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#1 FS-21

FS-21

    Kane lives in death!

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  • Location:Valencia (Spain)
  • Projects:C&C:Reloaded
  •  Oldbie C&C gamer/modder :P

Posted 16 January 2005 - 09:35 PM

Current Release:

 

Version 2.1.0 (major release) - Not Released, 2020/1x/xx

- Fixed Scorpion Tank name in tooltips.
- Fixed "Paved Road slope" tileset of New Urban maps that made vehicles weird rotations, like if they were corrupted.
- Now the Allied Gun Turret can be available when the Allied Barracks is built.
- Now all the defenses that are capable to detect disguises and stealth will have a visible radius indicator (only visible by the owner).
- Added a missing friends icon for the CnCNet chat lobby.
- Remade GDI Pitbull weapons.
- Fixed prerequisites of the Talon Missile Submarine.
- Map "(8) Heisenberg" had disabled the naval combats.
- Added the EMP Cannon for GDI and Nod. The Super Weapon has a limited attack range around the structure like in Tiberian Sun.
- Added a new unit available from the Secret Lab: Mobile EM-Pulse. The old TS:Firestorm unit with a portable EMP cannon. Until the charge is full it can't fire.
- Added a new unit available from the Secret Lab: Allied Guardian Tank. Resembles the original Allied unit from Red Alert 3. When deployed the main weapon is replaced by a Laser turret that paints enemy units, making them a 50% weaker.
- Added a new unit for the alternative Soviet tech tree: Apocalypse (RA3 unit), unlike the RA2 version of the Apocalypse Tank this unit doesn't have anti-air weapons. If deployed the main weapon is replaced by a grinder weapon, when the enemy target is affected the unit can't move & attack. If the grinded unit/structure is destroyed some money will be recovered.
- Added a new Nod unit: Hydra Submarine. It has 2 battle modes: in the "surface mode", it attacks with missiles and in "Underwater mode" it attacks with torpedoes.
- Changed cursor animation for the Yuri Repair Disk.
- Now the next units won't explode if they die by Tiberium poison: GDI Disc Thrower and Soviet Flame Thrower, Terrorist and Crazy Ivan.
- Increased power sabotage duration done by spies to 2 minutes.
- Now the GDI RPG defense projectile has a smoke trailer.
- Build time of the Nod Cyborg increased from 15% to 30%.
- Build time of the GDI Disc Thrower increased a 25%.
- Decreased GDI Predator cost from 800 to 750.
- Build time of the Nod Cyborg Commando increased a 50%.
- Build time of the GDI Titan increased a 15%.
- Improved the image quality of some Tiberian Sun mouse cursors.
- Added the "Free for All" Game Mode. No alliances allowed.
- Changed "Multiple Factory bonus modifier" in Aircraft factories. Now additional aircrafts factories should give no build boost.
- Nerfed Easy AI starting funds in multiplayer.
- Some AI tweaks.

 

 

 

 

Version 2.0.0 (major release) - Released, 2020/11/14
General game additions:

- Addition of the Ares-compatible engine extensión "Phobos".
- Updated Ares to the version 2.0p, significant fixes/improvements:

···· Re-enabled Save/Load games.
···· Now Psychic Dominator and Genetic Mutator ignore cloaked units.
···· Fix: Do not promote untrainable occupants in buildings.
···· Fix:  a crash related to Chronolegionnarie weapon logic, which has been there forever.
···· Fix: Play the EMP sparkles on top of buildings.
···· Fix: Crush command (force move) not working any more.
···· Fix: Disallow toggling power when a building is under the effect of EMP.
···· Fix: Loaded trucks will again give crates in missions & multiplayer maps.
···· Fix: Play Sound At Waypoint map action (It only used the first few waypoints).
···· Improved code of the new robot tank logic.
···· Sonar Pulse improvements.
···· Quick exit without confirmation when clicking the exit button.
···· Nod Hijacker no longer loses veterancy when stealing a vehicle.
···· Fix a few issues with visual effects on lower game speeds.
···· Fixes for exploits when undeploying or selling buildings.
···· Fix: Crew will not be ejected twice if a structure is destroyed while being sold.
···· Change: Do not hide cameos if a factory is offline, sidebar icons will be grayed out.
···· Fix: GDI Disruptor & Yuri Magnetron waves weapon stop when target moves out of range.
···· Fixed a minor bug in Tiberium chain reaction code.
···· Fix: Play the promotion sounds for the owning player, not for all humans.
···· Fixed the bug where the game crashes if there are no startup infantry units.
···· Fix: Units in Tank Bunkers can no longer be mind controlled.
···· Fixed TeamRetaliate code not having been translated from TS correctly.
···· Now units can be sold in service depots.
···· Fix: GDI Upgrades respect build limits (1 of each type).
···· Significant number of speed optimizations.

- Added the new button "Pick Random Map" in the game lobby of the CnCNet Mod Launcher.
- New Custom mouse cursors for lots of units/structures

- Added a new civilian Secret Lab aircraft: Icarus Fighter. It can shot air and ground targets with laser weapons.
- Added a new civilian Secret Lab unit: Centurion. Resembles the Nod mech from Tiberian Twilight.
 

General game changes:

- Re-adjusted some elements in the game lobbys of the CnCNet Mod Launcher.

- Increased Construction Yards Strengh from 1300 to 2000.
- Now Aircrafts get promoted when a Spy enters aircraft factories.
- Now the available money information is shown if a Spy enters into a refinery.
- Now the energy information is shown if a Spy enters into a power plant (not applied to Civilian power plants).

- Now observers can see the production unit cameo in factories and other extra info like available money, power... as if the building is from an allied.

- Now aircrafts can dock manually to any helipad/airfieldstructure.

- Now Allied Robot tanks and GDI Sentinel Bots are immune to the Chaos Gas effect.

- Now if a Spy enters into a GDI/Nod Deployed Sensor Array it will give a 1-time-shot of the Sensor Array SW.
- Now if a Spy enters into a GDI Upgrade Center with a GDI Ion Cannon upgrade it will give a 1-time-shot of the Ion Cannon SW.
- Now if a Spy enters into a Nod Missile Silo it will give a 1-time-shot of the Multi-Missile SW.
- Now if a Spy enters into a Nod Tiberium Waste Facility it will give a 1-time-shot of the Chemical Missile SW.
- Now if a Spy enters into an Allied Allied Tech Lab it will give a 1-time-shot of the Paradrop SW.
- Now if a Spy enters into an Allied Weather Controller it will give a 1-time-shot of the Lightning Storm SW.
- Now if a Spy enters into a Soviet Nuclear Missile Silo it will give a 1-time-shot of the Nuclear Missile SW.
- Now if a Spy enters into a Yuri Psychic Dominator it will give a 1-time-shot of the Psychic Dominator SW.
- Now if a Spy can reset the main Super Weapons cooldown if enters into the SW structure.

- Now Oil Derricks show the produced money.
- Some Fixes in Nuke War game mode.
- Improvements in the Naval War game mode.
- Improvements in the Meat Grinder game mode.

- Now GDI Disruptor & Yuri Magnetron cut the wave effect if the target is out of range.
- Now Radar Jammers have a new function: no enemy super weapon can target inside the jamming area of 8 cells around the jammer vehicle.

- Fixed build sound of Walls and GDI Upgrades.

- Now the `layer damaged structures that are being repaired will pause if you run out of founds and the repairs will continue as soon as the player gets more money.

- Fix: In some cases when click the diplomacy menu the game crashed.
- reworked some values in the modded map "(4) Metropolis".

- Fixed prerequisites of the GDI Radar in the Unholy Alliance Game Mode when the MP option "Disable Alternative Tech Trees" is checked.

 

Allies changes:
- Now the Allied Battle Fortress will not be aggressive and move against enemy units for crushing them. You can force move to the enemy unit for crushint it.

 

Soviet changes:

- Now the Soviet Crazy Ivan place non-timed bombs into allied units. The bombs will detonate when the unit is killed or activated manually by the player.


GDI changes:
- Decreased the volume of the Elite Shatterer weapon.
- Decreased cooldown of the GDI Hunter-Seeker Super Weapon from 10 to 9 minutes.
- GDI Firestorm graphic bugfixes when the super weapon is active.

- Now GDI Paladin can crush ground units like the Allied Battle Fortress but will not be aggressive and move against enemy units for crushing them.

- Now GDI Paladin will move slower if moves in land. Land movement speed=2 and rotation speed=2. Water movement speed=5 and rotation speed=3. Before this update both movement speeds were 3.

- Fixed GDI Paladin elite weapon. It used by mistake the Elite weapon from the Allied Destroyer.

- Now GDI Amphibious APC will move slower if moves in water. Water movement speed=5 (from 8) and rotation speed=4 (from 5). Before this update both movement speeds were 3.

- Increased the GDI Firestorm SW Reload/cooldown time from 4 to 5 minutes.

- Increased the GDI Firestorm SW discharge & duration from 3 to 4 minutes.

- Decreased GDI Sentinel Bot strength from 160 to 150.
- Decreased GDI Sentinel Bot weapon damage from 20 to 18.

- Fix: Missing GDI Carryall text label.

Nod changes:
- Now the Nod Stealth Generators (mobile version too) will not be cloacked. In future single player missions this behaviour will change to be like the original behaviour.
- Now all Nod Cyborgs are repairable by Repair vehicles.



 

Previous Release:
Version 1.7.2 (hotfix release) - Released, 2020/11/11

Nod changes:

- Disabled "Reveal Map" & "Free Radar" MP options until the crate crash problem is fixed.
- Reworked the crates settings. Fake crates are disabled in the standard game mode.
- Missing Black Eagle veteran cameo.

 

 

 

Version 1.7.1 (hotfix release) - Released, 2020/11/08
Nod changes:
- Hotfix: Nod Stealth Harvester was... invisible for real. (Corrupted graphics).


 
Version 1.7.0 (major release) - Released, 2020/11/08
General game additions:
- Updated C&C:Reloaded Client (DTA Client) to the version 2.6.7.3 (snapshot from master, 2020-11-06), significant features:
···· Invite other players into the game
···· Bug fixes & improvements.
- Updated CnC-Ddraw graphics renderer to version 1.3.9.0 ( https://github.com/C...ses/tag/1.3.9.0 )
- Updated cncnet5.dll library to version 1.0.2.3 ( https://github.com/C...ses/tag/1.0.2.3 )
- Added new Skirmish/Online Game option: "Disable Alternative Tech Trees". If set, it disables alternative tech trees, leaving available only the original tech tree of each faction.
- New online multiplayer option called "Free Radar". It's the same of "Reveal Map" except the "Show all the map" script that does desyncs in online games. It occupies the same place of "Reveal Map" option.
always causes desyncs in online games. For this reason "Reveal Map" will be a skirmish option and for online it will be called "Free Radar" (it is the same but without the map script that causes desyncs).
- Re-enabled fire remains when structures are destroyed or in some weapons like in Tiberian Sun.
- Re-enabled Fire propagation in trees. Fire can ignite trees nearby and thus over time spread like a wildfire until the affected trees are burn or the fire disappear.
- Added a new fake crate in multiplayer. The victim will suffer a GDI Ion Cannon shot.
- Added Cammo Pill Box as Civilian Secret Tech. Resembles a bit the RA1 Allied defense.
- Added Flame Tower as Civilian Secret Tech. Resembles a bit the RA1 Soviet defense.
- Added a new unit available from the Secret Lab: Rocket Angel. Resembles the original unit from Red Alert 3.
- Added a new unit available from the Secret Lab: Nod Scorpion Tank. Resembles the original Nod unit from Tiberium Wars.
- Added a new unit available from the Secret Lab: Nod Laser Scorpion Tank. Resembles the original upgraded unit from Tiberium Wars.
- Added the remake of the first mission from the RA1 campaign "It Came From Red Alert" with RA2 graphics. In the future it will change so consider it as a beta challenge.
- Added 49 new maps:
···· (8) Lost Paradise, by Headbusta02
···· (8) Stardusk, by WaveShiko (Wavepy) & RaVaGe
···· (8) Killing Tide, by MadHQ
···· (8) On The Up-And-Up, by MadHQ
···· (8) The Wings of Faith, by MadHQ
···· (8) Australia, by MadHQ
···· (8) Dusty Web-Site, by MadHQ
···· (8) Whirlpool, by Chrono Vortex
···· (8) Sunrise, by Madness
···· (8) Blood and Concrete, by Aro
···· (8) Atom Heart, by OmegaBolt
···· (8) Heisenberg, by OmegaBolt
···· (8) The Frontlines, by Biohazard
···· (6) Battle for Dune, by OmegaBolt
···· (6) Meatloaf, by OmegaBolt
···· (6) Unreal Arena, by Toveena
···· (5) Lonely Paradise, by mevitar
···· (5) Sacred Lore, by LordCesare
···· (5) Seven Bridges Road, by dak
···· (4) Sublime, by MadHQ
···· (4) Dusty Canyon, by MadHQ
···· (4) Cuffed Cove, by MadHQ
···· (4) Snow Nitro, by Wavepy
···· (4) Hidden Pinch Vallay Point, by Wavepy
···· (4) Double Grinder, by Wavepy
···· (4) Frost, by OmegaBolt & Starkku
···· (4) The Honeymoon, by OmegaBolt
···· (4) Overgrowth, by mevitar
···· (4) Casablanca, by dak
···· (4) Forever Autmum, by dak
···· (4) Deadwinter Invasion, by Q45
···· (4) Metropolis, by tds101
···· (4) Crackdown, by C0uCHP0t@t0
···· (4) Infiltrated, by C0uCHP0t@t0
···· (4) Evacuation, by C0uCHP0t@t0
···· (4) Ruined Oasis, by LordCesare
···· (2) Paradise Battle, by LordCesare
···· (2) Sand Slough, by Wavepy
···· (2) No Hidden Valley, by Wavepy
···· (2) Spineral RM, by Wavepy
···· (2) Blood Fued Redux, by Wavepy
···· (2) Polar Nights, by OmegaBolt
···· (2) Arden River, by Aro
···· (2) Hunt, by C0uCHP0t@t0
···· (2) Blistering Heatstroke, by Zero18
···· (2) Oasis Trouble, by BornL33T
···· (2) D.U.N.E, by Toveena
···· (2) Tournament Tower Redux, by Toveena
···· (2) SandSpring, by Toveena
 
General game changes:
- Now "Reveal Map" multiplayer option will be a skirmish option (offline).
- Now "Build Off Ally Bases" allow place structures around any friendly structures that isn't civilian/tech structure.
- Reverted Purple playable colour to the original Purple colour.
- Disabled shadow in fire ball/chemical ball projectiles. It had no sense.
- Added remappable color for the Derelict Tank (a civilian decorative asset in maps).
- Changed dead flaming animation by the one used in Tiberian Sun.
- Fixed shores in the map Requiem (2-7).
- Fixed some bugs in the FS multiplayer map "(6) Cityscape".
- Fixed the gate graphics in a neutral GDI base in the map "(6) Cityscape".
- Fixed bug in Allied YR mission 4 "Tomb Raided". Ore damaged infantry like with Tiberium.
- Fixed bug in Allied RA2 mission 2 "Eagle Dawn". Refineries exploded with Tiberium.
- Fixed multiplayer map shores in "No Mans Land". Replaced the grass with sand.
- Significant changes in the map "(4) Bonanza". Doubled the number of Tiberium trees and added more buildable area for all bases & small fixes.
- Fixed the "hidden" unit animation in TS structures and some new RA2 structures when it shouldn't appear.
- Fixed list of valid units when the Secret Lab is captured in Meat Grinder game mode.
- Fixed some new sidebar icons edges painted in blue by mistake.
- Now AI primary Super Weapons aren't disabled by the Toggle Power feature.
- DTA Client workaround/fix for very small screen resolutions with a height lower than 600 pixels (removed minimum screen size limits).
- Fixed palette colours of some RA2/YR objects in the TS Terrain.
- Some AI improvements & tweaks.
 

Allies changes:

- Fixed Allied Refinery graphics when the "Ore & Gems" multiplayer option is enabled.

- Increased rate of fire of the Allied Artillery from 165 (11 seconds) to 135 (9 seconds).
- Increased cost of the Allied Artillery from 1000 to 1200.
- Decreased strength of the Allied Artillery from 210 to 200.

- Replaced graphics of the Allied Artillery. The old version was too similar to Tank Destroyers and could be confusing. Moreover this one have a turret & new fire animation when attacking.

 

Soviets changes:

- Increased Soviet Adv. Shock Trooper weapon damage from 50 to 100.
- Decreased Soviet Adv. Shock Trooper weapon rate of fire from 60 (4 seconds) to 120 (8 seconds).
- Tweaks in the Soviet Adv. Shock Trooper armor resistance against bullets.
- Fixed Soviet Adv. Shock Trooper weapon range when is Elite.
- Build time of the Soviet Apocalypse tank increased a 20%.
 
Yuri changes:
- Now the Yuri Repair Disk won't heal/protect the Flag in Assault game modes.
- Upgraded Brute speed increased from 6 to 7.
- Changes in Yuri Repair Disk repair values each 10 seconds: from 5 to 10 HP for structures (DPS: ~0,66 HP/second) and from 5 to 15 HP for vehicles (DPS: 1 HP/second). For comparison, Nod Repair vehicle heals (in DPS) 3,33 HP/second.
- Yuri Flying Disk will drain all energy locally (all the produced by the affected Power Plant) instead of draining all the base's energy grid.
- Now Yuri Prime won't be hurt when walking over tiberium fields.
- Fixed bug when a Yuri Slave Miner was destroyed, producing Conscripts instead of Initiates.
 
GDI additions:
- Added new multiplayer GDI Super Weapon based on the Ion Cannon but with more destructive power and range. The original Ion Cannon will be used in TS campaigns.
- Added a new GDI unit available from a GDI Battle Lab: GDI Predator Tank. Resembles the original unit from Tiberium Wars.
- Added a new GDI unit available from a GDI Battle Lab: GDI Pitbull. Resembles the original unit from Tiberium Wars.
- Added a new GDI unit available from a GDI Battle Lab: GDI Mammoth Tank Mk. III. Resembles the original unit from Tiberium Wars.
- Added a new GDI unit available from a GDI Battle Lab: GDI Slingshot. Resembles the original Anti-Air unit from Tiberium Wars.
- Added a new GDI unit available from a GDI Battle Lab: GDI Shatterer. Resembles the original Sonic tank from Tiberium Wars.
- Added a new GDI unit available from a GDI Battle Lab: GDI Sentinel Bot. Its like a small tank with machine gun turret. It's an anti-ground infantry that can't be mind-controlled but it can't gain veterancy.
- Added a new GDI structure: Battle Lab. This building has the same function of the GDI Tech Center but both tech structures will enable unique units, forcing the player to choose between building a GDI Tech Center or GDI Battle Lab but not both. More details below.
- The next GDI units will become unbuildable if a GDI Battle Lab is built instead of a GDI Tech Center:
···· Wolverine.
···· Titan.
···· Hover MLRS.
···· Disruptor.
···· Mammoth Mk. II.
- The next GDI units will become unbuildable if a GDI Tech Center is built instead of a GDI Battle Lab:
···· Sentinel Bot.
···· Predator Tank.
···· Pitbull.
···· Slingshot.
···· Shatterer.
···· Mammoth Tank Mk. III.

GDI changes:
- Now the GDI Upgrade Center drains 350 of energy. Upgrade modules doesn't use energy. This solves an AI conflict with "upgrades+Toggle power" that enables/disables this building in loop.
- By mistake GDI Paladin was buildable in Meat Grinder Game mode.
- Increased strength of the GDI Upgrade Center from 900 to 975.
- Decreased cooldown of the GDI Hunter-Seeker Super Weapon from 12 to 10 minutes.
 
Nod changes:
- Replaced graphics of the Prototype Stealth harvester. It resembles more the TS standard design.
- Decreased Tiberium clouds damage from the Nod Chemical Super Weapon against infantry a 50%.
- Decreased Nod Reaper anti-infantry weapon damage from 40 to 38.
- Increased Nod Reaper anti-infantry weapon rate of fire from 230 (~15,33 sec.) to 240 (~16 sec.).
- Decreased Nod Reaper strength from 440 to 430.
- Decreased Temple of Nod strength from 1250 to 1200.
- Build time of the Allied Prism tank increased a 20%.
- Build time of the Nod Reaper increased a 30%.
- Build time of the Nod Cyborg increased a 15%.
- Increased strength of the Nod Stealth Tank from 205 to 230.
- Decreased cost of the Nod Stealth Tank from 1200 to 1100.
 

Edited by FS-21, 26 November 2020 - 08:31 AM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

Discord ] ModDB ] YouTube Channel ] Telegram Channel ] [ Official Forums@Revora ]

 

 

#2 FS-21

FS-21

    Kane lives in death!

  • Hosted
  • 517 posts
  • Location:Valencia (Spain)
  • Projects:C&C:Reloaded
  •  Oldbie C&C gamer/modder :P

Posted 15 September 2016 - 08:35 PM

Older Releases:

Spoiler

Edited by FS-21, 13 November 2020 - 06:51 PM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

Discord ] ModDB ] YouTube Channel ] Telegram Channel ] [ Official Forums@Revora ]

 

 




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