Some ideas about new units,powers and buildings
#1
Posted 27 December 2018 - 03:49 PM
#2
Posted 27 December 2018 - 04:35 PM
How about making some old RA1 units and implementing them into the mod at some point later on down the road? Archtype has really good of what RA1 buildings should look like.
#3
Posted 27 December 2018 - 05:12 PM
Hmm....doesn't sound bad,at least in theory.But if you have any fresh ideas regarding stuff,you can put them up.How about making some old RA1 units and implementing them into the mod at some point later on down the road? Archtype has really good of what RA1 buildings should look like.
#4
Posted 27 December 2018 - 06:34 PM
Has anyone here thought about putting up some World War 1 stuff since it happened before Einstein messed with the timeline?
#5
Posted 27 December 2018 - 06:40 PM
Has anyone here thought about putting up some World War 1 stuff since it happened before Einstein messed with the timeline?
Damn,that would be way too archaic.It simply wouldn't fit in.
#6
Posted 27 December 2018 - 06:41 PM
clearly the thing this mod is missing are some ultra hard ant missions
also op, why,do,you,hate,using,the.spacebar?
#7
Posted 27 December 2018 - 06:44 PM
Has anyone here thought about putting up some World War 1 stuff since it happened before Einstein messed with the timeline?
Damn,that would be way too archaic.It simply wouldn't fit in.
lol we can have missions in places like Verdun and have old tank wreckages appear every now and then.
#8
Posted 28 December 2018 - 03:13 AM
Umm...Idk.You might have a point.lol we can have missions in places like Verdun and have old tank wreckages appear every now and then.
Has anyone here thought about putting up some World War 1 stuff since it happened before Einstein messed with the timeline?
Damn,that would be way too archaic.It simply wouldn't fit in.
#9
Posted 28 December 2018 - 03:42 AM
#10
Posted 28 December 2018 - 04:01 AM
#11
Posted 28 December 2018 - 04:07 AM
Edited by Drezalnor, 28 December 2018 - 08:24 AM.
#12
Posted 28 December 2018 - 02:09 PM
Edited by Drezalnor, 19 January 2019 - 03:15 AM.
#13
Posted 28 December 2018 - 05:00 PM
Stealth is one of the very few advantages Epsilon has over Foehn... let's not take it away completely. Besides that, 2 dedicated stealth detectors, this and the SODAR would be redundant. If there is really such a horrendous need for stealth detection, I'd just slap some sensors on the Huntress.
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#14
Posted 28 December 2018 - 05:10 PM
Well,I did write in the description that it could be a companion stealth detector-that's not really necessary.However,I'm not depriving Epsilon of it's stealth.I know it is one of it's main pros against Foehn,just as stealth helps Nod against GDI.Stealth is one of the very few advantages Epsilon has over Foehn... let's not take it away completely. Besides that, 2 dedicated stealth detectors, this and the SODAR would be redundant. If there is really such a horrendous need for stealth detection, I'd just slap some sensors on the Huntress.
I do object to making Huntresses stealth detectors.That would push them to T3 and break the little balance present in an already OP faction.
#15
Posted 02 March 2019 - 11:34 PM
Looking at list of what to add, I'd say the Russian faction don't have a unique infantry unit like the Chinese or Latin Confederation. How about a something like an improved/better version of a Conscript? Something like this:
Red Guard
$80
Has increased range and damage compared to the Conscript with it's AKM rifle. It's HP is slightly better but not much.
Also, I guess this has been thrown around a lot by some community members but I find the Russians not having a heavy T3 tank compared to the Chinese a little out of place? I would suggest giving them the Apocalypse tank back, not the 3.0 version but 2.0 as while it was powerful it could still be overwhelmed easily. Plus the 2.0 version fitted the aesthetic of the real life IS-2 heavy tank from world war 2 with a mammoth tank makeover. If there needs to be a limitation to it for balancing reasons how about requiring the War Factory, Palace and Industrial Plant?
The one in 3.0 could still be the secret stolen tech one but labelled as a Prototype?
I'm gonna look for other things to suggest but as always these kinds of things can be shot down by the MO team due to balancing, time constraints or development time required for them. Either way I'm loving the game and appreciate mods like this that keep C&C alive!
#16
Posted 03 March 2019 - 08:58 AM
As much as I'd love to see subfactions becoming near-100% customized, it's been discussed before that subfaction-specific tier 1 infantry will never be a thing. If we REALLY need a unique infantry for Russia, I'd vouch for an upgraded, RA3esque Tesla Trooper.
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#17
Posted 03 March 2019 - 11:54 AM
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#18
Posted 03 March 2019 - 05:39 PM
Well from what I wrote I guess I'm suggesting a buff to Russia but I was going in the direction of just adding a new unit.
The RA3 style Tesla Trooper would be cool but what about a Spetsnaz unit? I think in 1.2 it had them but they were pretty much a Seal clone? If for uniqueness it has an assault rifle/grenade launcher similar to the Chinese cyborgs but not as powerful, they can swim and for attacking buildings they call in airstrikes like Boris/Morelez but like they were in OG YR game and not one hit kills and needs to be closer unlike Morelez. Could play around in the lore that Morelez was trained by Spetsnaz that's why their similar somewhat.
Also in matches/skirmish is it possible to have an option for basic superweapons only like Iron Curtain or Chronosphere? If it's not a pain to code?
#19
Posted 04 March 2019 - 12:19 AM
And yes, Russia doesn't need buff, let alone a new unit
Edited by Handepsilon, 04 March 2019 - 12:19 AM.
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#20
Posted 11 March 2019 - 03:59 AM
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