Lets consider gameplay.
1. In the begining you have one skill point and no choice. You can purchase defcon 5 only. What is it made for? Better to make defcon 5 purchased from the begining. Also it is possible to make auto purchase.
2. In the begining you have good defenses and weak attack force (infantry only). When you attack you have 90% chance to lose yout soldiers. In this case your enemy will gain experience, but you will not gain anything. Consiquently the best strategy in the begining is to wait your enemy to attack. Imagine all sides use this strategy. It must be fixed somehow. For example weaken defenses and make the upgrade that will strengthen defenses. The upgrade must be available when defcon 2 or defcon 3 purchased.
3. Sides have too many units with the same purpose. For example, there are MLRS and artillery. What for do i need MLRS if i already have artillery with longer range? Another example is tanks. Light tank, heavy tank, mammoth tank. I build heavy tanks only and it is more than enough. Light tanks, IFV and Mammoths are useless for me. Of course some players will prefere mammoth tanks, but heavy ones will be useless for them, and etc.
Edited by Creator, 22 November 2004 - 12:21 PM.