Bugs, Mismatches, and Errors. POST HERE
#681
Posted 08 November 2005 - 07:09 PM
#682
Posted 08 November 2005 - 08:28 PM
#683
Posted 10 November 2005 - 07:54 AM
#684
Posted 10 November 2005 - 10:31 AM
its the same with any other unit
if there all in the same spot they will go down
#685 Guest_guest_*
Posted 15 November 2005 - 08:47 PM
#686
Posted 15 November 2005 - 10:00 PM
If your playing some unofficial maps that are out there on the net, some of them will not be set up for an AI, and enemies will just sit there and not build no matter what.
As for not being able to get control of your units, I had that happen back when I was playing with the Tech Dozer bay during one game. The computer spazzes out on occasion when you build more than three or four sides at a time.
If you're having that problem all the time though, and you're not using the Tech_Dozer bay, then you may want to uninstal and re-install everything.
Instructions can be found here:
http://forums.revora...ndpost&p=207887
#687
Posted 15 November 2005 - 11:15 PM
#688
Posted 18 November 2005 - 09:10 AM
#689
Posted 18 November 2005 - 10:24 AM
fais does work ive tested it my self
#690
Posted 18 November 2005 - 05:54 PM
The hovertank never made this version. It should be in a future version.
Bob the hovertank (hellbender) is in fact in PR 7.0, it comes for the Tec reinforcements pad when you are the superweapons general.
#691
Posted 19 November 2005 - 12:25 AM
Ok ok...JUZIS CHALLAGNE MAP DOSENT WORK SHEZZ how many times do i have to say that
fais does work ive tested it my self
still, i crashed when i used gen townes to fight gen fai. what general did you use to fight gen fai without problems? how did fais work on yours? why cant mine?
#692
Posted 19 November 2005 - 07:11 AM
I stand corrected, and I'm very glad it's in there. I've been wanting to play with that unit. Thanks for the heads up. I had assumed that the hellbringer hovertank would have been a buildable item from the war factory. Must of missed a memo on where it was supposed to be or something.The hovertank never made this version. It should be in a future version.
Bob the hovertank (hellbender) is in fact in PR 7.0, it comes for the Tec reinforcements pad when you are the superweapons general.
#693
Posted 19 November 2005 - 07:11 PM
I stand corrected, and I'm very glad it's in there. I've been wanting to play with that unit. Thanks for the heads up. I had assumed that the hellbringer hovertank would have been a buildable item from the war factory. Must of missed a memo on where it was supposed to be or something.The hovertank never made this version. It should be in a future version.
Bob the hovertank (hellbender) is in fact in PR 7.0, it comes for the Tec reinforcements pad when you are the superweapons general.
That's alright glad I could help .
#694
Posted 22 November 2005 - 08:38 PM
#695
Posted 24 November 2005 - 09:30 PM
Well, I had the same sort of problem; I played the challenge mode w/the air force general on easy (just for fun), and when I got to fai, the game shut down and gave me a "Technical Difficulties" error that was the last one before Leang tooOk ok...JUZIS CHALLAGNE MAP DOSENT WORK SHEZZ how many times do i have to say that
fais does work ive tested it my self
still, i crashed when i used gen townes to fight gen fai. what general did you use to fight gen fai without problems? how did fais work on yours? why cant mine?
#696
Posted 25 November 2005 - 09:26 PM
"You see, multiverse theory's a bitch..."
#697
Posted 25 November 2005 - 09:28 PM
"You see, multiverse theory's a bitch..."
#698
Posted 25 November 2005 - 11:40 PM
is there going to be a new model for spec ops? kinda get confused of it with rangers.
if there isnt going to be a laser artillery, then what is it then?
are the avengers for laser, superweapons, and airforce are going to use the same weapon(using laser) or are the avengers will be unique(using different weapons for different general)?
#699
Posted 26 November 2005 - 12:05 AM
At the following sites:Oh and Bob, Where can I get Detailed Info on New Units and Weapons Introduced to the mod overall ?
http://projectraptor.gamemod.net/
-and-
http://www.geocities...tsNew/PR70.html
I like that idea.... are the avengers for laser, superweapons, and airforce are going to use the same weapon(using laser) or are the avengers will be unique(using different weapons for different general)?
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