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Mod Features (Changelog)


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#1 FS-21

FS-21

    Kane lives in death!

  • Hosted
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  • Location:Valencia (Spain)
  • Projects:C&C:Reloaded
  •  Oldbie C&C gamer/modder :P

Posted 16 January 2005 - 09:35 PM

Current Release:


Version 1.6.0 (major release) - Released, 2020/07/02
General game additions:

- Updated the game spawner (cncnet5.dll). Thanks to this version when pressing "Alt+F4" the player will surrender and quit the game.
- New Game Mode "Blind Assault" based on Assault. Almost all the map around the enemy base is permanently covered in shroud & the shroud regrows instantly. No starting units except the MCV and no structures or Support Powers for revealing the map area.
- Toggle Power function restored (partially, no UI interface so only key command). The player can disable defenses and some key buildings for saving energy. Factories can't be disabled. Default key set to "Subtract" (-). AI's top priority will be to leave the major number of defenses online.

General game changes:

- AI Paranoid game option enabled by default (just like in RA2/YR).

- (4) Tetrad Bloodshed wasn't listed in the maps selection list.
- Added more of the existing multiplayer maps into the Assault/CTF Game modes.

- Vehicle speed movement uphill will be decreased a 40%.

- Tracked vehicle speed movement uphill decreased a 20%.
- All fast attack aircrafts get a -25% damage modifier against Construction Yards.
- In-game Purple color darkened.
- Converted the remaining TS explosions, debris of destroyed objects and black smoke from damage objects.
- Toggle Power function restored (partially, no UI interface so only key command). The player can disable defenses and some key buildings for saving energy. Factories can't be disabled. Default key set to "Subtract" (-). AI's top priority will be to leave the major number of defenses online.
- Fixed some civilian Bunkers graphical issues when they were destroyed in TS Terrain.
- Disabled "Ore & Gems" game option in Survivor Game Modes.
- Cursor graphics tweaks.
- Changed Sonar Pulse SW cursor.
- Fixed graphics of the RA1 Mammoth Tank from the Secret Lab. It used by mistake the TD graphics of the Mammoth Tank.
- Fixed name of the Civilian Array in TS Nod mission 2 "Retaliation". It should be called "T.V. Station".
- Fixed AI bug in TS Nod mission "Destroy Hassan Temple". AI could build Soviet Harvesters. 
- Now in the TS Nod mission "Destroy Hassan Temple" the Pyramid of Nod will not be visible in the radar, like in TS.
- Disabled the Pyramid of Nod in the TS Nod mission "Destroy GDI Research Facility".
- Now in the TS Nod mission "A New Beginning" the GDI Upgrade Center will not be visible in the radar, like in TS.
- Fixed Ion Cannon capture in the TS Nod mission "A New Beginning" when GDI use it the first time. In the future I'll check how works the Global variables but for now this mission always will give to Nod the Ion Cannon.
- Increased difficulty in RA2 Soviet mission 7 "Chrono Defense".
- Some teaks in the Naval War Game mode.
- Recalculated the "Points" received by the player when kills a unit/structure. Based on the price: For each 50 credits +1 point. Example: Apocalypse Tank cost = 1750 -> Points = 35. The change was done because the value was 99% subjective.
- Internal mod files reorganized for improving the updates system.
New multiplayer maps from Wavepy:
···· (6) Battle of Sekigahara
···· (6) Living Death Girls
- Some AI improvements & teaks.

Alles additions:
- Added the Allied Mobile Radar Jammer. Unlike the Soviet version it has a weaker armor but is amphibious.

Soviets additions:
- Added the Soviet Mobile Radar Jammer. The Anti-stealth sensor radius range is 8 and the radar jamming range is 25.

Soviets changes:
- Decreased cost of the Soviet Chitzkoi dog from 400 to 300.
- Fixed promotion of the Soviet Chitzkoi dog. By mistake it was disabled.
- Now the Soviet Chitzkoi will survive when the parasited vehicle is destroyed (99% granted).
- Now the Soviet Chitzkoi dog can clear occupied buildings.
 
Yuri additions:
- Now is buildable the Yuri Repair Disk with the Tech Center tech tree. It gets a new icon and the Graphics were scaled down into a mini-flying disk. This fragile unit must select a target manually any allied ground object. It heals/repairs very slow but offers a +100% extra armor while is working.

Yuri changes:
- Now the Psychic Tower will have an attack delay of 66 (~4.4 seconds).
- Increased Yuri Bio Warrior strength from 265 to 300.
- Decreased Yuri Bio Warrior damage from 130 to 100.
- Now the Yuri Bio Warrior weapon produces temporary secondary effects: -50% movement speed and -50% armor.
- Increased Yuri Upgraded (Green) Brutes strength from 200 to 300.
- Now Genetic Mutator turn infantry into Standard (Grey) Brutes instead of Upgraded (Green) Brutes like in the original game.
- Increased Yuri Overmind strength from 425 to 460.
- Increased Yuri Magnetron weapon range against structures from 10 to 11 (to 12 when promoted to Elite).
- Increased Yuri Mastermind and Overmind anti-stealth sensor radius from 3 to 6.
- Decreased Yuri Oppressor Disk damage from 65 to 55.

GDI changes:
- Decreased GDI Orca Bomber speed from 13 to 12.
- Increased GDI Orca Bomber build time a 25%.
- Fixed graphics in the snow version of the GDI RPG's Component Tower upgrade.

Nod additions:
- Added new multiplayer Nod Super Weapon based on the Chemical Missile but with more destructive power. The original Chemical Missile will be used in TS campaigns.

Nod changes:
- Disabled Nod Pyramid SW structure leaving the Missile silo as unique SW tech tree.
- Changed some Armor modifiers to the Nod Apache Weapon.
 
 

 


Edited by FS-21, 01 July 2020 - 09:59 PM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

Discord ] ModDB ] YouTube Channel ] Telegram Channel ] [ Official Forums@Revora ]

 

 

#2 FS-21

FS-21

    Kane lives in death!

  • Hosted
  • 516 posts
  • Location:Valencia (Spain)
  • Projects:C&C:Reloaded
  •  Oldbie C&C gamer/modder :P

Posted 15 September 2016 - 08:35 PM

Older Releases:

Spoiler

Edited by FS-21, 01 July 2020 - 10:01 PM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

Discord ] ModDB ] YouTube Channel ] Telegram Channel ] [ Official Forums@Revora ]

 

 




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