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Mod Features (Changelog)


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#1 FS-21

FS-21

    Kane lives in death!

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  • Location:Valencia (Spain)
  • Projects:C&C:Reloaded
  •  Oldbie C&C gamer/modder :P

Posted 16 January 2005 - 09:35 PM

Development Release:

 

<none at the moment>

 

Current Release:


Version 2.5.4 (minor release) - Released, 2024/01/30
- Fixed map scripts of the Nod campaign from Tiberian Sun.
- Small tweaks in some Yuri Resurgence missions.
- Allied Mirage tanks Elite weapon was never used.
- Fixed bug in Yuri mission 1 that allowed the AI to disable unnecessary structures for keeping the base online (AI this map shouldn't have this feature).
- Fixed bug that made Brutes non-buildable when the Yuri Battle Lab was built.
- Fixed bug in Repair Depot that damaged Soviet Heavy Tesla Troopers instead of repair them.
- Removed Pacificator from the crates. This unit will be part of the future CABAL faction.
- Bug fix. Now EMP can't hit Dreadnought/Boomer rockets.
- Allied hornets (produced in Carriers) strength from 57 to 40.
- Allied Prism Tank Elite weapon damage from 150 to 125.
- Fixed wrong "cannon" projectile speed.
- Fixed missing attack sound of the Tiberium Floater.
- Tweaks in the Oil Control game mode.
- AI improvements.


 
Version 2.5.3 (minor release) - Released, 2024/01/12
- Fixed all Soviet RA2 missions scripts.
- Fixed the Yuri's Refinery AI bug when silos game option is enabled.
- Stolen money amount by spies from 3500 to 4000 credits.
 
 
 
 
Version 2.5.2 (minor release) - Released, 2024/01/08
- Fixed all Allied RA2 missions scripts.
- Disabled Nod Avatars in Meat Grinder game mode.
- Increased initial island's naval defense against the player in RA2 Allied Mission 7: Deep Sea. Players tend to end the map in less than 5 minutes.
- Fixed Black Eagle weapon damage, it made 2000 instead of 200.
- Fixed anti-air projectiles when MIGs and Black Eagle promote to Elite.
- Fixed the graphics palette of the Yuri Tank Bunker in some theathers.
 
 
 
 
Version 2.5.1 (hotfix release) - Released, 2023/12/27
- Fix a prerequisite mistake with resource silos in the Unholy Alliance.
- Fix a graphic bug with resources when the RA2 silos were full.
- Fix strings of Resource silos.
- Fix deploy animation palette of the Tank Bunker in TS Temperate terrain.
 
 
 
 
Version 2.5.0 (major release) - Released, 2023/12/26
- GLOBAL CHANGES -
 
- Updated CnC-DDraw to v6.0.
- New unofficial Yuri campaign with 13 missions called "Yuri Resurgence" (Original author: Concolor1).
- Added RA2 subtitles to brief & sidebar videos (English, Spanish & Russian).
- English YR subtitles fixes (by Sayedmamdouh).
- Now cannon weapons (usually fired by tanks) works like in Red Alert 1. This means that the units in movement will have less chance to be hit by a cannon projectile.
- Self-healing starts 30 seconds after leaving the combat instead of 15 seconds.
- Secret Lab unit removed: Devout. It will be the basic anti-infantry soldier for the future CABAL faction.
- Secret Lab unit removed: Ascended. It will be the basic anti-air soldier for the future CABAL faction.
- Now the Nod's Venom & Yuri's Overlord have the passenger targeting independent of the vehicles.
- Now Service Depots repair effect around the structure can remove Terror Drones.
- Now MCVs won't be picked in the massive units selection.
- Removed the "Multiple factory" penalty on aircrafts and flying units. Now air units productions can be speed up like the ground units (Vanilla YR behaviour).
- Aircraft strength changes:
    · Aircrafts with a -25% strength: Harrier, Black Eagle, Soviet Mig, Stealth Bomber, Chaos Bomber, Icarus Fighter, Carryall, Banshee Fighter, Orca Bomber, Orca Fighter, Classic Orca, Spy Plane, Dreadnought Missiles, Boomer Missiles, Aircraft Hornets, Harpy.
    · Aircrafts with -50 HP: A-10 Warthog, Soviet Mig (from Boris air-strike), Cargo/Paradrop planes.
- "Silos" game option re-enabled & fixed some issues. Harvested resources are stored like in Tiberian Sun and the harvester will have to wait some seconds until it can drop the cargo.
- Service Depots repair area around the structure heals 2 points instead of 1.
- Removed Global unit creation voice. Now only can be heard by the owner.
- Updated Russian language.
 
- ALLIES CHANGES -
 
- Allied Prism tank weapon charge reduced a 66%.
- Allied Prism tank elite weapon is fired without a weapon charge (like in he original RA2 game).
- Allied Chrono Miner strength from 1000 to 800.
- Updated some EVA voices related to TS stuff.
- Allied Mobile Gap Generator speed from 6 to 4.
 
- SOVIETS CHANGES -
 
- Now Soviet MiG can attack flying aircrafts (like Black Eagles).
- Soviet Cloning Vats health values for new soldiers: 40%-60% (before 25%-50%).
- Soviet Siege Chopper strength (in air) from 300 to 200.
- Soviet War Miner strength from 1000 to 800.
- Now Tesla Tower targets randomly enemies inside the attack range. This makes more unique compared to the Tesla Coil that is focused in only 1 target.
- Now Iron Curtain will make invulnerable all cyborgs & the Heavy Tesla Trooper.
- Updated some Sofia EVA voices related to TS stuff.
- Heavy Tesla Trooper max self-heal percentages from (Rookie, Veteran, Elite) "25%,50%,100%" to "50%,75%,100%".
 
- YURI CHANGES -
 
- Yuri Clone cost from 800 to 1200 credits.
- Yuri Clone strength from 100 to 90.
- Now Evolved Yuri is amphibious.
- Evolved Yuri strength from 125 to 115.
- Yuri Cloning Vats health values for new soldiers: 75%-100% (before 50%-75%).
- Removed mind control delay for Yuri clones.
- Yuri Harvester strength from 1150 to 900.
- Now the Evolved Brute isn't buildable (this unit appears after an upgrade not available in this release!).
- Genetic Mutator now can affect non-upgraded (grey) Brutes.
- Updated some Yuri EVA voices related to TS stuff.
- Yuri Disk weapon's rate of fire from 90 (6 sec) to 100 (~6.66 sec).
 
- GDI CHANGES -
 
- GDI Titan now uses a visible projectile.
- Carryall strength from 175 to 150.
- Fix: GDI Artemis missiles weren't interceted by Venoms.
- GDI Harvester strength from 1300 to 900.
- Fixed GDI Refinery smoke animation locations when the harvester drops the resources.
- Updated some GDI EVA voices related to RA2 stuff.
- GDI Jumpjet weapon damage from 19(x2) to 20(x2).
- Fixed the GDI radar animation when the structure was heavily damaged.
 
- NOD CHANGES -
 
- Added Nod Avatar to the alternative Nod tech tree.
- Removed the Nod Centurion from the Nod tech tree. It will be a CABAL unit.
- Nod Beam Cannon Anti-Air minimum range from 9 to 4.5.
- Nod Stealth Tank (ground) weapon damage from 37 to 40 (50 to 54 when elite).
- Nod Harvester strength from 1300 to 900.
- Nod Stealth Harvester strength from 690 to 600.
- Added 3 research/upgrades in the sidebar bar for improving Nod Avatars:
    · Laser Beam: An uninterrupted weak laser will be fired in addition to the main weapon. (Cost: 10.000$, Research countdown: 10:00).
    · Flame Gun: Flamethrower weapon with short range that can affect multiple targets but it won't affect allies. (Cost: 10.000$, Research countdown: 10:00).
    · Stealth generator/detector: When stands without doing anything it will be cloaked & it can detect nearby hidden enemies. Moreover the unit receives +50 HP (Cost: 10.000$, Research countdown: 10:00).
- Fixed Nod Refinery smoke animation locations when the harvester drops the resources.
- Updated some CABAL EVA voices related to RA2 stuff.
- Nod mobile Stealth Generator cost from 2500 to 2000.
- Nod mobile Stealth Generator radius from 5 to 6 cells.
- Nod Mobile Stealth Generator speed from 6 to 4.
- Nod Stealth Generator available in the Tech Center tech tree in multiplayer games.
- Nod Stealth Generator used in multiplayer games won't be capable to cloak itself like the mobile version.
 
 

 

 

 

Previous Release:

 

C&C: Reloaded v2.4.16, minor update Released2023/11/25

General game changes:

Updated Phobos library with 1 desync fix for online games.

Energy shields are red instead of blue to make it clear they are not units affected by EMP.

 

 

 

 

C&C: Reloaded v2.4.15, minor update Released2023/11/05

General game changes:

Updated Phobos library with 1 bug fix related to weapons with delayed fire.

Decreased spread of Ore & Gems/Tiberium rate in multiplayer games.

 

Allies changes:

Fixed automatic attack of the Prism tank.

 

 

 

 

C&C: Reloaded v2.4.14, minor update - Released2023/10/13

General game changes:

Updated Phobos library with 2 crash fixes.

Updater shouldn't overwrite the Map Editor settings in each update.

 

GDI changes:

Fixed & improved Shatterer weapon range.

 

 

 

 
Version 2.4.10 (minor release) - Released, 2023/10/07
General game changes:
- Updated Phobos library.
- Tweaks in Meat Grinder game mode.
- Removed map Tropical Splash due some unknown issues.
- Fixed some prerequisites in some Campaign missions.
- Now AI can build naval teams in RA2 Allied mission 11: Fallout.
 
GDI changes:
- Artemis projectiles were non-interceptable by Venoms.
 
 
 
Version 2.4.8 (minor release) - Released, 2023/04/20
General game additions:
- Reworked TS/RA2 missile graphics.
- Added English subtitles in YR videos.
- Updated Spanish translations (probably 95-98% of the total, subtitles included).

General game changes:
- Removed the radar capability in some unnecessary structures.
- Modified some start point locations in MP map Tropical Splash.
- Fixed TS submarine torpedo graphics.
- Modified Nod Repair vehicle voices for repairing units.
- AI Tweaks.

Soviets changes:
- Now Heavy Tesla Trooper has self-heal. Max Self-heal values (rookie: 25%, veteran: 50%, elite: 100%).

Yuri changes:
- Yuri Psychic Tower rate of fire from 85 (~5.6 seconds) to 90 (6 seconds).
- Yuri Psychic Tower damage from 50 (against vehicles = 25) to 150 (against vehicles = 75).

GDI changes:
- Now GDI Paladin has a rotatable turret.

Nod changes:
- Advanced artillery rate of fire from 100 (~6.6 seconds) to 110 (~7.3 seconds).
- Nod Bike anti-air attack range from 4.5 to 7.
 
 
 

Version 2.4.7 (minor release) - Released, 2023/02/28
General game additions:
[Experimental] - AI learning: New feature (disabled by default): if enabled then AI can save the AI triggers status of the skirmish/offline campaigns and load these values at the scenario load so when AI picks new triggers AI will take in consideration what AI triggers were more/less useful in last game. This "AI memory" is only per map (so you have to play the same a lot to notice any difference). For cleaning this AI memory delete the map file inside the "AI" folder. For enabling it open the file rulesmd.ini in the mod folder and change the value of [AI] -> "AILearning=no" to "AILearning=yes".
- Updated Phobos snapshot used in the 2.4.x releases.

General game changes:
- Fixed crash that appeared after few map restarts.
- Fixed crash in the ants mission.
- Fixed some crashes after winning the single player map, specially TS missions.
- GDI and Nod artillery logic changed, now the units should be more accurate on different terrain levels.
- Tech Outpost strength from 2000 to 1400.
- Captured Tech Outposts can be used for the MCV prerequisite.
- Improved support of the missing sidebar descriptions.
- Updated translations (Simplified & Traditional Chinese) for the sidebars descriptions.
- Updated spanish translations for the sidebars descriptions.
 
- AI teaks & improvements.
 
Yuri changes:
- Now when the Flying disc attacks a power plant it will drain 500 energy points of the enemy energy grid.
- Fixed Overlord tank tooltip name.
- Disabled the Overlord tank in meat grinder game mode.

GDI changes:
- GDI Juggernaut Weapon rate of fire from 200 (~13.3 seconds) to 150 (10 seconds).


 
 
Version 2.4.6 (minor release) - Released, 2023/02/21
General game additions:
- Updated CnC-Draw library to version 5.0.0.0.
- Now AI can capture Secret Labs and produce unlocked units like any standard prerequisite.
- Now all Service Depots will have a repair area around the structure. All vehicles and cyborgs will be affected by the repair aura. Every 5 seconds will be repaired 2 HP for free. If the player wants faster repairs and remove parasites the player will have to move the unit in the repair dock and pay for the repairs.
- Added sidebar tooltips.
- Self-heal system remade:
    · Now the standard helf-heal speed was decreased a 50%.
    · Rookie units only self-heal up to 50% of the HP.
    · Veteran units only self-heal up to 75% of the HP.
    · Elite units only self-heal up to 100% of the HP.
    · Units can surprass the limits by external factors like capturing Tech structures, healing in Tiberium (if possible) by repair units/structures.
    · Harvesters and some special units can heal up to 100%.
    · Deployed Kirovs heals 2x faster.
 
General game changes:
- Modified the naval AI teams selection probability in official naval maps to priorize naval teams over other classes, independently of selecting the Naval War mode. Also reduced slightly the naval team selection in standard maps.
- Decreased bounty reward a 50% (ratio formula from "Cost/5" to "Cost/10").
- Civilian Bunkers can be slowly repaired automatically until it reaches the 50% of the HP bar.
- AI will be able to build any existing team in Unholy Alliance game mode if AI meets the prerequisites for building the units.
- Changed behaviour of units that were capable to heal in Tiberium when the "Ore & gems" game option was enabled: they have self-heal limits of [rookie/veteran/elite] = [50%,75%,100%].
- Disabled some AI triggers in in RA2 missions that used YR units.
- AI won't use main super weapons if Ion Storms are enabled.
- Fixed bug in the Nod mission A New Beginning that made the mission fail after deploying the ICBM. Also now the GDI reinforcements will produce units against you.
- Fixed bug in the Nod mission Destroy Mammoth MkII Prototype. Now it ends after meeting the ending conditions.
- Fixed bug in the Nod mission Protect Waste Convoys. Now it ends after meeting the ending conditions.
- Fixed mutant truck bug in Nod mission map Eviction Notice.
- Fixed: Hover MLRS should be disabled in Nod mission Blackout.
- Enabled AI production in Nod mission "Destroy Hassan's Temple". Now they uses the latest multiplayer AI.
- Decreased the harvester dump rate in Nod mission 3 "Free Rebel Commander". It takes longer so now is more easy capture the refinery and harvester together.
- Fixes in RA2 allied mission "The Fox and the Hound".
- Fixed bugs in Nod mission 2 related to transports and re-enabled AI production.
- In Nod mission "Destroy the Mammoth MkII Prototype" GDI Mammoth MK2 prototype strength increased from 6000 to 7500.
- Modified weapons damage for garrisoned infantry.
- Tweaked slightly the AI hate behaviour against nearest enemy players.
- Fixed some prerequisite issues in units/aircrafts in general.
- Mutants and Mutant Sergeants can garrison into buildings.
- Fixed RA2 civilian female [CIV1] voices. Now will use female voices instead of male voices.
- Modified multiplayer map: Cityscape (2-6). Starting point 2 had problems for the AI build queue development due to double elevation so I lowered that land 1 level.
- Modified multiplayer map: The Wings of Faith (2-8). Cleaned or moved some trees around the start points so the AI will expand better.
- Fixed a small problem with Gap Generators in multiplayer map: Sand Slough (2).
- Fixed map "SandSpring (2)". By mistake it pointed to the map "Sand Slough (2)".
- AI tweaks & improvements.
 
Allies changes:
- Increased GGI machine gun weapon damage from 15 to 30 (40 when elite).
- Allied Robot tank weapon damage from 70 to 78.
- Allied SpySat Uplink can't be turned off for saving power.
- Now Allied Carrier spawns range limited to 25 cells.
- Now Allied Destroyer spawns range limited to 21 cells.
- Prism tank weapon damage against weak structures and defenses from 100% to 200% (like in vanilla game).
- Removed Battle Fortress acceleration for fixing a weird speed bug.
- Enabled the deploy function of the Allied Gap Generator that allowed more shroud spending much more energy.
 
Soviets changes:
- Battle Bunker strength from 500 to 600.
 
Yuri additions:
- Added a new Yuri unit: Envolved Yuri. They can't use the Psi wave like Yuri clones/Prime have. The weapon can hurt any ground target and if the enemy unit HP bar is under 50% and is mindcontrollable the next attack will mind control the target.
- Envolved Yuri has been replaced by the Yuri Clones when the Tech Center is built.
- Added a new Yuri unit: Overlord tank. It works like a heavy tank with a bunker of 2 passengers.
- Yuri Overmind has been replaced by the Overlord tank when the Tech Center is built.
 
Yuri changes:
- Yuri Cloning Vats produce better clones with more strength than the soviets counterpart: clones will start between 50% and 75% (Soviets remain between 25 and 50%).
- Yuri clones and Overmind mind control weapon changed. It captures in one shot like in vanilla but the weapon have a timed load. A charge animation has been included.
 
GDI changes:
- Orion Destroyer cost from 1100 to 1000.
- Orion Destroyer rate of turn from 3 to 5.
- Now Hover MLRS, Slingshot and Shatterer can't crush infantry.
- GDI Artemis Cruiser cost from 1800 to 1850. The build time will increase like if the cost was 2100.
 
Nod changes:
- Now flying units will not be covered by the stealth generator.
- Nod Repair vehicle is managed by AI so now is immune to mind control or hijacks.
- Now Laser fence sections doesn't show a health bar. Minor issues addressed.
- Fixed Nod Talon Missile Submarine prerequisites. Now can be built with Nod a Battle Lab.
- Now Nod commando can attack incomming missiles (as it was planed).
 
 
 
 
Version 2.4.5 (minor release) - Released, 2023/01/11
General game changes:
- Fix bug that prevented Naval War game mode to use the game mode configuration file.
- Fixed game bug that prevented the production of Naval & ground units at the same time.
- Fixed some robotic voices. Instead of the message "Kill, crush & destoy" now is "Crush, kill & destroy". Made by "NotSoDead" ( sayedmamdouh#9993 ).
- Modified weapons damage for garrisoned infantry.
- Fixed bugs in Nod mission 2 related to transports and re-enabled AI production.
- Decreased the harvester dump rate in Nod mission 3 "Free Rebel Commander". It takes longer so now is more easy capture the refinery and harvester together.
- Enabled AI production in Nod mission "Destroy Hassan's Temple". Now they uses the latest multiplayer AI.
- Fixed: Hover MLRS should be disabled in Nod mission Blackout.
- Fixed mutant truck bug in Nod mission map Eviction Notice.
- Fixed bug in the Nod mission Protect Waste Convoys. Now it ends after meeting the ending conditions.
- Fixed bug in the Nod mission Destroy Mammoth MkII Prototype. Now it ends after meeting the ending conditions.
- Replaced the Mammoth unit in the Nod mission Destroy Mammoth MkII Prototype.
- Fixed bug in the Nod mission A New Beginning that made the mission fail after deploying the ICBM. Also now the GDI reinforcements will produce units against you.
- In the RA2 Soviet mission "The Fox and the Hound" Yuri clones will use the original vanilla weapon.
- Fixed bug in the RA2 Allied mission "Dark Night" that made Allied dogs to be buildable by the AI.
- AI in the RA2 Allied mission "Free Gateway" will not use the "Toggle Power" feature so AI will not save power and keep the tesla coils online for defending the psychic beacon powered.
- Updated the AI in the Nod missions.
- AI improvements & tweaks.
 
Allies changes:
- Prism Tank weapon's warhead against structures (wood, steel & concrete armors) from 200%,200%,200% to 150%,100%,50%.
- Rocketeer strength from 125 to 105.
 
Yuri changes:
- Yuri Clone psy damage (when they can't mind-control the target) from 100 to 50.
- Yuri Clone mind-control threshold from 25% to 50%.
- Yuri Clone mind-control threshold from 50% to 75% when promoted to elite.
- Overmind tank mind-control threshold from 50% to 75% when promoted to elite.
- Boomer EMP weakness increased from 50% to 75%.
- Boomer torpedos weapon rate of fire from 120 to 130.
 
GDI changes:
- GDI Jumpjet weapon is 30% more powerful against flying infantry.
 
Nod changes:
- Nod Sentinel Submarine weapon rate of fire from 100 to 105.
 
 
 
Version 2.4.4 (minor release) - Released, 2022/12/22
General game changes:
- AI Bug that prevented some skirmish scripts to run.
- Fixed some crashes when you change map after winning the previous.
- Fixed bug that allowed basic infantry to capture civilian vehicles in Single player missions.
- Fixed bug that prevented Repair units repair deployed vehicles into structures.
- Small AI teawks.
 
Yuri changes:
- Evolved Brute strength from 300 to 190.
 
GDI changes:
- Orca Figther weapon damage against infantry increased a 25%.
- Jumpjet weapon from 18 to 19.
 
Nod changes:
- Tiberium Waste Facility strength from 650 to 750.
- Temple of Nod strength from 1200 to 1100.
- Banshee speed from 18 to 17.
- Banshee rate of turn from 5 to 3.
 
 
 
 
Version 2.4.1 (major release) - Released, 2022/12/08
General game additions:
- Updated Phobos library to the latest development snapshot and applied all my stable PRs.
- Updated Ares library to version 3.0p1.
- Updated CnC-Draw library to version 4.9.0.0.
- Replaced the old AI system for selecting Teams in multiplayer. Now AI can't cheat prerequisites.
- Enabled a placement preview of the structures.
- Energy indicator in the upper side of the sidebar.
- Added the 2 TS demo missions. Made by "NotSoDead" ( sayedmamdouh#9993 ).
- Shields now have animation.
- Added a new (big) unit for SP missions and other future stuff: Mammoth MKII Prototype.
- Added a new unit for SP missions and other stuff: Natasha (Soviet hero). Her sniper rifle has a 15% chance of killing pilots an 25% when is elite. Harvesters and AI controlled vehicles are immune to that effect.
- Added Devout. Is a robotic anti-infantry soldier available through Secret Lab. For reference look for that unit in C&C4.
- Added Ascended. Is a robotic anti-air soldier available through Secret Lab. For reference look for that unit in C&C4.
- Added Pacificator Robot. Is a vehicle available through crates & Secret Lab.
- Added Stealth MLRS. Is a vehicle available through crates & Secret Lab.
 
General game changes:
- Fixed bug that produced insta-win in missions.
- Now the enemy insignia is hidden.
- Now the minimap paints the real Tiberium colors.
- Modified the Targeting priority of some Super Weapons. Now are more focused in Power Plants, Tech Labs and Factories.
- Now helicopters should turn to the direction of the target when firing.
- Now shrapnel behavior of some laser/electric weapons can be triggered on the buildings.
- All units that use bullets get a 50% weapon damage reduction against non-organic armors (Nod Cyborgs armor excluded in this nerf). Boris weapon is unaffected by this change.
- Increased Blue Tiberium value from 60 to 100.
- Some tweaks in the Ant mission 1 for fixing some player cheats.
- Sonar Pulse cooldown reduced from 9 to 7 minutes.
- Now Chrono Prison stores the enemy and after some time the captured enemy is erased. bigger targets take more time to get erased.
- Now Chrono Prison will display how much money will be produced when the enemy units get erased.
- Now destroyed aircrafts can produce a parachuted survivor depending the veterancy (33% in Rookie, 66% in Veteran, 100% in Elite).
- Now Cloning Vats produce injuried soldiers (too fast cell production) with a life around 25%-50%.
- Bunker ROF Multiplier disabled.
- Decreased a 40% weapon damage for the basic infantry when occupy a structure/Bunker.
- Now some late game vehicles (artilleries, Battle fortress, Prism Tanks,...) and artilleries start the movement with acceleration handicaps.
- Apocalypse and Mammoths tanks now can attack while moving.
- Changed the size of the buildable pavement from 4x4 to 6x6 cells.
- Invisible lamps foundation set as 0x0 instead of 1x1.
- Modified graphics for the Ore drills. Now they have a colour that explains what kind of resource is generated.
- Recoloured the Core Defender to Nodish/grey theme.
- Increased Mutant strength from 130 to 135.
- Increased Mutant Sergeant strength from 150 to 210.
- Updated AI from RA2 and YR missions.
- Multiplayer AI improvements.
 
Allies changes:
- SpySat Uplink enemy power from 100 to 250.
- SpySat Uplink  build time set like if the unit cost was 4000 credits (cost remains unaffected).
- Prism Tank ROF from 100 (~6.6 seconds) to 115 (~7.6 seconds).
- Now Prism Tanks have a short charge animation before they fire. This reduce Chronosphere insta-kill tactics.
- Battle Fortress speed from 4 to 3.
- Mirage Tank speed from 7 to 5.
- Mirage Tank build time set like if the unit cost was 1450 credits (cost remains unaffected).
- Attack dogs rate of fire from 30 (2 seconds) to 50 (~3.3 seconds).
- Attack dogs strength from 100 to 80.
- GGI rate of fire from 40 (~2.6 seconds) to 50 (~3.3 seconds).
- GGI rate of fire (when is elite) from 20 (~1.3 seconds) to 40 (~2.6 seconds).
- Resource Purifier build time set like if the unit cost was 4000 credits (cost remains unaffected).
 
Soviets additions:
- Changed graphics of the Desolator.
 
Soviets changes:
- Replaced the alternative Tesla Coil by the Tesla Tower.
- Now Tesla Coil and Tesla Tower share the same tech tree but you can only build one of the 2 defenses at the same time.
- Now RA3 Apocalypse Tank in grinder mode does 2x damage against light vehicles.
- RA3 Apocalypse speed in grinder mode from 5 to 6.
- Decreased Soviet RA3 Apocalypse ROT in grinder mode from 5 to 3.
- Fixed deploy animation of the Siege Chopper.
- Siege Chopper artillery minimum range from 0 to 3.
- Now Chitzkoi can't attack over the walls.
- Cloning Vats build time set like if the unit cost was 4000 credits (cost remains unaffected).
- Industrial Plant build time set like if the unit cost was 4000 credits (cost remains unaffected).
- RA2 Tesla Tank rate of fire from 105 (7 seconds) to 128 (~8.5 seconds).
- Fixed Flak Trooper damage for Anti-Air targets when the unit is Elite.
- Attack dogs rate of fire from 30 (2 seconds) to 50 (~3.3 seconds).
- Attack dogs strength from 100 to 80.
 
Yuri additions:
- New Mind Control system. Yuri mindcontrollers only can capture enemy targets if the health percentage is below the 25%. When they are elite the threshold increases to 50%. The victim will receive damage if it has more health than the minimum MC threshold.
- Psychic Towers mindcontrol threshold established in 50%.
- Overmind mindcontrol threshold established in 50%.
- Overmind mindcontrol damage will do 2x damage compared to Mastermind.
- Changed graphics of the Overmind.
 
Yuri changes:
- Mastermind Overload values modified.
- Added idle electrical animation in the Bio Reactor.
- Now Repair Disk can not target enemies.
- Cloning Vats build time set like if the unit cost was 4000 credits (cost remains unaffected).
- Now Yuri Magnetron can attack while moving.
- Envolved Brute cost from 500 to 700 credits.
- Envolved Brute build time set like if the unit cost was 1000 credits (cost remains unaffected).
- Now Yuri Overminds release the first controlled unit when they have reached the control limit and are ordered to control a new target.
 
GDI additions:
- Added smoke animation in the Power Plant.
- Orion Destroyer graphics and weapons have been remade. Now the EMP weapon will be used only against underwater targets and the cannon against surface targets.
 
GDI changes:
- Now Power Plant can install 2 turbines with only 1 upgrade (before was 1 turbine per upgrade). Adds 150 of power.
- Firestorm Generator energy power from 200 to 150.
- Now the Orca Bomber weapon burns infantry (dead animation).
- GDI Paladin weapon damage increased against structures.
- Orion Destroyer cost from 1200 to 1100.
- Artemis Cruiser ground weapon range from 14 to 15.
- Artemis Cruiser air weapon range from 15 to 16.
- Artemis Cruiser cost from 1750 to 1800.
- Artemis Cruiser strength from 750 to 650.
- Giant Jellyfish strength from 250 to 200.
- Reworked Shatterer weapon. Now the wave will travel in line until it reachs the max range.
- Slingshot attack range icreased from 9.75 to 10.
 
Nod changes:
- Added smoke animation in Power Plants.
 
Nod additions:
- Fixed Cyborg legless bug. Now the legs won't be restored when leaving transports.
- Nod Beam Cannon increases the attack range while the weapon becomes more powerful.
- Now Attack Cycle can 100% hit slow targets while they move, for example harvesters or slow tanks.
- Attack Cycle cost from 600 to 500.
- Attack Cycle build time set like if the unit cost was 600 credits.
- Venom projectile interception system has more priority than the main attack.
- Venom does a 100% more damage against Kirovs.
- Centurion cost from 1500 to 1600.
- Centurion rate of fire from 155 (~10.3 seconds) to 180 (12 seconds).
- Centurion weapon damage of the Nod Centurion from 96 to 94 (from 192 to 188 when is Elite)
- Hydra Submarine weapon damage (in surface mode) from 26 to 30 (from 36 to 45 when is Elite).
- Giant Jellyfish strength from 250 to 200.
- Reckoner strength (in Bunker mode) from 725 to 750.
 
 
Version 2.4.10 (minor release) - Released, 2023/10/07
General game changes:
- Updated Phobos library.
- Tweaks in Meat Grinder game mode.
- Removed map Tropical Splash due some unknown issues.
- Fixed some prerequisites in some Campaign missions.
- Now AI can build naval teams in RA2 Allied mission 11: Fallout.
 
GDI changes:
- Artemis projectiles were non-interceptable by Venoms.
 
 
 
Version 2.4.8 (minor release) - Released, 2023/04/20
General game additions:
- Reworked TS/RA2 missile graphics.
- Added English subtitles in YR videos.
- Updated Spanish translations (probably 95-98% of the total, subtitles included).

General game changes:
- Removed the radar capability in some unnecessary structures.
- Modified some start point locations in MP map Tropical Splash.
- Fixed TS submarine torpedo graphics.
- Modified Nod Repair vehicle voices for repairing units.
- AI Tweaks.

Soviets changes:
- Now Heavy Tesla Trooper has self-heal. Max Self-heal values (rookie: 25%, veteran: 50%, elite: 100%).

Yuri changes:
- Yuri Psychic Tower rate of fire from 85 (~5.6 seconds) to 90 (6 seconds).
- Yuri Psychic Tower damage from 50 (against vehicles = 25) to 150 (against vehicles = 75).

GDI changes:
- Now GDI Paladin has a rotatable turret.

Nod changes:
- Advanced artillery rate of fire from 100 (~6.6 seconds) to 110 (~7.3 seconds).
- Nod Bike anti-air attack range from 4.5 to 7.
 
 
 

Version 2.4.7 (minor release) - Released, 2023/02/28
General game additions:
[Experimental] - AI learning: New feature (disabled by default): if enabled then AI can save the AI triggers status of the skirmish/offline campaigns and load these values at the scenario load so when AI picks new triggers AI will take in consideration what AI triggers were more/less useful in last game. This "AI memory" is only per map (so you have to play the same a lot to notice any difference). For cleaning this AI memory delete the map file inside the "AI" folder. For enabling it open the file rulesmd.ini in the mod folder and change the value of [AI] -> "AILearning=no" to "AILearning=yes".
- Updated Phobos snapshot used in the 2.4.x releases.

General game changes:
- Fixed crash that appeared after few map restarts.
- Fixed crash in the ants mission.
- Fixed some crashes after winning the single player map, specially TS missions.
- GDI and Nod artillery logic changed, now the units should be more accurate on different terrain levels.
- Tech Outpost strength from 2000 to 1400.
- Captured Tech Outposts can be used for the MCV prerequisite.
- Improved support of the missing sidebar descriptions.
- Updated translations (Simplified & Traditional Chinese) for the sidebars descriptions.
- Updated spanish translations for the sidebars descriptions.
 
- AI teaks & improvements.
 
Yuri changes:
- Now when the Flying disc attacks a power plant it will drain 500 energy points of the enemy energy grid.
- Fixed Overlord tank tooltip name.
- Disabled the Overlord tank in meat grinder game mode.

GDI changes:
- GDI Juggernaut Weapon rate of fire from 200 (~13.3 seconds) to 150 (10 seconds).


 
 
Version 2.4.6 (minor release) - Released, 2023/02/21
General game additions:
- Updated CnC-Draw library to version 5.0.0.0.
- Now AI can capture Secret Labs and produce unlocked units like any standard prerequisite.
- Now all Service Depots will have a repair area around the structure. All vehicles and cyborgs will be affected by the repair aura. Every 5 seconds will be repaired 2 HP for free. If the player wants faster repairs and remove parasites the player will have to move the unit in the repair dock and pay for the repairs.
- Added sidebar tooltips.
- Self-heal system remade:
    · Now the standard helf-heal speed was decreased a 50%.
    · Rookie units only self-heal up to 50% of the HP.
    · Veteran units only self-heal up to 75% of the HP.
    · Elite units only self-heal up to 100% of the HP.
    · Units can surprass the limits by external factors like capturing Tech structures, healing in Tiberium (if possible) by repair units/structures.
    · Harvesters and some special units can heal up to 100%.
    · Deployed Kirovs heals 2x faster.
 
General game changes:
- Modified the naval AI teams selection probability in official naval maps to priorize naval teams over other classes, independently of selecting the Naval War mode. Also reduced slightly the naval team selection in standard maps.
- Decreased bounty reward a 50% (ratio formula from "Cost/5" to "Cost/10").
- Civilian Bunkers can be slowly repaired automatically until it reaches the 50% of the HP bar.
- AI will be able to build any existing team in Unholy Alliance game mode if AI meets the prerequisites for building the units.
- Changed behaviour of units that were capable to heal in Tiberium when the "Ore & gems" game option was enabled: they have self-heal limits of [rookie/veteran/elite] = [50%,75%,100%].
- Disabled some AI triggers in in RA2 missions that used YR units.
- AI won't use main super weapons if Ion Storms are enabled.
- Fixed bug in the Nod mission A New Beginning that made the mission fail after deploying the ICBM. Also now the GDI reinforcements will produce units against you.
- Fixed bug in the Nod mission Destroy Mammoth MkII Prototype. Now it ends after meeting the ending conditions.
- Fixed bug in the Nod mission Protect Waste Convoys. Now it ends after meeting the ending conditions.
- Fixed mutant truck bug in Nod mission map Eviction Notice.
- Fixed: Hover MLRS should be disabled in Nod mission Blackout.
- Enabled AI production in Nod mission "Destroy Hassan's Temple". Now they uses the latest multiplayer AI.
- Decreased the harvester dump rate in Nod mission 3 "Free Rebel Commander". It takes longer so now is more easy capture the refinery and harvester together.
- Fixes in RA2 allied mission "The Fox and the Hound".
- Fixed bugs in Nod mission 2 related to transports and re-enabled AI production.
- In Nod mission "Destroy the Mammoth MkII Prototype" GDI Mammoth MK2 prototype strength increased from 6000 to 7500.
- Modified weapons damage for garrisoned infantry.
- Tweaked slightly the AI hate behaviour against nearest enemy players.
- Fixed some prerequisite issues in units/aircrafts in general.
- Mutants and Mutant Sergeants can garrison into buildings.
- Fixed RA2 civilian female [CIV1] voices. Now will use female voices instead of male voices.
- Modified multiplayer map: Cityscape (2-6). Starting point 2 had problems for the AI build queue development due to double elevation so I lowered that land 1 level.
- Modified multiplayer map: The Wings of Faith (2-8). Cleaned or moved some trees around the start points so the AI will expand better.
- Fixed a small problem with Gap Generators in multiplayer map: Sand Slough (2).
- Fixed map "SandSpring (2)". By mistake it pointed to the map "Sand Slough (2)".
- AI tweaks & improvements.
 
Allies changes:
- Increased GGI machine gun weapon damage from 15 to 30 (40 when elite).
- Allied Robot tank weapon damage from 70 to 78.
- Allied SpySat Uplink can't be turned off for saving power.
- Now Allied Carrier spawns range limited to 25 cells.
- Now Allied Destroyer spawns range limited to 21 cells.
- Prism tank weapon damage against weak structures and defenses from 100% to 200% (like in vanilla game).
- Removed Battle Fortress acceleration for fixing a weird speed bug.
- Enabled the deploy function of the Allied Gap Generator that allowed more shroud spending much more energy.
 
Soviets changes:
- Battle Bunker strength from 500 to 600.
 
Yuri additions:
- Added a new Yuri unit: Envolved Yuri. They can't use the Psi wave like Yuri clones/Prime have. The weapon can hurt any ground target and if the enemy unit HP bar is under 50% and is mindcontrollable the next attack will mind control the target.
- Envolved Yuri has been replaced by the Yuri Clones when the Tech Center is built.
- Added a new Yuri unit: Overlord tank. It works like a heavy tank with a bunker of 2 passengers.
- Yuri Overmind has been replaced by the Overlord tank when the Tech Center is built.
 
Yuri changes:
- Yuri Cloning Vats produce better clones with more strength than the soviets counterpart: clones will start between 50% and 75% (Soviets remain between 25 and 50%).
- Yuri clones and Overmind mind control weapon changed. It captures in one shot like in vanilla but the weapon have a timed load. A charge animation has been included.
 
GDI changes:
- Orion Destroyer cost from 1100 to 1000.
- Orion Destroyer rate of turn from 3 to 5.
- Now Hover MLRS, Slingshot and Shatterer can't crush infantry.
- GDI Artemis Cruiser cost from 1800 to 1850. The build time will increase like if the cost was 2100.
 
Nod changes:
- Now flying units will not be covered by the stealth generator.
- Nod Repair vehicle is managed by AI so now is immune to mind control or hijacks.
- Now Laser fence sections doesn't show a health bar. Minor issues addressed.
- Fixed Nod Talon Missile Submarine prerequisites. Now can be built with Nod a Battle Lab.
- Now Nod commando can attack incomming missiles (as it was planed).
 
 
 
 
Version 2.4.5 (minor release) - Released, 2023/01/11
General game changes:
- Fix bug that prevented Naval War game mode to use the game mode configuration file.
- Fixed game bug that prevented the production of Naval & ground units at the same time.
- Fixed some robotic voices. Instead of the message "Kill, crush & destoy" now is "Crush, kill & destroy". Made by "NotSoDead" ( sayedmamdouh#9993 ).
- Modified weapons damage for garrisoned infantry.
- Fixed bugs in Nod mission 2 related to transports and re-enabled AI production.
- Decreased the harvester dump rate in Nod mission 3 "Free Rebel Commander". It takes longer so now is more easy capture the refinery and harvester together.
- Enabled AI production in Nod mission "Destroy Hassan's Temple". Now they uses the latest multiplayer AI.
- Fixed: Hover MLRS should be disabled in Nod mission Blackout.
- Fixed mutant truck bug in Nod mission map Eviction Notice.
- Fixed bug in the Nod mission Protect Waste Convoys. Now it ends after meeting the ending conditions.
- Fixed bug in the Nod mission Destroy Mammoth MkII Prototype. Now it ends after meeting the ending conditions.
- Replaced the Mammoth unit in the Nod mission Destroy Mammoth MkII Prototype.
- Fixed bug in the Nod mission A New Beginning that made the mission fail after deploying the ICBM. Also now the GDI reinforcements will produce units against you.
- In the RA2 Soviet mission "The Fox and the Hound" Yuri clones will use the original vanilla weapon.
- Fixed bug in the RA2 Allied mission "Dark Night" that made Allied dogs to be buildable by the AI.
- AI in the RA2 Allied mission "Free Gateway" will not use the "Toggle Power" feature so AI will not save power and keep the tesla coils online for defending the psychic beacon powered.
- Updated the AI in the Nod missions.
- AI improvements & tweaks.
 
Allies changes:
- Prism Tank weapon's warhead against structures (wood, steel & concrete armors) from 200%,200%,200% to 150%,100%,50%.
- Rocketeer strength from 125 to 105.
 
Yuri changes:
- Yuri Clone psy damage (when they can't mind-control the target) from 100 to 50.
- Yuri Clone mind-control threshold from 25% to 50%.
- Yuri Clone mind-control threshold from 50% to 75% when promoted to elite.
- Overmind tank mind-control threshold from 50% to 75% when promoted to elite.
- Boomer EMP weakness increased from 50% to 75%.
- Boomer torpedos weapon rate of fire from 120 to 130.
 
GDI changes:
- GDI Jumpjet weapon is 30% more powerful against flying infantry.
 
Nod changes:
- Nod Sentinel Submarine weapon rate of fire from 100 to 105.
 
 
 
Version 2.4.4 (minor release) - Released, 2022/12/22
General game changes:
- AI Bug that prevented some skirmish scripts to run.
- Fixed some crashes when you change map after winning the previous.
- Fixed bug that allowed basic infantry to capture civilian vehicles in Single player missions.
- Fixed bug that prevented Repair units repair deployed vehicles into structures.
- Small AI teawks.
 
Yuri changes:
- Evolved Brute strength from 300 to 190.
 
GDI changes:
- Orca Figther weapon damage against infantry increased a 25%.
- Jumpjet weapon from 18 to 19.
 
Nod changes:
- Tiberium Waste Facility strength from 650 to 750.
- Temple of Nod strength from 1200 to 1100.
- Banshee speed from 18 to 17.
- Banshee rate of turn from 5 to 3.
 
 
 
 
Version 2.4.1 (major release) - Released, 2022/12/08
General game additions:
- Updated Phobos library to the latest development snapshot and applied all my stable PRs.
- Updated Ares library to version 3.0p1.
- Updated CnC-Draw library to version 4.9.0.0.
- Replaced the old AI system for selecting Teams in multiplayer. Now AI can't cheat prerequisites.
- Enabled a placement preview of the structures.
- Energy indicator in the upper side of the sidebar.
- Added the 2 TS demo missions. Made by "NotSoDead" ( sayedmamdouh#9993 ).
- Shields now have animation.
- Added a new (big) unit for SP missions and other future stuff: Mammoth MKII Prototype.
- Added a new unit for SP missions and other stuff: Natasha (Soviet hero). Her sniper rifle has a 15% chance of killing pilots an 25% when is elite. Harvesters and AI controlled vehicles are immune to that effect.
- Added Devout. Is a robotic anti-infantry soldier available through Secret Lab. For reference look for that unit in C&C4.
- Added Ascended. Is a robotic anti-air soldier available through Secret Lab. For reference look for that unit in C&C4.
- Added Pacificator Robot. Is a vehicle available through crates & Secret Lab.
- Added Stealth MLRS. Is a vehicle available through crates & Secret Lab.
 
General game changes:
- Fixed bug that produced insta-win in missions.
- Now the enemy insignia is hidden.
- Now the minimap paints the real Tiberium colors.
- Modified the Targeting priority of some Super Weapons. Now are more focused in Power Plants, Tech Labs and Factories.
- Now helicopters should turn to the direction of the target when firing.
- Now shrapnel behavior of some laser/electric weapons can be triggered on the buildings.
- All units that use bullets get a 50% weapon damage reduction against non-organic armors (Nod Cyborgs armor excluded in this nerf). Boris weapon is unaffected by this change.
- Increased Blue Tiberium value from 60 to 100.
- Some tweaks in the Ant mission 1 for fixing some player cheats.
- Sonar Pulse cooldown reduced from 9 to 7 minutes.
- Now Chrono Prison stores the enemy and after some time the captured enemy is erased. bigger targets take more time to get erased.
- Now Chrono Prison will display how much money will be produced when the enemy units get erased.
- Now destroyed aircrafts can produce a parachuted survivor depending the veterancy (33% in Rookie, 66% in Veteran, 100% in Elite).
- Now Cloning Vats produce injuried soldiers (too fast cell production) with a life around 25%-50%.
- Bunker ROF Multiplier disabled.
- Decreased a 40% weapon damage for the basic infantry when occupy a structure/Bunker.
- Now some late game vehicles (artilleries, Battle fortress, Prism Tanks,...) and artilleries start the movement with acceleration handicaps.
- Apocalypse and Mammoths tanks now can attack while moving.
- Changed the size of the buildable pavement from 4x4 to 6x6 cells.
- Invisible lamps foundation set as 0x0 instead of 1x1.
- Modified graphics for the Ore drills. Now they have a colour that explains what kind of resource is generated.
- Recoloured the Core Defender to Nodish/grey theme.
- Increased Mutant strength from 130 to 135.
- Increased Mutant Sergeant strength from 150 to 210.
- Updated AI from RA2 and YR missions.
- Multiplayer AI improvements.
 
Allies changes:
- SpySat Uplink enemy power from 100 to 250.
- SpySat Uplink  build time set like if the unit cost was 4000 credits (cost remains unaffected).
- Prism Tank ROF from 100 (~6.6 seconds) to 115 (~7.6 seconds).
- Now Prism Tanks have a short charge animation before they fire. This reduce Chronosphere insta-kill tactics.
- Battle Fortress speed from 4 to 3.
- Mirage Tank speed from 7 to 5.
- Mirage Tank build time set like if the unit cost was 1450 credits (cost remains unaffected).
- Attack dogs rate of fire from 30 (2 seconds) to 50 (~3.3 seconds).
- Attack dogs strength from 100 to 80.
- GGI rate of fire from 40 (~2.6 seconds) to 50 (~3.3 seconds).
- GGI rate of fire (when is elite) from 20 (~1.3 seconds) to 40 (~2.6 seconds).
- Resource Purifier build time set like if the unit cost was 4000 credits (cost remains unaffected).
 
Soviets additions:
- Changed graphics of the Desolator.
 
Soviets changes:
- Replaced the alternative Tesla Coil by the Tesla Tower.
- Now Tesla Coil and Tesla Tower share the same tech tree but you can only build one of the 2 defenses at the same time.
- Now RA3 Apocalypse Tank in grinder mode does 2x damage against light vehicles.
- RA3 Apocalypse speed in grinder mode from 5 to 6.
- Decreased Soviet RA3 Apocalypse ROT in grinder mode from 5 to 3.
- Fixed deploy animation of the Siege Chopper.
- Siege Chopper artillery minimum range from 0 to 3.
- Now Chitzkoi can't attack over the walls.
- Cloning Vats build time set like if the unit cost was 4000 credits (cost remains unaffected).
- Industrial Plant build time set like if the unit cost was 4000 credits (cost remains unaffected).
- RA2 Tesla Tank rate of fire from 105 (7 seconds) to 128 (~8.5 seconds).
- Fixed Flak Trooper damage for Anti-Air targets when the unit is Elite.
- Attack dogs rate of fire from 30 (2 seconds) to 50 (~3.3 seconds).
- Attack dogs strength from 100 to 80.
 
Yuri additions:
- New Mind Control system. Yuri mindcontrollers only can capture enemy targets if the health percentage is below the 25%. When they are elite the threshold increases to 50%. The victim will receive damage if it has more health than the minimum MC threshold.
- Psychic Towers mindcontrol threshold established in 50%.
- Overmind mindcontrol threshold established in 50%.
- Overmind mindcontrol damage will do 2x damage compared to Mastermind.
- Changed graphics of the Overmind.
 
Yuri changes:
- Mastermind Overload values modified.
- Added idle electrical animation in the Bio Reactor.
- Now Repair Disk can not target enemies.
- Cloning Vats build time set like if the unit cost was 4000 credits (cost remains unaffected).
- Now Yuri Magnetron can attack while moving.
- Envolved Brute cost from 500 to 700 credits.
- Envolved Brute build time set like if the unit cost was 1000 credits (cost remains unaffected).
- Now Yuri Overminds release the first controlled unit when they have reached the control limit and are ordered to control a new target.
 
GDI additions:
- Added smoke animation in the Power Plant.
- Orion Destroyer graphics and weapons have been remade. Now the EMP weapon will be used only against underwater targets and the cannon against surface targets.
 
GDI changes:
- Now Power Plant can install 2 turbines with only 1 upgrade (before was 1 turbine per upgrade). Adds 150 of power.
- Firestorm Generator energy power from 200 to 150.
- Now the Orca Bomber weapon burns infantry (dead animation).
- GDI Paladin weapon damage increased against structures.
- Orion Destroyer cost from 1200 to 1100.
- Artemis Cruiser ground weapon range from 14 to 15.
- Artemis Cruiser air weapon range from 15 to 16.
- Artemis Cruiser cost from 1750 to 1800.
- Artemis Cruiser strength from 750 to 650.
- Giant Jellyfish strength from 250 to 200.
- Reworked Shatterer weapon. Now the wave will travel in line until it reachs the max range.
- Slingshot attack range icreased from 9.75 to 10.
 
Nod changes:
- Added smoke animation in Power Plants.
 
Nod additions:
- Fixed Cyborg legless bug. Now the legs won't be restored when leaving transports.
- Nod Beam Cannon increases the attack range while the weapon becomes more powerful.
- Now Attack Cycle can 100% hit slow targets while they move, for example harvesters or slow tanks.
- Attack Cycle cost from 600 to 500.
- Attack Cycle build time set like if the unit cost was 600 credits.
- Venom projectile interception system has more priority than the main attack.
- Venom does a 100% more damage against Kirovs.
- Centurion cost from 1500 to 1600.
- Centurion rate of fire from 155 (~10.3 seconds) to 180 (12 seconds).
- Centurion weapon damage of the Nod Centurion from 96 to 94 (from 192 to 188 when is Elite)
- Hydra Submarine weapon damage (in surface mode) from 26 to 30 (from 36 to 45 when is Elite).
- Giant Jellyfish strength from 250 to 200.
- Reckoner strength (in Bunker mode) from 725 to 750.

Edited by FS-21, 30 January 2024 - 05:41 PM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

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#2 FS-21

FS-21

    Kane lives in death!

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Posted 15 September 2016 - 08:35 PM

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Edited by FS-21, 27 December 2023 - 12:33 AM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

Discord ] ModDB ] YouTube Channel ] Telegram Channel ] [ Official Forums@Revora ]

 

 




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