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Mod Features (Changelog)


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#1 FS-21

FS-21

    Kane lives in death!

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  • Location:Valencia (Spain)
  • Projects:C&C:Reloaded
  •  Oldbie C&C gamer/modder :P

Posted 16 January 2005 - 09:35 PM

Development Release:

 

<none at the moment>

 

Current Release:

 
 
Version 2.4.8 (minor release) - Released, 2023/04/20
General game additions:
- Reworked TS/RA2 missile graphics.
- Added English subtitles in YR videos.
- Updated Spanish translations (probably 95-98% of the total, subtitles included).

General game changes:
- Removed the radar capability in some unnecessary structures.
- Modified some start point locations in MP map Tropical Splash.
- Fixed TS submarine torpedo graphics.
- Modified Nod Repair vehicle voices for repairing units.
- AI Tweaks.

Soviets changes:
- Now Heavy Tesla Trooper has self-heal. Max Self-heal values (rookie: 25%, veteran: 50%, elite: 100%).

Yuri changes:
- Yuri Psychic Tower rate of fire from 85 (~5.6 seconds) to 90 (6 seconds).
- Yuri Psychic Tower damage from 50 (against vehicles = 25) to 150 (against vehicles = 75).

GDI changes:
- Now GDI Paladin has a rotatable turret.

Nod changes:
- Advanced artillery rate of fire from 100 (~6.6 seconds) to 110 (~7.3 seconds).
- Nod Bike anti-air attack range from 4.5 to 7.
 
 
 

Version 2.4.7 (minor release) - Released, 2023/02/28
General game additions:
[Experimental] - AI learning: New feature (disabled by default): if enabled then AI can save the AI triggers status of the skirmish/offline campaigns and load these values at the scenario load so when AI picks new triggers AI will take in consideration what AI triggers were more/less useful in last game. This "AI memory" is only per map (so you have to play the same a lot to notice any difference). For cleaning this AI memory delete the map file inside the "AI" folder. For enabling it open the file rulesmd.ini in the mod folder and change the value of [AI] -> "AILearning=no" to "AILearning=yes".
- Updated Phobos snapshot used in the 2.4.x releases.

General game changes:
- Fixed crash that appeared after few map restarts.
- Fixed crash in the ants mission.
- Fixed some crashes after winning the single player map, specially TS missions.
- GDI and Nod artillery logic changed, now the units should be more accurate on different terrain levels.
- Tech Outpost strength from 2000 to 1400.
- Captured Tech Outposts can be used for the MCV prerequisite.
- Improved support of the missing sidebar descriptions.
- Updated translations (Simplified & Traditional Chinese) for the sidebars descriptions.
- Updated spanish translations for the sidebars descriptions.
 
- AI teaks & improvements.
 
Yuri changes:
- Now when the Flying disc attacks a power plant it will drain 500 energy points of the enemy energy grid.
- Fixed Overlord tank tooltip name.
- Disabled the Overlord tank in meat grinder game mode.

GDI changes:
- GDI Juggernaut Weapon rate of fire from 200 (~13.3 seconds) to 150 (10 seconds).


 
 
Version 2.4.6 (minor release) - Released, 2023/02/21
General game additions:
- Updated CnC-Draw library to version 5.0.0.0.
- Now AI can capture Secret Labs and produce unlocked units like any standard prerequisite.
- Now all Service Depots will have a repair area around the structure. All vehicles and cyborgs will be affected by the repair aura. Every 5 seconds will be repaired 2 HP for free. If the player wants faster repairs and remove parasites the player will have to move the unit in the repair dock and pay for the repairs.
- Added sidebar tooltips.
- Self-heal system remade:
    · Now the standard helf-heal speed was decreased a 50%.
    · Rookie units only self-heal up to 50% of the HP.
    · Veteran units only self-heal up to 75% of the HP.
    · Elite units only self-heal up to 100% of the HP.
    · Units can surprass the limits by external factors like capturing Tech structures, healing in Tiberium (if possible) by repair units/structures.
    · Harvesters and some special units can heal up to 100%.
    · Deployed Kirovs heals 2x faster.
 
General game changes:
- Modified the naval AI teams selection probability in official naval maps to priorize naval teams over other classes, independently of selecting the Naval War mode. Also reduced slightly the naval team selection in standard maps.
- Decreased bounty reward a 50% (ratio formula from "Cost/5" to "Cost/10").
- Civilian Bunkers can be slowly repaired automatically until it reaches the 50% of the HP bar.
- AI will be able to build any existing team in Unholy Alliance game mode if AI meets the prerequisites for building the units.
- Changed behaviour of units that were capable to heal in Tiberium when the "Ore & gems" game option was enabled: they have self-heal limits of [rookie/veteran/elite] = [50%,75%,100%].
- Disabled some AI triggers in in RA2 missions that used YR units.
- AI won't use main super weapons if Ion Storms are enabled.
- Fixed bug in the Nod mission A New Beginning that made the mission fail after deploying the ICBM. Also now the GDI reinforcements will produce units against you.
- Fixed bug in the Nod mission Destroy Mammoth MkII Prototype. Now it ends after meeting the ending conditions.
- Fixed bug in the Nod mission Protect Waste Convoys. Now it ends after meeting the ending conditions.
- Fixed mutant truck bug in Nod mission map Eviction Notice.
- Fixed: Hover MLRS should be disabled in Nod mission Blackout.
- Enabled AI production in Nod mission "Destroy Hassan's Temple". Now they uses the latest multiplayer AI.
- Decreased the harvester dump rate in Nod mission 3 "Free Rebel Commander". It takes longer so now is more easy capture the refinery and harvester together.
- Fixes in RA2 allied mission "The Fox and the Hound".
- Fixed bugs in Nod mission 2 related to transports and re-enabled AI production.
- In Nod mission "Destroy the Mammoth MkII Prototype" GDI Mammoth MK2 prototype strength increased from 6000 to 7500.
- Modified weapons damage for garrisoned infantry.
- Tweaked slightly the AI hate behaviour against nearest enemy players.
- Fixed some prerequisite issues in units/aircrafts in general.
- Mutants and Mutant Sergeants can garrison into buildings.
- Fixed RA2 civilian female [CIV1] voices. Now will use female voices instead of male voices.
- Modified multiplayer map: Cityscape (2-6). Starting point 2 had problems for the AI build queue development due to double elevation so I lowered that land 1 level.
- Modified multiplayer map: The Wings of Faith (2-8). Cleaned or moved some trees around the start points so the AI will expand better.
- Fixed a small problem with Gap Generators in multiplayer map: Sand Slough (2).
- Fixed map "SandSpring (2)". By mistake it pointed to the map "Sand Slough (2)".
- AI tweaks & improvements.
 
Allies changes:
- Increased GGI machine gun weapon damage from 15 to 30 (40 when elite).
- Allied Robot tank weapon damage from 70 to 78.
- Allied SpySat Uplink can't be turned off for saving power.
- Now Allied Carrier spawns range limited to 25 cells.
- Now Allied Destroyer spawns range limited to 21 cells.
- Prism tank weapon damage against weak structures and defenses from 100% to 200% (like in vanilla game).
- Removed Battle Fortress acceleration for fixing a weird speed bug.
- Enabled the deploy function of the Allied Gap Generator that allowed more shroud spending much more energy.
 
Soviets changes:
- Battle Bunker strength from 500 to 600.
 
Yuri additions:
- Added a new Yuri unit: Envolved Yuri. They can't use the Psi wave like Yuri clones/Prime have. The weapon can hurt any ground target and if the enemy unit HP bar is under 50% and is mindcontrollable the next attack will mind control the target.
- Envolved Yuri has been replaced by the Yuri Clones when the Tech Center is built.
- Added a new Yuri unit: Overlord tank. It works like a heavy tank with a bunker of 2 passengers.
- Yuri Overmind has been replaced by the Overlord tank when the Tech Center is built.
 
Yuri changes:
- Yuri Cloning Vats produce better clones with more strength than the soviets counterpart: clones will start between 50% and 75% (Soviets remain between 25 and 50%).
- Yuri clones and Overmind mind control weapon changed. It captures in one shot like in vanilla but the weapon have a timed load. A charge animation has been included.
 
GDI changes:
- Orion Destroyer cost from 1100 to 1000.
- Orion Destroyer rate of turn from 3 to 5.
- Now Hover MLRS, Slingshot and Shatterer can't crush infantry.
- GDI Artemis Cruiser cost from 1800 to 1850. The build time will increase like if the cost was 2100.
 
Nod changes:
- Now flying units will not be covered by the stealth generator.
- Nod Repair vehicle is managed by AI so now is immune to mind control or hijacks.
- Now Laser fence sections doesn't show a health bar. Minor issues addressed.
- Fixed Nod Talon Missile Submarine prerequisites. Now can be built with Nod a Battle Lab.
- Now Nod commando can attack incomming missiles (as it was planed).
 
 
 
 
Version 2.4.5 (minor release) - Released, 2023/01/11
General game changes:
- Fix bug that prevented Naval War game mode to use the game mode configuration file.
- Fixed game bug that prevented the production of Naval & ground units at the same time.
- Fixed some robotic voices. Instead of the message "Kill, crush & destoy" now is "Crush, kill & destroy". Made by "NotSoDead" ( sayedmamdouh#9993 ).
- Modified weapons damage for garrisoned infantry.
- Fixed bugs in Nod mission 2 related to transports and re-enabled AI production.
- Decreased the harvester dump rate in Nod mission 3 "Free Rebel Commander". It takes longer so now is more easy capture the refinery and harvester together.
- Enabled AI production in Nod mission "Destroy Hassan's Temple". Now they uses the latest multiplayer AI.
- Fixed: Hover MLRS should be disabled in Nod mission Blackout.
- Fixed mutant truck bug in Nod mission map Eviction Notice.
- Fixed bug in the Nod mission Protect Waste Convoys. Now it ends after meeting the ending conditions.
- Fixed bug in the Nod mission Destroy Mammoth MkII Prototype. Now it ends after meeting the ending conditions.
- Replaced the Mammoth unit in the Nod mission Destroy Mammoth MkII Prototype.
- Fixed bug in the Nod mission A New Beginning that made the mission fail after deploying the ICBM. Also now the GDI reinforcements will produce units against you.
- In the RA2 Soviet mission "The Fox and the Hound" Yuri clones will use the original vanilla weapon.
- Fixed bug in the RA2 Allied mission "Dark Night" that made Allied dogs to be buildable by the AI.
- AI in the RA2 Allied mission "Free Gateway" will not use the "Toggle Power" feature so AI will not save power and keep the tesla coils online for defending the psychic beacon powered.
- Updated the AI in the Nod missions.
- AI improvements & tweaks.
 
Allies changes:
- Prism Tank weapon's warhead against structures (wood, steel & concrete armors) from 200%,200%,200% to 150%,100%,50%.
- Rocketeer strength from 125 to 105.
 
Yuri changes:
- Yuri Clone psy damage (when they can't mind-control the target) from 100 to 50.
- Yuri Clone mind-control threshold from 25% to 50%.
- Yuri Clone mind-control threshold from 50% to 75% when promoted to elite.
- Overmind tank mind-control threshold from 50% to 75% when promoted to elite.
- Boomer EMP weakness increased from 50% to 75%.
- Boomer torpedos weapon rate of fire from 120 to 130.
 
GDI changes:
- GDI Jumpjet weapon is 30% more powerful against flying infantry.
 
Nod changes:
- Nod Sentinel Submarine weapon rate of fire from 100 to 105.
 
 
 
Version 2.4.4 (minor release) - Released, 2022/12/22
General game changes:
- AI Bug that prevented some skirmish scripts to run.
- Fixed some crashes when you change map after winning the previous.
- Fixed bug that allowed basic infantry to capture civilian vehicles in Single player missions.
- Fixed bug that prevented Repair units repair deployed vehicles into structures.
- Small AI teawks.
 
Yuri changes:
- Evolved Brute strength from 300 to 190.
 
GDI changes:
- Orca Figther weapon damage against infantry increased a 25%.
- Jumpjet weapon from 18 to 19.
 
Nod changes:
- Tiberium Waste Facility strength from 650 to 750.
- Temple of Nod strength from 1200 to 1100.
- Banshee speed from 18 to 17.
- Banshee rate of turn from 5 to 3.
 
 
 
 
Version 2.4.1 (major release) - Released, 2022/12/08
General game additions:
- Updated Phobos library to the latest development snapshot and applied all my stable PRs.
- Updated Ares library to version 3.0p1.
- Updated CnC-Draw library to version 4.9.0.0.
- Replaced the old AI system for selecting Teams in multiplayer. Now AI can't cheat prerequisites.
- Enabled a placement preview of the structures.
- Energy indicator in the upper side of the sidebar.
- Added the 2 TS demo missions. Made by "NotSoDead" ( sayedmamdouh#9993 ).
- Shields now have animation.
- Added a new (big) unit for SP missions and other future stuff: Mammoth MKII Prototype.
- Added a new unit for SP missions and other stuff: Natasha (Soviet hero). Her sniper rifle has a 15% chance of killing pilots an 25% when is elite. Harvesters and AI controlled vehicles are immune to that effect.
- Added Devout. Is a robotic anti-infantry soldier available through Secret Lab. For reference look for that unit in C&C4.
- Added Ascended. Is a robotic anti-air soldier available through Secret Lab. For reference look for that unit in C&C4.
- Added Pacificator Robot. Is a vehicle available through crates & Secret Lab.
- Added Stealth MLRS. Is a vehicle available through crates & Secret Lab.
 
General game changes:
- Fixed bug that produced insta-win in missions.
- Now the enemy insignia is hidden.
- Now the minimap paints the real Tiberium colors.
- Modified the Targeting priority of some Super Weapons. Now are more focused in Power Plants, Tech Labs and Factories.
- Now helicopters should turn to the direction of the target when firing.
- Now shrapnel behavior of some laser/electric weapons can be triggered on the buildings.
- All units that use bullets get a 50% weapon damage reduction against non-organic armors (Nod Cyborgs armor excluded in this nerf). Boris weapon is unaffected by this change.
- Increased Blue Tiberium value from 60 to 100.
- Some tweaks in the Ant mission 1 for fixing some player cheats.
- Sonar Pulse cooldown reduced from 9 to 7 minutes.
- Now Chrono Prison stores the enemy and after some time the captured enemy is erased. bigger targets take more time to get erased.
- Now Chrono Prison will display how much money will be produced when the enemy units get erased.
- Now destroyed aircrafts can produce a parachuted survivor depending the veterancy (33% in Rookie, 66% in Veteran, 100% in Elite).
- Now Cloning Vats produce injuried soldiers (too fast cell production) with a life around 25%-50%.
- Bunker ROF Multiplier disabled.
- Decreased a 40% weapon damage for the basic infantry when occupy a structure/Bunker.
- Now some late game vehicles (artilleries, Battle fortress, Prism Tanks,...) and artilleries start the movement with acceleration handicaps.
- Apocalypse and Mammoths tanks now can attack while moving.
- Changed the size of the buildable pavement from 4x4 to 6x6 cells.
- Invisible lamps foundation set as 0x0 instead of 1x1.
- Modified graphics for the Ore drills. Now they have a colour that explains what kind of resource is generated.
- Recoloured the Core Defender to Nodish/grey theme.
- Increased Mutant strength from 130 to 135.
- Increased Mutant Sergeant strength from 150 to 210.
- Updated AI from RA2 and YR missions.
- Multiplayer AI improvements.
 
Allies changes:
- SpySat Uplink enemy power from 100 to 250.
- SpySat Uplink  build time set like if the unit cost was 4000 credits (cost remains unaffected).
- Prism Tank ROF from 100 (~6.6 seconds) to 115 (~7.6 seconds).
- Now Prism Tanks have a short charge animation before they fire. This reduce Chronosphere insta-kill tactics.
- Battle Fortress speed from 4 to 3.
- Mirage Tank speed from 7 to 5.
- Mirage Tank build time set like if the unit cost was 1450 credits (cost remains unaffected).
- Attack dogs rate of fire from 30 (2 seconds) to 50 (~3.3 seconds).
- Attack dogs strength from 100 to 80.
- GGI rate of fire from 40 (~2.6 seconds) to 50 (~3.3 seconds).
- GGI rate of fire (when is elite) from 20 (~1.3 seconds) to 40 (~2.6 seconds).
- Resource Purifier build time set like if the unit cost was 4000 credits (cost remains unaffected).
 
Soviets additions:
- Changed graphics of the Desolator.
 
Soviets changes:
- Replaced the alternative Tesla Coil by the Tesla Tower.
- Now Tesla Coil and Tesla Tower share the same tech tree but you can only build one of the 2 defenses at the same time.
- Now RA3 Apocalypse Tank in grinder mode does 2x damage against light vehicles.
- RA3 Apocalypse speed in grinder mode from 5 to 6.
- Decreased Soviet RA3 Apocalypse ROT in grinder mode from 5 to 3.
- Fixed deploy animation of the Siege Chopper.
- Siege Chopper artillery minimum range from 0 to 3.
- Now Chitzkoi can't attack over the walls.
- Cloning Vats build time set like if the unit cost was 4000 credits (cost remains unaffected).
- Industrial Plant build time set like if the unit cost was 4000 credits (cost remains unaffected).
- RA2 Tesla Tank rate of fire from 105 (7 seconds) to 128 (~8.5 seconds).
- Fixed Flak Trooper damage for Anti-Air targets when the unit is Elite.
- Attack dogs rate of fire from 30 (2 seconds) to 50 (~3.3 seconds).
- Attack dogs strength from 100 to 80.
 
Yuri additions:
- New Mind Control system. Yuri mindcontrollers only can capture enemy targets if the health percentage is below the 25%. When they are elite the threshold increases to 50%. The victim will receive damage if it has more health than the minimum MC threshold.
- Psychic Towers mindcontrol threshold established in 50%.
- Overmind mindcontrol threshold established in 50%.
- Overmind mindcontrol damage will do 2x damage compared to Mastermind.
- Changed graphics of the Overmind.
 
Yuri changes:
- Mastermind Overload values modified.
- Added idle electrical animation in the Bio Reactor.
- Now Repair Disk can not target enemies.
- Cloning Vats build time set like if the unit cost was 4000 credits (cost remains unaffected).
- Now Yuri Magnetron can attack while moving.
- Envolved Brute cost from 500 to 700 credits.
- Envolved Brute build time set like if the unit cost was 1000 credits (cost remains unaffected).
- Now Yuri Overminds release the first controlled unit when they have reached the control limit and are ordered to control a new target.
 
GDI additions:
- Added smoke animation in the Power Plant.
- Orion Destroyer graphics and weapons have been remade. Now the EMP weapon will be used only against underwater targets and the cannon against surface targets.
 
GDI changes:
- Now Power Plant can install 2 turbines with only 1 upgrade (before was 1 turbine per upgrade). Adds 150 of power.
- Firestorm Generator energy power from 200 to 150.
- Now the Orca Bomber weapon burns infantry (dead animation).
- GDI Paladin weapon damage increased against structures.
- Orion Destroyer cost from 1200 to 1100.
- Artemis Cruiser ground weapon range from 14 to 15.
- Artemis Cruiser air weapon range from 15 to 16.
- Artemis Cruiser cost from 1750 to 1800.
- Artemis Cruiser strength from 750 to 650.
- Giant Jellyfish strength from 250 to 200.
- Reworked Shatterer weapon. Now the wave will travel in line until it reachs the max range.
- Slingshot attack range icreased from 9.75 to 10.
 
Nod changes:
- Added smoke animation in Power Plants.
 
Nod additions:
- Fixed Cyborg legless bug. Now the legs won't be restored when leaving transports.
- Nod Beam Cannon increases the attack range while the weapon becomes more powerful.
- Now Attack Cycle can 100% hit slow targets while they move, for example harvesters or slow tanks.
- Attack Cycle cost from 600 to 500.
- Attack Cycle build time set like if the unit cost was 600 credits.
- Venom projectile interception system has more priority than the main attack.
- Venom does a 100% more damage against Kirovs.
- Centurion cost from 1500 to 1600.
- Centurion rate of fire from 155 (~10.3 seconds) to 180 (12 seconds).
- Centurion weapon damage of the Nod Centurion from 96 to 94 (from 192 to 188 when is Elite)
- Hydra Submarine weapon damage (in surface mode) from 26 to 30 (from 36 to 45 when is Elite).
- Giant Jellyfish strength from 250 to 200.
- Reckoner strength (in Bunker mode) from 725 to 750.
 
 
 
 

Version 2.3.9 (minor release) - Released, 2021/11/21

General game additions:
- Updated Phobos to the latest (unstable) Develop snapshot + some AI Script Actions branches merged.
- Updated FinalAlert 2 editor to latest stable version (FA2YRPsp 20211022).
 
General game changes:
- [EXPERIMENTAL FEATURE] Upgraded multiplayer AI. Replaced the old vanilla YR AI script actions by the equivalent actions added in Phobos & added some new AI scripts.
- Modified some survival pilot percentages in destroyed aircrafts.
- Fixed bug: In Meat Grinder Nod Centurions were buildable.
 
GDI changes:
- Changes in the GDI Orca Fighter AA weapon.
 
Nod changes:
- Nod Hydra Submarine missiles damage weapon when is in surface increased from 26 to 30 (when elite from 36 to 45).

 

 

 

 

Version 2.3.1 (minor release) - Released, 2021/06/01

General game additions:
- CnC-Draw library updated from 1.4.0.0 to 4.4.0.0
- Updated the Renderers list.
- Updated Patched Final Alert 2 with version 20210527. This release includes Aqrit's DDraw wrapper for users of Windows 10 so if you have problems you can try it following the instructions.
- Updated CHS translations for the C&C:R Client.

General game changes:
- Fixed prerequisites for Tesla Coils in "Unholy Alliance" game mode.
- Fixed Obelisk of Darkness requisites in "Unholy Alliance" game mode.
- Fixed bug In the Map Editor that readed "New Urban" maps as "Urban" maps.
- Fixed sidebar icons for Allied & Soviet Radar Jammers. They had the icon swapped.
- Fixed missing string for the GDI Wall.
- Fixed missing string for the Yuri Gattling Submarine.
- Fixed text for the paradrop sidebar icon.
- Increased Baby Visceroid strength from 225 to 235.
- Increased Adult Visceroid strength from 570 to 588.
- Now Flying vehicles that comes from Factories will have the same Multiple Factory penalty like Aircrafts (Venom, Hinds, Discs, etc). No build time reduction with multiple factories. Kirovs only get a build time penalty of 100%.
- Increased Warrior Ant strength from 300 to 350.
- Increased Electric Ant strength from 230 to 245.
- Increased Toxic Ant strength from 200 to 220.
- Increased Needle Ant (Anti-Air Ant) strength from 225 to 245.
- Removed MP map: (2) Blood Feud.
- Removed MP map: (8) Oasis of Allistar.
- Small AI improvements.

Soviet changes:
- Increased speed of the RA3 Apocalypse tank from 4 to 5 (25%) when is deployed into grinder mode.

Yuri changes:
- Decreased Oppressor Disc Strength from 550 to 500.

GDI changes:
- Reworked GDI Orca Fighter weapon. Instead of a twin missile attack now it fires 1 missile in 4 volleys. Damage has been split into the 4 missiles and the ammo reload in Helipads has been reduced a 50%. +25% damage against light aircrafts & +40% against heavy aircrafts like Kirovs.
- Reworked GDI Orca Bomber weapon warhead. Now does more damage against groups of units and reduced (a bit) against structures. Damage against defenses increased.
- Increased GDI Mammoth Tank Mk. III strength from 870 to 880.

Nod changes:
- Increased Nod Hydra surface weapon damage from 25 to 26. Against light aircrafts armor: 100% instead of 75%. Against heavy aircraft armors: 130% instead of 117%. Against Kirov Armor: 125% instead of 100%, against missiles armor: 116% instead of 60%.
- Reduced initial attack delay for Elite Beam Cannons from 117 (7 seconds) to 90 (6 seconds).
- Increased Nod Centurion cost from 1400 to 1500 credits.
 

 

Version 2.3.0 (major release) - Released, 2021/05/07
General game additions:
- Updated XNA CnCNet Client (the C&C:R launcher) to the version 2.6.8.0 (+additonal changes).

- Updated Phobos to version 0.2 (post beta 13 snapshot)
- New YR icon for the Windows taskbar when the game runs.
- Added additional translations for the XNA CnCNet Client (in-game translations will come in future releases):
···· Russian
···· Traditional Chinese
···· Simplified Chinese
···· Spanish
​- Updated cnc-ddraw library from version 1.3.9.0 to 1.4.0.0
- Updated MapTool to the version 2.0.0.3
- Added the FA2 Map Editor (& adapted for C&C: Reloaded). Can be located in the sub-menu Mod Tools, along with other mapping tools.
- Re-made the "Desert to TS Terrain" palette switcher tool. Moreover, it will be called automatically when importing YR files with the installer.
- Added the statistics window in the sub-menu Mod Tools.
- Added a new side selection option in skirmish/online menu: Random NO YURI.
- Added 100.000 credits option in game lobby menu.
- Now the Client will remember the settings of your last battle: factions data, game options & game mode.
- Changed dropdown and check box sound.
- Now in-game font has support for the Unicode Cyrillics range by default and some special characters for future use in tooltips.
- Support of Simplified (and Traditional) Chinese characters when those languages are selected.

General game changes:
- New production clock animation in the sidebar.
- Renamed all the "Tech Lab" to "Tech Center" to avoid naming confusions with "Battle Lab".
- Internal game tweaks regarding units movement zones & AI threat levels.
- Decreased bounty rewards to 20% of the original killed unit cost.
- Increased starting money in Easy Cooperative missions to from 10.000 to 15.000 credits.
- Increased starting money in Medium Cooperative missions to from 7.500 to 10.000 credits.
- Now the Big Blue Crystal (the Blue "Tiberium tree") produces Blue Tiberium without hacks.
- Now the Big Blue Crystal generates arong 2 or 3 paths of Blue Tiberium per round instead of only 1.
- Now with the "Unlimited Tiberium" game option all the cells around the Ore Drills/Tiberium Trees are filled in each turn instead of only 1 cell and the spwned resource is fully mature.
- Now the sidebar icons tooltip will show how much power produces or drains structures.
- Now crates can't grant "Reveal Map" in the game mode "Blind Assault".
- Now some secret units have a shield bar.
- Now when you select an area with the cursor Harvesters and Nod Repair vehicle won't be selected when mixed with combatant units.
- Fixed some sidebar bugs as observer in online games.
- Removed the forced option "No Naval" in MP map "Wild Animal Park".
- Some defenses were immune to EMP weapons when weren't supposed to be immune.
- Added "active / total" harvesters indicator in the sidebar.
- Added Muzzle animations to TS & Yuri Laser weapons.
- Now GDI Jumpjet infantry and Allied Rocketeers will explode in-air without fall to the ground.
- Fixed a bug in the MP map "Sand Slough". When the Grand Cannon or Gap Generator was destroyed an end scenario was executed.
- Small Meteors used the wrong smoke animation.
- Fixed ore and gems grow rate to 0 in RA2 & YR missions.
- Now Meteors should not produce resources in Oil Control game mode.
- Fixed bug in RA2 Soviet mission 3 "Big Apple". No more duplicated engineer icon in sidebar.
- Fixed bug in RA2 Soviet mission 12 "Polar Storm". Cloning Vats should be enabled like in the vanilla RA2 game.
- Fixed bug in YR Allied mission 2 "Hollywood and Vain" that prevented the game to finish.
- Fixed bug in YR Allied mission 6 "Trick or Treaty" that prevented VIP people to enter in the Parlaiment.
- Removed green radiation from destroyed refineries in RA2 and YR missions.
- Removed in RA2 and YR missions the green glow in ore fields.
- Repaired the RA2 Allied mission "Deep See". Soviets never deployed the base in teh island.
- Disabled Sonar Pulse SW in RA2 & YR campaigns.
- The MP maps "(6) Tour of Egypt" and "(8) TOE" will have mixed resources from TS and RA2 games.
- Added the next Multiplayer maps:
···· (8) Giants Of War, by Nodrescue (modified by Duffbeer)
···· (8) No Remorse, by c0uchp0t@t0
···· (4) Naval pass, by c0uchp0t@t0
···· (8) Twin Rivers, by Burg
···· (8) Circle Of Fire, by Wavepy
···· (8) The Eye, by Madness
···· (8) Highway Borealis, by Madness
···· (8) Valley of the Exiles, by Madness
···· (8) Valley of the Exiles, by Madness
···· (4) Valley of the Exiles, by Madness
···· (6) Caverns of Siberia, by Snark
···· (2) Island Expansions, by Snark
···· (2) Plateaus of Conquest, by Snark
···· (4) Lake Island, by Snark
···· (8) Open Land, by Murphy
···· (8) Frozen Altitude, by Murphy
···· (8) Country roads, by Murphy
···· (8) North Pole, by Murphy
···· (8) Oasis of Allistar, by Murphy
···· (6) Nature's revenge, by Murphy
···· (6) Fludded Recources, by Murphy
···· (8) TOE, by newZee
···· (8) Mega Jungle of Vietnam, by newZee
···· (7) Apocalypse Mountain, by CatTanker
···· (4) Slice of Dice, by CatTanker
···· (2) Venice, by Kapow
- AI improvements.
 
Allies changes:
- Changed icon of the Allied Artillery Mk II.
- Added smoke trails animation to the Allied Power Plant.

Soviet changes:
- Decreased rate of fire of the RA2 Tesla Tank from 90 (~6 seconds) to 105 (~7 seconds)
- Now Dogs and Terror Drones doesn't detonate the explosive charge when die infantry like Disk Throwers, Terrorists and Flame Throwers.

Yuri changes:
- Added a deploy cursor animation for Psy wave deploy attacks of Yuri Clones & Overmind.
- Increased build time of the Yuri Magnetron a 40%
- Decreased Yuri Magnetron speed from 5 to 4.
- Changed Yuri Magnetron weapon, now has an initial delay.
- Now Yuri Overmind will release the oldest controlled unit and is ordered to control a new target when it has reached the control limit of 3 controlled units.
- Decreased Yuri Oppressor Disc size a 20%.

GDI changes:
- Fixed GDI War Factory's door animation.
- Fixed Hunter-Seeker behaviour against the Bridge Repair Hut.
- Now GDI players can build & place the power turbine upgrades on allied GDI structures. The upgrade ownership will be for the owner of the structure.
- Increased GDI Titan graphics size. It still used the TS size instead of the right RA2 dimensions.
- Now GDI Titan can't be crushed by big units.
- GDI Orion Submarine sensor range increased from 8 to 9.
- Now the GDI Firestorm Defense will be available without the Super Weapons options enabled.
- Decreased the GDI Firestorm Defense cost from 2000 to 1000.
- Decreased energy required for 1 Firestorm Wall section from -3 to -2 (like in TS).
- Now the GDI Upgrade Center can grant the Force Shield SW.
- Increased range of the GDI Slingshot from 9 to 9.75
- Fixed a Slingshot targeting bug that allowed to attack naval units.

Nod additions:
- Added a new Nod unit: Nod Commando. Based on the Tiberium Wars Nod Commando, she has a laser pistol and remains invisible when standing idle.
- Added a new Nod unit: Beam Cannon. Based on the Tiberium Wars Nod vehicle, this long range artillery starts firing a weak laser that becomes powerful over time.
- Added a new Nod unit: Flame Tank. Based on the Tiberium Wars Nod vehicle, unlike the Devil's Tongue this slow tank relies in strength for incinerating infantry & structures.
- Added a new Nod unit: Elite Cadre. This unit appears in the C&C: Firestorm campaign. It has the same Cyborg weapon but with less strenght. Moreover, it has Tiberium immunity and is garrisonable into civilian buildings.
- Added a new Nod structure: Battle Lab. This building has the same function of the Nod Tech Center but both tech structures will enable unique units, forcing the player to choose between building a Nod Tech Center or Nod Battle Lab but not both. More details below.
- The next Nod units will become unbuildable if a Nod Battle Lab is built instead of a Nod Tech Center:
···· Cyborg.
···· Cyborg Commando.
···· Mutant Hijacker.
···· Harpy.
···· Tick Tank.
···· Devil's Tongue.
···· Mobile Stealth Generator.
···· Cyborg Reaper.
···· Obelisk of Darkness.
···· Temple of Nod.
- The next Nod units will become unbuildable if a Nod Tech Center is built instead of a Nod Battle Lab:
···· Elite Cadre.
···· Commando.
···· Venom.
···· Scorpion Tank.
···· Flame Tank.
···· Reckoner.
···· Beam Cannon.
···· Stealth Harvester.
···· Centurion.
···· Redeemer.
···· Mech Factory.

Nod changes:
- Now Nod AI will try to build more Advanced Power Plants instead of the basic ones.
- Now Nod Stealth tank can disable the stealth (deploy mode) for attack nearby enemies like other vehicles.
- Increased build time of the Reckoner a 33%.
- Some armor properties to the deployed Reckoner:
···· Immunitity against Chaos Drone gas.
···· Yuri Magnetron can't move the unit, only damage it.
···· Immunitity against EMP pulse weapons.
- Decreased strength of the Reckoner (vehicle mode) from 600 to 550.
- Fixed bug that made deployed Reckoners to move in water if they are placed in the shore.
- Now TS Basic infantry and Nod Cyborgs have firing anim when attacking inside deployed Reckoners.
- Reduced duration existence of Tiberium clouds produced by the Nod Chemical Missile SW a 40%.
- Increased Strenght of the Nod Centurion from 755 to 830.
- Changed weapon of the Nod Centurion. Now it is a long range laser with a high reload time.
- Increased cost of the Nod Centurion from 1300 credits to 1400.
- Now the Mutant Hijacker has no build limit.
- Decreased Mutant Hijacker strenght from 300 to 200.
- Decreased Mutant Hijacker speed from 7 to 6.
- Decreased Mutant Hijacker cost from 1500 to 1400.
- Added a new Nod structure. The New Mech Factory can build big mechs of the class Centurion and the super unit Redeemer. Also can build flying units like Venoms.
 

 

 

 

Previous Release:

 

Version 2.2.0 (major release) - Released, 2020/12/17

General game additions:
- Updated Ares from version 2.0p to 3.0
- Added Tool in the Tools subfolder: MapResize v1.0.2.0
- Unlocked some TS tilesets for the FA2 Map Editor.
- New Game Option: Meteors. If set, they fall randomly in the map.
- New Game Option: Bounty. If set, Enemy killed units/structures give money to the killer.
- Now 5 units can be queued at once when shift-clicking the sidebar icon.
- Added a new Secret unit for the Tech Lab: Nod Reckoner. Is based from the unit in TW: Kane's Wrath but with small changes: It is a vehicle that deploys permanently into a bunker for 5 soldiers. In vehicle mode it can't carry infantry.
- Added a new Secret unit for the Tech Lab: Nod Redeemer. A massive mech that shoot a powerful laser that split in multiple lasers when hits enemy vehicles. It has a pair of anti-air missile pods.
- New maps:
···· (8) Cloud Nine, by newZee
···· (8) Death Valley Boy, by newZee
···· (2) Frosty Zigzag, by MadHQ
···· (7) Anchorage Buffet, by MadHQ
···· (8) Hill 192, by MadHQ
···· (8) Cliffside Slide, by Burg
···· (6) Offense Defense, by Burg
···· (4) Dorado Descent, by Burg
···· (8) Downtown Mayflower, by Burg
···· (8) Mayflower, by Burg
···· (4) Stronghold, by Burg
···· (8) Divide and Conquer, by Burg
···· (8) Offense Defense, by Burg
···· (8) Tropical Splash, by Burg
···· (2) Double Grinder, by Wavepy
···· (2) Campy Festival, by Wavepy

General game changes:
- Now all Helipads can sell docked aircrafts, like Service Depots.
- Increased the number of Ion bolts in the Ion Storm Game Option.
- Now Allied & Soviet Radar Jammers will have a radial indicator of 8 cells. Same radius of the sensor & SW inhibitor in range.
- Now Force Shield, Paradrops, Firestorm, Sensor Array, Napalm Strike, Sonar Pulse countdown are visible but only by the own owner.
- Fixes in the MP map "Dead Valley Girl".
- Fixed some values of the "Ore & Gems" game option and RA2/YR missions. Gems had growth and spread.

Allies changes:
- Now Spying into an Allied Robot Control Center reveals the enemy radar.

Soviet changes:
- Now Terrorists doesn't detonate when die by other terrorists suicide attacks.
- Removed the low damage from Terrorists suicide weapon against other terrorists.

Yuri additions:
- Added a new Yuri naval unit: Mini-Submarine. Early game unit for Yuri wich is capable to do Kamikaze attacks if emerges to the surface (deploy mode).

GDI changes:
- Now the whole allied team will see the Drop Pod SW Countdown.



Previous Releases:

Version 2.1.0 (major release) - Released, 2020/12/02

General game additions:

- Added the EMP Cannon for GDI and Nod. The Super Weapon has a limited attack range around the structure like in Tiberian Sun.

- Added a new unit available from the Secret Lab: Mobile EM-Pulse. The old TS:Firestorm unit with a portable EMP cannon. Until the charge is full it can't fire.

- Added a new unit available from the Secret Lab: Allied Guardian Tank. Resembles the original Allied unit from Red Alert 3. When deployed the main weapon is replaced by a Laser turret that paints enemy units, making them a 50% weaker.

- Added the "Free for All" Game Mode. No alliances allowed.

 

General game changes:

- Fixed the default mission names in the Save Game window. In Addition, the TS/RA2/YR prefix was added to recognise the C&C game they came.

- Now all the defenses that are capable to detect disguises and stealth will have a visible radius indicator (only visible by the owner).

- Fixed Scorpion Tank name in tooltips.
- Fixed "Paved Road slope" tileset of New Urban maps that made vehicles weird rotations, like if they were corrupted.
- Nerfed Easy AI starting funds in multiplayer.

- Added a Friends icon for the CnCNet chat lobby that was missing.

- Map "(8) Heisenberg" had disabled the naval combats.

- Now the next units won't explode if they die by Tiberium poison: GDI Disc Thrower and Soviet Flame Thrower, Terrorist and Crazy Ivan.

- Increased power sabotage duration done by spies to 2 minutes.

- Improved the image quality of some Tiberian Sun mouse cursors.

- Changed "Multiple Factory bonus modifier" in Aircraft factories. Now additional aircrafts factories should give no build boost.

- Now Sensor Arrays, Mobile Stealth Generator & Allied Gap Generator aren't mass-selectable if they are deployed.

- Now some TS deployed vehicles into structures can be chronosifted like if they were in vehicle mode.

- Increased the number of simultaneus Ion bolts of the Ion Storm MP game option.

- Fixed AI in map "(4) Bonanza".

- Until I find why putting Tanya in transports in the Allied RA2 mission "Free Gateway" ends with a failed mission I disable her entering into transports in that mission.

- Fixed some scripts of the GDI & Nod campaign missions & events prerequisites that were never met.

- Fixed some crashes of some post-score screens in TS missions.

- Fixed Ion Storm in the Nod mission "Blackout".

- Lowered medium & easy difficulty in RA2 Allied mission 12 "Chrono Storm".
- Lowered medium & easy difficulty in RA2 Soviet mission 12 "Polar Storm".
- Some AI tweaks.

 

Allies changes:

- Now the Allied Gun Turret can be available when the Allied Barracks is built.

 

Soviet additions:
- Added a new unit for the alternative Soviet tech tree: Apocalypse (RA3 unit), unlike the RA2 version of the Apocalypse Tank this unit doesn't have anti-air weapons. If deployed the main weapon is replaced by a grinder weapon, when the enemy target is affected the unit can't move & attack. If the grinded unit/structure is destroyed some money will be recovered.
 

Yuri changes:

- Changed cursor animation for the Yuri Repair Disk.

 

GDI changes:

- Fixed the graphic bug of the GDI Titan barrel.

- Redesigned GDI Pitbull weapons.

- Now the GDI RPG defense projectile has a smoke trailer.

- Build time of the GDI Disc Thrower increased a 25%.

- Decreased GDI Predator cost from 800 to 750.

- Build time of the GDI Titan increased a 15%.

 

Nod Additions:

- Added a new Nod unit: Hydra Submarine. It has 2 battle modes: in the "surface mode", it attacks with missiles and in "Underwater mode" it attacks with torpedoes.

 

Nod changes:
- Fixed prerequisites of the Talon Missile Submarine.

- Build time of the Nod Cyborg increased from 15% to 30%.

- Build time of the Nod Cyborg Commando increased a 50%.

 

 

 
Version 2.0.0 (major release) - Released, 2020/11/14
General game additions:

- Addition of the Ares-compatible engine extensión "Phobos".
- Updated Ares to the version 2.0p, significant fixes/improvements:

···· Re-enabled Save/Load games.
···· Now Psychic Dominator and Genetic Mutator ignore cloaked units.
···· Fix: Do not promote untrainable occupants in buildings.
···· Fix:  a crash related to Chronolegionnarie weapon logic, which has been there forever.
···· Fix: Play the EMP sparkles on top of buildings.
···· Fix: Crush command (force move) not working any more.
···· Fix: Disallow toggling power when a building is under the effect of EMP.
···· Fix: Loaded trucks will again give crates in missions & multiplayer maps.
···· Fix: Play Sound At Waypoint map action (It only used the first few waypoints).
···· Improved code of the new robot tank logic.
···· Sonar Pulse improvements.
···· Quick exit without confirmation when clicking the exit button.
···· Nod Hijacker no longer loses veterancy when stealing a vehicle.
···· Fix a few issues with visual effects on lower game speeds.
···· Fixes for exploits when undeploying or selling buildings.
···· Fix: Crew will not be ejected twice if a structure is destroyed while being sold.
···· Change: Do not hide cameos if a factory is offline, sidebar icons will be grayed out.
···· Fix: GDI Disruptor & Yuri Magnetron waves weapon stop when target moves out of range.
···· Fixed a minor bug in Tiberium chain reaction code.
···· Fix: Play the promotion sounds for the owning player, not for all humans.
···· Fixed the bug where the game crashes if there are no startup infantry units.
···· Fix: Units in Tank Bunkers can no longer be mind controlled.
···· Fixed TeamRetaliate code not having been translated from TS correctly.
···· Now units can be sold in service depots.
···· Fix: GDI Upgrades respect build limits (1 of each type).
···· Significant number of speed optimizations.

- Added the new button "Pick Random Map" in the game lobby of the CnCNet Mod Launcher.
- New Custom mouse cursors for lots of units/structures

- Added a new civilian Secret Lab aircraft: Icarus Fighter. It can shot air and ground targets with laser weapons.
- Added a new civilian Secret Lab unit: Centurion. Resembles the Nod mech from Tiberian Twilight.
 

General game changes:

- Re-adjusted some elements in the game lobbys of the CnCNet Mod Launcher.

- Increased Construction Yards Strengh from 1300 to 2000.
- Now Aircrafts get promoted when a Spy enters aircraft factories.
- Now the available money information is shown if a Spy enters into a refinery.
- Now the energy information is shown if a Spy enters into a power plant (not applied to Civilian power plants).

- Now observers can see the production unit cameo in factories and other extra info like available money, power... as if the building is from an allied.

- Now aircrafts can dock manually to any helipad/airfieldstructure.

- Now Allied Robot tanks and GDI Sentinel Bots are immune to the Chaos Gas effect.

- Now if a Spy enters into a GDI/Nod Deployed Sensor Array it will give a 1-time-shot of the Sensor Array SW.
- Now if a Spy enters into a GDI Upgrade Center with a GDI Ion Cannon upgrade it will give a 1-time-shot of the Ion Cannon SW.
- Now if a Spy enters into a Nod Missile Silo it will give a 1-time-shot of the Multi-Missile SW.
- Now if a Spy enters into a Nod Tiberium Waste Facility it will give a 1-time-shot of the Chemical Missile SW.
- Now if a Spy enters into an Allied Allied Tech Lab it will give a 1-time-shot of the Paradrop SW.
- Now if a Spy enters into an Allied Weather Controller it will give a 1-time-shot of the Lightning Storm SW.
- Now if a Spy enters into a Soviet Nuclear Missile Silo it will give a 1-time-shot of the Nuclear Missile SW.
- Now if a Spy enters into a Yuri Psychic Dominator it will give a 1-time-shot of the Psychic Dominator SW.
- Now if a Spy can reset the main Super Weapons cooldown if enters into the SW structure.

- Now Oil Derricks show the produced money.
- Some Fixes in Nuke War game mode.
- Improvements in the Naval War game mode.
- Improvements in the Meat Grinder game mode.

- Now GDI Disruptor & Yuri Magnetron cut the wave effect if the target is out of range.
- Now Radar Jammers have a new function: no enemy super weapon can target inside the jamming area of 8 cells around the jammer vehicle.

- Fixed build sound of Walls and GDI Upgrades.

- Now the `layer damaged structures that are being repaired will pause if you run out of founds and the repairs will continue as soon as the player gets more money.

- Fix: In some cases when click the diplomacy menu the game crashed.
- reworked some values in the modded map "(4) Metropolis".

- Fixed prerequisites of the GDI Radar in the Unholy Alliance Game Mode when the MP option "Disable Alternative Tech Trees" is checked.

 

Allies changes:
- Now the Allied Battle Fortress will not be aggressive and move against enemy units for crushing them. You can force move to the enemy unit for crushint it.

 

Soviet changes:

- Now the Soviet Crazy Ivan place non-timed bombs into allied units. The bombs will detonate when the unit is killed or activated manually by the player.


GDI changes:
- Decreased the volume of the Elite Shatterer weapon.
- Decreased cooldown of the GDI Hunter-Seeker Super Weapon from 10 to 9 minutes.
- GDI Firestorm graphic bugfixes when the super weapon is active.

- Now GDI Paladin can crush ground units like the Allied Battle Fortress but will not be aggressive and move against enemy units for crushing them.

- Now GDI Paladin will move slower if moves in land. Land movement speed=2 and rotation speed=2. Water movement speed=5 and rotation speed=3. Before this update both movement speeds were 3.

- Fixed GDI Paladin elite weapon. It used by mistake the Elite weapon from the Allied Destroyer.

- Now GDI Amphibious APC will move slower if moves in water. Water movement speed=5 (from 8) and rotation speed=4 (from 5). Before this update both movement speeds were 3.

- Increased the GDI Firestorm SW Reload/cooldown time from 4 to 5 minutes.

- Increased the GDI Firestorm SW discharge & duration from 3 to 4 minutes.

- Decreased GDI Sentinel Bot strength from 160 to 150.
- Decreased GDI Sentinel Bot weapon damage from 20 to 18.

- Fix: Missing GDI Carryall text label.

 

Nod changes:
- Now the Nod Stealth Generators (mobile version too) will not be cloacked. In future single player missions this behaviour will change to be like the original behaviour.
- Now all Nod Cyborgs are repairable by Repair vehicles.
 


Edited by FS-21, 21 April 2023 - 05:10 AM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

Discord ] ModDB ] YouTube Channel ] Telegram Channel ] [ Official Forums@Revora ]

 

 

#2 FS-21

FS-21

    Kane lives in death!

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Posted 15 September 2016 - 08:35 PM

Older Releases:

Spoiler

Edited by FS-21, 02 December 2020 - 05:11 PM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

Discord ] ModDB ] YouTube Channel ] Telegram Channel ] [ Official Forums@Revora ]

 

 




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