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Mod Features (Changelog)


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#1 FS-21

FS-21

    Kane lives in death!

  • Hosted
  • 512 posts
  • Location:Valencia (Spain)
  • Projects:C&C:Reloaded
  •  Oldbie C&C gamer/modder :P

Posted 16 January 2005 - 09:35 PM

Current Release:

Version 1.5.0 (major release) - Released, 2020/06/04

General game additions:
- Updated C&C:Reloaded Client (XNA CnCNet Client) to the version 2.6.2.7 (snapshot 2020-05-31).
- Now we can see how many players are connected in CnCNet online. C&C:Reloaded version moved to the lower part of the main menu.
- Now C&C:Reloaded has a basic Discord integration (Checkbox located at Options->CnCNet tab)
- Added social buttons in Multiplayer (CnCNet) and LAN lobby screens.
- "Olive" color replaced by "Metallic".
- Menu "Configure Hotkeys" clean up of non-existant Yuri's Revenge hotkeys and reorganized to look similar to the YR game menu.
- Now the C&C:R Client's Game Speed option show the FPS limit of each value.
- Red color slightly cleared.
- Improved TS Terrain (resize v2.0)
- Improved TS graphics like buildings & infantry (resize v2.0).
- New game option: "Ore & Gems". Tiberium is replaced by Ore & gems like in RA2. Tiberium damage & heal disabled. Some units that healed in Tiberium like cyborgs & mutants now self-Heal.
- Added 13 official maps from the Yuri's Revege Map Pack #5:
···· (2) River Rampage
···· (4) Circuit Board
···· (4) Deep Freeze
···· (4) Spirit of Mojo One
···· (4) Moon Patrol
···· (4) Sink or Swim
···· (6) High Explosive Round
···· (6) Ice Age
···· (6) Transylvania Trouble
···· (6) Unrepentant
···· (6) Islands on the Land
···· (8) Irvine, California
···· (8) Monster Movie
- Added 42 new maps from MadHQ (YR Desert maps converted in TS maps):
···· (2) Halo Destruction
···· (2) Industrial Strength
···· (2) Middle Mayhem
···· (2) Tournament Dune
···· (2) Exhausted Isle
···· (2) Grinder
···· (2) Wild Shootout
···· (3) Island Plateau
···· (3) Mantinicus Island
···· (3) St. Lawrence Island
···· (3) Koopa Troopa Beach
···· (3) Marshall Island
···· (3) Cubed Combat
···· (3) In Spitting Distance
···· (3) Ore Pit Triad
···· (4) Arid Mitosis
···· (4) Barren Wasteland
···· (4) Bluff Reflector
···· (4) Desolate Metropolis
···· (4) Sierra Cleave
···· (5) Arid Superiority
···· (5) Mirage Shock Sector
···· (5) No Mans Land
···· (5) Take A Hike
···· (6) Mount Mirage
···· (6) Mirage Shock Sector
···· (6) Replica Triplet
···· (6) Sextuplet Bluff
···· (6) Withered Fracture
···· (7) Nora Island
···· (7) Requiem
···· (8) Depleted Bison
···· (8) Dusty Avalanche
···· (8) Exhausted Onslaught
···· (8) EForsaken Waste
···· (8) Majestic Canyon
···· (8) Mirage Oasis
···· (8) Ore Pit
···· (8) In The Pipe
···· (8) Plush Bluff
···· (8) Ridge Carnage
···· (8) Ring of Fire
 
General game changes:
- Now Shipyards enable the Sonar Pulse SW.
- Disabled all Spy stolen tech units until the next releases.
- Re-enabled TS engineers skill for disabling Ivan Bombs like the RA2 engineers.
- Fixed Allied Sniper prerequisite in the YR Allied mission 3: Power Play... this unit wasn't available.
- Fixed Soviet Engineer and Dog prerequisites in the RA2 Allied mission 5: Dark Night... these units weren't available.
- Fixed Russian Kremlin Palace in the RA2 Allied mission 12: Chrono Storm. Now can not be garrisoned by infantry or affected by Chrono Legionnaire weapon to prevent Mission fail message.
- Now in the YR Soviet mission 6 "To the Moon" Yuri Mastermind will control the Rhino tank as soon is in range during the in-game introduction.
- Revised & fixed units prerequisites in YR Soviet mission 6 "To the Moon".
- Added 2 Oil Derricks for the player 4 in the multiplayer map Arctic Circle (Oil Control game mode).
- Nod Mission 6 "Sheep's Clothing" changes:
···· Mutant Gun Turret strength from 375 to 475.
···· Mutant Bus strength from 675 to 840.
···· Mutant Car strength from 350 to 375.
···· Mutant Stalker strength from 180 to 200.
···· Mutant Pickup Truck strength from 450 to 550.
···· Mutant Recreational Vehicle strength from 575 to 710.
···· Tweaked AI team scripts
···· Player's sidebar icons for the Refinery and the harvester are from GDI and instead of Nod.
- Fixed bug in TS Nod mission 11 "Capture Jake McNeil" that make Jake McNeil uncapturable.
- Fixed bug in TS Nod mission 12 "Illegal Data Transfer" that duplicate the Nod Chameleon Spy when spies the GDI Upgrade Centers.
- Fixed bug in TS Nod mission 12 "A New Beginning". Jake McNeil will not leave a skeleton after finishing his "job".
- Increased Tiberian Fiend strength from 300 to 310.
- Fixed Repair huts positions in the map "(8) CrossHair".
- Multiplayer maps with no water or with no competitive water areas will have "No Naval Combat" option permanently enabled.
- "(7) ceram Island" now appears in Naval War game mode.
- "(3) Devil's Triangle" now appears in Naval War game mode.
- Tiberian Sun maps (Single & multiplayer) now use the right Sandbags and civilians graphics.
- Now RA2 infantry use the same format for shadows (less opaque shadow).
- Removed mention to "Tiberium" in refineries sidebar icons for making them tiberium/ore agnostic.
- Now both TS Mobile Sensor Arrays are considered in-game as the same type of unit when selected by keyboard shortcut.
- Improved Mobile Sensor Array requisites for GDI & Nod.
- Fixed text name of the secret unit "Rocket Buggy".
- Fixed bug that C&C:R client saved the Keyboard keys in the Red Alert 2 keyboard config file instead of the Yuri's Revenge version (C&C:R is a YR mod, not a RA2 one).
- Now the Tiberium trees in RA2 maps are replaced by Ore Drills.
- Changed resources graphics used in single player campaigns: RA2 & YR campaigns will have Ore & Gems. TS & FS campaigns will have Tiberium.
- Small AI tweaks.
 
Allies changes:
- Fixed Allied Chrono Legionnaire cheer animation frames.
 
Soviets changes:
- Now Soviet Squids punch submarines instead of grabbing.
 
Yuri changes:
- Now all Brutes are considered in-game as the same type of unit when selected by keyboard shortcut.
- Fix bug that in some cases allowed Yuri AI build both Battle labs.
 
GDI additions:
- Now GDI Orca Fighter can target air units, like the Allied Black Eagle.
- Now GDI Titan can attack while moving like other basic tanks.
- New sidebar icons for the GDI vessels.
- Added a new GDI ship: Paladin. It is a strong sensorless amphibious vessel with excellent attack power against naval vessels and weak versus ground vehicles.
- Renamed GDI Orion Cruiser to Artemis.
- Tweaked Artemis graphics & weapon. Now it attacks quickly in volleys of 4 missiles until the ammo is depleted, in which case it will shoot with only 1 missile or with the accumulated ammo in that momment.
- Renamed GDI Osiris Destroyer to Orion.
- GDI Firestorm generator re-enabled for multiplayer games.
 
GDI changes:
- Increased GDI Titan strength from 465 to 470.
- Increased GDI Orca Bomber Strength from 260 to 300.
- Increased GDI Mammoth Mk.II strength from 1100 to 1150.
- Increased GDI Disruptor strength from 555 to 600.
- Increased GDI Hover MLRS Anti-Air damage from 29 to 32.
- Now the GDI Orion loose the main attack weapon and focuses in EMP attacks.
- GDI Orion Weapon damage reduced from 30 to 5. Elite weapon from 60 to 10.
- Orion EMP weapon can affect Squids when they are attached to ships.
- Decreased GDI Helipads build time a 60%.
- Changed number of deployed soldiers in Drop Pod SW. Minimun is 7 (was 6) and maximun 9 (was 8).
- GDI Hover MLRS, Titan get +20% damage against heavy armored vehicles.
 
Brotherhood of Nod additions:
- Now Nod Bike has (a weak) anti-air attack until is promoted to elite.
 
Brotherhood of Nod changes:
- Decreased Nod Helipads build time a 60%.
- Increased Nod Obelisk of Light strength from 625 to 680.
- Increased Nod Laser turret strength from 385 to 395.
- Increased undeployed Nod Tick Tank strength from 280 to 285.
- Added extra resistance to the deployed Nod Tick Tank. From 5% if the damage comes from Laser/electric/explosive weapons until 25% if the weapon is anti-vehicle.
- Nod Rocket Infantry, Stealth Tank, Tick Tank & Bike get +20% damage against heavy armored vehicles.
 
 

 


Edited by FS-21, 04 June 2020 - 04:10 PM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

Discord ] ModDB ] YouTube Channel ] Telegram Channel ] [ Official Forums@Revora ]

 

 

#2 FS-21

FS-21

    Kane lives in death!

  • Hosted
  • 512 posts
  • Location:Valencia (Spain)
  • Projects:C&C:Reloaded
  •  Oldbie C&C gamer/modder :P

Posted 15 September 2016 - 08:35 PM

Older Releases:

Spoiler


Edited by FS-21, 04 June 2020 - 04:11 PM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

Discord ] ModDB ] YouTube Channel ] Telegram Channel ] [ Official Forums@Revora ]

 

 




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