loosing all his troops in the process. I don’t understand this mechanic, why would you loose you’re troops for retreating? What’s the point of retreating if you’re going to loose everything anyway? Let mordor keep their olog-hai to be slaughtered another day...
Thoughts?
#55
Posted 03 April 2020 - 06:59 PM
Thanks for your reply and promissed improovement. But to be clear you are only talking about changing the look of the hero army flag not about the small flags below to show strenght of the army? The small flags was just a handy feature but different look of hero army is very mutch needed in my opinion.
Thanks for all the reviews.
About the banners. This is a recurring reported issue that I'll fix. I won't go back for those banners with the portraits though, simply because I don't like them.
I'm afraid I can't add more playable slots. This thing is sadly hardcoded. More historical scenarios is however something that should be done at some point.
Edited by johnymalina, 03 April 2020 - 10:01 PM.
#56
Posted 23 July 2020 - 10:01 PM
any update on the one ring feature on the war of the ring mode ? i quote by Biddy :
This one was a pain in the ass, to be honest. It alway bothered me, that the one ring, after which the whole series and especially this mode is named, does not play a major role in it. In the past, you could find the ring in every skirmish map again, build a fortress, save a huge amount of money and then build a ring hero, which you might use for 5 minutes. After lots and lots of trial and error, I managed to install a system, which is way better in my opinion.
Each map will have a small possibility to spawn Gollum at the beginning of a skirmish (something like two percent or so. If you manage to find Gollum and retrieve the ring from him, you are now able to give it to any Hero or special unit temporarily. They will be able to transfer the ring to other maps and will keep it, until they are killed, or you deliver it to a fortress. There you will be able to recruit the dark lord Sauron or the lady of storms Galadriel. Those will then stay for the rest of the game as a regular unit. Please note, that it is not possible for them, to become army leaders, as they must be recruited in an real-time-match. In turn, Gollum will not spawn again, once he was killed.
For this it was necessary, to do some workarounds, as the game originally does not intend, to make the ring transferable. This means, if the hero, who is holding the ring dies in an simulated battle, or if you did not transfer the ring from the original unit to a hero, it will be lost. I know, this is not the most elegant of systems, but it is working quite well and I do not see a better possibility at the moment .
#57
Posted 09 September 2020 - 11:07 AM
Hi creators! I am enjoying a lot this game, especially War of the ring mode. I have several questions. Will there be more scenarios added, like 6 player variants? Also is it possible that the banners and some fortresses like Rivendell or Erebor had shadows on the living map. Currently only Rohan banners have shadows. I know it is a little thing, but if it could be fixed it would be great.
#58
Posted 19 March 2021 - 08:18 PM
Hi creators! It has been more than 5 months since I posted my last reply here. I'm surprised noone has commented on my reply but anyway. I have seen two problems mainly in war of the ring since the release of 6.1. First the AI doesn't build elite barracks, and it is a bit boring honestly only fighting regular troops. Secondly, the AI on Soldier mode is very difficult to defeat in real-time battle without a fortress on your side. I haven't tried Captain but Soldier was enough to tell me it might be a bit OP the AI on War of the ring at least. And finally, some suggestions for the creators from my experience:
-Fortress maps aren't very well fought, the AI doesn't build barracks or any troops except the ones from inn and special ones. On the other side they fight well on a siege.
-Mount Gundabad, Realm of the Eleven King should be fortress maps.
-It would be nice if there were more historical scenarios, like a 6 player variant.
That is all. I am really enjoying the mod, my favourite one from all mods on ROTWK. Thanks for your great work! Sorry for my English.
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