C&C: Reloaded v2.4.16, minor update - Released, 2023/11/25
General game changes:
- Updated Phobos library with 1 desync fix for online games.
- Energy shields are red instead of blue to make it clear they are not units affected by EMP.
C&C: Reloaded v2.4.15, minor update - Released, 2023/11/05
General game changes:
- Updated Phobos library with 1 bug fix related to weapons with delayed fire.
- Decreased spread of Ore & Gems/Tiberium rate in multiplayer games.
Allies changes:
- Fixed automatic attack of the Prism tank.
C&C: Reloaded v2.4.14, minor update - Released, 2023/10/13
General game changes:
- Updated Phobos library with 2 crash fixes.
- Updater shouldn't overwrite the Map Editor settings in each update.
GDI changes:
- Fixed & improved Shatterer weapon range.
Version 2.4.10 (minor release) - Released, 2023/10/07
General game changes:
- Updated Phobos library.
- Tweaks in Meat Grinder game mode.
- Removed map Tropical Splash due some unknown issues.
- Fixed some prerequisites in some Campaign missions.
- Now AI can build naval teams in RA2 Allied mission 11: Fallout.
GDI changes:
- Artemis projectiles were non-interceptable by Venoms.
Version 2.4.8 (minor release) - Released, 2023/04/20
General game additions:
- Reworked TS/RA2 missile graphics.
- Added English subtitles in YR videos.
- Updated Spanish translations (probably 95-98% of the total, subtitles included).
General game changes:
- Removed the radar capability in some unnecessary structures.
- Modified some start point locations in MP map Tropical Splash.
- Fixed TS submarine torpedo graphics.
- Modified Nod Repair vehicle voices for repairing units.
- AI Tweaks.
Soviets changes:
- Now Heavy Tesla Trooper has self-heal. Max Self-heal values (rookie: 25%, veteran: 50%, elite: 100%).
Yuri changes:
- Yuri Psychic Tower rate of fire from 85 (~5.6 seconds) to 90 (6 seconds).
- Yuri Psychic Tower damage from 50 (against vehicles = 25) to 150 (against vehicles = 75).
GDI changes:
- Now GDI Paladin has a rotatable turret.
Nod changes:
- Advanced artillery rate of fire from 100 (~6.6 seconds) to 110 (~7.3 seconds).
- Nod Bike anti-air attack range from 4.5 to 7.
Version 2.4.7 (minor release) - Released, 2023/02/28
General game additions:
[Experimental] - AI learning: New feature (disabled by default): if enabled then AI can save the AI triggers status of the skirmish/offline campaigns and load these values at the scenario load so when AI picks new triggers AI will take in consideration what AI triggers were more/less useful in last game. This "AI memory" is only per map (so you have to play the same a lot to notice any difference). For cleaning this AI memory delete the map file inside the "AI" folder. For enabling it open the file rulesmd.ini in the mod folder and change the value of [AI] -> "AILearning=no" to "AILearning=yes".
- Updated
Phobos snapshot used in the 2.4.x releases.
General game changes:
- Fixed crash that appeared after few map restarts.
- Fixed crash in the ants mission.
- Fixed some crashes after winning the single player map, specially TS missions.
- GDI and Nod artillery logic changed, now the units should be more accurate on different terrain levels.
- Tech Outpost strength from 2000 to 1400.
- Captured Tech Outposts can be used for the MCV prerequisite.
- Improved support of the missing sidebar descriptions.
- Updated translations (Simplified & Traditional Chinese) for the sidebars descriptions.
- Updated spanish translations for the sidebars descriptions.
- AI teaks & improvements.
Yuri changes:
- Now when the Flying disc attacks a power plant it will drain 500 energy points of the enemy energy grid.
- Fixed Overlord tank tooltip name.
- Disabled the Overlord tank in meat grinder game mode.
GDI changes:
- GDI Juggernaut Weapon rate of fire from 200 (~13.3 seconds) to 150 (10 seconds).
Version 2.4.6 (minor release) - Released, 2023/02/21
General game additions:
- Updated CnC-Draw library to version 5.0.0.0.
- Now AI can capture Secret Labs and produce unlocked units like any standard prerequisite.
- Now all Service Depots will have a repair area around the structure. All vehicles and cyborgs will be affected by the repair aura. Every 5 seconds will be repaired 2 HP for free. If the player wants faster repairs and remove parasites the player will have to move the unit in the repair dock and pay for the repairs.
- Added sidebar tooltips.
- Self-heal system remade:
· Now the standard helf-heal speed was decreased a 50%.
· Rookie units only self-heal up to 50% of the HP.
· Veteran units only self-heal up to 75% of the HP.
· Elite units only self-heal up to 100% of the HP.
· Units can surprass the limits by external factors like capturing Tech structures, healing in Tiberium (if possible) by repair units/structures.
· Harvesters and some special units can heal up to 100%.
· Deployed Kirovs heals 2x faster.
General game changes:
- Modified the naval AI teams selection probability in official naval maps to priorize naval teams over other classes, independently of selecting the Naval War mode. Also reduced slightly the naval team selection in standard maps.
- Decreased bounty reward a 50% (ratio formula from "Cost/5" to "Cost/10").
- Civilian Bunkers can be slowly repaired automatically until it reaches the 50% of the HP bar.
- AI will be able to build any existing team in Unholy Alliance game mode if AI meets the prerequisites for building the units.
- Changed behaviour of units that were capable to heal in Tiberium when the "Ore & gems" game option was enabled: they have self-heal limits of [rookie/veteran/elite] = [50%,75%,100%].
- Disabled some AI triggers in in RA2 missions that used YR units.
- AI won't use main super weapons if Ion Storms are enabled.
- Fixed bug in the Nod mission A New Beginning that made the mission fail after deploying the ICBM. Also now the GDI reinforcements will produce units against you.
- Fixed bug in the Nod mission Destroy Mammoth MkII Prototype. Now it ends after meeting the ending conditions.
- Fixed bug in the Nod mission Protect Waste Convoys. Now it ends after meeting the ending conditions.
- Fixed mutant truck bug in Nod mission map Eviction Notice.
- Fixed: Hover MLRS should be disabled in Nod mission Blackout.
- Enabled AI production in Nod mission "Destroy Hassan's Temple". Now they uses the latest multiplayer AI.
- Decreased the harvester dump rate in Nod mission 3 "Free Rebel Commander". It takes longer so now is more easy capture the refinery and harvester together.
- Fixes in RA2 allied mission "The Fox and the Hound".
- Fixed bugs in Nod mission 2 related to transports and re-enabled AI production.
- In Nod mission "Destroy the Mammoth MkII Prototype" GDI Mammoth MK2 prototype strength increased from 6000 to 7500.
- Modified weapons damage for garrisoned infantry.
- Tweaked slightly the AI hate behaviour against nearest enemy players.
- Fixed some prerequisite issues in units/aircrafts in general.
- Mutants and Mutant Sergeants can garrison into buildings.
- Fixed RA2 civilian female [CIV1] voices. Now will use female voices instead of male voices.
- Modified multiplayer map: Cityscape (2-6). Starting point 2 had problems for the AI build queue development due to double elevation so I lowered that land 1 level.
- Modified multiplayer map: The Wings of Faith (2-8). Cleaned or moved some trees around the start points so the AI will expand better.
- Fixed a small problem with Gap Generators in multiplayer map: Sand Slough (2).
- Fixed map "SandSpring (2)". By mistake it pointed to the map "Sand Slough (2)".
- AI tweaks & improvements.
Allies changes:
- Increased GGI machine gun weapon damage from 15 to 30 (40 when elite).
- Allied Robot tank weapon damage from 70 to 78.
- Allied SpySat Uplink can't be turned off for saving power.
- Now Allied Carrier spawns range limited to 25 cells.
- Now Allied Destroyer spawns range limited to 21 cells.
- Prism tank weapon damage against weak structures and defenses from 100% to 200% (like in vanilla game).
- Removed Battle Fortress acceleration for fixing a weird speed bug.
- Enabled the deploy function of the Allied Gap Generator that allowed more shroud spending much more energy.
Soviets changes:
- Battle Bunker strength from 500 to 600.
Yuri additions:
- Added a new Yuri unit: Envolved Yuri. They can't use the Psi wave like Yuri clones/Prime have. The weapon can hurt any ground target and if the enemy unit HP bar is under 50% and is mindcontrollable the next attack will mind control the target.
- Envolved Yuri has been replaced by the Yuri Clones when the Tech Center is built.
- Added a new Yuri unit: Overlord tank. It works like a heavy tank with a bunker of 2 passengers.
- Yuri Overmind has been replaced by the Overlord tank when the Tech Center is built.
Yuri changes:
- Yuri Cloning Vats produce better clones with more strength than the soviets counterpart: clones will start between 50% and 75% (Soviets remain between 25 and 50%).
- Yuri clones and Overmind mind control weapon changed. It captures in one shot like in vanilla but the weapon have a timed load. A charge animation has been included.
GDI changes:
- Orion Destroyer cost from 1100 to 1000.
- Orion Destroyer rate of turn from 3 to 5.
- Now Hover MLRS, Slingshot and Shatterer can't crush infantry.
- GDI Artemis Cruiser cost from 1800 to 1850. The build time will increase like if the cost was 2100.
Nod changes:
- Now flying units will not be covered by the stealth generator.
- Nod Repair vehicle is managed by AI so now is immune to mind control or hijacks.
- Now Laser fence sections doesn't show a health bar. Minor issues addressed.
- Fixed Nod Talon Missile Submarine prerequisites. Now can be built with Nod a Battle Lab.
- Now Nod commando can attack incomming missiles (as it was planed).
Version 2.4.5 (minor release) - Released, 2023/01/11
General game changes:
- Fix bug that prevented Naval War game mode to use the game mode configuration file.
- Fixed game bug that prevented the production of Naval & ground units at the same time.
- Fixed some robotic voices. Instead of the message "Kill, crush & destoy" now is "Crush, kill & destroy". Made by "NotSoDead" ( sayedmamdouh#9993 ).
- Modified weapons damage for garrisoned infantry.
- Fixed bugs in Nod mission 2 related to transports and re-enabled AI production.
- Decreased the harvester dump rate in Nod mission 3 "Free Rebel Commander". It takes longer so now is more easy capture the refinery and harvester together.
- Enabled AI production in Nod mission "Destroy Hassan's Temple". Now they uses the latest multiplayer AI.
- Fixed: Hover MLRS should be disabled in Nod mission Blackout.
- Fixed mutant truck bug in Nod mission map Eviction Notice.
- Fixed bug in the Nod mission Protect Waste Convoys. Now it ends after meeting the ending conditions.
- Fixed bug in the Nod mission Destroy Mammoth MkII Prototype. Now it ends after meeting the ending conditions.
- Replaced the Mammoth unit in the Nod mission Destroy Mammoth MkII Prototype.
- Fixed bug in the Nod mission A New Beginning that made the mission fail after deploying the ICBM. Also now the GDI reinforcements will produce units against you.
- In the RA2 Soviet mission "The Fox and the Hound" Yuri clones will use the original vanilla weapon.
- Fixed bug in the RA2 Allied mission "Dark Night" that made Allied dogs to be buildable by the AI.
- AI in the RA2 Allied mission "Free Gateway" will not use the "Toggle Power" feature so AI will not save power and keep the tesla coils online for defending the psychic beacon powered.
- Updated the AI in the Nod missions.
- AI improvements & tweaks.
Allies changes:
- Prism Tank weapon's warhead against structures (wood, steel & concrete armors) from 200%,200%,200% to 150%,100%,50%.
- Rocketeer strength from 125 to 105.
Yuri changes:
- Yuri Clone psy damage (when they can't mind-control the target) from 100 to 50.
- Yuri Clone mind-control threshold from 25% to 50%.
- Yuri Clone mind-control threshold from 50% to 75% when promoted to elite.
- Overmind tank mind-control threshold from 50% to 75% when promoted to elite.
- Boomer EMP weakness increased from 50% to 75%.
- Boomer torpedos weapon rate of fire from 120 to 130.
GDI changes:
- GDI Jumpjet weapon is 30% more powerful against flying infantry.
Nod changes:
- Nod Sentinel Submarine weapon rate of fire from 100 to 105.
Version 2.4.4 (minor release) - Released, 2022/12/22
General game changes:
- AI Bug that prevented some skirmish scripts to run.
- Fixed some crashes when you change map after winning the previous.
- Fixed bug that allowed basic infantry to capture civilian vehicles in Single player missions.
- Fixed bug that prevented Repair units repair deployed vehicles into structures.
- Small AI teawks.
Yuri changes:
- Evolved Brute strength from 300 to 190.
GDI changes:
- Orca Figther weapon damage against infantry increased a 25%.
- Jumpjet weapon from 18 to 19.
Nod changes:
- Tiberium Waste Facility strength from 650 to 750.
- Temple of Nod strength from 1200 to 1100.
- Banshee speed from 18 to 17.
- Banshee rate of turn from 5 to 3.
Version 2.4.1 (major release) - Released, 2022/12/08
General game additions:
- Updated Phobos library to the latest development snapshot and applied all my stable PRs.
- Updated Ares library to version 3.0p1.
- Updated CnC-Draw library to version 4.9.0.0.
- Replaced the old AI system for selecting Teams in multiplayer. Now AI can't cheat prerequisites.
- Enabled a placement preview of the structures.
- Energy indicator in the upper side of the sidebar.
- Added the 2 TS demo missions. Made by "NotSoDead" ( sayedmamdouh#9993 ).
- Shields now have animation.
- Added a new (big) unit for SP missions and other future stuff: Mammoth MKII Prototype.
- Added a new unit for SP missions and other stuff: Natasha (Soviet hero). Her sniper rifle has a 15% chance of killing pilots an 25% when is elite. Harvesters and AI controlled vehicles are immune to that effect.
- Added Devout. Is a robotic anti-infantry soldier available through Secret Lab. For reference look for that unit in C&C4.
- Added Ascended. Is a robotic anti-air soldier available through Secret Lab. For reference look for that unit in C&C4.
- Added Pacificator Robot. Is a vehicle available through crates & Secret Lab.
- Added Stealth MLRS. Is a vehicle available through crates & Secret Lab.
General game changes:
- Fixed bug that produced insta-win in missions.
- Now the enemy insignia is hidden.
- Now the minimap paints the real Tiberium colors.
- Modified the Targeting priority of some Super Weapons. Now are more focused in Power Plants, Tech Labs and Factories.
- Now helicopters should turn to the direction of the target when firing.
- Now shrapnel behavior of some laser/electric weapons can be triggered on the buildings.
- All units that use bullets get a 50% weapon damage reduction against non-organic armors (Nod Cyborgs armor excluded in this nerf). Boris weapon is unaffected by this change.
- Increased Blue Tiberium value from 60 to 100.
- Some tweaks in the Ant mission 1 for fixing some player cheats.
- Sonar Pulse cooldown reduced from 9 to 7 minutes.
- Now Chrono Prison stores the enemy and after some time the captured enemy is erased. bigger targets take more time to get erased.
- Now Chrono Prison will display how much money will be produced when the enemy units get erased.
- Now destroyed aircrafts can produce a parachuted survivor depending the veterancy (33% in Rookie, 66% in Veteran, 100% in Elite).
- Now Cloning Vats produce injuried soldiers (too fast cell production) with a life around 25%-50%.
- Bunker ROF Multiplier disabled.
- Decreased a 40% weapon damage for the basic infantry when occupy a structure/Bunker.
- Now some late game vehicles (artilleries, Battle fortress, Prism Tanks,...) and artilleries start the movement with acceleration handicaps.
- Apocalypse and Mammoths tanks now can attack while moving.
- Changed the size of the buildable pavement from 4x4 to 6x6 cells.
- Invisible lamps foundation set as 0x0 instead of 1x1.
- Modified graphics for the Ore drills. Now they have a colour that explains what kind of resource is generated.
- Recoloured the Core Defender to Nodish/grey theme.
- Increased Mutant strength from 130 to 135.
- Increased Mutant Sergeant strength from 150 to 210.
- Updated AI from RA2 and YR missions.
- Multiplayer AI improvements.
Allies changes:
- SpySat Uplink enemy power from 100 to 250.
- SpySat Uplink build time set like if the unit cost was 4000 credits (cost remains unaffected).
- Prism Tank ROF from 100 (~6.6 seconds) to 115 (~7.6 seconds).
- Now Prism Tanks have a short charge animation before they fire. This reduce Chronosphere insta-kill tactics.
- Battle Fortress speed from 4 to 3.
- Mirage Tank speed from 7 to 5.
- Mirage Tank build time set like if the unit cost was 1450 credits (cost remains unaffected).
- Attack dogs rate of fire from 30 (2 seconds) to 50 (~3.3 seconds).
- Attack dogs strength from 100 to 80.
- GGI rate of fire from 40 (~2.6 seconds) to 50 (~3.3 seconds).
- GGI rate of fire (when is elite) from 20 (~1.3 seconds) to 40 (~2.6 seconds).
- Resource Purifier build time set like if the unit cost was 4000 credits (cost remains unaffected).
Soviets additions:
- Changed graphics of the Desolator.
Soviets changes:
- Replaced the alternative Tesla Coil by the Tesla Tower.
- Now Tesla Coil and Tesla Tower share the same tech tree but you can only build one of the 2 defenses at the same time.
- Now RA3 Apocalypse Tank in grinder mode does 2x damage against light vehicles.
- RA3 Apocalypse speed in grinder mode from 5 to 6.
- Decreased Soviet RA3 Apocalypse ROT in grinder mode from 5 to 3.
- Fixed deploy animation of the Siege Chopper.
- Siege Chopper artillery minimum range from 0 to 3.
- Now Chitzkoi can't attack over the walls.
- Cloning Vats build time set like if the unit cost was 4000 credits (cost remains unaffected).
- Industrial Plant build time set like if the unit cost was 4000 credits (cost remains unaffected).
- RA2 Tesla Tank rate of fire from 105 (7 seconds) to 128 (~8.5 seconds).
- Fixed Flak Trooper damage for Anti-Air targets when the unit is Elite.
- Attack dogs rate of fire from 30 (2 seconds) to 50 (~3.3 seconds).
- Attack dogs strength from 100 to 80.
Yuri additions:
- New Mind Control system. Yuri mindcontrollers only can capture enemy targets if the health percentage is below the 25%. When they are elite the threshold increases to 50%. The victim will receive damage if it has more health than the minimum MC threshold.
- Psychic Towers mindcontrol threshold established in 50%.
- Overmind mindcontrol threshold established in 50%.
- Overmind mindcontrol damage will do 2x damage compared to Mastermind.
- Changed graphics of the Overmind.
Yuri changes:
- Mastermind Overload values modified.
- Added idle electrical animation in the Bio Reactor.
- Now Repair Disk can not target enemies.
- Cloning Vats build time set like if the unit cost was 4000 credits (cost remains unaffected).
- Now Yuri Magnetron can attack while moving.
- Envolved Brute cost from 500 to 700 credits.
- Envolved Brute build time set like if the unit cost was 1000 credits (cost remains unaffected).
- Now Yuri Overminds release the first controlled unit when they have reached the control limit and are ordered to control a new target.
GDI additions:
- Added smoke animation in the Power Plant.
- Orion Destroyer graphics and weapons have been remade. Now the EMP weapon will be used only against underwater targets and the cannon against surface targets.
GDI changes:
- Now Power Plant can install 2 turbines with only 1 upgrade (before was 1 turbine per upgrade). Adds 150 of power.
- Firestorm Generator energy power from 200 to 150.
- Now the Orca Bomber weapon burns infantry (dead animation).
- GDI Paladin weapon damage increased against structures.
- Orion Destroyer cost from 1200 to 1100.
- Artemis Cruiser ground weapon range from 14 to 15.
- Artemis Cruiser air weapon range from 15 to 16.
- Artemis Cruiser cost from 1750 to 1800.
- Artemis Cruiser strength from 750 to 650.
- Giant Jellyfish strength from 250 to 200.
- Reworked Shatterer weapon. Now the wave will travel in line until it reachs the max range.
- Slingshot attack range icreased from 9.75 to 10.
Nod changes:
- Added smoke animation in Power Plants.
Nod additions:
- Fixed Cyborg legless bug. Now the legs won't be restored when leaving transports.
- Nod Beam Cannon increases the attack range while the weapon becomes more powerful.
- Now Attack Cycle can 100% hit slow targets while they move, for example harvesters or slow tanks.
- Attack Cycle cost from 600 to 500.
- Attack Cycle build time set like if the unit cost was 600 credits.
- Venom projectile interception system has more priority than the main attack.
- Venom does a 100% more damage against Kirovs.
- Centurion cost from 1500 to 1600.
- Centurion rate of fire from 155 (~10.3 seconds) to 180 (12 seconds).
- Centurion weapon damage of the Nod Centurion from 96 to 94 (from 192 to 188 when is Elite)
- Hydra Submarine weapon damage (in surface mode) from 26 to 30 (from 36 to 45 when is Elite).
- Giant Jellyfish strength from 250 to 200.
- Reckoner strength (in Bunker mode) from 725 to 750.
Version 2.4.10 (minor release) - Released, 2023/10/07
General game changes:
- Updated Phobos library.
- Tweaks in Meat Grinder game mode.
- Removed map Tropical Splash due some unknown issues.
- Fixed some prerequisites in some Campaign missions.
- Now AI can build naval teams in RA2 Allied mission 11: Fallout.
GDI changes:
- Artemis projectiles were non-interceptable by Venoms.
Version 2.4.8 (minor release) - Released, 2023/04/20
General game additions:
- Reworked TS/RA2 missile graphics.
- Added English subtitles in YR videos.
- Updated Spanish translations (probably 95-98% of the total, subtitles included).
General game changes:
- Removed the radar capability in some unnecessary structures.
- Modified some start point locations in MP map Tropical Splash.
- Fixed TS submarine torpedo graphics.
- Modified Nod Repair vehicle voices for repairing units.
- AI Tweaks.
Soviets changes:
- Now Heavy Tesla Trooper has self-heal. Max Self-heal values (rookie: 25%, veteran: 50%, elite: 100%).
Yuri changes:
- Yuri Psychic Tower rate of fire from 85 (~5.6 seconds) to 90 (6 seconds).
- Yuri Psychic Tower damage from 50 (against vehicles = 25) to 150 (against vehicles = 75).
GDI changes:
- Now GDI Paladin has a rotatable turret.
Nod changes:
- Advanced artillery rate of fire from 100 (~6.6 seconds) to 110 (~7.3 seconds).
- Nod Bike anti-air attack range from 4.5 to 7.
Version 2.4.7 (minor release) - Released, 2023/02/28
General game additions:
[Experimental] - AI learning: New feature (disabled by default): if enabled then AI can save the AI triggers status of the skirmish/offline campaigns and load these values at the scenario load so when AI picks new triggers AI will take in consideration what AI triggers were more/less useful in last game. This "AI memory" is only per map (so you have to play the same a lot to notice any difference). For cleaning this AI memory delete the map file inside the "AI" folder. For enabling it open the file rulesmd.ini in the mod folder and change the value of [AI] -> "AILearning=no" to "AILearning=yes".
- Updated
Phobos snapshot used in the 2.4.x releases.
General game changes:
- Fixed crash that appeared after few map restarts.
- Fixed crash in the ants mission.
- Fixed some crashes after winning the single player map, specially TS missions.
- GDI and Nod artillery logic changed, now the units should be more accurate on different terrain levels.
- Tech Outpost strength from 2000 to 1400.
- Captured Tech Outposts can be used for the MCV prerequisite.
- Improved support of the missing sidebar descriptions.
- Updated translations (Simplified & Traditional Chinese) for the sidebars descriptions.
- Updated spanish translations for the sidebars descriptions.
- AI teaks & improvements.
Yuri changes:
- Now when the Flying disc attacks a power plant it will drain 500 energy points of the enemy energy grid.
- Fixed Overlord tank tooltip name.
- Disabled the Overlord tank in meat grinder game mode.
GDI changes:
- GDI Juggernaut Weapon rate of fire from 200 (~13.3 seconds) to 150 (10 seconds).
Version 2.4.6 (minor release) - Released, 2023/02/21
General game additions:
- Updated CnC-Draw library to version 5.0.0.0.
- Now AI can capture Secret Labs and produce unlocked units like any standard prerequisite.
- Now all Service Depots will have a repair area around the structure. All vehicles and cyborgs will be affected by the repair aura. Every 5 seconds will be repaired 2 HP for free. If the player wants faster repairs and remove parasites the player will have to move the unit in the repair dock and pay for the repairs.
- Added sidebar tooltips.
- Self-heal system remade:
· Now the standard helf-heal speed was decreased a 50%.
· Rookie units only self-heal up to 50% of the HP.
· Veteran units only self-heal up to 75% of the HP.
· Elite units only self-heal up to 100% of the HP.
· Units can surprass the limits by external factors like capturing Tech structures, healing in Tiberium (if possible) by repair units/structures.
· Harvesters and some special units can heal up to 100%.
· Deployed Kirovs heals 2x faster.
General game changes:
- Modified the naval AI teams selection probability in official naval maps to priorize naval teams over other classes, independently of selecting the Naval War mode. Also reduced slightly the naval team selection in standard maps.
- Decreased bounty reward a 50% (ratio formula from "Cost/5" to "Cost/10").
- Civilian Bunkers can be slowly repaired automatically until it reaches the 50% of the HP bar.
- AI will be able to build any existing team in Unholy Alliance game mode if AI meets the prerequisites for building the units.
- Changed behaviour of units that were capable to heal in Tiberium when the "Ore & gems" game option was enabled: they have self-heal limits of [rookie/veteran/elite] = [50%,75%,100%].
- Disabled some AI triggers in in RA2 missions that used YR units.
- AI won't use main super weapons if Ion Storms are enabled.
- Fixed bug in the Nod mission A New Beginning that made the mission fail after deploying the ICBM. Also now the GDI reinforcements will produce units against you.
- Fixed bug in the Nod mission Destroy Mammoth MkII Prototype. Now it ends after meeting the ending conditions.
- Fixed bug in the Nod mission Protect Waste Convoys. Now it ends after meeting the ending conditions.
- Fixed mutant truck bug in Nod mission map Eviction Notice.
- Fixed: Hover MLRS should be disabled in Nod mission Blackout.
- Enabled AI production in Nod mission "Destroy Hassan's Temple". Now they uses the latest multiplayer AI.
- Decreased the harvester dump rate in Nod mission 3 "Free Rebel Commander". It takes longer so now is more easy capture the refinery and harvester together.
- Fixes in RA2 allied mission "The Fox and the Hound".
- Fixed bugs in Nod mission 2 related to transports and re-enabled AI production.
- In Nod mission "Destroy the Mammoth MkII Prototype" GDI Mammoth MK2 prototype strength increased from 6000 to 7500.
- Modified weapons damage for garrisoned infantry.
- Tweaked slightly the AI hate behaviour against nearest enemy players.
- Fixed some prerequisite issues in units/aircrafts in general.
- Mutants and Mutant Sergeants can garrison into buildings.
- Fixed RA2 civilian female [CIV1] voices. Now will use female voices instead of male voices.
- Modified multiplayer map: Cityscape (2-6). Starting point 2 had problems for the AI build queue development due to double elevation so I lowered that land 1 level.
- Modified multiplayer map: The Wings of Faith (2-8). Cleaned or moved some trees around the start points so the AI will expand better.
- Fixed a small problem with Gap Generators in multiplayer map: Sand Slough (2).
- Fixed map "SandSpring (2)". By mistake it pointed to the map "Sand Slough (2)".
- AI tweaks & improvements.
Allies changes:
- Increased GGI machine gun weapon damage from 15 to 30 (40 when elite).
- Allied Robot tank weapon damage from 70 to 78.
- Allied SpySat Uplink can't be turned off for saving power.
- Now Allied Carrier spawns range limited to 25 cells.
- Now Allied Destroyer spawns range limited to 21 cells.
- Prism tank weapon damage against weak structures and defenses from 100% to 200% (like in vanilla game).
- Removed Battle Fortress acceleration for fixing a weird speed bug.
- Enabled the deploy function of the Allied Gap Generator that allowed more shroud spending much more energy.
Soviets changes:
- Battle Bunker strength from 500 to 600.
Yuri additions:
- Added a new Yuri unit: Envolved Yuri. They can't use the Psi wave like Yuri clones/Prime have. The weapon can hurt any ground target and if the enemy unit HP bar is under 50% and is mindcontrollable the next attack will mind control the target.
- Envolved Yuri has been replaced by the Yuri Clones when the Tech Center is built.
- Added a new Yuri unit: Overlord tank. It works like a heavy tank with a bunker of 2 passengers.
- Yuri Overmind has been replaced by the Overlord tank when the Tech Center is built.
Yuri changes:
- Yuri Cloning Vats produce better clones with more strength than the soviets counterpart: clones will start between 50% and 75% (Soviets remain between 25 and 50%).
- Yuri clones and Overmind mind control weapon changed. It captures in one shot like in vanilla but the weapon have a timed load. A charge animation has been included.
GDI changes:
- Orion Destroyer cost from 1100 to 1000.
- Orion Destroyer rate of turn from 3 to 5.
- Now Hover MLRS, Slingshot and Shatterer can't crush infantry.
- GDI Artemis Cruiser cost from 1800 to 1850. The build time will increase like if the cost was 2100.
Nod changes:
- Now flying units will not be covered by the stealth generator.
- Nod Repair vehicle is managed by AI so now is immune to mind control or hijacks.
- Now Laser fence sections doesn't show a health bar. Minor issues addressed.
- Fixed Nod Talon Missile Submarine prerequisites. Now can be built with Nod a Battle Lab.
- Now Nod commando can attack incomming missiles (as it was planed).
Version 2.4.5 (minor release) - Released, 2023/01/11
General game changes:
- Fix bug that prevented Naval War game mode to use the game mode configuration file.
- Fixed game bug that prevented the production of Naval & ground units at the same time.
- Fixed some robotic voices. Instead of the message "Kill, crush & destoy" now is "Crush, kill & destroy". Made by "NotSoDead" ( sayedmamdouh#9993 ).
- Modified weapons damage for garrisoned infantry.
- Fixed bugs in Nod mission 2 related to transports and re-enabled AI production.
- Decreased the harvester dump rate in Nod mission 3 "Free Rebel Commander". It takes longer so now is more easy capture the refinery and harvester together.
- Enabled AI production in Nod mission "Destroy Hassan's Temple". Now they uses the latest multiplayer AI.
- Fixed: Hover MLRS should be disabled in Nod mission Blackout.
- Fixed mutant truck bug in Nod mission map Eviction Notice.
- Fixed bug in the Nod mission Protect Waste Convoys. Now it ends after meeting the ending conditions.
- Fixed bug in the Nod mission Destroy Mammoth MkII Prototype. Now it ends after meeting the ending conditions.
- Replaced the Mammoth unit in the Nod mission Destroy Mammoth MkII Prototype.
- Fixed bug in the Nod mission A New Beginning that made the mission fail after deploying the ICBM. Also now the GDI reinforcements will produce units against you.
- In the RA2 Soviet mission "The Fox and the Hound" Yuri clones will use the original vanilla weapon.
- Fixed bug in the RA2 Allied mission "Dark Night" that made Allied dogs to be buildable by the AI.
- AI in the RA2 Allied mission "Free Gateway" will not use the "Toggle Power" feature so AI will not save power and keep the tesla coils online for defending the psychic beacon powered.
- Updated the AI in the Nod missions.
- AI improvements & tweaks.
Allies changes:
- Prism Tank weapon's warhead against structures (wood, steel & concrete armors) from 200%,200%,200% to 150%,100%,50%.
- Rocketeer strength from 125 to 105.
Yuri changes:
- Yuri Clone psy damage (when they can't mind-control the target) from 100 to 50.
- Yuri Clone mind-control threshold from 25% to 50%.
- Yuri Clone mind-control threshold from 50% to 75% when promoted to elite.
- Overmind tank mind-control threshold from 50% to 75% when promoted to elite.
- Boomer EMP weakness increased from 50% to 75%.
- Boomer torpedos weapon rate of fire from 120 to 130.
GDI changes:
- GDI Jumpjet weapon is 30% more powerful against flying infantry.
Nod changes:
- Nod Sentinel Submarine weapon rate of fire from 100 to 105.
Version 2.4.4 (minor release) - Released, 2022/12/22
General game changes:
- AI Bug that prevented some skirmish scripts to run.
- Fixed some crashes when you change map after winning the previous.
- Fixed bug that allowed basic infantry to capture civilian vehicles in Single player missions.
- Fixed bug that prevented Repair units repair deployed vehicles into structures.
- Small AI teawks.
Yuri changes:
- Evolved Brute strength from 300 to 190.
GDI changes:
- Orca Figther weapon damage against infantry increased a 25%.
- Jumpjet weapon from 18 to 19.
Nod changes:
- Tiberium Waste Facility strength from 650 to 750.
- Temple of Nod strength from 1200 to 1100.
- Banshee speed from 18 to 17.
- Banshee rate of turn from 5 to 3.
Version 2.4.1 (major release) - Released, 2022/12/08
General game additions:
- Updated Phobos library to the latest development snapshot and applied all my stable PRs.
- Updated Ares library to version 3.0p1.
- Updated CnC-Draw library to version 4.9.0.0.
- Replaced the old AI system for selecting Teams in multiplayer. Now AI can't cheat prerequisites.
- Enabled a placement preview of the structures.
- Energy indicator in the upper side of the sidebar.
- Added the 2 TS demo missions. Made by "NotSoDead" ( sayedmamdouh#9993 ).
- Shields now have animation.
- Added a new (big) unit for SP missions and other future stuff: Mammoth MKII Prototype.
- Added a new unit for SP missions and other stuff: Natasha (Soviet hero). Her sniper rifle has a 15% chance of killing pilots an 25% when is elite. Harvesters and AI controlled vehicles are immune to that effect.
- Added Devout. Is a robotic anti-infantry soldier available through Secret Lab. For reference look for that unit in C&C4.
- Added Ascended. Is a robotic anti-air soldier available through Secret Lab. For reference look for that unit in C&C4.
- Added Pacificator Robot. Is a vehicle available through crates & Secret Lab.
- Added Stealth MLRS. Is a vehicle available through crates & Secret Lab.
General game changes:
- Fixed bug that produced insta-win in missions.
- Now the enemy insignia is hidden.
- Now the minimap paints the real Tiberium colors.
- Modified the Targeting priority of some Super Weapons. Now are more focused in Power Plants, Tech Labs and Factories.
- Now helicopters should turn to the direction of the target when firing.
- Now shrapnel behavior of some laser/electric weapons can be triggered on the buildings.
- All units that use bullets get a 50% weapon damage reduction against non-organic armors (Nod Cyborgs armor excluded in this nerf). Boris weapon is unaffected by this change.
- Increased Blue Tiberium value from 60 to 100.
- Some tweaks in the Ant mission 1 for fixing some player cheats.
- Sonar Pulse cooldown reduced from 9 to 7 minutes.
- Now Chrono Prison stores the enemy and after some time the captured enemy is erased. bigger targets take more time to get erased.
- Now Chrono Prison will display how much money will be produced when the enemy units get erased.
- Now destroyed aircrafts can produce a parachuted survivor depending the veterancy (33% in Rookie, 66% in Veteran, 100% in Elite).
- Now Cloning Vats produce injuried soldiers (too fast cell production) with a life around 25%-50%.
- Bunker ROF Multiplier disabled.
- Decreased a 40% weapon damage for the basic infantry when occupy a structure/Bunker.
- Now some late game vehicles (artilleries, Battle fortress, Prism Tanks,...) and artilleries start the movement with acceleration handicaps.
- Apocalypse and Mammoths tanks now can attack while moving.
- Changed the size of the buildable pavement from 4x4 to 6x6 cells.
- Invisible lamps foundation set as 0x0 instead of 1x1.
- Modified graphics for the Ore drills. Now they have a colour that explains what kind of resource is generated.
- Recoloured the Core Defender to Nodish/grey theme.
- Increased Mutant strength from 130 to 135.
- Increased Mutant Sergeant strength from 150 to 210.
- Updated AI from RA2 and YR missions.
- Multiplayer AI improvements.
Allies changes:
- SpySat Uplink enemy power from 100 to 250.
- SpySat Uplink build time set like if the unit cost was 4000 credits (cost remains unaffected).
- Prism Tank ROF from 100 (~6.6 seconds) to 115 (~7.6 seconds).
- Now Prism Tanks have a short charge animation before they fire. This reduce Chronosphere insta-kill tactics.
- Battle Fortress speed from 4 to 3.
- Mirage Tank speed from 7 to 5.
- Mirage Tank build time set like if the unit cost was 1450 credits (cost remains unaffected).
- Attack dogs rate of fire from 30 (2 seconds) to 50 (~3.3 seconds).
- Attack dogs strength from 100 to 80.
- GGI rate of fire from 40 (~2.6 seconds) to 50 (~3.3 seconds).
- GGI rate of fire (when is elite) from 20 (~1.3 seconds) to 40 (~2.6 seconds).
- Resource Purifier build time set like if the unit cost was 4000 credits (cost remains unaffected).
Soviets additions:
- Changed graphics of the Desolator.
Soviets changes:
- Replaced the alternative Tesla Coil by the Tesla Tower.
- Now Tesla Coil and Tesla Tower share the same tech tree but you can only build one of the 2 defenses at the same time.
- Now RA3 Apocalypse Tank in grinder mode does 2x damage against light vehicles.
- RA3 Apocalypse speed in grinder mode from 5 to 6.
- Decreased Soviet RA3 Apocalypse ROT in grinder mode from 5 to 3.
- Fixed deploy animation of the Siege Chopper.
- Siege Chopper artillery minimum range from 0 to 3.
- Now Chitzkoi can't attack over the walls.
- Cloning Vats build time set like if the unit cost was 4000 credits (cost remains unaffected).
- Industrial Plant build time set like if the unit cost was 4000 credits (cost remains unaffected).
- RA2 Tesla Tank rate of fire from 105 (7 seconds) to 128 (~8.5 seconds).
- Fixed Flak Trooper damage for Anti-Air targets when the unit is Elite.
- Attack dogs rate of fire from 30 (2 seconds) to 50 (~3.3 seconds).
- Attack dogs strength from 100 to 80.
Yuri additions:
- New Mind Control system. Yuri mindcontrollers only can capture enemy targets if the health percentage is below the 25%. When they are elite the threshold increases to 50%. The victim will receive damage if it has more health than the minimum MC threshold.
- Psychic Towers mindcontrol threshold established in 50%.
- Overmind mindcontrol threshold established in 50%.
- Overmind mindcontrol damage will do 2x damage compared to Mastermind.
- Changed graphics of the Overmind.
Yuri changes:
- Mastermind Overload values modified.
- Added idle electrical animation in the Bio Reactor.
- Now Repair Disk can not target enemies.
- Cloning Vats build time set like if the unit cost was 4000 credits (cost remains unaffected).
- Now Yuri Magnetron can attack while moving.
- Envolved Brute cost from 500 to 700 credits.
- Envolved Brute build time set like if the unit cost was 1000 credits (cost remains unaffected).
- Now Yuri Overminds release the first controlled unit when they have reached the control limit and are ordered to control a new target.
GDI additions:
- Added smoke animation in the Power Plant.
- Orion Destroyer graphics and weapons have been remade. Now the EMP weapon will be used only against underwater targets and the cannon against surface targets.
GDI changes:
- Now Power Plant can install 2 turbines with only 1 upgrade (before was 1 turbine per upgrade). Adds 150 of power.
- Firestorm Generator energy power from 200 to 150.
- Now the Orca Bomber weapon burns infantry (dead animation).
- GDI Paladin weapon damage increased against structures.
- Orion Destroyer cost from 1200 to 1100.
- Artemis Cruiser ground weapon range from 14 to 15.
- Artemis Cruiser air weapon range from 15 to 16.
- Artemis Cruiser cost from 1750 to 1800.
- Artemis Cruiser strength from 750 to 650.
- Giant Jellyfish strength from 250 to 200.
- Reworked Shatterer weapon. Now the wave will travel in line until it reachs the max range.
- Slingshot attack range icreased from 9.75 to 10.
Nod changes:
- Added smoke animation in Power Plants.
Nod additions:
- Fixed Cyborg legless bug. Now the legs won't be restored when leaving transports.
- Nod Beam Cannon increases the attack range while the weapon becomes more powerful.
- Now Attack Cycle can 100% hit slow targets while they move, for example harvesters or slow tanks.
- Attack Cycle cost from 600 to 500.
- Attack Cycle build time set like if the unit cost was 600 credits.
- Venom projectile interception system has more priority than the main attack.
- Venom does a 100% more damage against Kirovs.
- Centurion cost from 1500 to 1600.
- Centurion rate of fire from 155 (~10.3 seconds) to 180 (12 seconds).
- Centurion weapon damage of the Nod Centurion from 96 to 94 (from 192 to 188 when is Elite)
- Hydra Submarine weapon damage (in surface mode) from 26 to 30 (from 36 to 45 when is Elite).
- Giant Jellyfish strength from 250 to 200.
- Reckoner strength (in Bunker mode) from 725 to 750.
Version 2.3.9 (minor release) - Released, 2021/11/21
General game additions:
- Updated Phobos to the latest (unstable) Develop snapshot + some AI Script Actions branches merged.
- Updated FinalAlert 2 editor to latest stable version (FA2YRPsp 20211022).
General game changes:
- [EXPERIMENTAL FEATURE] Upgraded multiplayer AI. Replaced the old vanilla YR AI script actions by the equivalent actions added in Phobos & added some new AI scripts.
- Modified some survival pilot percentages in destroyed aircrafts.
- Fixed bug: In Meat Grinder Nod Centurions were buildable.
GDI changes:
- Changes in the GDI Orca Fighter AA weapon.
Nod changes:
- Nod Hydra Submarine missiles damage weapon when is in surface increased from 26 to 30 (when elite from 36 to 45).
Version 2.3.1 (minor release) - Released, 2021/06/01
General game additions:
- CnC-Draw library updated from 1.4.0.0 to 4.4.0.0
- Updated the Renderers list.
- Updated Patched Final Alert 2 with version 20210527. This release includes Aqrit's DDraw wrapper for users of Windows 10 so if you have problems you can try it following the instructions.
- Updated CHS translations for the C&C:R Client.
General game changes:
- Fixed prerequisites for Tesla Coils in "Unholy Alliance" game mode.
- Fixed Obelisk of Darkness requisites in "Unholy Alliance" game mode.
- Fixed bug In the Map Editor that readed "New Urban" maps as "Urban" maps.
- Fixed sidebar icons for Allied & Soviet Radar Jammers. They had the icon swapped.
- Fixed missing string for the GDI Wall.
- Fixed missing string for the Yuri Gattling Submarine.
- Fixed text for the paradrop sidebar icon.
- Increased Baby Visceroid strength from 225 to 235.
- Increased Adult Visceroid strength from 570 to 588.
- Now Flying vehicles that comes from Factories will have the same Multiple Factory penalty like Aircrafts (Venom, Hinds, Discs, etc). No build time reduction with multiple factories. Kirovs only get a build time penalty of 100%.
- Increased Warrior Ant strength from 300 to 350.
- Increased Electric Ant strength from 230 to 245.
- Increased Toxic Ant strength from 200 to 220.
- Increased Needle Ant (Anti-Air Ant) strength from 225 to 245.
- Removed MP map: (2) Blood Feud.
- Removed MP map: (8) Oasis of Allistar.
- Small AI improvements.
Soviet changes:
- Increased speed of the RA3 Apocalypse tank from 4 to 5 (25%) when is deployed into grinder mode.
Yuri changes:
- Decreased Oppressor Disc Strength from 550 to 500.
GDI changes:
- Reworked GDI Orca Fighter weapon. Instead of a twin missile attack now it fires 1 missile in 4 volleys. Damage has been split into the 4 missiles and the ammo reload in Helipads has been reduced a 50%. +25% damage against light aircrafts & +40% against heavy aircrafts like Kirovs.
- Reworked GDI Orca Bomber weapon warhead. Now does more damage against groups of units and reduced (a bit) against structures. Damage against defenses increased.
- Increased GDI Mammoth Tank Mk. III strength from 870 to 880.
Nod changes:
- Increased Nod Hydra surface weapon damage from 25 to 26. Against light aircrafts armor: 100% instead of 75%. Against heavy aircraft armors: 130% instead of 117%. Against Kirov Armor: 125% instead of 100%, against missiles armor: 116% instead of 60%.
- Reduced initial attack delay for Elite Beam Cannons from 117 (7 seconds) to 90 (6 seconds).
- Increased Nod Centurion cost from 1400 to 1500 credits.
Version 2.3.0 (major release) - Released, 2021/05/07
General game additions:
- Updated XNA CnCNet Client (the C&C:R launcher) to the version 2.6.8.0 (+additonal changes).
- Updated Phobos to version 0.2 (post beta 13 snapshot)
- New YR icon for the Windows taskbar when the game runs.
- Added additional translations for the XNA CnCNet Client (in-game translations will come in future releases):
···· Russian
···· Traditional Chinese
···· Simplified Chinese
···· Spanish
- Updated cnc-ddraw library from version 1.3.9.0 to 1.4.0.0
- Updated MapTool to the version 2.0.0.3
- Added the FA2 Map Editor (& adapted for C&C: Reloaded). Can be located in the sub-menu Mod Tools, along with other mapping tools.
- Re-made the "Desert to TS Terrain" palette switcher tool. Moreover, it will be called automatically when importing YR files with the installer.
- Added the statistics window in the sub-menu Mod Tools.
- Added a new side selection option in skirmish/online menu: Random NO YURI.
- Added 100.000 credits option in game lobby menu.
- Now the Client will remember the settings of your last battle: factions data, game options & game mode.
- Changed dropdown and check box sound.
- Now in-game font has support for the Unicode Cyrillics range by default and some special characters for future use in tooltips.
- Support of Simplified (and Traditional) Chinese characters when those languages are selected.
General game changes:
- New production clock animation in the sidebar.
- Renamed all the "Tech Lab" to "Tech Center" to avoid naming confusions with "Battle Lab".
- Internal game tweaks regarding units movement zones & AI threat levels.
- Decreased bounty rewards to 20% of the original killed unit cost.
- Increased starting money in Easy Cooperative missions to from 10.000 to 15.000 credits.
- Increased starting money in Medium Cooperative missions to from 7.500 to 10.000 credits.
- Now the Big Blue Crystal (the Blue "Tiberium tree") produces Blue Tiberium without hacks.
- Now the Big Blue Crystal generates arong 2 or 3 paths of Blue Tiberium per round instead of only 1.
- Now with the "Unlimited Tiberium" game option all the cells around the Ore Drills/Tiberium Trees are filled in each turn instead of only 1 cell and the spwned resource is fully mature.
- Now the sidebar icons tooltip will show how much power produces or drains structures.
- Now crates can't grant "Reveal Map" in the game mode "Blind Assault".
- Now some secret units have a shield bar.
- Now when you select an area with the cursor Harvesters and Nod Repair vehicle won't be selected when mixed with combatant units.
- Fixed some sidebar bugs as observer in online games.
- Removed the forced option "No Naval" in MP map "Wild Animal Park".
- Some defenses were immune to EMP weapons when weren't supposed to be immune.
- Added "active / total" harvesters indicator in the sidebar.
- Added Muzzle animations to TS & Yuri Laser weapons.
- Now GDI Jumpjet infantry and Allied Rocketeers will explode in-air without fall to the ground.
- Fixed a bug in the MP map "Sand Slough". When the Grand Cannon or Gap Generator was destroyed an end scenario was executed.
- Small Meteors used the wrong smoke animation.
- Fixed ore and gems grow rate to 0 in RA2 & YR missions.
- Now Meteors should not produce resources in Oil Control game mode.
- Fixed bug in RA2 Soviet mission 3 "Big Apple". No more duplicated engineer icon in sidebar.
- Fixed bug in RA2 Soviet mission 12 "Polar Storm". Cloning Vats should be enabled like in the vanilla RA2 game.
- Fixed bug in YR Allied mission 2 "Hollywood and Vain" that prevented the game to finish.
- Fixed bug in YR Allied mission 6 "Trick or Treaty" that prevented VIP people to enter in the Parlaiment.
- Removed green radiation from destroyed refineries in RA2 and YR missions.
- Removed in RA2 and YR missions the green glow in ore fields.
- Repaired the RA2 Allied mission "Deep See". Soviets never deployed the base in teh island.
- Disabled Sonar Pulse SW in RA2 & YR campaigns.
- The MP maps "(6) Tour of Egypt" and "(8) TOE" will have mixed resources from TS and RA2 games.
- Added the next Multiplayer maps:
···· (8) Giants Of War, by Nodrescue (modified by Duffbeer)
···· (8) No Remorse, by c0uchp0t@t0
···· (4) Naval pass, by c0uchp0t@t0
···· (8) Twin Rivers, by Burg
···· (8) Circle Of Fire, by Wavepy
···· (8) The Eye, by Madness
···· (8) Highway Borealis, by Madness
···· (8) Valley of the Exiles, by Madness
···· (8) Valley of the Exiles, by Madness
···· (4) Valley of the Exiles, by Madness
···· (6) Caverns of Siberia, by Snark
···· (2) Island Expansions, by Snark
···· (2) Plateaus of Conquest, by Snark
···· (4) Lake Island, by Snark
···· (8) Open Land, by Murphy
···· (8) Frozen Altitude, by Murphy
···· (8) Country roads, by Murphy
···· (8) North Pole, by Murphy
···· (8) Oasis of Allistar, by Murphy
···· (6) Nature's revenge, by Murphy
···· (6) Fludded Recources, by Murphy
···· (8) TOE, by newZee
···· (8) Mega Jungle of Vietnam, by newZee
···· (7) Apocalypse Mountain, by CatTanker
···· (4) Slice of Dice, by CatTanker
···· (2) Venice, by Kapow
- AI improvements.
Allies changes:
- Changed icon of the Allied Artillery Mk II.
- Added smoke trails animation to the Allied Power Plant.
Soviet changes:
- Decreased rate of fire of the RA2 Tesla Tank from 90 (~6 seconds) to 105 (~7 seconds)
- Now Dogs and Terror Drones doesn't detonate the explosive charge when die infantry like Disk Throwers, Terrorists and Flame Throwers.
Yuri changes:
- Added a deploy cursor animation for Psy wave deploy attacks of Yuri Clones & Overmind.
- Increased build time of the Yuri Magnetron a 40%
- Decreased Yuri Magnetron speed from 5 to 4.
- Changed Yuri Magnetron weapon, now has an initial delay.
- Now Yuri Overmind will release the oldest controlled unit and is ordered to control a new target when it has reached the control limit of 3 controlled units.
- Decreased Yuri Oppressor Disc size a 20%.
GDI changes:
- Fixed GDI War Factory's door animation.
- Fixed Hunter-Seeker behaviour against the Bridge Repair Hut.
- Now GDI players can build & place the power turbine upgrades on allied GDI structures. The upgrade ownership will be for the owner of the structure.
- Increased GDI Titan graphics size. It still used the TS size instead of the right RA2 dimensions.
- Now GDI Titan can't be crushed by big units.
- GDI Orion Submarine sensor range increased from 8 to 9.
- Now the GDI Firestorm Defense will be available without the Super Weapons options enabled.
- Decreased the GDI Firestorm Defense cost from 2000 to 1000.
- Decreased energy required for 1 Firestorm Wall section from -3 to -2 (like in TS).
- Now the GDI Upgrade Center can grant the Force Shield SW.
- Increased range of the GDI Slingshot from 9 to 9.75
- Fixed a Slingshot targeting bug that allowed to attack naval units.
Nod additions:
- Added a new Nod unit: Nod Commando. Based on the Tiberium Wars Nod Commando, she has a laser pistol and remains invisible when standing idle.
- Added a new Nod unit: Beam Cannon. Based on the Tiberium Wars Nod vehicle, this long range artillery starts firing a weak laser that becomes powerful over time.
- Added a new Nod unit: Flame Tank. Based on the Tiberium Wars Nod vehicle, unlike the Devil's Tongue this slow tank relies in strength for incinerating infantry & structures.
- Added a new Nod unit: Elite Cadre. This unit appears in the C&C: Firestorm campaign. It has the same Cyborg weapon but with less strenght. Moreover, it has Tiberium immunity and is garrisonable into civilian buildings.
- Added a new Nod structure: Battle Lab. This building has the same function of the Nod Tech Center but both tech structures will enable unique units, forcing the player to choose between building a Nod Tech Center or Nod Battle Lab but not both. More details below.
- The next Nod units will become unbuildable if a Nod Battle Lab is built instead of a Nod Tech Center:
···· Cyborg.
···· Cyborg Commando.
···· Mutant Hijacker.
···· Harpy.
···· Tick Tank.
···· Devil's Tongue.
···· Mobile Stealth Generator.
···· Cyborg Reaper.
···· Obelisk of Darkness.
···· Temple of Nod.
- The next Nod units will become unbuildable if a Nod Tech Center is built instead of a Nod Battle Lab:
···· Elite Cadre.
···· Commando.
···· Venom.
···· Scorpion Tank.
···· Flame Tank.
···· Reckoner.
···· Beam Cannon.
···· Stealth Harvester.
···· Centurion.
···· Redeemer.
···· Mech Factory.
Nod changes:
- Now Nod AI will try to build more Advanced Power Plants instead of the basic ones.
- Now Nod Stealth tank can disable the stealth (deploy mode) for attack nearby enemies like other vehicles.
- Increased build time of the Reckoner a 33%.
- Some armor properties to the deployed Reckoner:
···· Immunitity against Chaos Drone gas.
···· Yuri Magnetron can't move the unit, only damage it.
···· Immunitity against EMP pulse weapons.
- Decreased strength of the Reckoner (vehicle mode) from 600 to 550.
- Fixed bug that made deployed Reckoners to move in water if they are placed in the shore.
- Now TS Basic infantry and Nod Cyborgs have firing anim when attacking inside deployed Reckoners.
- Reduced duration existence of Tiberium clouds produced by the Nod Chemical Missile SW a 40%.
- Increased Strenght of the Nod Centurion from 755 to 830.
- Changed weapon of the Nod Centurion. Now it is a long range laser with a high reload time.
- Increased cost of the Nod Centurion from 1300 credits to 1400.
- Now the Mutant Hijacker has no build limit.
- Decreased Mutant Hijacker strenght from 300 to 200.
- Decreased Mutant Hijacker speed from 7 to 6.
- Decreased Mutant Hijacker cost from 1500 to 1400.
- Added a new Nod structure. The New Mech Factory can build big mechs of the class Centurion and the super unit Redeemer. Also can build flying units like Venoms.
Version 2.2.0 (major release) - Released, 2020/12/17
General game additions:
- Updated Ares from version 2.0p to 3.0
- Added Tool in the Tools subfolder: MapResize v1.0.2.0
- Unlocked some TS tilesets for the FA2 Map Editor.
- New Game Option: Meteors. If set, they fall randomly in the map.
- New Game Option: Bounty. If set, Enemy killed units/structures give money to the killer.
- Now 5 units can be queued at once when shift-clicking the sidebar icon.
- Added a new Secret unit for the Tech Lab: Nod Reckoner. Is based from the unit in TW: Kane's Wrath but with small changes: It is a vehicle that deploys permanently into a bunker for 5 soldiers. In vehicle mode it can't carry infantry.
- Added a new Secret unit for the Tech Lab: Nod Redeemer. A massive mech that shoot a powerful laser that split in multiple lasers when hits enemy vehicles. It has a pair of anti-air missile pods.
- New maps:
···· (8) Cloud Nine, by newZee
···· (8) Death Valley Boy, by newZee
···· (2) Frosty Zigzag, by MadHQ
···· (7) Anchorage Buffet, by MadHQ
···· (8) Hill 192, by MadHQ
···· (8) Cliffside Slide, by Burg
···· (6) Offense Defense, by Burg
···· (4) Dorado Descent, by Burg
···· (8) Downtown Mayflower, by Burg
···· (8) Mayflower, by Burg
···· (4) Stronghold, by Burg
···· (8) Divide and Conquer, by Burg
···· (8) Offense Defense, by Burg
···· (8) Tropical Splash, by Burg
···· (2) Double Grinder, by Wavepy
···· (2) Campy Festival, by Wavepy
General game changes:
- Now all Helipads can sell docked aircrafts, like Service Depots.
- Increased the number of Ion bolts in the Ion Storm Game Option.
- Now Allied & Soviet Radar Jammers will have a radial indicator of 8 cells. Same radius of the sensor & SW inhibitor in range.
- Now Force Shield, Paradrops, Firestorm, Sensor Array, Napalm Strike, Sonar Pulse countdown are visible but only by the own owner.
- Fixes in the MP map "Dead Valley Girl".
- Fixed some values of the "Ore & Gems" game option and RA2/YR missions. Gems had growth and spread.
Allies changes:
- Now Spying into an Allied Robot Control Center reveals the enemy radar.
Soviet changes:
- Now Terrorists doesn't detonate when die by other terrorists suicide attacks.
- Removed the low damage from Terrorists suicide weapon against other terrorists.
Yuri additions:
- Added a new Yuri naval unit: Mini-Submarine. Early game unit for Yuri wich is capable to do Kamikaze attacks if emerges to the surface (deploy mode).
GDI changes:
- Now the whole allied team will see the Drop Pod SW Countdown.
Version 2.1.0 (major release) - Released, 2020/12/02
General game additions:
- Added the EMP Cannon for GDI and Nod. The Super Weapon has a limited attack range around the structure like in Tiberian Sun.
- Added a new unit available from the Secret Lab: Mobile EM-Pulse. The old TS:Firestorm unit with a portable EMP cannon. Until the charge is full it can't fire.
- Added a new unit available from the Secret Lab: Allied Guardian Tank. Resembles the original Allied unit from Red Alert 3. When deployed the main weapon is replaced by a Laser turret that paints enemy units, making them a 50% weaker.
- Added the "Free for All" Game Mode. No alliances allowed.
General game changes:
- Fixed the default mission names in the Save Game window. In Addition, the TS/RA2/YR prefix was added to recognise the C&C game they came.
- Now all the defenses that are capable to detect disguises and stealth will have a visible radius indicator (only visible by the owner).
- Fixed Scorpion Tank name in tooltips.
- Fixed "Paved Road slope" tileset of New Urban maps that made vehicles weird rotations, like if they were corrupted.
- Nerfed Easy AI starting funds in multiplayer.
- Added a Friends icon for the CnCNet chat lobby that was missing.
- Map "(8) Heisenberg" had disabled the naval combats.
- Now the next units won't explode if they die by Tiberium poison: GDI Disc Thrower and Soviet Flame Thrower, Terrorist and Crazy Ivan.
- Increased power sabotage duration done by spies to 2 minutes.
- Improved the image quality of some Tiberian Sun mouse cursors.
- Changed "Multiple Factory bonus modifier" in Aircraft factories. Now additional aircrafts factories should give no build boost.
- Now Sensor Arrays, Mobile Stealth Generator & Allied Gap Generator aren't mass-selectable if they are deployed.
- Now some TS deployed vehicles into structures can be chronosifted like if they were in vehicle mode.
- Increased the number of simultaneus Ion bolts of the Ion Storm MP game option.
- Fixed AI in map "(4) Bonanza".
- Until I find why putting Tanya in transports in the Allied RA2 mission "Free Gateway" ends with a failed mission I disable her entering into transports in that mission.
- Fixed some scripts of the GDI & Nod campaign missions & events prerequisites that were never met.
- Fixed some crashes of some post-score screens in TS missions.
- Fixed Ion Storm in the Nod mission "Blackout".
- Lowered medium & easy difficulty in RA2 Allied mission 12 "Chrono Storm".
- Lowered medium & easy difficulty in RA2 Soviet mission 12 "Polar Storm".
- Some AI tweaks.
Allies changes:
- Now the Allied Gun Turret can be available when the Allied Barracks is built.
Soviet additions:
- Added a new unit for the alternative Soviet tech tree: Apocalypse (RA3 unit), unlike the RA2 version of the Apocalypse Tank this unit doesn't have anti-air weapons. If deployed the main weapon is replaced by a grinder weapon, when the enemy target is affected the unit can't move & attack. If the grinded unit/structure is destroyed some money will be recovered.
Yuri changes:
- Changed cursor animation for the Yuri Repair Disk.
GDI changes:
- Fixed the graphic bug of the GDI Titan barrel.
- Redesigned GDI Pitbull weapons.
- Now the GDI RPG defense projectile has a smoke trailer.
- Build time of the GDI Disc Thrower increased a 25%.
- Decreased GDI Predator cost from 800 to 750.
- Build time of the GDI Titan increased a 15%.
Nod Additions:
- Added a new Nod unit: Hydra Submarine. It has 2 battle modes: in the "surface mode", it attacks with missiles and in "Underwater mode" it attacks with torpedoes.
Nod changes:
- Fixed prerequisites of the Talon Missile Submarine.
- Build time of the Nod Cyborg increased from 15% to 30%.
- Build time of the Nod Cyborg Commando increased a 50%.
Version 2.0.0 (major release) - Released, 2020/11/14
General game additions:
- Addition of the Ares-compatible engine extensión "Phobos".
- Updated Ares to the version 2.0p, significant fixes/improvements:
···· Re-enabled Save/Load games.
···· Now Psychic Dominator and Genetic Mutator ignore cloaked units.
···· Fix: Do not promote untrainable occupants in buildings.
···· Fix: a crash related to Chronolegionnarie weapon logic, which has been there forever.
···· Fix: Play the EMP sparkles on top of buildings.
···· Fix: Crush command (force move) not working any more.
···· Fix: Disallow toggling power when a building is under the effect of EMP.
···· Fix: Loaded trucks will again give crates in missions & multiplayer maps.
···· Fix: Play Sound At Waypoint map action (It only used the first few waypoints).
···· Improved code of the new robot tank logic.
···· Sonar Pulse improvements.
···· Quick exit without confirmation when clicking the exit button.
···· Nod Hijacker no longer loses veterancy when stealing a vehicle.
···· Fix a few issues with visual effects on lower game speeds.
···· Fixes for exploits when undeploying or selling buildings.
···· Fix: Crew will not be ejected twice if a structure is destroyed while being sold.
···· Change: Do not hide cameos if a factory is offline, sidebar icons will be grayed out.
···· Fix: GDI Disruptor & Yuri Magnetron waves weapon stop when target moves out of range.
···· Fixed a minor bug in Tiberium chain reaction code.
···· Fix: Play the promotion sounds for the owning player, not for all humans.
···· Fixed the bug where the game crashes if there are no startup infantry units.
···· Fix: Units in Tank Bunkers can no longer be mind controlled.
···· Fixed TeamRetaliate code not having been translated from TS correctly.
···· Now units can be sold in service depots.
···· Fix: GDI Upgrades respect build limits (1 of each type).
···· Significant number of speed optimizations.
- Added the new button "Pick Random Map" in the game lobby of the CnCNet Mod Launcher.
- New Custom mouse cursors for lots of units/structures
- Added a new civilian Secret Lab aircraft: Icarus Fighter. It can shot air and ground targets with laser weapons.
- Added a new civilian Secret Lab unit: Centurion. Resembles the Nod mech from Tiberian Twilight.
General game changes:
- Re-adjusted some elements in the game lobbys of the CnCNet Mod Launcher.
- Increased Construction Yards Strengh from 1300 to 2000.
- Now Aircrafts get promoted when a Spy enters aircraft factories.
- Now the available money information is shown if a Spy enters into a refinery.
- Now the energy information is shown if a Spy enters into a power plant (not applied to Civilian power plants).
- Now observers can see the production unit cameo in factories and other extra info like available money, power... as if the building is from an allied.
- Now aircrafts can dock manually to any helipad/airfieldstructure.
- Now Allied Robot tanks and GDI Sentinel Bots are immune to the Chaos Gas effect.
- Now if a Spy enters into a GDI/Nod Deployed Sensor Array it will give a 1-time-shot of the Sensor Array SW.
- Now if a Spy enters into a GDI Upgrade Center with a GDI Ion Cannon upgrade it will give a 1-time-shot of the Ion Cannon SW.
- Now if a Spy enters into a Nod Missile Silo it will give a 1-time-shot of the Multi-Missile SW.
- Now if a Spy enters into a Nod Tiberium Waste Facility it will give a 1-time-shot of the Chemical Missile SW.
- Now if a Spy enters into an Allied Allied Tech Lab it will give a 1-time-shot of the Paradrop SW.
- Now if a Spy enters into an Allied Weather Controller it will give a 1-time-shot of the Lightning Storm SW.
- Now if a Spy enters into a Soviet Nuclear Missile Silo it will give a 1-time-shot of the Nuclear Missile SW.
- Now if a Spy enters into a Yuri Psychic Dominator it will give a 1-time-shot of the Psychic Dominator SW.
- Now if a Spy can reset the main Super Weapons cooldown if enters into the SW structure.
- Now Oil Derricks show the produced money.
- Some Fixes in Nuke War game mode.
- Improvements in the Naval War game mode.
- Improvements in the Meat Grinder game mode.
- Now GDI Disruptor & Yuri Magnetron cut the wave effect if the target is out of range.
- Now Radar Jammers have a new function: no enemy super weapon can target inside the jamming area of 8 cells around the jammer vehicle.
- Fixed build sound of Walls and GDI Upgrades.
- Now the `layer damaged structures that are being repaired will pause if you run out of founds and the repairs will continue as soon as the player gets more money.
- Fix: In some cases when click the diplomacy menu the game crashed.
- reworked some values in the modded map "(4) Metropolis".
- Fixed prerequisites of the GDI Radar in the Unholy Alliance Game Mode when the MP option "Disable Alternative Tech Trees" is checked.
Allies changes:
- Now the Allied Battle Fortress will not be aggressive and move against enemy units for crushing them. You can force move to the enemy unit for crushint it.
Soviet changes:
- Now the Soviet Crazy Ivan place non-timed bombs into allied units. The bombs will detonate when the unit is killed or activated manually by the player.
GDI changes:
- Decreased the volume of the Elite Shatterer weapon.
- Decreased cooldown of the GDI Hunter-Seeker Super Weapon from 10 to 9 minutes.
- GDI Firestorm graphic bugfixes when the super weapon is active.
- Now GDI Paladin can crush ground units like the Allied Battle Fortress but will not be aggressive and move against enemy units for crushing them.
- Now GDI Paladin will move slower if moves in land. Land movement speed=2 and rotation speed=2. Water movement speed=5 and rotation speed=3. Before this update both movement speeds were 3.
- Fixed GDI Paladin elite weapon. It used by mistake the Elite weapon from the Allied Destroyer.
- Now GDI Amphibious APC will move slower if moves in water. Water movement speed=5 (from 8) and rotation speed=4 (from 5). Before this update both movement speeds were 3.
- Increased the GDI Firestorm SW Reload/cooldown time from 4 to 5 minutes.
- Increased the GDI Firestorm SW discharge & duration from 3 to 4 minutes.
- Decreased GDI Sentinel Bot strength from 160 to 150.
- Decreased GDI Sentinel Bot weapon damage from 20 to 18.
- Fix: Missing GDI Carryall text label.
Nod changes:
- Now the Nod Stealth Generators (mobile version too) will not be cloacked. In future single player missions this behaviour will change to be like the original behaviour.
- Now all Nod Cyborgs are repairable by Repair vehicles.
Version 1.7.2 (hotfix release) - Released, 2020/11/11
Nod changes:
- Disabled "Reveal Map" & "Free Radar" MP options until the crate crash problem is fixed.
- Reworked the crates settings. Fake crates are disabled in the standard game mode.
- Missing Black Eagle veteran cameo.
Version 1.7.1 (hotfix release) - Released, 2020/11/08
Nod changes:
- Hotfix: Nod Stealth Harvester was... invisible for real. (Corrupted graphics).
Version 1.7.0 (major release) - Released, 2020/11/08
General game additions:
- Updated C&C:Reloaded Client (DTA Client) to the version 2.6.7.3 (snapshot from master, 2020-11-06), significant features:
···· Invite other players into the game
···· Bug fixes & improvements.
- Added new Skirmish/Online Game option: "Disable Alternative Tech Trees". If set, it disables alternative tech trees, leaving available only the original tech tree of each faction.
- New online multiplayer option called "Free Radar". It's the same of "Reveal Map" except the "Show all the map" script that does desyncs in online games. It occupies the same place of "Reveal Map" option.
always causes desyncs in online games. For this reason "Reveal Map" will be a skirmish option and for online it will be called "Free Radar" (it is the same but without the map script that causes desyncs).
- Re-enabled fire remains when structures are destroyed or in some weapons like in Tiberian Sun.
- Re-enabled Fire propagation in trees. Fire can ignite trees nearby and thus over time spread like a wildfire until the affected trees are burn or the fire disappear.
- Added a new fake crate in multiplayer. The victim will suffer a GDI Ion Cannon shot.
- Added Cammo Pill Box as Civilian Secret Tech. Resembles a bit the RA1 Allied defense.
- Added Flame Tower as Civilian Secret Tech. Resembles a bit the RA1 Soviet defense.
- Added a new unit available from the Secret Lab: Rocket Angel. Resembles the original unit from Red Alert 3.
- Added a new unit available from the Secret Lab: Nod Scorpion Tank. Resembles the original Nod unit from Tiberium Wars.
- Added a new unit available from the Secret Lab: Nod Laser Scorpion Tank. Resembles the original upgraded unit from Tiberium Wars.
- Added the remake of the first mission from the RA1 campaign "It Came From Red Alert" with RA2 graphics. In the future it will change so consider it as a beta challenge.
- Added 49 new maps:
···· (8) Lost Paradise, by Headbusta02
···· (8) Stardusk, by WaveShiko (Wavepy) & RaVaGe
···· (8) Killing Tide, by MadHQ
···· (8) On The Up-And-Up, by MadHQ
···· (8) The Wings of Faith, by MadHQ
···· (8) Australia, by MadHQ
···· (8) Dusty Web-Site, by MadHQ
···· (8) Whirlpool, by Chrono Vortex
···· (8) Sunrise, by Madness
···· (8) Blood and Concrete, by Aro
···· (8) Atom Heart, by OmegaBolt
···· (8) Heisenberg, by OmegaBolt
···· (8) The Frontlines, by Biohazard
···· (6) Battle for Dune, by OmegaBolt
···· (6) Meatloaf, by OmegaBolt
···· (6) Unreal Arena, by Toveena
···· (5) Lonely Paradise, by mevitar
···· (5) Sacred Lore, by LordCesare
···· (5) Seven Bridges Road, by dak
···· (4) Sublime, by MadHQ
···· (4) Dusty Canyon, by MadHQ
···· (4) Cuffed Cove, by MadHQ
···· (4) Snow Nitro, by Wavepy
···· (4) Hidden Pinch Vallay Point, by Wavepy
···· (4) Double Grinder, by Wavepy
···· (4) Frost, by OmegaBolt & Starkku
···· (4) The Honeymoon, by OmegaBolt
···· (4) Overgrowth, by mevitar
···· (4) Casablanca, by dak
···· (4) Forever Autmum, by dak
···· (4) Deadwinter Invasion, by Q45
···· (4) Metropolis, by tds101
···· (4) Crackdown, by C0uCHP0t@t0
···· (4) Infiltrated, by C0uCHP0t@t0
···· (4) Evacuation, by C0uCHP0t@t0
···· (4) Ruined Oasis, by LordCesare
···· (2) Paradise Battle, by LordCesare
···· (2) Sand Slough, by Wavepy
···· (2) No Hidden Valley, by Wavepy
···· (2) Spineral RM, by Wavepy
···· (2) Blood Fued Redux, by Wavepy
···· (2) Polar Nights, by OmegaBolt
···· (2) Arden River, by Aro
···· (2) Hunt, by C0uCHP0t@t0
···· (2) Blistering Heatstroke, by Zero18
···· (2) Oasis Trouble, by BornL33T
···· (2) D.U.N.E, by Toveena
···· (2) Tournament Tower Redux, by Toveena
···· (2) SandSpring, by Toveena
General game changes:
- Now "Reveal Map" multiplayer option will be a skirmish option (offline).
- Now "Build Off Ally Bases" allow place structures around any friendly structures that isn't civilian/tech structure.
- Reverted Purple playable colour to the original Purple colour.
- Disabled shadow in fire ball/chemical ball projectiles. It had no sense.
- Added remappable color for the Derelict Tank (a civilian decorative asset in maps).
- Changed dead flaming animation by the one used in Tiberian Sun.
- Fixed shores in the map Requiem (2-7).
- Fixed some bugs in the FS multiplayer map "(6) Cityscape".
- Fixed the gate graphics in a neutral GDI base in the map "(6) Cityscape".
- Fixed bug in Allied YR mission 4 "Tomb Raided". Ore damaged infantry like with Tiberium.
- Fixed bug in Allied RA2 mission 2 "Eagle Dawn". Refineries exploded with Tiberium.
- Fixed multiplayer map shores in "No Mans Land". Replaced the grass with sand.
- Significant changes in the map "(4) Bonanza". Doubled the number of Tiberium trees and added more buildable area for all bases & small fixes.
- Fixed the "hidden" unit animation in TS structures and some new RA2 structures when it shouldn't appear.
- Fixed list of valid units when the Secret Lab is captured in Meat Grinder game mode.
- Fixed some new sidebar icons edges painted in blue by mistake.
- Now AI primary Super Weapons aren't disabled by the Toggle Power feature.
- DTA Client workaround/fix for very small screen resolutions with a height lower than 600 pixels (removed minimum screen size limits).
- Fixed palette colours of some RA2/YR objects in the TS Terrain.
- Some AI improvements & tweaks.
Allies changes:
- Fixed Allied Refinery graphics when the "Ore & Gems" multiplayer option is enabled.
- Increased rate of fire of the Allied Artillery from 165 (11 seconds) to 135 (9 seconds).
- Increased cost of the Allied Artillery from 1000 to 1200.
- Decreased strength of the Allied Artillery from 210 to 200.
- Replaced graphics of the Allied Artillery. The old version was too similar to Tank Destroyers and could be confusing. Moreover this one have a turret & new fire animation when attacking.
Soviets changes:
- Increased Soviet Adv. Shock Trooper weapon damage from 50 to 100.
- Decreased Soviet Adv. Shock Trooper weapon rate of fire from 60 (4 seconds) to 120 (8 seconds).
- Tweaks in the Soviet Adv. Shock Trooper armor resistance against bullets.
- Fixed Soviet Adv. Shock Trooper weapon range when is Elite.
- Build time of the Soviet Apocalypse tank increased a 20%.
Yuri changes:
- Now the Yuri Repair Disk won't heal/protect the Flag in Assault game modes.
- Upgraded Brute speed increased from 6 to 7.
- Changes in Yuri Repair Disk repair values each 10 seconds: from 5 to 10 HP for structures (DPS: ~0,66 HP/second) and from 5 to 15 HP for vehicles (DPS: 1 HP/second). For comparison, Nod Repair vehicle heals (in DPS) 3,33 HP/second.
- Yuri Flying Disk will drain all energy locally (all the produced by the affected Power Plant) instead of draining all the base's energy grid.
- Now Yuri Prime won't be hurt when walking over tiberium fields.
- Fixed bug when a Yuri Slave Miner was destroyed, producing Conscripts instead of Initiates.
GDI additions:
- Added new multiplayer GDI Super Weapon based on the Ion Cannon but with more destructive power and range. The original Ion Cannon will be used in TS campaigns.
- Added a new GDI unit available from a GDI Battle Lab: GDI Predator Tank. Resembles the original unit from Tiberium Wars.
- Added a new GDI unit available from a GDI Battle Lab: GDI Pitbull. Resembles the original unit from Tiberium Wars.
- Added a new GDI unit available from a GDI Battle Lab: GDI Mammoth Tank Mk. III. Resembles the original unit from Tiberium Wars.
- Added a new GDI unit available from a GDI Battle Lab: GDI Slingshot. Resembles the original Anti-Air unit from Tiberium Wars.
- Added a new GDI unit available from a GDI Battle Lab: GDI Shatterer. Resembles the original Sonic tank from Tiberium Wars.
- Added a new GDI unit available from a GDI Battle Lab: GDI Sentinel Bot. Its like a small tank with machine gun turret. It's an anti-ground infantry that can't be mind-controlled but it can't gain veterancy.
- Added a new GDI structure: Battle Lab. This building has the same function of the GDI Tech Center but both tech structures will enable unique units, forcing the player to choose between building a GDI Tech Center or GDI Battle Lab but not both. More details below.
- The next GDI units will become unbuildable if a GDI Battle Lab is built instead of a GDI Tech Center:
···· Wolverine.
···· Titan.
···· Hover MLRS.
···· Disruptor.
···· Mammoth Mk. II.
- The next GDI units will become unbuildable if a GDI Tech Center is built instead of a GDI Battle Lab:
···· Sentinel Bot.
···· Predator Tank.
···· Pitbull.
···· Slingshot.
···· Shatterer.
···· Mammoth Tank Mk. III.
GDI changes:
- Now the GDI Upgrade Center drains 350 of energy. Upgrade modules doesn't use energy. This solves an AI conflict with "upgrades+Toggle power" that enables/disables this building in loop.
- By mistake GDI Paladin was buildable in Meat Grinder Game mode.
- Increased strength of the GDI Upgrade Center from 900 to 975.
- Decreased cooldown of the GDI Hunter-Seeker Super Weapon from 12 to 10 minutes.
Nod changes:
- Replaced graphics of the Prototype Stealth harvester. It resembles more the TS standard design.
- Decreased Tiberium clouds damage from the Nod Chemical Super Weapon against infantry a 50%.
- Decreased Nod Reaper anti-infantry weapon damage from 40 to 38.
- Increased Nod Reaper anti-infantry weapon rate of fire from 230 (~15,33 sec.) to 240 (~16 sec.).
- Decreased Nod Reaper strength from 440 to 430.
- Decreased Temple of Nod strength from 1250 to 1200.
- Build time of the Allied Prism tank increased a 20%.
- Build time of the Nod Reaper increased a 30%.
- Build time of the Nod Cyborg increased a 15%.
- Increased strength of the Nod Stealth Tank from 205 to 230.
- Decreased cost of the Nod Stealth Tank from 1200 to 1100.
Version 1.6.0 (major release) - Released, 2020/07/02
General game additions:
- Updated the game spawner (cncnet5.dll). Thanks to this version when pressing "Alt+F4" the player will surrender and quit the game.
- New Game Mode "Blind Assault" based on Assault. Almost all the map around the enemy base is permanently covered in shroud & the shroud regrows instantly. No starting units except the MCV and no structures or Support Powers for revealing the map area.
- Toggle Power function restored (partially, no UI interface so only key command). The player can disable defenses and some key buildings for saving energy. Factories can't be disabled. Default key set to "Subtract" (-). AI's top priority will be to leave the major number of defenses online.
General game changes:
- AI Paranoid game option enabled by default (just like in RA2/YR).
- (4) Tetrad Bloodshed wasn't listed in the maps selection list.
- Added more of the existing multiplayer maps into the Assault/CTF Game modes.
- Vehicle speed movement uphill will be decreased a 40%.
- Tracked vehicle speed movement uphill decreased a 20%.
- All fast attack aircrafts get a -25% damage modifier against Construction Yards.
- In-game Purple color darkened.
- Converted the remaining TS explosions, debris of destroyed objects and black smoke from damage objects.
- Toggle Power function restored (partially, no UI interface so only key command). The player can disable defenses and some key buildings for saving energy. Factories can't be disabled. Default key set to "Subtract" (-). AI's top priority will be to leave the major number of defenses online.
- Fixed some civilian Bunkers graphical issues when they were destroyed in TS Terrain.
- Disabled "Ore & Gems" game option in Survivor Game Modes.
- Cursor graphics tweaks.
- Changed Sonar Pulse SW cursor.
- Fixed graphics of the RA1 Mammoth Tank from the Secret Lab. It used by mistake the TD graphics of the Mammoth Tank.
- Fixed name of the Civilian Array in TS Nod mission 2 "Retaliation". It should be called "T.V. Station".
- Fixed AI bug in TS Nod mission "Destroy Hassan Temple". AI could build Soviet Harvesters.
- Now in the TS Nod mission "Destroy Hassan Temple" the Pyramid of Nod will not be visible in the radar, like in TS.
- Disabled the Pyramid of Nod in the TS Nod mission "Destroy GDI Research Facility".
- Now in the TS Nod mission "A New Beginning" the GDI Upgrade Center will not be visible in the radar, like in TS.
- Fixed Ion Cannon capture in the TS Nod mission "A New Beginning" when GDI use it the first time. In the future I'll check how works the Global variables but for now this mission always will give to Nod the Ion Cannon.
- Increased difficulty in RA2 Soviet mission 7 "Chrono Defense".
- Some teaks in the Naval War Game mode.
- Recalculated the "Points" received by the player when kills a unit/structure. Based on the price: For each 50 credits +1 point. Example: Apocalypse Tank cost = 1750 -> Points = 35. The change was done because the value was 99% subjective.
- Internal mod files reorganized for improving the updates system.
New multiplayer maps from Wavepy:
···· (6) Battle of Sekigahara
···· (6) Living Death Girls
- Some AI improvements & teaks.
Alles additions:
- Added the Allied Mobile Radar Jammer. Unlike the Soviet version it has a weaker armor but is amphibious.
Soviets additions:
- Added the Soviet Mobile Radar Jammer. The Anti-stealth sensor radius range is 8 and the radar jamming range is 25.
Soviets changes:
- Decreased cost of the Soviet Chitzkoi dog from 400 to 300.
- Fixed promotion of the Soviet Chitzkoi dog. By mistake it was disabled.
- Now the Soviet Chitzkoi will survive when the parasited vehicle is destroyed (99% granted).
- Now the Soviet Chitzkoi dog can clear occupied buildings.
Yuri additions:
- Now is buildable the Yuri Repair Disk with the Tech Center tech tree. It gets a new icon and the Graphics were scaled down into a mini-flying disk. This fragile unit must select a target manually any allied ground object. It heals/repairs very slow but offers a +100% extra armor while is working.
Yuri changes:
- Now the Psychic Tower will have an attack delay of 66 (~4.4 seconds).
- Increased Yuri Bio Warrior strength from 265 to 300.
- Decreased Yuri Bio Warrior damage from 130 to 100.
- Now the Yuri Bio Warrior weapon produces temporary secondary effects: -50% movement speed and -50% armor.
- Increased Yuri Upgraded (Green) Brutes strength from 200 to 300.
- Now Genetic Mutator turn infantry into Standard (Grey) Brutes instead of Upgraded (Green) Brutes like in the original game.
- Increased Yuri Overmind strength from 425 to 460.
- Increased Yuri Magnetron weapon range against structures from 10 to 11 (to 12 when promoted to Elite).
- Increased Yuri Mastermind and Overmind anti-stealth sensor radius from 3 to 6.
- Decreased Yuri Oppressor Disk damage from 65 to 55.
GDI changes:
- Decreased GDI Orca Bomber speed from 13 to 12.
- Increased GDI Orca Bomber build time a 25%.
- Fixed graphics in the snow version of the GDI RPG's Component Tower upgrade.
Nod additions:
- Added new multiplayer Nod Super Weapon based on the Chemical Missile but with more destructive power. The original Chemical Missile will be used in TS campaigns.
Nod changes:
- Disabled Nod Pyramid SW structure leaving the Missile silo as unique SW tech tree.
- Changed some Armor modifiers to the Nod Apache Weapon.
Version 1.5.3 (minor release) - Released, 2020/06/11
General game additions:
- Added "Assault" Game mode. If the Base's Flag is destroyed the player is destroyed.
- Added "Capture the Flag" Game mode. Base's Flag are immune but if is captured the player is destroyed. This game mode requires CnCNet or LAN.
- The next maps are playable in "Assault" and "Capture the Flag" Game modes:
···· (2) Cabana Republic
···· (2) Double Apex
···· (2) Exhausted Isle
···· (2) Mirror's Edge
···· (2) Official Tournament Map A
···· (2) Official Tournament Map B
···· (3) Breakaway
···· (4) Arid Mitosis
···· (4) Bitter Wing Nut
···· (4) Desolate Metropolis
···· (4) Face Down
···· (4) Frostbite
···· (4) Official Tournament Map
···· (6) Arena 33 Forever
···· (6) East vs Best
···· (6) Come on Over
···· (6) Dead Six
···· (8) Chilled To The Bone
···· (8) Official Tournament Map
General game changes:
- Now from destroyed combatant aircrafts can popup the pilot. The pilot depends of the faction of the unit and not the player faction.
- Now Sonar Pulse SW will sound locally.
- Some AI improvements & teaks.
Version 1.5.2 (minor release) - Released, 2020/06/07
General game changes:
- Fixed "Paved Road Ends" graphics in the TS Nod mission 11 "Capture Jake McNeil".
- Nod Rocket Infantry, Tick Tank, Bike & GDI Hover MLRS, Titan damage bonus against heavy armored vehicles reduced from +20% to +17%.
GDI changes:
- Decreased GDI Titan damage from 92 to 90.
Nod changes:
- Fixed Nod Obelisk of Light charging animation.
Version 1.5.1 (minor release) - Released, 2020/06/06
General game changes:
- Some TS explosion animations weren't used.
- Fixed some TS Terrain graphics (related to bridges & slopes).
- Now Nod Buggy & GDI Wolverine use similar TS damage percentages against buildings. It does 50% less damage against steel armor used by some defenses & buildings & 15% less against the most weaker structure armor.
GDI changes:
- Increased GDI Wolverine rate of rife from 43 (~2.8 sec) to 53 (~3.5 sec).
Nod changes:
- Increased Nod Buggy rate of rife from 40 (~2.6 sec) to 50 (~3.3 sec).
Version 1.5.0 (major release) - Released, 2020/06/04
General game additions:
- Updated C&C:Reloaded Client (XNA CnCNet Client) to the version 2.6.2.7 (snapshot 2020-05-31).
- Now we can see how many players are connected in CnCNet online. C&C:Reloaded version moved to the lower part of the main menu.
- Now C&C:Reloaded has a basic Discord integration (Checkbox located at Options->CnCNet tab)
- Added social buttons in Multiplayer (CnCNet) and LAN lobby screens.
- "Olive" color replaced by "Metallic".
- Menu "Configure Hotkeys" clean up of non-existant Yuri's Revenge hotkeys and reorganized to look similar to the YR game menu.
- Now the C&C:R Client's Game Speed option show the FPS limit of each value.
- Red color slightly cleared.
- Improved TS Terrain (resize v2.0)
- Improved TS graphics like buildings & infantry (resize v2.0).
- New game option: "Ore & Gems". Tiberium is replaced by Ore & gems like in RA2. Tiberium damage & heal disabled. Some units that healed in Tiberium like cyborgs & mutants now self-Heal.
- Added 13 official maps from the Yuri's Revege Map Pack #5:
···· (2) River Rampage
···· (4) Circuit Board
···· (4) Deep Freeze
···· (4) Spirit of Mojo One
···· (4) Moon Patrol
···· (4) Sink or Swim
···· (6) High Explosive Round
···· (6) Ice Age
···· (6) Transylvania Trouble
···· (6) Unrepentant
···· (6) Islands on the Land
···· (8) Irvine, California
···· (8) Monster Movie
- Added 42 new maps from MadHQ (YR Desert maps converted in TS maps):
···· (2) Halo Destruction
···· (2) Industrial Strength
···· (2) Middle Mayhem
···· (2) Tournament Dune
···· (2) Exhausted Isle
···· (2) Grinder
···· (2) Wild Shootout
···· (3) Island Plateau
···· (3) Mantinicus Island
···· (3) St. Lawrence Island
···· (3) Koopa Troopa Beach
···· (3) Marshall Island
···· (3) Cubed Combat
···· (3) In Spitting Distance
···· (3) Ore Pit Triad
···· (4) Arid Mitosis
···· (4) Barren Wasteland
···· (4) Bluff Reflector
···· (4) Desolate Metropolis
···· (4) Sierra Cleave
···· (5) Arid Superiority
···· (5) Mirage Shock Sector
···· (5) No Mans Land
···· (5) Take A Hike
···· (6) Mount Mirage
···· (6) Mirage Shock Sector
···· (6) Replica Triplet
···· (6) Sextuplet Bluff
···· (6) Withered Fracture
···· (7) Nora Island
···· (7) Requiem
···· (8) Depleted Bison
···· (8) Dusty Avalanche
···· (8) Exhausted Onslaught
···· (8) EForsaken Waste
···· (8) Majestic Canyon
···· (8) Mirage Oasis
···· (8) Ore Pit
···· (8) In The Pipe
···· (8) Plush Bluff
···· (8) Ridge Carnage
···· (8) Ring of Fire
General game changes:
- Now Shipyards enable the Sonar Pulse SW.
- Disabled all Spy stolen tech units until the next releases.
- Re-enabled TS engineers skill for disabling Ivan Bombs like the RA2 engineers.
- Fixed Allied Sniper prerequisite in the YR Allied mission 3: Power Play... this unit wasn't available.
- Fixed Soviet Engineer and Dog prerequisites in the RA2 Allied mission 5: Dark Night... these units weren't available.
- Fixed Russian Kremlin Palace in the RA2 Allied mission 12: Chrono Storm. Now can not be garrisoned by infantry or affected by Chrono Legionnaire weapon to prevent Mission fail message.
- Now in the YR Soviet mission 6 "To the Moon" Yuri Mastermind will control the Rhino tank as soon is in range during the in-game introduction.
- Revised & fixed units prerequisites in YR Soviet mission 6 "To the Moon".
- Added 2 Oil Derricks for the player 4 in the multiplayer map Arctic Circle (Oil Control game mode).
- Nod Mission 6 "Sheep's Clothing" changes:
···· Mutant Gun Turret strength from 375 to 475.
···· Mutant Bus strength from 675 to 840.
···· Mutant Car strength from 350 to 375.
···· Mutant Stalker strength from 180 to 200.
···· Mutant Pickup Truck strength from 450 to 550.
···· Mutant Recreational Vehicle strength from 575 to 710.
···· Tweaked AI team scripts
···· Player's sidebar icons for the Refinery and the harvester are from GDI and instead of Nod.
- Fixed bug in TS Nod mission 11 "Capture Jake McNeil" that make Jake McNeil uncapturable.
- Fixed bug in TS Nod mission 12 "Illegal Data Transfer" that duplicate the Nod Chameleon Spy when spies the GDI Upgrade Centers.
- Fixed bug in TS Nod mission 12 "A New Beginning". Jake McNeil will not leave a skeleton after finishing his "job".
- Increased Tiberian Fiend strength from 300 to 310.
- Fixed Repair huts positions in the map "(8) CrossHair".
- Multiplayer maps with no water or with no competitive water areas will have "No Naval Combat" option permanently enabled.
- "(7) ceram Island" now appears in Naval War game mode.
- "(3) Devil's Triangle" now appears in Naval War game mode.
- Tiberian Sun maps (Single & multiplayer) now use the right Sandbags and civilians graphics.
- Now RA2 infantry use the same format for shadows (less opaque shadow).
- Removed mention to "Tiberium" in refineries sidebar icons for making them tiberium/ore agnostic.
- Now both TS Mobile Sensor Arrays are considered in-game as the same type of unit when selected by keyboard shortcut.
- Improved Mobile Sensor Array requisites for GDI & Nod.
- Fixed text name of the secret unit "Rocket Buggy".
- Fixed bug that C&C:R client saved the Keyboard keys in the Red Alert 2 keyboard config file instead of the Yuri's Revenge version (C&C:R is a YR mod, not a RA2 one).
- Now the Tiberium trees in RA2 maps are replaced by Ore Drills.
- Changed resources graphics used in single player campaigns: RA2 & YR campaigns will have Ore & Gems. TS & FS campaigns will have Tiberium.
- Small AI tweaks.
Allies changes:
- Fixed Allied Chrono Legionnaire cheer animation frames.
Soviets changes:
- Now Soviet Squids punch submarines instead of grabbing.
Yuri changes:
- Now all Brutes are considered in-game as the same type of unit when selected by keyboard shortcut.
- Fix bug that in some cases allowed Yuri AI build both Battle labs.
GDI additions:
- Now GDI Orca Fighter can target air units, like the Allied Black Eagle.
- Now GDI Titan can attack while moving like other basic tanks.
- New sidebar icons for the GDI vessels.
- Added a new GDI ship: Paladin. It is a strong sensorless amphibious vessel with excellent attack power against naval vessels and weak versus ground vehicles.
- Renamed GDI Orion Cruiser to Artemis.
- Tweaked Artemis graphics & weapon. Now it attacks quickly in volleys of 4 missiles until the ammo is depleted, in which case it will shoot with only 1 missile or with the accumulated ammo in that momment.
- Renamed GDI Osiris Destroyer to Orion.
- GDI Firestorm generator re-enabled for multiplayer games.
GDI changes:
- Increased GDI Titan strength from 465 to 470.
- Increased GDI Orca Bomber Strength from 260 to 300.
- Increased GDI Mammoth Mk.II strength from 1100 to 1150.
- Increased GDI Disruptor strength from 555 to 600.
- Increased GDI Hover MLRS Anti-Air damage from 29 to 32.
- Now the GDI Orion loose the main attack weapon and focuses in EMP attacks.
- GDI Orion Weapon damage reduced from 30 to 5. Elite weapon from 60 to 10.
- Orion EMP weapon can affect Squids when they are attached to ships.
- Decreased GDI Helipads build time a 60%.
- Changed number of deployed soldiers in Drop Pod SW. Minimun is 7 (was 6) and maximun 9 (was 8).
- GDI Hover MLRS, Titan get +20% damage against heavy armored vehicles.
Brotherhood of Nod additions:
- Now Nod Bike has (a weak) anti-air attack until is promoted to elite.
Brotherhood of Nod changes:
- Decreased Nod Helipads build time a 60%.
- Increased Nod Obelisk of Light strength from 625 to 680.
- Increased Nod Laser turret strength from 385 to 395.
- Increased undeployed Nod Tick Tank strength from 280 to 285.
- Added extra resistance to the deployed Nod Tick Tank. From 5% if the damage comes from Laser/electric/explosive weapons until 25% if the weapon is anti-vehicle.
- Nod Rocket Infantry, Stealth Tank, Tick Tank & Bike get +20% damage against heavy armored vehicles.
Version 1.4.9 (minor release) - Released, 2020/04/18
General game additions:
- New tool for renaming custom maps that doesn't have the .map extension. It is located in "Maps\Custom\_CnCR_MapRenamer.exe" and only warns you if something went wrong. Just place the maps in the same folder and run it.
General game changes:
- Improved TS Terrain graphics (re-reconversion In progress...)
- Nod mission 6 (2/2) "Sheep's Clothing" showed the Nod Light infantry icon instead of the GDI version.
- Decreased Soviet Chitzkoi Dog cost from 500 to 400.
- Now all dogs will work as the same unit for selection purposes.
- Fixed all Aircrafts prerequisites in "Unholy Alliance" Game Mode.
- Modified a starting point for helping the AI base building in the maps:
···· (2) Holixe River
···· (6) Cliffs of Insanity
···· (6) Casey's Canyon
- Deleted Tiberium detected in the map "(6) Malibu Cliffs" when is played in Oil Control Game Mode.
- Increased Strength for Repairers in "Survivor-Keep the repairer" Game Mode from 210 to 700. Armor changed from light to medium.
- Fixed Survivor-Keep the Repairer Game Mode. Sometimes players got instant-win or instant-lost scenarios.
- Fixed bug in "Survivor-Keep the repairer" Game Mode that made players start with the basic tank/mech and basic infantry like in a standard multiplayer game.
Version 1.4.8 (minor release) - Released, 2020/04/12
General game changes:
- Restored aircrafts prerequisites from the original games. they are not linked to Construction Yards anymore.
- Now all the infantry that was ejected when a structure or vehicle was destroyed is from the faction of the unit. For example a destroyed Nod Tick Tank or GDI Titan will eject a Light Infantry and not a GI, Conscript or Initiate.
Allies changes:
- Fixed the previous Chronosphere SW fix. The problem wasn't completely solved in previous update.
Soviets changes:
- Increased Soviet Chitzkoi Dog attack range from 3 to 4.5
- Increased Soviet Chitzkoi Dog rate of fire from 45 (3 seconds) to 30 (2 seconds).
- Increased Soviet Chitzkoi Dog speed from 12 to 13.
- Increased Soviet Chitzkoi Dog strength from 300 to 325.
- Now the Soviet Chitzkoi Dog will be able to destroy vehicles when becomes an elite unit (parasitizing them).
Version 1.4.6 (minor release) - Released, 2020/04/11
General game additions:
- New game switch: Reveal Map.
- New game switch: Immune Bridges.
General game changes:
- Decreased Team delay attacks in Medium and Easy difficulty levels.
- Improved slightly TS missiles & Banshee's plasma weapon accuracy against mobile targets.
- Changed the income in the Oil Control Game Mode.
···· Cash income increased from 20 to 50 credits every tick.
···· Initial income when the Oil Derrick is captured the first time is 2000 credits (from 1000).
- Increased the creation of AI Engineers for capturing Oil Derricks in the Oil Control Game Mode.
- In Unholy Alliance Game mode the Allied Purifier and the service Depot had incorrect prerequisites.
- Now in Unholy Alliance Game Mode all MCV and Construction Yards use a generic name.
- Disabled annoying tutorial text in TS GDI mission 2.
- Fixed wrong EVA voice in GDI mission "Rescue Tratos" when he enters in the Orca transport.
Allies changes:
- Fixed Chronosphere SW. It was useless.
Soviets changes:
- Now Soviet dog called "Chitzkoi" is immune to Tiberium.
Version 1.4.5 (minor release) - Released, 2020/04/08
General game additions:
- New feature in the C&C:R launcher. You set which of the 3 CnCNet versions will run always by default with the next command: CnCReloadedClient.exe -default clientdx.exe|clientogl.exe|clientxna.exe
It saves a config file CnCReloadedClient.ini with one of the 3 options. You can delete it and will run as always.
- New feature in the C&C:R launcher. It will try to detect if is ran in Windows XP, Linux or any modern Windows 7, 8, 10 and run the CnCNet with the specific compatibility.
- Multiplayer train mode: you can play standard maps alone without selecting enemies. Ideal for testing purposes.
General game changes:
- The multiplayer map list has been reorganized by alphabetical order (With collaboration of Solacex).
- Fixed a pre-requisite conflict with GDI & Nod Refinery when the player had both TS Construction Yards (suggested by Fortranm).
- Soviet mission 7 from the RA2 campaigns: Mission description was cut by mistake.
- In the map "(2) A Hill Between" Tiberium trees couldn't generate Tiberium.
- In the Soviet Mission 5 of the Yuri's Revenge campaign GDI & Nod Engineers were buildable.
Yuri changes:
- Yuri Slave Miner won't heal himself when is undeployed into vehicle mode, only in structure mode.
- Yuri Slave Miner loose the build time multiplier bonus (now 1.0, previously 0.8).
GDI changes:
- Now the GDI Hover MLRS will be selected by the "select all combatants" key.
Brotherhood of Nod changes:
- Increased Nod Rocket Infantry damage against Air units from 34 to 38.
Version 1.4.3 (minor release) - Released, 2020/04/05
General game additions:
- Updated the C&C:R launcher. You can force which of the 3 CnCNet executables will run passing the name of the executable located in the folder "Resources\" as argument: CnCReloadedClient.exe clientdx.exe|clientogl.exe|clientxna.exe
- [beta] Speed control bar for campaigns enabled by default. EVA Voices could be affected if you change the game speed and probably other parts of the missions so if they aren't bugged I'll not remove the feature. If you ignore this option it will run with the default speed designed by the RA2 game.
- Added a new Game Mode: "Nuke War" (All primary/Secondary Superweapons available for everyone).
- Added a new Game Mode: "Meat Grinder" (Infantry based game mode. Disabled or nerfed all vehicles).
General game changes:
- Fixed TS Harvesters prerequisites. Again it needs any refinery as part of the prerequisites.
- "Islands" Game Mode receives a big redesign. Now is called "Naval War".
- Decreased slightly the damage from Tiberium Clouds of the Nod Chemical Missile SW against Construction Yards and other buildings with armor "Concrete" (usually Superweapons).
- Added the tag "BETA" in the Tiberian Sun campaigns list title due to the bugs to be fixed.
- Small AI changes.
- Fixed bug on units that heal in Tiberium. On death they should spread a tiberium path.
- Fixed bug in Oil Control Game Mode. The Tiberium Shower SW is leaving tiberium paths.
- Fixed bug in Oil Control Game Mode. Yuri AI built Slave Miners.
Soviets changes:
- Reverted the Soviet Terrorist behaviour due to serious bugs. He will explode again when is killed but will do less damage to other Terrorists.
Version 1.4.2 (minor release) - Released, 2020/04/03
General game changes:
- Fixed starting points in map: (4) Cold War
- Fixed starting points in map: (4) South Pacific
- Both TS Engineers are considered in-game as 2 different type of units when selected by keyboard shortcut.
- Both TS Harvesters are considered in-game as 2 different type of units when selected by keyboard shortcut.
- Some units weren't selected by the "select all combatants" key.
- Increased interval for new attacks in the "Easy AI" difficulty level in skirmish games.
- Fixed a pre-requisite conflict with GDI & Nod Light Infantry when were built by YR sides (suggested by Fortranm).
- Fixed a pre-requisite conflict with GDI & Nod Harvesters when were built by YR sides (suggested by Fortranm).
GDI changes:
- Changed TS Light Infantry armor from none to flak.
- Changed GDI Disc Thrower armor from none to flak.
- Increased GDI Disc Thrower Strength from 130 to 150.
Version 1.4.1 (minor release) - Released, 2020/04/02
General game additions:
- Now Superweapons switch will be activated by default.
- New Multiplayer game switch: Unlimited Tiberium (Tiberium trees spawn Tiberium very quickly).
- New installations will have enabled again the "Target Lines". This doesn't affect the existing installations but can be canged manually in the C&C:Reloaded Client Options.
General game changes:
- Now Nod & GDI Light infantry will work as one unit for selection purposes.
- An unfinished harvester wasn't supposed to appear in-game & now it won't appear in crates.
- Nod Radar wasn't buildable in the Oil Control game mode.
Soviets changes:
- Fixed Soviet refinery bug that gave 2000 credits instead of 1000 when sold.
- Due to the confusion regarding the secondary Soviet tech tree, the RA2 Tesla Coil will not block the secondary tech tree but it will be replaced by the respective of such tech tree as planned.
GDI additions:
- Fixed an weird icon in sidebar when the GDI Upgrade Center was built.
Brotherhood of Nod changes:
- Nod Tiberium Waste Facility created a harvester when is built in the Oil Control game mode.
Version 1.4.0 (major release) - Released, 2020/04/01
General game additions:
- Updated
Ares to version 0.8 (from 0.3).
- Added the next features to Ares 0.8 (and applied to this mod release):
···· [Bugfix] Vehicles that deploy into buildings will remember the target when they were vehicles.
···· [Bugfix] Deploy/undeploy fix for mind-controlled units. Related to Vehicle-to-Building and Mind control logics.
···· [Feature] A new priority system for the AI to choose a new Power Plant picking the last building listed in AI.PowerPlants with all the prerequisites met.
···· [Feature] Improvements for the Reaper weapon logic. Now the probability to target friendly units is customizable.
- New C&C:Reloaded launcher: A modified version of the XNA CnCNet Client (v2.6.2.4) by Rampastring of Dawn of the Tiberium Age.
- New game updater by Rampastring of Dawn of the Tiberium Age.
- Available 296 multiplayer maps (Skirmish/LAN/Internet):
···· 36 from Red Alert 2.
···· 121 from Yuri's Revenge.
···· 17 from Tiberian Sun maps.
···· 9 from TS:Firestorm maps.
···· 113 from various map makers.
- Added the first 6 GDI missions (of 12) from the Tiberian Sun campaign.
- Re-enabled 20 survivor maps. In future release I'll check the assault maps compatibility.
- Re-enabled 35 Cooperative missions (accessible through LAN & Internet but 100% compatible with AI companions):
···· 25 from Red Alert 2.
···· 10 from Yuri's Revenge.
- Available multiplayer game modes in this release:
···· Standard (the basic one).
···· Massive Crates (the very old "Crates War", now restored).
···· Oir Control (no ore mining, well known for everyone).
···· Islands (Naval War).
···· Survivor. (No bases, restored game mode).
···· Survivor - Keep the repairer (No bases, if the repair vehicle is lost, you loose).
···· Co-Op Easy (Easy level, 10000 credits).
···· Co-Op Medium (Medium level, 7500 credits).
···· Co-Op Hard (Hard level, 5000 credits & AI Cheater enabled by default).
- Available multiplayer game switches in this release:
···· Short game.
···· Build Off Ally Bases.
···· MCV Repacks.
···· Superweapons.
···· No naval combat.
···· Ally change ingame.
···· Crates Appear.
···· No Spawn Previews (for competitions top-privacy battles).
···· Immune Oil Derricks.
···· Immune Civilian Techs (any Civilian Tech except the Oil Derricks).
···· AI Paranoid (a feature RA2 has by default that makes AI ally against you when things go worse for them).
···· AI Cheater (Each AI factory produces a cloned unit & much more money for the AI).
···· No Tiberium Chain Reaction (Blue Tiberium won't explode like in Tiberian Sun).
···· No Visceroids (When infantry die by crossing a tiberium field doesn't produce a Baby Visceroid).
···· Ion Storm (A permanent Ion Storm that covers all the map. Also primary superweapos are disabled).
- Added 3 new random ways for selecting sides:
···· Random RA2 (Allies or Soviet).
···· Random YR (Allies, Soviet or Yuri).
···· Random TS (GDI or Nod).
- Added new multiplayer maps from MadHQ:
···· (2) Double Apex
···· (2) Around the Corner
···· (2) Black's Big Battle
···· (2) Cabana Republic
···· (2) Canals of Carnage
···· (2) Siberian Deluge
···· (2) Dual Duel
···· (2) Mirror's Edge
···· (2) Hamlet Mirror
···· (2) Haven Conflict
···· (2) Bay Hostility
···· (2) Infinity Isle
···· (2) Bay War
···· (2) Shivering Isles
···· (2) Jungle Basin
···· (2) Tournament Ridge
···· (2) Road Rage
···· (2) Blistering Sands
···· (2) Tournament Rift
···· (2) Turtle Village
···· (2) Urban Pipeline
···· (2) Village Circuit
···· (2) Virgin Moscow
···· (2) Icebound Fray
···· (3) Batchawana Bay
···· (3) Devil's Triangle
···· (3) Easter Island
···· (3) Hostile Iceberg
···· (3) Isla Nublar
···· (3) Polar Knot
···· (3) Pyroclasm
···· (3) Rapid Trio
···· (3) Blizzard Triplication
···· (4) Aqua Speculum
···· (4) The Great Belt
···· (4) Bifold Retreat
···· (4) Bitter Wing Nut
···· (4) Central Channel
···· (4) Crystal Whiplash
···· (4) Distric of Colombia
···· (4) Harvest Problems
···· (4) Highway to Hell
···· (4) Ivory Wastelands
···· (4) Fort Urban Square
···· (4) Polar Oblong
···· (4) Oppidan Cay
···· (4) Radial Assault
···· (4) Rocky Surf
···· (4) Skull Islands
···· (4) Wrecktropolis
···· (4) Sessions Pass
···· (5) Civic Hustling
···· (5) Cranberry Island
···· (5) Capital Coup
···· (5) Lost Valley
···· (5) Marooned ll
···· (5) Quinary Barrage
···· (5) Shredder
···· (5) Swans Island
···· (5) Lake of the Woods
···· (5) Mount Yamantau
···· (6) Agattu Island
···· (6) Come on Over
···· (6) Dead Six
···· (6) The Green Mile
···· (6) Haven Carnage
···· (6) Harima-nada
···· (6) Straight Shot
···· (6) In The Seam
···· (6) Sub-Zero
···· (6) Hour Glass
···· (7) Ceram Sea
···· (7) Circal Jerk
···· (7) Forbidden Love
···· (7) Heptagon Havoc
···· (7) Icy Cellar
···· (7) Midnight Splat
···· (7) Nova Scotia
···· (7) Prince of Darkness
···· (7) Ring Of Death
···· (8) CrossHair
···· (8) Bow-Tie Canyon
···· (8) Brute Lagoon
···· (8) Chilled To The Bone
···· (8) Clover Conflict
···· (8) The Great Divide
···· (8) Territory Encroachment
···· (8) Eriond
···· (8) Farm Land
···· (8) Octennial Frost
···· (8) Frosted Reft
···· (8) Frost-Bound
···· (8) Icy Pinch
···· (8) Pacific Rim
···· (8) Permafrost Circus
···· (8) Port Royal
···· (8) Crash Site
···· (8) Tundra Trouble
···· (8) Battle Royal
···· (8) Valley Of Death
- Restored EVA voices for GDI & Nod from Tiberian Sun (and some new messages for the RA2 events).
- Changed message text & tool tip colours for GDI (both gold) and Nod (Red/Green).
- New multiplayer loading screens.
- Updated the existing AI in skirmish, RA2 and Yuri campaigns.
General game changes:
- Green/Red ground "place" structure layout replaced.
- Now Civilian units will be retaliated if they attack.
- Restored Tiberian Fiend skill to hide in tiberium for survival camouflage.
- Now Hover units will not suffer speed reduction when crossing tiberium fields (like in TS).
- Changed GDI & Nod Sensor Array behavior: now it works exactly like in Tiberian Sun, that means stealth and subterranean units detector only. No more path movement detection like the Yuri Psychic Sensor.
- Added Anti-Stealth Scan SW with a recharge time of 7:30 minutes when the Sensor Array is deployed.
- Added Reveal Area SW with a recharge time of 5 minutes when the Sensor Array is deployed.
- Increased Sensor Array detection range from 15 to 25, like in Tiberian Sun.
- Now Tech Structures Return to Neutral in case the owning player is defeated or gives up, instead of destroying them.
- Changed foundation for GDI and Nod War factories (5x3 instead of 4x3) because sometimes AI gets stuck when kicking out units.
- Decreased elite insignia size.
- Increased build time for all Tech Centers +50%.
- Fixed the naval and stealth cloak sounds conflict. Now they coexist together in-game.
- Restored Visceroid creation logic from Tiberian Sun. Dead infantry by tiberium poison will have a chance to spawn 1 inoffensive Baby Visceroids and if 2 Baby Visceroids meet in the same location those 2 will be mixed into 1 dangerous Adult Visceroid.
- Restored explosive Blue Tiberium & chain reaction. It can hurt units if they are inside the blue field.
- Now Tiberium hurts infantry. These are the exceptions:
···· Soviet Desolator
···· Soviet Flamethrower
···· Allied Chrono Legionnaire (non-teleporter version)
···· Yuri Brute (standard version, only when promoted to elite)
···· Yuri Brute (upgraded version)
···· Mummy (non-buildable soldier)
···· Yuri slave (for balancing reasons)
···· Nod Cyborg
···· Nod Cyborg Commando
···· Nod Mutant Hijacker
···· Cyborg Paralyzer (non-buildable soldier)
···· GDI Ghost Stalker
···· GDI Umagon
···· Soviet Chitzkoi Cybernetic Hound
···· Tratos (non-buildable soldier)
···· Mutant (non-buildable soldier)
···· Mutant Soldier (non-buildable soldier)
···· Mutant Sergeant (non-buildable soldier)
···· Mutant Rocket Infantry (non-buildable soldier)
···· Mutant Brute (non-buildable soldier)
···· Yuri Bio Warrior
···· Elite Cadre (non-buildable soldier)
- Now these units can heal in tiberium paths:
···· Nod Cyborg
···· Nod Cyborg Commando
···· Nod Reaper
···· Nod Mutant Hijacker
···· GDI Umagon
···· GDI Ghost Stalker
···· Tratos (non-buildable soldier)
···· Mutant (non-buildable soldier)
···· Mutant Soldier (non-buildable soldier)
···· Mutant Sergeant (non-buildable soldier)
···· Mutant Rocket Infantry (non-buildable soldier)
···· Mutant Brute (non-buildable soldier)
···· Core Defender (non-buildable soldier)
···· Tiberian Fiend (non-buildable soldier)
···· Baby Visceroid (non-buildable soldier)
···· Adult Visceroid (non-buildable soldier)
···· Tiberium Floater (non-buildable soldier)
- Now all units that heal in Tiberium loose the self-heal ability (until they became elite units). The these exceptions:
···· Mutant Brute (non-buildable soldier)
···· Nod Cyborg Commando
···· GDI Umagon
···· GDI Ghost Stalker
···· Core Defender
- Added a cameo for the secret unit "Hunter bike".
- Now the secret unit Orca from TD can move into the shroud.
- Decreased Orca strength from 200 to 180.
- Centered GDI icon for the loading screen.
- Changed the "Multiple factory bonus" because it was too high.
- Now Soviet Spy plane will be disabled in RA2 campaigns.
- Lots of TS mission fixes.
Allies additions:
- Changed icon for the Allied Black Eagle.
- Now Allied Black Eagle can attack air units.
- Now Allied Sniper is a buildable unit instead of a secret unit and the required prerequisite for building the unit is the Allied Tech Lab.
- Now Allied Tank Destroyer is a buildable unit instead of a secret unit and the required prerequisite for building the unit is the Allied Tech Lab.
- Now Allied Black Eagle is a buildable unit instead of a secret unit and the required prerequisite for building the unit is the Allied Tech Lab.
- Now Allied SEAL will require (in addition) as prerequisite the Allied Battle Lab.
- Now Allied Howitzer is a buildable unit instead of a free crate unit and the required prerequisite for building the unit is the Allied Tech Lab. It will be called "Artillery MK II".
- Added a new Allied Chrono Legionnaire version that can not teleport and the required prerequisite for building this unit variant is the Allied Tech Lab. This version has better armour.
- Added a new Allied structure: Tech Lab. This building has the same function of the Allied Battle Lab but both tech structures will enable unique units, forcing the player to choose between building an Allied Tech Lab or Allied Battle Lab but not both. More details below.
- The next Allied units will become unbuildable if an Allied Tech Lab is built instead of an Allied Battle Lab:
···· SEAL.
···· Battle Fortress.
···· Harrier.
···· Chrono Legionnaire (classic teleporter version).
···· Prism Tank.
- The next Allied Super weapons/units will become unbuildable if an Allied Battle Lab is built instead of an Allied Tech Lab:
···· Paradrops SW.
···· Tank Destroyer.
···· Black Eagle.
···· Sniper.
···· Chrono Legionnarie (walker version).
···· Artillery MK II.
Allies changes:
- Increased Allied Tank Destroyer rate of fire from 70 (~4.6 seconds) to 80 (~5.3 seconds). Elite weapon from 60 (4 seconds) to 75 (5 seconds).
- Increased Soviet Tesla Tank rate of fire from 80 (~5.3 seconds) to 90 (6 seconds).
- Increased Allied Sniper cost from 700 to 900.
- Now Allied Paradrops SW (available with the Allied Tech Lab) will drop 6 GI and 1 Guardian GI. The recharge time was increased to 5:30 minutes (from 4 minutes).
- Now units that spawn another unit for attacking (like Allied Carriers and Allied Destroyers) will receive 60% experience and the spawned unit will get 40%. Before all the experience was for the spawned unit.
- Increased build time for the Allied SpySat Uplink +50%.
- Increased Allied Gun Turret strength from 350 to 400.
Soviets additions:
- Now Soviet Demolition Truck is a buildable unit instead of a secret unit and the required prerequisite for building the unit is the Soviet Tech Lab.
- Now Soviet Desolator will require as prerequisite the Soviet Tech Lab.
- Now Soviet Cloning Vats will require as prerequisite the Soviet Tech Lab.
- Now Soviet Iron Fist will require as prerequisite the Soviet Tech Lab.
- Now Soviet Air pad will require as prerequisite the Soviet Battle Lab.
- Now Soviet Flamethrower Trooper will require as prerequisite the Soviet Battle Lab.
- Added a new Soviet structure: (alternative) Tesla Coil. when overpowered the tesla zap splits. The prerequisite required for building this unit is a Soviet Tech Lab.
- Added a new Soviet unit: (RA1) Tesla tank. The main tesla weapon splits like the (alternative) Tesla Coil. The prerequisite required for building this unit is a Soviet Tech Lab.
- Added a new Soviet structure: Tech Lab. This building has the same function of the Soviet Battle Lab but both tech structures will enable unique units, forcing the player to choose between building a Soviet Tech Lab or Soviet Battle Lab but not both. More details below.
- The next Soviet units/buildings will become unbuildable if a Soviet Tech Lab is built instead of a Soviet Battle Lab:
···· Industrial Plant.
···· RA2 Tesla Tank.
···· Tesla Trooper.
···· Kirov.
···· Siege Chopper.
···· (RA2) Tesla Coil.
- The next Soviet units/buildings will become unbuildable if a Soviet Battle Lab is built instead of a Soviet Tech Lab:
···· Flamethrower Trooper.
···· RA1 Tesla Tank.
···· (alternative) Tesla Coil
···· (alternative) Tesla Trooper.
···· Demolition Truck.
···· Desolator.
···· Cloning Vats.
···· Nuclear Reactor.
···· Air pad (and indirectly Mig).
Soviets changes:
- Increased cost of the Soviet Nuclear Reactor from 1000 to 1500.
- Increased build time of the Soviet Nuclear Reactor a 50%.
- Decreased Soviet Flamethrower Trooper cost from 700 to 500.
- Decreased Soviet Flamethrower Trooper strength from 125 to 115.
- Decreased Soviet Terrorist cost from 200 to 150.
- Increased build time for the Soviet Kirovs +50%.
Yuri additions:
- Yuri sidebar improvements.
- Added a new Yuri unit: Overmind. Is a modified Mastermind capable to mind-control up to 3 units (4 if elite). Moreover, it can use Psi Wave attacks against non-mind controllable units.The prerequisite required for building this unit is a Yuri Tech Lab.
- Added a new Yuri unit: Oppressor Disk. Is a modified Floating Disk with a weakened version of the Laser beam & no drain skill. The prerequisite required for building this unit is a Yuri Tech Lab.
- Added a new Yuri structure: Tech Lab. This building has the same function of the Yuri Battle Lab but both tech structures will enable unique units, forcing the player to choose between building a Yuri Tech Lab or Yuri Battle Lab but not both. More details below.
- The next Yuri units/buildings will become unbuildable if a Yuri Tech Lab is built instead of a Yuri Battle Lab:
···· Service Depot.
···· (upgraded) Brute.
···· Bio Warrior.
···· Floating Disk.
···· Mastermind.
- The next Yuri units/buildings will become unbuildable if a Yuri Battle Lab is built instead of a Yuri Tech Lab:
···· (non-upgraded) Brute.
···· Oppressor Disk (a slightly weaker version & without drain weapon).
···· Overmind.
- Added a new voice for the Yuri Bio Warrior.
Yuri changes:
- Now Yuri Mastermind & Overmind will steal the 50% of the experience done by a captured unit. Before was 40%.
- Now Yuri Service Depot will require as prerequisite the Yuri Battle Lab.
- Now Yuri (upgraded) Brute will require as prerequisite the Yuri Battle Lab.
- Now Yuri Bio Warrior will require as prerequisite the Yuri Battle Lab.
- Now Yuri Floating Disk will require as prerequisite the Yuri Battle Lab.
- Now Yuri Mastermind will require as prerequisite the Yuri Battle Lab.
- Increased Yuri Bio Warrior strength from 230 to 265.
- Increased build time penalty for the Flying discs from +35% to +50%.
- Now mind-control weapons won't control bunkered vehicles.
GDI additions:
- GDI sidebar improvements.
- Restored GDI Drop pods super weapon.
- Restored GDI Hunter-Seeker super weapon.
- Restored the classic plugin behavior of the GDI Upgrade Center. Build limit set to 1 to force the selection of plugins (known issue: game ignores the plugins build limit).
- Now EMP Missile super weapon will not be available for GDI.
- Added a new voice for the GDI Mammoth mech.
GDI changes:
- Decreased GDI Jumpjet firepower from 38 to 34 (2 shots of 17).
- Increased GDI Hover MLRS weapon damage from 28 to 30.
- Decreased GDI Mammoth MK2 cost from 3000 to 2750.
- Increased GDI Power Plant cost from 650 to 700.
- Decreased GDI Titan strength from 470 to 465.
- Decreased GDI Disruptor strength from 565 to 555.
- Decreased GDI Wolverine rate of fire from 30 (2 seconds) to 43 (~2.86 seconds).
- Decreased GDI Wolverine Strength from 220 to 215.
- Increased GDI Wolverine damage increased from 55 to 56.
Brotherhood of Nod additions:
- Changed Nod Reaper Weapons to use the new Ares feature to simulate the random missiles from the original game.
Brotherhood of Nod changes:
- Fixed bug when a promoted Nod Devil's Tongue goes underground. Insignia will not longer be visible (workaround).
- Nod Reaper loose the self-heal skill. It can heal in tiberium like other cyborgs.
- Now Tiberian Sun Cyborgs are radiation immune.
- Increased ROF of the Nod Adv. Artillery weapon from 130 (~8.6 seconds) to 160 (~10.6 seconds).
- Decreased required power for the Nod Laser Turret from 40 to 30.
- Decreased required power for the Nod Obelisk of Light from 150 to 100.
- Increased Nod Stealth tank weapon damage from 31 to 37.
- Increased Nod Rocket infantry weapon damage from 30 to 36.
- Decreased Nod Mutant Hijacker cost from 1850 to 1500.
- Increased Nod Rocket infantry ground weapon damage from 36 to 38.
- Increased Nod Laser Turret strength from 355 to 385.
- Decreased Nod Buggy rate of fire from 38 (~2.5 seconds) to 40 (~2.66 seconds).
- Increased Nod Buggy Strength from 220 to 235.
Version 1.3.0 (major release) - Released, 2013/07/07
General game additions:
- Updated Ares to stable version 0.3.
- New Multiplayer game mode: "AI cheater". AI will have infinite money (3000 credits each 10 seconds) and Construction Yards wont be mind-controllable or captured by engineers. If you destroy the enemy Construction Yard you'll cut the credits flux.
- AI improvements (in special, naval wars).
General game changes:
- Now the A-10 Warthog is unbuildable. It is used by a new Air strike SW available when the Tech Airport is captured & this aircraft has a new model.
- Now TS advertising boards will not have health bar & they wont be selectable (like in TS).
- Fixed bug in the Soviet mission 3 (RA2 campaign) that invoked a Lighting Storm at the end of the mission.
- Fixed bug in the Soviet mission 10 (RA2 campaign) that made the map impossible to play.
- Now all RA2 Flying units (Kirov, Flying Disks, hinds...) created in War factories will be created exclusively by RA2 War factories (GDI & Nod War factories doesn't have that door in the roof).
- Some EVA voices changes for new Super Weapons based on Missiles (Nod Cluster/Chemical Missile) & a small modification for the Ion Cannon Eva warning.
Allies changes:
- Allied Night Hawk transport speed decreased from 14 to 12.
- Increased Allied Dolphin damage against Nod/GDI Giant Jellyfish by 25%.
- Changed the Allied Spy plane icon to fit better the airplane used.
Soviets additions:
- Replaced the Soviet Flamethrower graphics.
Soviets changes:
- Soviet Hind transport speed decreased from 14 to 12.
- Soviet Giant Squid speed decreased from 8 to 7.
- Decreased Soviet Iron Fist cost from 2800 to 2000.
Yuri additions:
- New Yuri sidebar (based on the vehicles color scheme).
- Replaced the Yuri Service Depot Graphics.
- Added a new unit: Yuri Gattling Submarine. The primary objective is the defense against air threats but is capable to target other non-submerged enemies.
Yuri changes:
- Now Yuri Boomers will have a 50% resistance against EMP technology.
- Removed Yuri Air pad.
- Fixed Yuri Boomer bug that prevented the unit to be in guard mode.
GDI changes:
- GDI Orion Cruiser ground weapon range increased from 13 to 14. Elite version from 14 to 15.
- Changed GDI Orion Cruiser weapon sound.
- Increased ROF of GDI Giant Jellyfish weapon from 70 (~4.6 seconds) to 75 (5 seconds).
- Decreased anti-submarine EMP effect of GDI Osiris Destroyer from 150 (10 seconds) to 120 (8 seconds).
- Changed GDI Mammoth Mk. II weapons behaviour: against ground targets it will shoot 2 times the Railgun and the 3º shot will be with 4 missiles (like the anti-air weapon). Now that has anti-ground missiles, if the unit can't reach the target it will able to attack the wall.
- Increased cooldown for the EMP super weapon from 5:30 to 6 minutes.
Brotherhood of Nod additions:
- Re-enabled Nod Cluster Missile & Chemical Missile in multiplayer. Players have to choose between these 2 super weapons or the 2 "Tiberium Shower + EMP Missile" super weapons. The super weapons selection is done once the player place a Nod Missile Silo or a Nod Pyramid in the battlefield. AI will choose these 2 SW instead of the Tiberium Shower + EMP Missile" group. Remember that These 2 SW have a different role (harassment) than in TS (Cluster Missile is very good vs vehicles/defenses & awful on everything else & Chemical Missile is very good vs buildings/infantry and it has a secondary feature used as support power; fast h#####g f######y based units).
Brotherhood of Nod changes:
- Increased ROF of Nod Giant Jellyfish weapon from 70 (~4.6 seconds) to 75 (5 seconds).
- Changed Nod Bike & Stealth tank weapon sound. Until now it used by mistake the TS missile sound used by the GDI Hover MLRS & others instead of the original TS sound.
- Decreased Nod Adv. Artillery cost from 1500 to 1400.
- Changed Nod Adv. Artillery weapon. Now it works more like the original Tiberian Sun weapon but there are still small behaviours I can't replicate from the original weapon.
- Fixed Cyborgs immunity against Psychic Dominator SW.
- Fixed a bug in the Naval game mode that allowed AI to produce Cyborg Commandos.
Version 1.0.6 (hotfix release) - Released, 2012/11/06
- Updated Ares to stable version 0.2P1. It fix an important bug related to bridges.
- Added a DOS batch executable that can enable/disable the mod. Ideal for some users with a problem when activating the mod with the C&C:R mod launcher I couldn't reproduce.
Is problaby that you need admin rights in Win Vista/Win7, so you can create a shortcut of this .bat file, right click in the shortcut file and in "Properties" menu set as argument to the execuatble the path of the C&C:R folder (& finally run as administrator).
Version 1.0.4 (minor release) - Released, 2012/09/17
- Updated Ares to stable version 0.2.
- Replaced "Dark Pink" selectable color by "Tan", "Dark Lime" and "Olive".
- Now messages color of each mission that isn't for Allies or Soviets will be green instead of blue.
- Fixed random percentages for each side. Before almost always a RA2 was selected when player used "Random" option.
- Increased attack intervals in Easy & Normal dificulty levels. Before all dificulty levels were "almost" identical.
- Nod Repair Vehicle, Nod Cyborg Commando & GDI Mammoth Mk. II menace for the AI increased.
- Decreased strength of the GDI Mammoth Mk. II from 1300 to 1100.
- Decreased building time penalization for GDI Mammoth Mk. II from 50% to 25%.
- Now can not be built Yuri & Soviet versions of the Cloning Vats at the same time. Yuri Cloning Vats, like the Soviet version, can not be deployed with the Soviet Industrial Plant at the same time.
- In Nod mission 7: "Destroy the Research Facility" (TS campaign) Multi-Missile super weapon damage increased.
- In Nod mission 9: "Protect the Waste Convoys" gas clouds damage (produced by the Chemical Missile super weapon) decreased 33% and gas clouds duration increased by 25%.
- Now AI Nod Stealth Tanks will attack automatically air targets. Human players still have to target manually air units.
- Re-done Naval War game mode. The few ground units that are still buildable will have an extra build time penalty of 300%.
- Original multiplayer maps removed from the Naval War game mode list:
···· May Day (2)
···· Siberian Wastes (2-6)
···· Wild Animal Park (2-6)
- Original multiplayer maps included into the Naval War game mode list:
···· Breakaway (2-3)
···· No Rest for the Wicked (2-4)
···· Oceanside (2-4)
···· Tsunami (2-4)
···· Bay of Pigs (2-6)
···· Bermuda Triangle (2-6)
···· Official Tournament Map (8)
- Some minor skirmish AI bug fixes.
- Updated AI of the single player campaigns with the most recent skirmish AI.
- Restored multiplayer map: Tour Of Egypt (2-6).
Mod Manager v3.7: Changes / Fixes:
- Added more log entries when a task crash during a mod activation/deactivation.
- Fixed the number of online CnCNet users available.
- Fixed some controls that weren't disabled during a mod activation/deactivation process.
- Now when CnCNet support is disabled will not try to patch the executable with CnCNet support.
- Now is showed in the log tab the current LAN network filter after a mod activation/deactivation.
Version 1.0.3 (minor release) - Released, 2012/07/16
- Skirmish AI improvements.
- Decreased Allied Mobile Gap Generator cost from 2500 to 2100 credits.
- Now Nod Mutant Hijacker can't capture aircrafts that need an airpad.
- Now Yuri Magnetron can hurt Nod Cyborg infantry when is promoted to elite.
- Restored Soviet Industrial plant original vehicle cost reduction (25%).
- Now the player has to choose between Soviet Industrial Plant or Soviet Cloning Vats. AI will build Industrial Plant by default.
- Fixed selectable Dark Red color in skirmish/online.
Version 1.0.1 (hotfix release) - Released, 2012/07/12
- Skirmish AI improvements.
- Fixed bug in Survivor game mode that forced players to play with only the main unit (the repairer vehicle).
- Now Nod Cyborg is affected by Chaos gas.
- Fixed a mistake in the Psychic Dominator cameo.
- Mirage Tank detection percentage (per individual unit) increased from 15%,5%,2% (hard, normal, easy) to 25%,20%,15%. This percentage is applied only when the Mirage tank is firing.
Mod Manager Changes / Fixes:
- Fixed crash in a rare case when is searching the game folder using the Windows Registry.
- Now when the Game or Mod location (In the options tab) is empty the text label of those options will be painted in red.
- Now update links are hidden when the Game or Mod location are empty.
- Now when is disabled the CnCNet support will launch the required .bat file instead of a static executable string (more versatile).
- Now by default is enabled the Ares debug mode. If you already ran the Mod Manager you can change disable that option in Options tab -> "Enable debug mode". For future crash reports that option enabled is recommended.
- Changed font color of the text that said how many CnCNet online users were available.
Version 1.0 - Released, 2012/07/07
General game additions:
- Dropped Rockpatch support (and all the features that was included in the unreleased verion 0.99b3), now C&C Reloaded requires Ares v0.2 (under development) to work.
- Removed support for Assault map packs.
- Added 7 more selectable colors for multiplayer: Dark red, Dark pink, Dark blue, teal, Brown.
- Now in any map based on TS terrain will be available the construction of pavement like in Tiberian Sun to stop possible subterranean incursions, to not create tiberium in the ground (Nod Tiberium Shower SW, death of cyborgs or mutants...) or simply to decorate your base.
- Changed the main menu, loading and credits screen themes by Soleilfreak's compositions, to be exact "Dispatching Troops (sequel)", "Outta Ammo" and "Wounded in the Dark (sequel)" used in the same order respectively.
- Changed the score screen theme by ambiental TS sounds.
- Restored Yuri's Revenge single player campaigns. In some missions I increased (a bit) the AI attack forces so future feedback will be appreciated. Moreover, since Ares can't save/load games the campaign selection is converted in a "Choose mission" list (it will remember you a bit the Tiberian Sun campaign selection but with all 14 YR missions). Independently of Ares fixes in the future this selection screen will be permanent because easily it allows me to add new missions/campaings in the future.
- Added Red Alert 2 single player campaigns. 24 missions in total.
- Added Nod campaign from Tiberian Sun. 15 missions in total (Nod campaign).
- Added CnCNet support. Now you can play online with other people from the "Network" (LAN) button. You can know how many players are online in the LAN lobby without running the game watching the stats from http://cncnet.org
- AI of each side has been re-designed from scratch.
- Added extra AI code on each single player campaign from skirmish game mode to increase a bit the difficulty.
- Added a new converted TS Multiplayer map: Sector 4104 (2) by Dad_A_Tude.
- Added a new converted TS Multiplayer map: Treacherous Lands (2-6) by J4m3sb0nd
- Added a new converted TS Multiplayer map: Lonely River (2) by The Raden.
- Added a new converted TS Multiplayer map: Drei Inseln (2-3) by The Raden.
- Added a new converted TS Multiplayer map: Holixe River (2) by Ixith
- Added a new converted TS Multiplayer map: Moonlit Waters of Esvia (2) by Ixith
- Added a new converted TS Multiplayer map: Lake Istelv (2-4) by Ixith
- Added a new converted TS Multiplayer map: Island of Mercanf (2-3) by Ixith
- Added a new converted TS Multiplayer map: Yelcraz Island (2-3) by Ixith
- Added a new converted TS Multiplayer map: Velillian Islands (2-4) by Ixith
- Added a new converted TS Multiplayer map: Shard City (2-4) by blubb
General game changes:
- Short game mode limitation removed.
- Fixed lower part of the sidebar when the game is in pause to support HD resolutions (until 1920x1080).
- Because the game support higher resolutions in-game the background of the paused game for every faction will be shared (is a simple black screen with the white C&C:Reloaded logo in a edge of the screen).
- Now GDI & Nod are independent sides. Until now GDI was an country of Allies and Nod of Soviets.
- Now a spied enemy radar show you what the enemy saw in the battlefield.
- Now spied buildings that can produce units will reveal the current production.
- Each spy that enters in a refinery or Allied Tiberium Purifier will steal 3500 credits (if the enemy has the money).
- Re-enabled secondary Super Weapons of Allies (Chronosphere), Soviets (Iron Curtain ) and Yuri (Genetic Mutator).
- Re-enabled Tech Airport & American Paradrop Super Weapons. Since there are no Americans in multiplayer this change is only for custom maps & single player maps.
- Restored survivor infantry that can escape when a specific vehicle/Building is destroyed.
- Restored Yuri's Revenge Virus clouds to separate graphics with the Tiberium clouds made by the Nod Tiberium Missile SW.
- Removed "Civilian Power plant hack". This means that 100% of the time AI GDI will build GDI Power plants & upgrade them with additional 2 power turbines by energy demand. AI Nod will start with Nod power plants & will be override by Nod Advanced Power plants by energy demand when AI get the required prerequisites, of course, if AI has all the prerequisites to this advanced building. Until now existed a % of probability for the AI to build a civilian Power plant when energy was insuFficient due to this hack.
- Decreased strength of the TD Guard Tower defense from 400 to 300.
- Added 3 new units (2 scout vehicles & 1 mobile artillery) & only can be obtained by crates (for now).
- Restored RA2 light tank but as in RA2 it still be unbuildable.
- Fixed Seccret lab logic to obtain random technologies.
- Now Fire Ants are immune to fire weapons.
- Now only you will hear the voices of the hero/special units that has been created only if your game screen is near of the place of the event.
- Changed skin of the TS/TD Mammoth Tank.
- Ants are now immune to C4 charges used to destroy vehicles.
- All type of ants are slightly more vulnerable to sniper weapons and Tanya's double pistols.
- Disabled a few number of transparencies in animations that could slow down the game.
- Increased grow rate for green and blue Tiberium.
- Removed Adult Visceroid as GDI & Nod buildable unit to compensate the lack of stealth detection of the Sensor Arrays. Now, to compensate it TS defenses has sensors and detect disguised spies. Personally, I never liked the idea of use this unit for this task.
- Changed the light armor by heavy of the Adult Visceroid and increased strength from 165 to 550. Weapon damage from 100 to 125.
- Now Adult Visceroids will have free movements (like cows & other civilians).
- Added an alternative prerequisite list to build a MCV for Allies, Soviets, Yuri and GDI: their War factory and & Tech Center. Because Nod already had this prerequisite list to build the Nod MCV now an alternative prerequisite list for Nod will be War factory and & Temple of Nod.
- Now Spies can be detected by the most basic anti-infnatry defense for every faction. An special case is the Yuri faction that only the Yuri Psychic Tower will have this detection.
- Now Virus clouds will not mutate infantry into Tiberium Brutes.
- Now Psi-Corp Troopers will use C4 charges against enemy vehicles that can't be mind controlled.
- Increased ROF of Core Defender weapons from 30 (2 seconds) to 65 (~4.3 seconds).
- Now Core Defender can not be dragged by Yuri Magnetrons, they will produce damage like against buildings.
- Now Core Defender can not be erased by chrono weapons.
- Fixed wrong shoot coordinates of a large number of vehicles. (xxxxxxxFireFLH fixes, if I wasn't clear).
- Fixed some graphical glitches of various TS maps.
- Fixed graphics of the civilian TS buildings.
- Now Big blue crystals (blue tib. version of the tiberium tree) produce blue tiberium instead of green.
- Added new "civilian" barracks. For now only it could be used in new skirmish maps.
- Added an Anti-stealth scan SW when GDI or Nod Sensor Arrays are deployed. Cooldown of 5 minutes and only can detect cloaked land units in a small area (a circular area of 10 cells of diameter). Affected enemy units will be uncloaked during 30 seconds & if the affected units are moved near of a Stealth Generator this effect will be neutralized.
- Added an Reveal Area SW when GDI or Nod Sensor Arrays are deployed. Cooldown of 4:30 minutes and works liike the Yuri's Psychic Reveal SW.
- Force Shield duration increased from ~33,3 seconds to 38 seconds.
- Force Shield blackout duration increased from ~66,6 seconds to 70 seconds.
- Now cannon projectiles from TS/FS weapons will have a different image resembling the original TS cannon balls.
- Now every explosion from a TS weapon & some deaths will use the original TS explosion animations instead of the RA2 animations.
- Now the first impact on the ground of the meteor shower will do 400 of damage against vehicles & infantry. In the past units were damaged only by residual fragments of the meteor shower.
- TS factions (GDI & Nod) will use the place building sound from Tiberian Sun. YR factions will still use the same place building sound.
- Now Nod Reaper, Allied Robot Tank, Yuri Chaos Drone, Soviet Terror Drone will be again repairable by mobile repair vehicles.
- Changed some GDI & Nod icons of units.
- Now TS factions will have a different sound for placing buildings/deloy units.
- Added a generic score screen for TS campaigns (& future additions). It has been made to resemble a Tiberian Sun dialog.
- Changed background of the campaign list screen. It has been made to resemble a Tiberian Sun dialog.
- Fixed colours palette of some destroyed RA2 civilian buildings in TS terrain.
- Fixed radar colours used by TS terrain. Now looks exactly like in TS (except for the Tiberium).
- Now by default the map "TS Casey's Canyon (2-6)" will have a permanent Ion Storm.
- Restored "destroyable cliffs" to all official TS map (single player & multiplayer).
Allies additions:
- Disabled Allied Grand Cannon due to balance issues. Only can be recovered by a Tech Lab...
- Disabled Allied Sniper due to balance issues. Only can be recovered by a Tech Lab...
- Disabled Allied Black Eagle due to balance issues. Only can be recovered by a Tech Lab...
- Disabled Allied Stealth Bomber due to balance issues. Only can be recovered by a Tech Lab...
- Allied IFV and Allied Battle Fortress will give the 20% of experience done by a garrisoned soldier to the soldier.
- Added the Allied Mobile Gap Generator. When deployed the gap area have a radius of 6 cells. In addition, if an enemy radar is inside of the gap area the enemy will have his radar jammed (except if the enemy has more radars outside the gap area).
Allies changes:
- Allied GGI power increased from 30 to 35 when is in a IFV (Elite weapon from 32 to 35).
- Increased strength of the Allied Chrono Sphere from 750 to 850.
- Decreased strength of the Allied Pill Box defense from 400 to 300.
- Decreased strength of the Allied Gun Turret defense from 550 to 350.
- Decreased strength of the Allied Prism Tower defense from 600 to 500.
- Decreased strength of the Allied Patriot Missile defense from 900 to 800.
- Decreased extra damage power bonus for garrisoned infantry inside a Battle Fortress from 1.2 to 1.1.
- Decreased extra range bonus for garrisoned infantry inside a Battle Fortress from 2 to 1.
- Decreased damage percentage against vehicles for the default elite IFV weapon from 70% to 20%, to not make the Elite IFV+Guardian combo useless.
- Now Allied IFV+GI when is elite shoot 2 times.
Soviets additions:
- Disabled Soviet Demolitions Truck due to balance issues. Only can be recovered by a Tech Lab...
- Disabled Soviet Chitzkoi Cybernetic Hound ( super dog from RA1 expansion packs ). Only can be recovered by a Tech Lab...
- Replaced Soviet Spy plane model.
- Soviet Boris will recive the 40% of experience done by a successful air strike.
Soviets changes:
- Increased strength of the Soviet Nuclear Reactor from 1000 to 1250.
- Increased strength of the Soviet Iron CurtainSphere from 750 to 850.
- Decreased strength of the Soviet Sentry Gun defense from 400 to 300.
- Decreased strength of the Soviet Battle Bunker defense from 600 to 500.
- Decreased strength of the Soviet Tesla Coil defense from 600 to 500.
- Decreased strength of the Soviet Flak Cannon defense from 900 to 800.
- Decreased Soviet V3 rocket regeneration rate from 400 to 350 (from ~26 seconds to ~23).
- Now Soviet Industrial plant will reduce the vehicle cost a 20% instead of 25%.
- Now Soviet Terrorist when is killed will not detonate his explosive charge.
- Soviet Desolator cost increased from 700 to 850.
- Decreased radiation intensity of the Soviet Desolator deployable weapon.
- Now Soviet Desolator can not attack harvesters (Already harvesters were immune to radiation) & Nod Reapers.
- Now Soviet Tesla Tank will shoot 2 times instead of only one (the sum of both tesla discharges is equal to the original weapon).
- Increased ROF of Soviet Tesla Tank weapon from 75 (5 seconds) to 80 (~5.3 seconds) and the elite weapon from 60 (4 seconds) to 70 (~4.6 seconds).
- Increased ROF of Soviet Apocalypse Tank weapon from 80 (~5.3 seconds) to 90 (6 seconds).
Yuri additions:
- Yuri Mastermind will steal the 40% of the experience done by a captured unit.
- Yuri clone, Yuri prime and Psi-Corp Trooper will steal the 50% of the experience done by a captured unit.
- Yuri Bio Warrior is slightly more vulnerable to sniper weapons and Tanya's double pistols.
- Yuri Bio Warrior now will heal (very fast) when the unit is under a poisoned gas cloud (Virus based weapons produce these clouds).
- Now Yuri Brute isn't affected by the Genetic Mutator.
- Now Genetic Mutator only works against enemy infantry.
- Now Yuri Brutes will have 2 versions, the standard grey used in the original game and the upgraded version, the green version that always C&C:Reloaded used. The only non-visual difference is the special skill of the upgraded version. When upgraded Brutes die they will be re-mutated into standard Brutes before the real death. Standard Brutes will be replaced in the sidebar by the upgraded version only when the Yuri Battle Lab is built. Existing Brutes in the map will not be affected by this change.
- New Yuri sidebar (Blade's version).
- Now all grinded vehicles will give a 50% of the original cost, without exception.
- Yuri Brutes will not produce drebis each time that hits tiberium based creatures (visceroid, Floater ...) and Cyborg infantry. They aren't vehicles!
Yuri changes:
- Increased strength of the Yuri's Psychic dominator from 1000 to 1200. All Primary SW has the same strength.
- Decreased strength of the Yuri Gattling Cannon defense from 810 to 625.
- Decreased strength of the Yuri Psychic Tower defense from 455 to 350.
- Decreased strength of the Yuri Tank Bunker defense from 1000 to 750.
- Slight change for Mastermind's overloads: Instead of to receive 500 of damage each 4 seconds when Mastermind control 50 enemy units at the same time now will do 300 when it mindcontrol 30 units. When Mastermind mindcontrol more than 3 units it will receive 55 damage points every 2 seconds instead of 50.
- Decreased weapon range of the Mastermind from 6 to 5.
- Increased ROF of Yuri Psychic Tower weapon from 100 (~6.6 seconds) to 165 (11 seconds).
- Increased ROF of Yuri Floating Disk weapon from 80 (~5.3 seconds) to 90 (6 seconds).
- Increased weapon damage of the Magnetron against defenses a 10%.
- Now Yuri Chaos Drone & Yuri Chaos Bomber will not attack deployed vehicles.
- Decreased damage done by Yuri Bio Warriors against other Bio Warriors a 48%.
- Increased build time for Flying Disks a 35%.
- Fixed damage of destroyed Flying Disks when they fall. Now they will produce 55 of damage when hit the ground (like other aircrafts).
GDI additions:
- Restored GDI Mobile EM-Pulse vehicle from Tiberian Sun. This unit will not be buildable by default in this release but can be used for custom maps.
- GDI now can use the Firestorm Generator as alternative building to use the Force Shield SW.
- Re-designed Sonic weapon of the GDI Disruptor. Now looks (and works) like the original in Tiberian Sun.
- Re-added GDI Ion Cannon super weapon, restoring the old Genetic Mutator from the old emulated Ion Cannon code.
- Disabled GDI SpySat Uplink building because now will be replaced by the Reveal Area SW when the GDI Sensor Array is deployed.
- Added E.M. Pulse super weapon for GDI.
- Replaced Osiris Destroyer anti-submarine weapon by an underwater E.M. Pulse with low damage area. Animals like Dolphin & Squids only will receive damage. Too explain that the ship design has been modified to incorporate a static artillery cannon for the E.M. Projectile.
- GDI Power turbine now is located in the Defenses/SW tab.
- Now GDI Carryall will not be able to carry MCVs, Slave Miners, Hover Crafts, Ships, Helicopters, Kirov, Transport Disk, Orca Transport.
- Restored GDI gates from Tiberian Sun.
GDI changes:
- GDI APC is again an amphibious transport.
- Increased strength of the GDI Disruptor from 500 to 565.
- Increased cost of the GDI Disruptor to 1300.
- GDI Power Turbine cost increased from 100 to 150.
- Increased ROF of GDI Orion Cruiser weapons from 50 (~3.3 seconds) to 80 (~5.3 seconds).
- Increased number of projectiles for the weapons of the Orion Cruiser from 2 to 3 (6 when is Elite).
- Decreased strength of the GDI Vulcan Cannon, RPG and SAM defenses from 600 to 495.
- Increased GDI Juggernaut rate of fire to 200 (~13.3 seconds).
- Increased GDI Mammoth MK2 build time a 50%.
- GDI Hover MLRS anti-ground fire power increased sligthly from 26 to 27.
- GDI Hover MLRS anti-air fire power increased sligthly from 26 to 28.
- GDI Hover MLRS attack range increased from 8 to 9.
- GDI Titan attack range increased from 5.75 to 6.25.
- GDI Titan fire power decreased from 95 to 92.
- Fixed GDI Jumpjet death animation.
- Changed skin of the GDI Amphibious APC.
- Fixed AI targeting for the GDI Ion Cannon Super weapon. Now will work as it should be and not target only infantry.
- Decreased cost of GDI Sensor Array from 1500 to 1200.
Brotherhood of Nod additions:
- Added a new sidebar using as base the Nod sidebar from Tiberian Sun.
- Restored Nod Laser Fence Post from Tiberian Sun and increased Strength from 300 to 450.
- Fixed Nod Harpy weapon. Sometimes it failed the target.
- Removed rotor blades of the Nod Harpy to look like the original Tiberian Sun model (rotor blades edition of that unit was bugged).
- Nod harpy now can attack air targets.
- Added E.M. Pulse Missile super weapon for Nod.
- Restored Chemical Missile & Multi-Missile Super Weapons from Tiberian Sun. Both SW are used only for the TS Campaigns.
- Radar prerequisite for the Soviet Tesla Tank is removed. It will only require Battle Labs to be built.
- Re-designed Nod Reaper weapons. Now it launch 6 inacurate rockets to the target (in the Anti-vehicle and anti-infantry weapons). When more far and static is the target more acurate (and powerful) is the attack. Anti-infnatry weapon will not leave residual radiation like the older weapon version.
- All type of Nod Cyborgs are slightly more vulnerable to sniper weapons and Tanya's double pistols.
- Added the Nod Missile Silo & the Tiberium Waste Facility. Both Buildings are used only in TS Campaigns.
- Restored Nod gates from Tiberian Sun.
Brotherhood of Nod changes:
- Fixed AI Nod Tiberium Shower target. Before it acted like a Paradrop SW.
- Nod Subterranean APC cost increased from 1400 to 1500.
- Now Nod mutant hijacker has a build limit of 1.
- Nod Mutant hijacker cost increased from 1500 to 1850.
- Decreased countdown for the Nod Tiberium Shower Super Weapon from 10 minutes to 9 min. and 45 seconds.
- Decreased strength of the Nod Laser Turret defense from 460 to 355.
- Decreased strength of the Nod Obelisk of Light defense from 700 to 620.
- Decreased strength of the Nod Sam Turret defense from 800 to 650.
- Decreased strength of the Nod Obelisk of Darkness defense from 900 to 720.
- Increased Nod Advanced Artillery rate of fire from 135 (9 seconds) to 155 (~10.3 seconds).
- Nod Stealth Tank anti-ground fire power increased sligthly from 30 to 34.
- Nod Stealth Tank anti-air fire power increased sligthly from 28 to 31.
- Nod Stealth Tank anti-air fire power increased sligthly from 26 to 28.
- Nod Stealth Tank ground attack range increased from 6 to 7 (aditional +1 for elite).
- Nod Stealth Tank air attack range increased from 7 to 8 (aditional +1 for elite).
- Nod Bike fire power increased from 40 to 52.
- Nod Bike attack range of the elite weapon increased from 5 to 6.
- Decreased rate of fire of the Nod Bike from 70 (~4.6 seconds) to 55 (~3.6 seconds).
- Nod Devil's Tongue strength increased from 300 to 325.
- Decreased damage done by Nod Devil's Tongue against other Devil's Tongue a 50%.
- Nod Chamelon Spy speed increased from 5 to 6 (as in TS).
- Decreased rate of fire of the Nod Harpy from 36 (2.4 seconds) to 18 (1.2 seconds).
- Reduced the Nod Harpy ammo from 12 to 6 but the weapon shots twice to compensate the ammo reduction.
- Nod Deployed Tick Tank strength increased from 415 to 450.
- Nod Deployed Tick Tank attack range increased from 6 to 6.75.
- Increased Nod Tick Tank (undeployed mode) rate of fire from 70 (~4.6 seconds) to 65 (~4.3 seconds).
- Reduced significally the change of a tiberium based unit or the Nod Tiberium Shower Super weapon to spawn paths of tiberium when touch the ground.
- Nod cyborgs and Cyborg Commando are now immune to C4 charges used to destroy vehicles.
- Nod Cyborg and Cyborg Commando can be healed by medics and can be used by Allied Spy disguise.
- Nod Reaper strength increased from 370 to 440.
- Nod Reaper cost decreased from 1700 to 1600.
- Changed the standard white colour of the anti-infantry rockets weapon of the Nod Reaper by re-coloured green rockets to make a clear diference of what type of weapon is the flying projectile.
- Nod Reaper now can not be crushed by the Allied Battle Fortress.
- Nod Stealth Generator cost increased from 2500 to 3000.
- Nod Stealth Generator required enegy increased from 300 to 350.
- Now Stealth Generators are not buildable in multiplayer (if in the future Ares fix the sensors arrays it could be re-enabled in future releases). Players still can build the mobile version.
- Decreased cost of Nod Sensor Array from 1500 to 1200.
Note:Until Version 0.99 (Beta 2) C&C:Reloaded not used external software (RockPatch, NPatch, Ares) to improve the gameplay.
Version 0.99 (Beta 2) - Released 18 July, 2005
- Increased sight of Nod Stealth Tanks. Now is 9 (before 8)
- Fixed Armor type of GDI Orca.
- Changed prerequisite of GDI/Nod Visceroids. Now is required the GDI/Nod Tech Center.
- Now AI will not build walls to Tech Centers (because isn't necessary).
- Now will be more hard to find a "Nuke" crate.
- Disabled "cloak entire radar map" crate but will be a bit more hard to get the "reveal entire radar map" crate.
- Enabled unusued Nod War factory animation.
- Updated AI (basically disabled some GDI ttriggers & repair vehicles & little changes)
Changes on the new DOS Menu v1.9 (the C&C:R activator/deactivator for MS-DOS):
- Now show a error menssage when Detects Yuri's Revenge files but isn't updated to the v1.001.
Version 0.99 ("first public" Beta 1) - Released 7 July, 2005
- Increased Tiberian Fiend Damage. Now does 48 (before 35, the default TS value)
- Disabled obsolete "TS Battle" Skirmish Game Mode.
- Disabled possibility of spy Tech Centers.
- Disabled Yuri Repair Disk until new announcement.
- Disabled Chrono Prison until new announcement.
- Disabled Chrono Commando until new announcement.
- Disabled Chrono Ivan until new announcement.
- Disabled Psi-Corp Trooper until new announcement.
- Disabled GDI Dropship until new announcement.
- Fixed Civilian gates graphics.
- Fixed TS Girl Dead voice (finally).
- Fixed Tiberian Fiend death. no more dead human animations.
- Fixed some graphics of TS terrain.
- Fixed some lighting values of TS to converted TS maps because RA2 use other values (i.e. green/blue lighting of tiberium fields).
- Added the GDI Orion Curiser cameo.
- Added the GDI Osiris Destroyer cameo.
- Added Nod Slavick hero entries (not buildable, is for Mapping).
- Added Nod Elite Cadre entries (not buildable, is for Mapping).
- Added Nod Oxana hero entries (not buildable, is for Mapping).
- Added 3 types of giant ants (Warrior, Fire & Scout) from Red alert: Counter-strike/Afthermath (not buildable, is for Mapping).
- Changed the C&C:R flag used in "Assault" / "Capture the Flag" maps.
- Changed Particle animation of the Railgun weapons.
- Changed Random Crate Powerups.
- Improved Railgun speed.
- Updated converted Desert maps in TS terrain from the Assault Map Packs #1 & #2 (More info about the changes of these maps here)
- Fixed a big bug that not show TS maps when an Assault Map Pack is detected & enabled compatibility.
- Fixed lighting values of the Allied Lighting Storm on few TS maps.
- Added a new converted TS Multiplayer map: TS A River Runs Near It (2-6).
- Added a new converted TS Multiplayer map: TS Night of the Mutants (2-6).
- Added a new converted TS Multiplayer map: TS Tactics (2-5).
- Added a new converted TS Multiplayer map: TS Grassy Knoll (2-4).
- Added a new converted TS Multiplayer map: TS Crater (2-4).
- Added a new converted TS Multiplayer map: TS Pentagram (2-4).
- Added a new converted TS Multiplayer map: TS Pit Or Plateau (2-4).
- Added a new converted TS Multiplayer map: TS Sinkholes (2-5).
- Added a new converted TS Multiplayer map: TS Storms (2-6).
- Added a new converted TS Multiplayer map: The Long Run (2) by Wes.com.
- Added a new converted TS Multiplayer map: In The Line Of Fire (2) by Aurora196.
- Added a new converted FS Multiplayer map: FS Drawbridges (2-8).
- Added a new converted FS Multiplayer map: FS Tiers of Sorrow (2).
- Added a new converted FS Multiplayer map: FS Hidden Valley (2-4)
- Added a new converted FS Multiplayer map: FS River Raid (2-8).
- Restored old TS war factories (GDI & Nod) until new announcement.
Changes on the new DOS Menu v1.8 (the C&C:R activator/deactivator for MS-DOS):
- Updated list to C&C:R files (v0.99/1.0).
- Fixed a strange case when the user not have a "Taunts" folder & dosmenu does a infinite loop. Now if not exist that RA2 sub-folder will be created to continue with the rest of the C&C:R activation.
Version 0.98 (Beta 2) - Released 7 May, 2005 (only via C&C:R Mod Manager)
- Fixed random Internal Error when an AI Allied or AI Soviet Launch a Super Weapon.
- Fixed little bug to use the FA2 with C&C:R things (bug created in the v0.98b1).
Version 0.98 (Beta 1) - Released 7 Apr, 2005
- Fixed Soviet Service Depot Animation when is repairing vehicles.
- Fixed Graphic bug on few loading screens.
- Fixed flash bug of the GDI-Allied Sidebar Buttons.
- Fixed Umagon sound when she was killed.
- Fixed Soviet Hind error when was built.
- Deleted obsolete & duplicated graphics.
- Disabled Allied Chronosphere & Soviet Iron Courtain (no more stolen Tech).
- Changed Particle system of the Railgun.
- Changed popup Window image when you will exit from C&C:Reloaded
- Renamed Tiberium Floater name in INI files (JFISH) by the Giant Jellyfish name in INI files (FLOATER) & vice-versa (to save time renaming this creature on each converted TS:FS map)
- Now will be showed the C&C:R version on the Main Menu of the game.
Version 0.92 (Beta 1) - Released 27 Feb, 2005 (via C&C:R Mod Manager)
- Fixed string names of GDI Osiris Destroyer & GDI Orion Cruiser.
- Fixed graphic Bug of the GDI Orion Cruiser.
- Fixed primary fire position of GDI Osiris Destroyer & Orion Cruiser.
- Changed primary & secondary missile weapons of the Orion Cruiser.
- Modified a bit the HVA headers to the GDI & Nod HoverCrafts, GDI & Nod Harvesters & Banshee.
- Modified "Naval War" game mode. No heroes allowed & a bit of "help" to the AI.
- Increased Veteran ratio. Now is 4.0 (before 3.0)
- Decreased Orca damage of the Osiris Destroyer. Now is 50 (before 75).
- Decreased damage area of the Giant Jellyfish. Now does 25 (before 100)
- Decreased Cost of the GDI & Nod Giant Jellyfish, now Cost 1000 (before 1100).
- Improved AI tactics when is playing a "Naval War" game mode.
- Improved Normals for the Orca of the Osiris Destroyer.
Version 0.91 (Beta 4) - Released 12 Jan, 2005 (via C&C:R Mod Manager)
- Changed Allied sidebar by a GDI sidebar
- Added 2 new GDI ships: Osiris Destroyer (RA1 clone of the Allied Destroyer) & Orion Cruiser (RA2 clone of the Allied Destroyer).
- Fixed the prerequisites of the GDI ships.
Version 0.91 (Beta 3) - Released 17 May, 2004
- Optimized resized GDI buildings (except the walls).
- Added some sounds to the next versions.
- Decreased cost of the Disruptor Tank. Now is 1200 (original cost).
- Now the official C&C:Reloaded TS maps without possivility of build ships will have the Cloak sound to stealth units (no more the sumerged sound of submarines).
- Updated A.I.
Changes on the new DOS Menu v1.7b (the C&C:R activator/deactivator):
- Updated list to C&C:R files (v0.91).
- Now if you unzip the mod files directly on the RA2 folder instestead of create a new RA2 sub-folder & you run this file, he will move the C&C:R files in a new sub-folder (by default "reloaded").
- Added permanent backup to the original RA2 Taunts (.ccr files). If you abort the activation or the deactivation by accident you could have mixed the C&C:R taunts with the original files. Only is necessary delete the .wav files of the Taunts folder & run again DOS Menu & he will restore the original files.
Version 0.90 (Beta 3) - Released 5 January, 2004
- Fixed graphic bugs on TS Super Bridgehead Redux (2-8).
- Fixed graphic bugs of the Psy Gas Bomb (from the Chaos Bomber).
- Added a new converted FS Multiplayer map (by Sykoglen): TS Dueling Islands (2).
- Updated AI.
Version 0.89 (Beta 3) - Released 20 December, 2003
- Fixed graphic bugs on few TS train tiles & shores.
- Fixed Brute & Repair weapons, now will not win range bonus on elevation of terrain.
- Changed Elite weapon of the Chrono Legionnarie. Now can shot over the walls.
- Changed Yuri loadscreen.
- Added TS buildings (not buildable): Cabal Core, Kodiak, Montauk & Dam.
- Added Core Defender & deployed version.
- Added 1 new TS map to "Assault/Capture The Flag" Game Modes.
- Added a new secret aircraft: A-10 Warthog (Tech Airport required).
- Now all the desert maps of the Original Yuri's Revenge Game are converted on TS terrain.
- Now the Nod Subterranean Transport is immune to radiation.
- Updated AI.
Version 0.88 (Beta 3) - Released 1 November, 2003
- Fixed trigger errors on the map "TS Cityscape (2-6)".
- Fixed graphic bugs on TS water cliffs.
- Fixed graphic bug on GDI Power Turbines.
- Fixed graphic bug on GDI Helipad.
- Fixed graphic bug on Nod Helipad.
- Added new Game Mode: "TS Short Battle".
- Added new Game Modes: "Survivor" & "Survivor Team Game"
- Added new Game Modes: "Capture The Flag" & "Team Capture The Flag".
- Added new Game Modes: "Assault" & "Team Assault".
- Added Support to the Assault Mappack #1 & Assault Mappack #2 (To download these 2 packs... visit http://www.cannis.net/assaultmaps/ ).
- Added more than 20 maps to only "Survivor" Game Mode & 5 maps to "Assault/Capture The Flag" Game Modes. To more "Assault/Capture The Flag" maps download the 2 Assault Map Pack.
- Increased number of units when start the game. Now is 12 (before 10).
- Increased Strength of the Obelisk of Darkness. Now is 900 (before 875).
- Now Tech Airports can be used to build 2 Aircrafts.
••• Version 0.87 (Beta 3) - Released 19 October, 2003
- Added compatibility with the CnC:R Theme Packs.
- Added a new converted TS Multiplayer map: TS Super Bridgehead Redux (2-8).
- Changed main menu music.
- Changed main menu video.
Version 0.86 (Beta 3) - Released 11 October, 2003
- Fixed snow graphic animation of the Obelisk of Light when is charged to fire.
- Added snow version of the Common Power Plant (only to AI sides).
- Added old TD Guard Tower (Secret Tech).
- Added new taunts to GDI & Nod when you play on-line games.
- Changed prerequisite of Mammoth Tank. Now is secret Tech.
- Changed RA2 Barrels by RA2 Pre-Release Barrels.
- Now TD ruined Construction Yard is capturabe & can enable Old TD Guard Towers.
- Now TD ruined GDI Weapons Factory is capturabe & can enable Old Mammoth Tanks.
- Now TD ruined Refinery produce 2000 credits when captured from the Neutral house.
- Now TD ruined Silo produce 2000 credits when captured from the Neutral house.
- Updated AI.
Version 0.85 (Beta 3) - Released 6 October, 2003
- Fixed graphic bug of the Obelisk of Light when is charged to fire.
- Fixed buildup of the Yuri Service Depot in Urban Terrain.
- Fixed buildup of the Yuri Airpad in Urban Terrain.
- Compatibility with TS:Firestorm Template Terrain (94% conversion completed).
- Added a new converted FS Multiplayer map: TS Cityscape (2-6).
- Added a new converted FS Multiplayer map: TS They All Float (2).
- Added a new converted FS Multiplayer map: TS Tiberium Forest (2-4).
- Added a new converted FS Multiplayer map: TS Narrow River (2-6).
- Added Tiberium Floater (Civilian/Neutral unit).
- Added new Game mode: "Crate War".
Version 0.84 (Beta 3) - Released 29 September, 2003
- Fixed TS terrain .ini file (fixed again the roof of tunnels & Water animation).
- Changed projectile of the Chaos Bomber.
- Fixed text on the new skirmish/on-line menu to choose side, map etc...
- Decreased cost of the Reaper. Now is 1700 (before 1800).
- Decreased minimum range of the Reaper. Now is 2 (before 3).
- Decreased damage of Orca Bomber & Stealth Bomber against buildings.
- Increased strength of the Reaper (+20).
- Increased strength of the Mammoth MK2 (+100).
- Increased duration of the Psychedelic gas of the Chaos Bomber (a bit).
- Increased damage of the Brute when is a Elite Unit (+50%).
- Now Cyborg Commando is parasitable by Terror Drones (again).
- Updated A.I.
Version 0.83 (Beta 3) - Released 24 September, 2003
- Fixed a Red Button of the game menu by the correct Green Button.
- Fixed tunnels & trains on the TS terrain.
- Fixed attack of the Missile Bomber & Boomer. Now aren't in guard mode.
- Fixed Select Random Side bug.
- Fixed bug with Yuri Prime against Soviet Air pads.
- Added a new converted TS Multiplayer map: TS Casey's Canyon (2-6).
- Added new IFV Turrets.
- Changed some IFV weapons.
- Changed Observer loadscreen.
- Changed Allied/GDI & Soviet/Nod screens when you win or loose the multiplayer game.
- Decreased cost of the Visceroid. Now is 450 (before 550).
- Decreased damage of Orca Bomber & Stealth Bomber against buildings.
- Increased cost of the Apocalypse Tank. Now cost 1750 (Original cost).
- Increased power of the Grand Cannon. Now is cost -150 (before -100).
- Updated the A.I. (only fixed little bugs).
Version 0.82 (Beta 3) - Released 24 August, 2003
- Changed some Red Buttons of the game menu by Green Buttons.
- Changed tech tree to the Pyramid of Nod. Now not Requires the Nod Temple, only Tech Center.
- Moved TS Terrain on the YR Desert Terrain (Urban Maps enabled again).
- Decreased time to Recharge time of the Ion Cannon to 7 min. 30 sec. (before 8 min).
- Decreased cost of the Allied Chrono Prison. Now is 2250 (before 2400).
- Decreased damage of Aircraft collisions against buildings.
- Decreased distance to deploy buildings of TS buildings (3) by the RA2 buildings (usually 2)
- Increased cost of the Pyramid of Nod. Now is cost 5000 (before 4500).
- Increased ROF of Nod SAM Site by 5 units.
- Increased Sight of the Nod Stealth Tank. Now is 8 (before 7).
- Increased power of the Nod Advanced Power Plant. Now is 300 (before 250).
- Fixed bug with the Magnetron attack against deployed vehicles.
- Fixed bug with the Boris Air Strike against deployed vehicles.
- Fixed bug with the blue colour of the Lightning Storm on the converted TS maps.
- Fixed bug with few "Water Cliffs" tiles of the TS Terrain.
- Deleted Eva Voice: "New rally point established".
- Added new Kane Voice to the Tiberium Shower: "...the end is the beginnig...".
- Added new Game mode: "Naval War".
- Separated GDI Refinery & Nod refinery (graphically is the same building but with separated Tech Tree).
- Updated A.I.
Version 0.81 (Beta 2) - Released 5 August, 2003
- Increased Strength of the Obelisk of Light. Now is 700 (before 650).
- Increased Strength of the Obelisk of Darkness. Now is 875 (before 800).
- Increased Sight of the Nod Stealth Tank. Now is 7 (before 6).
- Fixed graphic Bugs on the "TS Forest Fires (2-8)".
- Now A.I. can build more Nod Stealth Generators. (before only 1).
- Now A.I. can build more Allied Grand Cannons (before only 1).
- Now A.I. can build more Allied Gap Generators. (before only 1).
- Now A.I. can build more Allied Airforce Command Headquarters. (before only 1).
- Now A.I. can build more Yuri Air Pads. (before only 1).
- Now A.I. can build more Soviet Air Pads. (before only 1).
- Now A.I. can build more GDI Air Pads. (before only 1).
- Now A.I. can build more Nod Air Pads. (before only 1).
- Now GDI & Nod A.I. can build more Tiberium Refineries. (before only 1).
- Now A.I. can build Standard Power Plants of each side (but if have low power could be possible that A.I. can build the Common Power Plants).
- Updated a bit the A.I.
Version 0.80 (Beta 2) - Released 29 July, 2003
- Decreased cost of Soviet Flamethrower. Now cost 700 (before 750).
- Decreased cost of Yuri Bio Warriorr. Now cost 700 (before 750).
- Decreased speed of Chaos Bomber. Now is 12 (before 13).
- Fixed GDI icon of selection of side.
- Fixed A.I. bug to build structures.
- Added Yuri Transport Disk & cameo.
- Added Power Plant to Allied, Soviet, GDI & Nod A.I. armies on Skirmish.
- Added a new converted TS Multiplayer map: TS Forest Fires (2-8).
- Deleted trigger for Day/Night loop effect on "TS Limited Access (2-4)".
- Changed Size of Slave Miners. Now is 4 (before 3).
Version 0.79 (Beta 2) - Released 9 July, 2003
- Changed colour on Tiberium debris & explosion of the debris in Green colour.
- Decreased Strength of the Mammoth Mk. II. Now is 1200 (before 1400).
- Decreased cost of Soviet Flamethrower. Now cost 750 (before 800).
- Decreased cost of Yuri Bio Warriorr. Now cost 750 (before 800).
- Increased cost of the Hover MLRS. Now is 900 (before 850).
- Increased Range of the Hover MLRS. Now is 8 (before 7).
- Increased cost of the Orca Bomber. Now cost 1800 (before 1700).
- Increased cost of the Allied Stealth Bomber. Now cost 1800 (before 1700).
- Added Yuri Repair Disk & cameo.
- Deleted waypoint to the TS Civilian Armory.
- Fixed the new EVA voice when the GDI or Nod Superweapon is ready.
- Fixed graphic error "On Hold" of the Temple of Nod.
- Fixed graphic error "On Hold" of the GDI Turbine.
Version 0.78 (Beta 2) - Released 4 July, 2003
- Changed Yuri Air Pad (of Laotze, for 4 aircrafts) by Iman99's Yuri Air Pad (for 1 aircraft).
- Decreased cost of Yuri Air Pad. Now cost 700 (before 1000).
- Decreased cost of Soviet Flamethrower. Now cost 800 (before 900).
- Decreased cost of Yuri Bio Warriorr. Now cost 800 (before 900).
- Added a new converted RA2 Multiplayer map into TS terrain: East vs Best.
- Added a new converted RA2 Multiplayer map into TS terrain: Tour of Egypt.
- Added a new converted RA2 Multiplayer map into TS terrain: Monument Valley.
- Added a new converted TS Multiplayer map: TS Grand Cannon (2-4).
- Added new Allied/Soviet/Yuri E.V.A. Voice: "WARNING: Air Strike Ready!".
- Fixed Height of few TS Civilian Buildings.
- Fixed palette of Mini-maps of TS maps.
- Fixed bug of WW on the Yuri Lasher Tank. Deleted 2º barrel of the RA2 Light Tank.
- Now the TS civilian Armory only can be reparied with engineers.
Version 0.77 (Beta 1) - Released 28 June, 2003
- Added trigger for Day/Night loop effect on "TS Limited Access (2-4)".
- Added Double V3 Launcher (Secret Unit).
- Decreased Cost of the Apocalypse Tank. Now cost 1650 (before 1750).
- Increased time to Recharge time of the Ion Cannon to 8 min (before 7 min. 30 sec.).
- Increased cost of the Ion Cannon Uplink. Now cost 5000 (before 4500).
- Increased power of the Ion Cannon Uplink. Now need 200 units of energy (before 150).
- Increased cost of the Orca Bomber. Now cost 1700 (before 1600).
- Increased cost of the Allied Stealth Bomber. Now cost 1700 (before 1600).
- Deleted Eva Voice: "New Construction Options" very popular voice in a lot of mods...
- Finally the TS Terrain will change the old URBAN terrain (not the New Urban Terrain or Lunar Terrain).
- Converted the Urban Terrain in old TS Template Terrain (92% conversion completed).
Version 0.76 (Beta 1) - Released 18 June, 2003
- Changed Nod Submarine Names: Heavy Submarine, now is Sentinel & Missile Submarine is Talon Missile Sub.
- Added new cameo for the Talon Missile Sub.
- Added Tiberium Fiend (TS Neutral beast that appear in TS maps).
- Added Mutant Infantry, Mutant Soldier & Mutant Sergeant.
- Added the necessary to add Meteorites on maps.
- Converted the Lunar Terrain in old TS Template Terrain (72% conversion completed).
- Added a new converted TS Multiplayer map: TS Tiberium Garden (2-5).
- Added a new converted TS Multiplayer map: TS Terraces (2-4).
- Added a new converted TS Multiplayer map: TS Cliffs of Insanity (2-6).
- Added a new converted TS Multiplayer map: TS Limited Access (2-4).
- Added Chem Warrior for Yuri Side.
- Added Mutant Brute (Civilian/Neutral unit).
- Changed Voices of the Soviet Flame Thrower (now will use pre-release voices of RA2).
- Added small & big Green Smoke for damaged things (now is used for damaged Reapers, Scrins, Nuclear Reactor, Processing animation of Refineries & damaged Refineries, Nod Power Plant & Avd. Power Plant, GDI Power Plant).
- Added Psychic smoke for damaged Yuri Bio Reactor.
Version 0.75 (Beta 1) - Released 25 May, 2003
- Added SC Marine (Secret Infantry).
- Added SC Goliath (Secret Unit).
- Added Crashed Scrin Ship Building for the TS template Terrain.
- New cameos for: Tanya, Gattling Cannon, Gun Turret, Psychic Dommimator, Nuclear Missile Silo, Weather Control Device & Harrier.
- Changed Allied & Soviet Loadscreens.
- Added TS Civilian Buildings for TS maps.
- Added the first MP map called "Crashed UFO" for 2 players.
- TS maps that use the TS terrain will have a "TS_" before the name of the file & TS before the name of the Map in the game.
Version 0.74 (Beta 1) - Released 1st May, 2003
- Disabled all Allied countries to make only 1 Allied side.
- Disabled all Soviet countries to make only 1 Soviet side.
- Added Nod HoverCraft & Cameo.
- Now the Nod Sensor Array have Nod colors (in TS the Sensor Array was in GDI colors & it was shared with Nod side).
- Now all aircrafts that need an airpad are inmune versus Terror Drones.
- Allied Sniper now cost 700 (before 600).
- Robot Tank now cost 700 (before 600).
- Black Eagle was modified a bit & now cost 1300.
- Mammoth mk2 now have a voice when is created (as Kirovs, Heroes & other units).
- Added water crates for the TS template Terrain (because never existed the crates into the water in TS).
Version 0.73 (Beta 1) - Released 12th April, 2003
- Changed the Terrorist Cameo.
- Changed the load screen of the start of the game.
- Changed the Soviet Hind with a better version with Soviet colours (the old Hind was in Allied Colours).
- Changed the old Brute Cameo by the new with the same colour of the Green Brute.
- Converted the Lunar Terrain in old TS Template Terrain (40% conversion completed).
- Fixed Graphic error when the Obelisk of Darkness charge the weapon.
- Added sound when the player select the Cloning Vats.
Version 0.72 (Beta 1) - Released 15th March, 2003
- Changed the Bridge Hut by one better in the Template & Urban maps. New Bridge Hut in the Snow & Desert maps.
- Changed the multiplayer load screen of GDI & Nod sides.
- Now the Nod Pyramid cost 4500.
- Added Chitzkoi Cybernetic Dog as Soviet Dog Hero & cameo.
- Changed Elite symbol by the star symbol (like the TS elite symbol).
- Fixed animation of the Disk projectile (of the GDI Disk Thrower) & RPG Grenade (of the GDI RPG Defense).
- Changed RA2 Life Bar of buildings by the TS Life Bar.
Version 0.71 (Beta 1) - Released 28th February, 2003
- Changed Nod Heavy Submarine voxel.
- Added GDI & Nod Jellyfish naval unit & Cameo.
- Added GDI HoverCraft & Cameo.
- Added Psychic Gas animation for few damaged units.
- Changed TS Infantry & vehicles Cameos by new RA2 Cameos.
- Added damaged Psycich gas animation (for chaos Drone & Chaos Bomber).
- Disabled Orca Transport (it could appear in future missions... not confirmed yet).
Version 0.70 (Beta 1) - Released 12th February, 2003
- Added Nod Submarine Pen & Cameo.
- Added Nod Heavy Submarine & Nod Missile Submarine.
- Added Gdi Shipyard & Cameo.
- Added Nod Pyramid & Cameo (is the building that call the Nod Super Weapon).
- Changed the paradrop plane by an Nod Banshee Bomber (that drop the Nod SW).
- Added Nod Tiberium Shower & Cameo (Nod SW).
- Deleted ALL paradrops.
- Added American Bomber aircraft & Cameo.
- Changed Yuri Genetic Mutator SW by Gdi Ion Cannon.
- Now Chronosphere & Iron Curtain will be Secret SW in multiplayer & avalaible in Single player Game.
- Changed Crashed aircrafts animation by the Terrorist explosion animation.
Version 0.65 (Beta 1) - (List Of Inital Features) Released 19th January, 2003
Complete list of changes in the Mod since 19-1-2003:
- Changed Cuba by Brotherhood of Nod and Korea by Global Defense Iniciative.
- Added Gdi & Nod vehicles of TS (and 3 of FS).
- Added Gdi & Nod infantry of TS.
- Mixed attack animation and normal unit of visceroid & now is buildable only to gdi and Nod (as attack dog).
- changed visceroid warhead and now is virus WH... (visceroid is now inmune to poison & mind control).
- Added Gdi & Nod buildings (except superweapons and laser fence)
- for now, this 2 sides not have superweapons (only the shield force... )
- Ai have problems with component tower & i detected 1 bug when i upgrade this with 1 defence... now are 3 independent defences.
- changed ore and gems by tiberium and blue tiberium & changed the credit value per 'bail'.
- disabled survivors when you sell o explodes a building.
- American paradrop launch 2 planes with 6 GI & 1 SEAL.
- All paradrops delayed 1 minute (now RechargeTime=5)
- Fixed the sound of dig animation and nuke.
- Doubled the size of the Nod lasers that use IsLaser=yes
- All TS rokects, missiles... use projectiles with old TS smoke
- Enabled Crazy ivan features: can detonate bombed units with double clicking...
- Changed Yellow color of the recolour parts by Gold colour that appear in TS... but in the game menu appear the Yellow (but the info text say Gold.... not Yellow).
- Added Soviet Flamethrower Trooper with Fireball type RA1 projectile of fire... not the TS fire weapon System (if appear in RA1 as ball... why change this??? ) .
- Mutant Umagon and Ghost Stalker are GDI Heros units (are better armoured because the mutants are stronger).
- Now Umagon can place C4 in vehicles (as Tanya, but Umagon can't swim ).
- Nod Chameleon Spy enabled when you build a Nod Temple and now cost 1300 (is better than Ally spy because is more dificult detect an invisible unit).
- All cyborgs (Cyborg, Reaper and Cyborg commando) are inmune to mind control.
- Mutants, Cyborgs, visceroid and few vehicles that use tiberium to work when explode spawn tiberium (the big units explode with more tiberium)
- All Refineries when explode spawn big quantity of tiberium and the ground is poisoned with radiation.
- Gdi Jumpjet Infantry now never land for precaution of yuri mind control units.
- Nod Rocket Infantry now is better vs. Air infantry.
- Nod Mutant Hijacker not have build limit, but the cost is 1500 credits (Yuri can mind control it).
- All Mutant & Cyborgs have Self-heal activated (because in RA2 is impossible heal in tiberium... ore )
- For now Gdi and Nod engineers can't disable Ivan Bombs (this is temporal).
- All infantry have "sensors" of invisible units but only if they move very very close (Dogs, terror drones, visceroids and units with mind control abilities have more range of detection of invisible units).
- Black eagle is now a British special unit.
- Improved the damage of flak soviet weapons (a little).
- Soviet Terrorist is now a Lybian special unit (and Yuri can't mind control this because they have the washed brain).
- Brute now is green.
- Yuri psiWave and Super psiWave now do few damage vs vehicles).
- Now Gdi and Nod MCV are independents (with differents colours) and also the Conyards (with graphical changes).
- Bug detected: Tickt tanks, Nod artillery & Gdi Juggernaut if is mind controlled and deploy or undeploy the mind control is permanent... (but is perfect to balance the Nod side that have cyborgs immunes to mind control)
- Gdi Dropship is enabled and appear in the war factory and can transport 5 standard mechs or mixed with infantry (note: Mammoth MK2 isn't a standard mech ).
- Gdi Orca Transport enabled (need one slot free in the air pads to buid this). Only can carry infantry.
- When Nod Banshee Fighter explodes spawn tiberium and when crash make residual radiation.
- When any aircraft crash in the ground make a little more damage.
- Orca Fighter now work as harrier and migs units (hit and run).
- Added Old Orca style with old type attack (but i'm not sure if this will be a stolen tech or standar GDI aircraft).
- Now ALL aircrafts require only as prerequisite their ConYard building (allied ConYard have avaible harrier or black eagles, Soviet CY Can build Migs, Gdi CY can build Orcas... Nod...) & need the dock to this units...
- Subterranean APC now cost more (1400 for now...) because is better that add the old TS system of pabiment.
- Nod Stealth tank now have AA rockets.
- Gdi Amphibious APC now isn't Amphibious (code limitations).
- Nod Reaper is now more powerful that in FS (and slow). Need Nod temple to build this.
- Nod Avd. Artillary and Gdi Juggernaut now cost 1500
- Gdi & Nod Sensor Array now not detect cloaked units, now detect future movements of units (Yuri Psychic Sensor ability) & cost 1500.
- Mammoth Mk.II now not have build limit and now have 1500 of strength. and improved damage weapons & OmniCrushResistant enabled.
- Added Mammoth tank from TS files & improved a bit (but need recolour the unit).
- Reduced cost of Hover MLRS (before 900, now 800). Now is better vs Air infantry.
- Added Chrono Prison for allies & modified a bit of the original unit.
- Allied Battle Fortress have a little range of detection of invisible units.
- Added Howitzer as Lybian special unit.
- Terror Drone improved and now have self-heal.
- Added Double V3 launcher as Iraq special unit.
- Added Soviet Iron Fist (mobile war factory) that depend of any war factory to build any unit. You not have build limit but is capturable by engineers... caution.
- Added Chaos aircraft for Yuri army.
- Chaos Drone now have self-heal.
- Added Hind Transport for Soviet army.
- Kirov Airship improved, now can land with double clicking.
- Added Soviet Migs (but are diferent from elite Migs called by Boris).
- Changed spy plane by one new type Mig (In RA1 the spy plane was a mig).
- Improved Temple of Nod: now have 1200 strength and armor concrete.
- For now the GDI Upgrade Center only work as SpySat Uplink.
- Modified Gdi and Nod weapons factory into RA2 weapons factory types (for air units).
- all ConYards are improved: added +300 of strenght.
- Now Gdi Power Plant produces 100 of power and +100 of each upgrade (only 2 upgrades per GDi Power Plant as in TS).
- Now Nod Power Plant produces 150 of power and Avd Pwr Plant produces 250.
- Improved Laser Turret & Obelisk of Light.
- Added Nod Obelisk of Darkness (powerful AA Laser defense). Need to build the Temple of Nod.
- Added Allied Gun Turret defense (as in RA1 ).
- Allied Tiberium Purifier can refine a 35% of credits. Explode as the Refineries.
- Allied Robot Tank now have Self-healing.
- Added Soviet Air Pad with 4 docks.
- Added Yuri Air Pad with 4 docks.
- Added Yuri Service Depot.
- Now Slave miner have self-heal.
- Restored Soviet Cloning Vats.
- Change "soylent" by the 1/3 of the original cost of all buildable infantry.
- Now Soviets have Special Paradrop as the Americans but drop 10 constrips in 2 air planes.
- Changed greed cloud of poison cloud of virus unit by one that loocks better.
- Other few changes that now I don't remember...
Version 1.5.3 (minor release) - Released, 2020/06/11
General game additions:
- Added "Assault" Game mode. If the Base's Flag is destroyed the player is destroyed.
- Added "Capture the Flag" Game mode. Base's Flag are immune but if is captured the player is destroyed. This game mode requires CnCNet or LAN.
- The next maps are playable in "Assault" and "Capture the Flag" Game modes:
···· (2) Cabana Republic
···· (2) Double Apex
···· (2) Exhausted Isle
···· (2) Mirror's Edge
···· (2) Official Tournament Map A
···· (2) Official Tournament Map B
···· (3) Breakaway
···· (4) Arid Mitosis
···· (4) Bitter Wing Nut
···· (4) Desolate Metropolis
···· (4) Face Down
···· (4) Frostbite
···· (4) Official Tournament Map
···· (6) Arena 33 Forever
···· (6) East vs Best
···· (6) Come on Over
···· (6) Dead Six
···· (8) Chilled To The Bone
···· (8) Official Tournament Map
General game changes:
- Now from destroyed combatant aircrafts can popup the pilot. The pilot depends of the faction of the unit and not the player faction.
- Now Sonar Pulse SW will sound locally.
- Some AI improvements & teaks.
Version 1.5.2 (minor release) - Released, 2020/06/07
General game changes:
- Fixed "Paved Road Ends" graphics in the TS Nod mission 11 "Capture Jake McNeil".
- Nod Rocket Infantry, Tick Tank, Bike & GDI Hover MLRS, Titan damage bonus against heavy armored vehicles reduced from +20% to +17%.
GDI changes:
- Decreased GDI Titan damage from 92 to 90.
Nod changes:
- Fixed Nod Obelisk of Light charging animation.
Version 1.5.1 (minor release) - Released, 2020/06/06
General game changes:
- Some TS explosion animations weren't used.
- Fixed some TS Terrain graphics (related to bridges & slopes).
- Now Nod Buggy & GDI Wolverine use similar TS damage percentages against buildings. It does 50% less damage against steel armor used by some defenses & buildings & 15% less against the most weaker structure armor.
GDI changes:
- Increased GDI Wolverine rate of rife from 43 (~2.8 sec) to 53 (~3.5 sec).
Nod changes:
- Increased Nod Buggy rate of rife from 40 (~2.6 sec) to 50 (~3.3 sec).
Version 1.5.0 (major release) - Released, 2020/06/04
General game additions:
- Updated C&C:Reloaded Client (XNA CnCNet Client) to the version 2.6.2.7 (snapshot 2020-05-31).
- Now we can see how many players are connected in CnCNet online. C&C:Reloaded version moved to the lower part of the main menu.
- Now C&C:Reloaded has a basic Discord integration (Checkbox located at Options->CnCNet tab)
- Added social buttons in Multiplayer (CnCNet) and LAN lobby screens.
- "Olive" color replaced by "Metallic".
- Menu "Configure Hotkeys" clean up of non-existant Yuri's Revenge hotkeys and reorganized to look similar to the YR game menu.
- Now the C&C:R Client's Game Speed option show the FPS limit of each value.
- Red color slightly cleared.
- Improved TS Terrain (resize v2.0)
- Improved TS graphics like buildings & infantry (resize v2.0).
- New game option: "Ore & Gems". Tiberium is replaced by Ore & gems like in RA2. Tiberium damage & heal disabled. Some units that healed in Tiberium like cyborgs & mutants now self-Heal.
- Added 13 official maps from the Yuri's Revege Map Pack #5:
···· (2) River Rampage
···· (4) Circuit Board
···· (4) Deep Freeze
···· (4) Spirit of Mojo One
···· (4) Moon Patrol
···· (4) Sink or Swim
···· (6) High Explosive Round
···· (6) Ice Age
···· (6) Transylvania Trouble
···· (6) Unrepentant
···· (6) Islands on the Land
···· (8) Irvine, California
···· (8) Monster Movie
- Added 42 new maps from MadHQ (YR Desert maps converted in TS maps):
···· (2) Halo Destruction
···· (2) Industrial Strength
···· (2) Middle Mayhem
···· (2) Tournament Dune
···· (2) Exhausted Isle
···· (2) Grinder
···· (2) Wild Shootout
···· (3) Island Plateau
···· (3) Mantinicus Island
···· (3) St. Lawrence Island
···· (3) Koopa Troopa Beach
···· (3) Marshall Island
···· (3) Cubed Combat
···· (3) In Spitting Distance
···· (3) Ore Pit Triad
···· (4) Arid Mitosis
···· (4) Barren Wasteland
···· (4) Bluff Reflector
···· (4) Desolate Metropolis
···· (4) Sierra Cleave
···· (5) Arid Superiority
···· (5) Mirage Shock Sector
···· (5) No Mans Land
···· (5) Take A Hike
···· (6) Mount Mirage
···· (6) Mirage Shock Sector
···· (6) Replica Triplet
···· (6) Sextuplet Bluff
···· (6) Withered Fracture
···· (7) Nora Island
···· (7) Requiem
···· (8) Depleted Bison
···· (8) Dusty Avalanche
···· (8) Exhausted Onslaught
···· (8) EForsaken Waste
···· (8) Majestic Canyon
···· (8) Mirage Oasis
···· (8) Ore Pit
···· (8) In The Pipe
···· (8) Plush Bluff
···· (8) Ridge Carnage
···· (8) Ring of Fire
General game changes:
- Now Shipyards enable the Sonar Pulse SW.
- Disabled all Spy stolen tech units until the next releases.
- Re-enabled TS engineers skill for disabling Ivan Bombs like the RA2 engineers.
- Fixed Allied Sniper prerequisite in the YR Allied mission 3: Power Play... this unit wasn't available.
- Fixed Soviet Engineer and Dog prerequisites in the RA2 Allied mission 5: Dark Night... these units weren't available.
- Fixed Russian Kremlin Palace in the RA2 Allied mission 12: Chrono Storm. Now can not be garrisoned by infantry or affected by Chrono Legionnaire weapon to prevent Mission fail message.
- Now in the YR Soviet mission 6 "To the Moon" Yuri Mastermind will control the Rhino tank as soon is in range during the in-game introduction.
- Revised & fixed units prerequisites in YR Soviet mission 6 "To the Moon".
- Added 2 Oil Derricks for the player 4 in the multiplayer map Arctic Circle (Oil Control game mode).
- Nod Mission 6 "Sheep's Clothing" changes:
···· Mutant Gun Turret strength from 375 to 475.
···· Mutant Bus strength from 675 to 840.
···· Mutant Car strength from 350 to 375.
···· Mutant Stalker strength from 180 to 200.
···· Mutant Pickup Truck strength from 450 to 550.
···· Mutant Recreational Vehicle strength from 575 to 710.
···· Tweaked AI team scripts
···· Player's sidebar icons for the Refinery and the harvester are from GDI and instead of Nod.
- Fixed bug in TS Nod mission 11 "Capture Jake McNeil" that make Jake McNeil uncapturable.
- Fixed bug in TS Nod mission 12 "Illegal Data Transfer" that duplicate the Nod Chameleon Spy when spies the GDI Upgrade Centers.
- Fixed bug in TS Nod mission 12 "A New Beginning". Jake McNeil will not leave a skeleton after finishing his "job".
- Increased Tiberian Fiend strength from 300 to 310.
- Fixed Repair huts positions in the map "(8) CrossHair".
- Multiplayer maps with no water or with no competitive water areas will have "No Naval Combat" option permanently enabled.
- "(7) ceram Island" now appears in Naval War game mode.
- "(3) Devil's Triangle" now appears in Naval War game mode.
- Tiberian Sun maps (Single & multiplayer) now use the right Sandbags and civilians graphics.
- Now RA2 infantry use the same format for shadows (less opaque shadow).
- Removed mention to "Tiberium" in refineries sidebar icons for making them tiberium/ore agnostic.
- Now both TS Mobile Sensor Arrays are considered in-game as the same type of unit when selected by keyboard shortcut.
- Improved Mobile Sensor Array requisites for GDI & Nod.
- Fixed text name of the secret unit "Rocket Buggy".
- Fixed bug that C&C:R client saved the Keyboard keys in the Red Alert 2 keyboard config file instead of the Yuri's Revenge version (C&C:R is a YR mod, not a RA2 one).
- Now the Tiberium trees in RA2 maps are replaced by Ore Drills.
- Changed resources graphics used in single player campaigns: RA2 & YR campaigns will have Ore & Gems. TS & FS campaigns will have Tiberium.
- Small AI tweaks.
Allies changes:
- Fixed Allied Chrono Legionnaire cheer animation frames.
Soviets changes:
- Now Soviet Squids punch submarines instead of grabbing.
Yuri changes:
- Now all Brutes are considered in-game as the same type of unit when selected by keyboard shortcut.
- Fix bug that in some cases allowed Yuri AI build both Battle labs.
GDI additions:
- Now GDI Orca Fighter can target air units, like the Allied Black Eagle.
- Now GDI Titan can attack while moving like other basic tanks.
- New sidebar icons for the GDI vessels.
- Added a new GDI ship: Paladin. It is a strong sensorless amphibious vessel with excellent attack power against naval vessels and weak versus ground vehicles.
- Renamed GDI Orion Cruiser to Artemis.
- Tweaked Artemis graphics & weapon. Now it attacks quickly in volleys of 4 missiles until the ammo is depleted, in which case it will shoot with only 1 missile or with the accumulated ammo in that momment.
- Renamed GDI Osiris Destroyer to Orion.
- GDI Firestorm generator re-enabled for multiplayer games.
GDI changes:
- Increased GDI Titan strength from 465 to 470.
- Increased GDI Orca Bomber Strength from 260 to 300.
- Increased GDI Mammoth Mk.II strength from 1100 to 1150.
- Increased GDI Disruptor strength from 555 to 600.
- Increased GDI Hover MLRS Anti-Air damage from 29 to 32.
- Now the GDI Orion loose the main attack weapon and focuses in EMP attacks.
- GDI Orion Weapon damage reduced from 30 to 5. Elite weapon from 60 to 10.
- Orion EMP weapon can affect Squids when they are attached to ships.
- Decreased GDI Helipads build time a 60%.
- Changed number of deployed soldiers in Drop Pod SW. Minimun is 7 (was 6) and maximun 9 (was 8).
- GDI Hover MLRS, Titan get +20% damage against heavy armored vehicles.
Brotherhood of Nod additions:
- Now Nod Bike has (a weak) anti-air attack until is promoted to elite.
Brotherhood of Nod changes:
- Decreased Nod Helipads build time a 60%.
- Increased Nod Obelisk of Light strength from 625 to 680.
- Increased Nod Laser turret strength from 385 to 395.
- Increased undeployed Nod Tick Tank strength from 280 to 285.
- Added extra resistance to the deployed Nod Tick Tank. From 5% if the damage comes from Laser/electric/explosive weapons until 25% if the weapon is anti-vehicle.
- Nod Rocket Infantry, Stealth Tank, Tick Tank & Bike get +20% damage against heavy armored vehicles.