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#1 FS-21

FS-21

    Kane lives in death!

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  • Location:Valencia (Spain)
  • Projects:C&C:Reloaded
  •  Oldbie C&C gamer/modder :P

Posted 16 January 2005 - 09:35 PM

Development Release:

 

<none at the moment>

 

Current Release:

 

Version 2.6.2 released: 2024/09/29
------------------------------

 

- GLOBAL CHANGES -

- Reverted the cncnet 5 version of the dll until I find the cause of the rare crashes without the error window. This means some related features will be lost temporally.
- Updated XNA Client executables & libraries.
- Updated CnC-DDraw to v6.9
- Fixed: When a non-standard game mode was selected all the factions MCV's were spawned at the beginning  of the battle & ignoring some game options.
- Added a new console tool called 'CheckModFiles_CnCReloaded.exe' that generates a plain text file with detailed information of the mod folder. In theory this works with other mods with XNA Client as launcher & capable to update. Is located in the 'Tools' folder.
- Updated the simplified chinese (zh-hans) texts for the Resurgence campaign.
- Decreased AI attacks frequency in all RA2, YR & Resurgence campaigns, specially in "medium" and "easy" difficulty.

- TS GDI demo mission 2 improvements. (By NotSoDead)

- Removed all Force shield support SW in all Tech Centers in TS missions.
- Removed all Sensor Array support SW in all Tech Centers in TS missions.
- Improved the Tiberium gas spawn from the Veins Monster.
- Fixed the unit's 25% Rate Of Fire penalty when is repaired by the Service Depot. It was doing the opposite (increasing the ROF).
- Small AI tweaks regarding Engineers.

 

- ALLIES CHANGES -
- Now Allied Spies can't enter in garrisonable structures when the Garrisonables game option sets all soldiers cas valid candidates.

 
- GDI CHANGES -
- GDI Mammoth Mk. II prerequisite was modified by mistake.
- GDI Firestorm Wall sections cost from 250 to 150.
- GDI Firestorm Wall sections weren't sellable.

 

 

 

Version 2.6.1 released: 2024/09/20
------------------------------

 

- GLOBAL CHANGES -

- Updated the Phobos library with the latest develop commits.
- Recompiled the client binaries with latest changes.
- Fixed "Launch game" and "Main menu" buttons of the client when the GUI resoltion is greater than FullHD (1920x1080).
- Updated the Simplified Chinese texts.
- Fixed crash when the mission was won and changed to a new mission.
- Now all the single player missions are outside the MIX files, in the folder "Maps\Missions\", in their respective campaign folder.
- Added a new game Option called "Increase Resources value". When enabled all resources value will be duplicated, (Ore/Green Tiberium 50/bail instead of 25, Gems/Blue Tiberium 200/bail instead of 100 & Oil Derricks 40 every 100 frames instead of 20 credits).
- Changed Oil Derricks income in "Oil Control" (Megawealth) game mode. From 25 to 50 every 90 frames (6 seconds) and 2500 credits when captured the first time.
- Increased the number of crates if the game option "Massive crates" is set.
- Removed the initial veteran promotion of starting units in multiplayer map "(6) Treacherous Lands". Also changed the "Hunt mode" of some civilian units into "Gard Area" mode.
- Light posts in "Army of the Potomac" were visible when these shouldn't be visible.
- Some maps of the Survivor game mod had a wrong number of players set. Also they weren't sorted properly.
- Tiberian Sun campaigns listing: now the GDI campaign is showed first.
- RA2 Allied mission 9 "The fox & the hound" Allies used wrongly Soviet Siberian Huskies.
- Added a visual mark on the Nod SAM defenses in Yuri mission 7 "Home Invasion".
- Fixed some graphical bugs in GDI mission 1 "Reinforce Phoenix Base".
- Decreased difficulty in GDI mission 2 "Secure The Region".
- Added a visual mark on the Nod SAM defenses in GDI mission 2 "Secure The Region".
- Fixed low bridge that was impossible to repair in GDI mission 3 "Capture Train Station".
- Added 2 Tiberium trees in GDI mission 8 "Retrieve Disruptor Crystals" to prevent weird AI harvesters behaviour. Also fixed some small bugs of the ground.
- Fixed multiple bugs in GDI mission 9 "Destroy Vega's Dam".
- Fixed AI team bugs in GDI mission 9 "Rescue Prisoners".
- Decreased AI difficulty in GDI mission 9 "Destroy Chemical Supply Station" and fixed some bugs.
- Fix: After winning GDI mission 9 the next mission was the YR Allied mission 1.
- Decreased AI difficulty in Nod mission 2 "Retaliation".
- Fixed multiple bugs in Nod mission 3 "Destroy Hassan's Temple" and decreased difficulty.
- Fixed multiple bugs in Nod mission 4 "Blackout".
- Fixed Tunnel graphics in Nod Mission 9 "Villainess in distress".

- Fixed train script in multiplayer map "TS Casey Canyon". Also removed the Ion Storm.

- Fixed cooldown of the Nuclear attack in the RA2 Allied mission 11 "Fallout". It was 10 minutes instead of 20.
- Fixed cooldown of the Nuclear attack in the RA2 Allied mission 12 "Chrono Storm". It was 10 minutes instead of 20.
- Removed double firing animation when GI is deployed.
- Fixed prerequisite of the Psychic Beacon & a duplicated Psychic Dominator. Missions assets shouldn't be buildable.
- Now Defenses leave no survivors when destroyed.
- Stolen credits amount by spies increased from 4000 to 5000 credits.
- Fixed bug that enabled 2 non-buildable Yuri structures when the Yuri Tech Center was built.
- GDI & Nod Helipad build time from 8 to 15 seconds.
- All Silos build time from 41 to 22 seconds.
 
- ALLIES CHANGES -
- Now Allied Chrono Legionnaries won't be able to garrison if the "Garrisonable Infantry" game option called "Anyone with weapons" is set for preventing a crash.

 

- GLOBAL CHANGES -
- Nod Cyborg Commando plasma damage updated for simulating the Tiberian Sun damage. This means more damage against vehicles and decreased lightly the "wood" armor.
- Nod Cyborg Commando strength from 590 to 600.
 
- GDI CHANGES -
- GDI Titan weapon range from 6.25 to 6.75.
- Deployed Nod Tick Tank weapon range from 6.75 to 7.

 

 

 

Version 2.6.0 released: 2024/09/07
------------------------------

 

- GLOBAL CHANGES -

- Updated CnC-DDraw to v6.8
- Updated DDrawCompat to v0.5.4
- Updated client & in-game translations of Spanish, Chinese (Traditional & Simplified), Russian.
- Added 2 new client & in-game languages for texts: French and German.
- Updated CnCNet5.dll to latest version available and renamed to CnCNet_5.dll. The most interesting changes are:
    · You can be defeated and the battle will continue instead of leaving the game (so you can watch the battle as observer). If all humans players are defeated the AI battle can continue.
    · As observer you can watch the players basic stats in the sidebar (including the AI players) in skirmish.
    · AI players are named by the name of the difficulty level instead of simply "Computer".
    · Add a "Low latency" Net protocol. Used by default in this mod release.
- XNA CnCNet mod Client upgraded to 2.11.0. The most interesting changes are:
    · Now you can save your favorites maps and access them in the "Game mode" dropdown menu option called "Favories".
· Restored the "Start" column in the players panel.
    · New "Free Radar" game option.
    · New "Self-repairing Buildings" game option. Keep in mind it consumes your money like if you ordered the repairs.
    · New "Capturable Defenses" game option.
    · New "Deployed ConYard" game option for starting with the Construction Yard already deployed.
    · New "Self-learning AI" game option (for now only for skirmish). The AI will slowly improve over the course of battles, increasing the priority of the most effective tactics and decreasing the priority of the less effective ones. In practice it resumes the AI behaviour from the previous game if you repeat the same factions.
    · Deleted the "Tech Level" dropdown menu.
    · Now the "Superweapons" checkbox has a new configuration panel. Now is possible to enable/disable each faction super weapon for (human and/or AI) players.
· New "Crates" dropdown menu with the next values:
         - Enabled.
         - Disabled.
         - Only harmless.
         - "Massive crates". Is the old "Massive crates" game mode converted into a option here.
    · New "Tech Tree" dropdown menu with the next values:
     - "Default behaviour (Mutually exclusive)". The player only can build one tech tree of the two available ("Tech Center" or "Battle Laboratory"), enabling only one tech tree at the same time.
- "Only Classic". RA2 factions only can build "Battle Labs" and TS factions "Tech Centers".
- "Only Alternative". RA2 factions only can build "Tech Centers" and TS factions "Battle Labs".
- "All at the same time". No restrictions so can be enabled both tech trees.
    · New "Map visility & Shroud" dropdown menu with the next values:
         - Default behaviour.
- Reveal all the map.
- "Eternal Darkness". Is the old "Blind Assault" game mode converted into a option here called "Eternal Darkness". Permanent reshroud.
    · New "Multi-Engineer" dropdown menu. Is like in Red Alert 1 but now you can set how many engineers are needed to capture structures.
    · New "Garrisonable Infantry" dropdown menu with the next values:
         - Default behaviour.
- Disabled. No infantry can garrison into non-bunker structures.
- "Anyone with weapons". Any soldier with ranged weapons can garrison into structures.
- Reworked the Ion Storm game option. Now the primary super weapons and the sidebar radar will work again.
- New "Digital Display" panel in the client "Options" window. Now is possible to configure how will be displayed additional data in units/structures health bars. By default only HP & shield percentages in units and full HP & shield data in structures.
- Added the multiplayer game mode: King of the hill. Capture the Psychic Amplifier and protect it until the superweapon is launched. Initially the available maps will be:
    · (2) Exhausted Isle.
    · (4) Bitter Wing Nut.
    · (6) Hour Glass.
    · (7) Heptagon Havoc.
    · (8) Territorial Imperative.
- Numerous small tweaks in existing game modes.
- Completed the TS GDI & Nod campaigns:
    · GDI Mission 6B: Destroy Vega's Base.
    · GDI mission 7A: Recapture Hammerfest Base.
    · GDI mission 8A: Retrieval of Disruptor Crystals.
    · GDI mission 9A: Rescue the Prisoners.
    · GDI mission 9B: Destroy Chemical Supply Station.
    · GDI mission 9C: Mine the Power Grid.
    · GDI mission 9D: Destroy the Chemical Missile Plant.
    · GDI mission 10A: Destroy the Prototype Facility (CROATIA map version).
    · GDI mission 10B: Destroy the Prototype Facility (HUNGARY map version).
    · GDI mission 11A: Weather the Storm.
    · GDI mission 12A: Final Conflict.
    · Nod mission 5A: Salvage Operation.
    · Nod mission 6B: Capture Umagon.
    · Nod mission 7B: Escort Bio-Toxin Trucks.
    · Nod mission 8A: Villainess in Distress.
    · Nod mission 9B: Establish Nod Presence.
- Decreased (or restored) the AI economy for reducing the difficulty in the next missions:
    · YR Soviets: 2, 4 & 5
    · YR Allies: 2, 4, 5 & 7
    · RA2 Soviets: 3, 4, 6, 8, 10, 11 & 12
    · RA2 Allies: 8, 10 & 12
- Added support for the GDI Component Tower upgrades in Tiberian Sun campaigns with such pre-built towers in the battlefield. When all the Component Towers are filled with turrets these options will be hidden.
- Now only can be researched one upgrade of the same category at the same time.
- Now upgrades in progress will appear at the top of the defense tab.
- Re-worked GDI & Nod Artillery projectiles arc.
- Moved the Stealth/Disguise detection from the basic anti-infantry defenses to the anti-air defenses like in StarCraft games. The effect range will be 6.
- Now some units can kill garrisoned infantry (except if they are garrisoned in Bunkers):
    · Soviet Flame Thrower.
    · Nod Flame Tank.
    · Nod Devil's Tongue.
    · Allied Sniper.
    · Nod Commando.
    · Flamethrower Tower (defense)
    · Soviet Desolator (when deployed, after a VERY long radiation exposure)

- Now Cammo Pillbox will be invisible when idle.
- Fixed number of players in the MP map "Territorial Imperative", it was designed for 8 players, not 4.

- Fixed starting points of the map "(3) Canyon Fodder".
- AI Teams bugfixes.
 

- SOVIETS CHANGES -

- Soviet Heavy Tesla Trooper strength from 165 to 180.
- Soviet Heavy Tesla Trooper weapon damage from 100 to 110.
 

- YURI CHANGES -
- Now Yuri Bio-Warrior can not promote.
- Yuri Magnetron attack damage against structures from 40 to 45.

- Now Yuri magnetron will damage the Nod Reckoner instead of moving it.
 

- NOD CHANGES -

- Now Nod Cyborg can not promote.
- Nod Cyborg strength from 300 to 354.
- Now Nod Cyborg Commando can not promote.
- Nod Cyborg Commando strength from 500 to 590.
- Now Nod Cyborg Reaper can not promote.

- Tweak in Nod Cyborg Reaper weapons. Now it won't attack trapped infantry by webs with more webs.

- Nod Elite Cadre weapon damage from 20 to 22.
- Now Nod Reckoner can self-heal when deployed.

- Nod Harpy ammo increased from 6 to almost infinite (2147483645). This means it can stay "almost" forever attaking until is stopped.
- Nod Harpy weapon damage from 60 to 27.

 

 

 

Previous Release:

 

Version 2.5.12 (hotfix release), 2024/05/14
------------------------------
- "AI Cheater" game option renamed to "Brutal AI".
- Nod Cyborg Commando rate of fire from 80 to 60.
- Now GDI Paladin needs a Tech Center/Battle Lab if naval combat game option is unchecked.
- Fixed: (Standard) Brute was using the sidebar description of the Evolved Brute.
- Yuri mission 8: Fixed map event that made Einstein's extraction point impossible to archieve.
- Yuri mission 8: Soviet Siege Choppers couldn't reduce the build time if multiple factories were built.
- Yuri mission 11: By mistake I forgot reenable some map events in last update.
- Small AI tweaks regarding defensive AI teams.


 

 

Version 2.5.11 (hotfix release), 2024/05/10
------------------------------

- Updated Phobos library to latest develop snapshot + my features. At least 2 crashes & 1 desync fixed.

- Tweaked Yuri missions from mission 4 to 12. Delayed 2 minutes the AI base production.

- Fixed crash in Yuri mission 7.

- Improved AI.

 

 

 

 

Version 2.5.10 (minor release), 2024/05/06
------------------------------
- Updated Phobos library to latest develop snapshot + my features with lots of bugfixes.
- Bug: Allied Mirage tanks could be invisible when blinking.
- Fixed 1 AI Team that produced crashes.
- Adjusted some YR and Yuri Resurgence AI teams probabilities.
- Yuri Resurgence mission 1: Tweaked some AI teams.
- Yuri Resurgence mission 6: Triggered the end game credits when the mission was completed.
- Yuri Resurgence mission 7: It was set as the end of the campaign (the credits window).
- Fixed some script bugs in Yuri Resurgence mission 8 that made the game impossible to play.
- RA2 Allied mission 1: Soviets could build units that shouldn't be available.
- RA2 Soviet mission 11: Fallout, AI didn't fire Nukes.
- Soviet V3 Launcher missile spawn rate from 370 to 250.
- Soviet Dreadnought missiles spawn rate from 80 to 180.
- Nod Talon Submarine missiles spawn rate from 100 to 190.
- Yuri Boomer Submarine missiles spawn rate from 80 to 200.
- Secret Lab's Double V3 Launcher missiles spawn rate from 400 to 350.
- Fix: Sometimes AI Engineer got stuck inside buildings.
- No more spilled resources when a harvester or refinery is destroyed in a RA2/YR mission.

 

 

 

 

Version 2.5.9 (hotfix release), 2024/04/15
------------------------------
- Updated the Syringe.exe file to latest official version.
- Merged latest Phobos develop branch.
- Fixed bug in the new AI teams selection that reduced the number of possible selectable Teams.
- Fixed crash (and a desync) in the Nod Reaper weapon.
- Updated DDrawCompat (by narzoul) to v0.5.1
- Disabled (temporally) the napalm support power. I think it causes rare crashes in the long term.
- Replaced (temporally) the Spy plane support power with a Reveal Area. I think it causes rare crashes in the long term.
- Nuclear radiation damage against Soviet Heavy Tesla Trooper reduced from 100% to 4%.
- Soviet Desolator damage against Soviet Heavy Tesla Trooper reduced from 100% to 12%.
- Yuri Psychic Tower strength from 350 to 425.
- Yuri Psychic Tower weapon rate of fire from 90 (6 seconds) to 85 (~5.66 seconds).
- Added a steam animation in the Nuclear Reactor.
- Replaced Magnetron weapons by a modified version of the original game weapons.
- Fixed crash related to an incomplete AI script action.

 

 

 

 

Version 2.5.8 (hotfix release), 2024/03/23

------------------------------
- Updated Phobos snapshot to latest dev commit + extras (URL).
- Tweaked the AI delays for picking new attack Teams for Easy and Medium difficulties in Skirmish.
- Some changes in "AI cheater" game option.
- Fixed a rare bug related to the units upgrade.
- GDI Sonic Tank and Shatterer won't damage owner's units. It won't hurt friendlies when becomes elite.
- Now GDI Sonic Tank and Shatterer can hurt other similar units ("Sonic Tank vs Sonic Tank" and "Shatterer vs Shatterer").
- GDI Disruptor Strength from 600 to 575.
- GDI Shatterer weapon range from 7 to 6 (elite from 8 to 7).
- Changed the Nod Cyborg Commando projectile. Now looks a plasma projectile like in Tiberian Sun.
- Redesigned Nod Reaper weapons:
    · Net for immobilizing infantry during a short period of time. Just like in Firestorm game.
    · 6 anti-vehicle rockets (12 in Elite) targets random units/structures inside the weapons range. Unlike the old weapon this version doesn't missfire against your units (yet).
- Small AI tweaks.
 
 
 

 

Version 2.5.7 (hotfix release), 2024/03/14

------------------------------
- Workaround for supporting of the Steam version of the game. Re-Run SetupCnCReloaded.exe and import the remaining file.
- CnC-Ddraw updated to version 6.3.
- Updated Phobos snapshot to latest dev commit + extras (URL).
- Fix AI problem with Yuri Refinery if storage game option is enabled.
- Tweaks in the "AI cheater" game option.

- Tweaks in maps "(4) Cold War" and "(4) Otters Revenge".

- Added upgrades countdown like if they were super weapons.

 

 

 

Version 2.5.6 (hotfix release), 2024/02/01

------------------------------
- Removed weapon's "delayed fire" of the Prism tank because it produced random desyncs in online games.

 

 

 

Version 2.5.5 (hotfix release), 2024/02/01

------------------------------
- Removed weapon's "delayed fire" of the Prism tank because it produced random desyncs in online games.

 

Version 2.5.4 (minor release) - Released, 2024/01/30
- Fixed map scripts of the Nod campaign from Tiberian Sun.

- Small tweaks in some Yuri Resurgence missions.
- Allied Mirage tanks Elite weapon was never used.
- Fixed bug in Yuri mission 1 that allowed the AI to disable unnecessary structures for keeping the base online (AI this map shouldn't have this feature).
- Fixed bug that made Brutes non-buildable when the Yuri Battle Lab was built.
- Fixed bug in Repair Depot that damaged Soviet Heavy Tesla Troopers instead of repair them.
- Removed Pacificator from the crates. This unit will be part of the future CABAL faction.
- Bug fix. Now EMP can't hit Dreadnought/Boomer rockets.
- Allied hornets (produced in Carriers) strength from 57 to 40.
- Allied Prism Tank Elite weapon damage from 150 to 125.
- Fixed wrong "cannon" projectile speed.
- Fixed missing attack sound of the Tiberium Floater.
- Tweaks in the Oil Control game mode.
- AI improvements.
 
 

 
Version 2.5.3 (minor release) - Released, 2024/01/12
- Fixed all Soviet RA2 missions scripts.
- Fixed the Yuri's Refinery AI bug when silos game option is enabled.
- Stolen money amount by spies from 3500 to 4000 credits.
 
 
 
 
Version 2.5.2 (minor release) - Released, 2024/01/08
- Fixed all Allied RA2 missions scripts.
- Disabled Nod Avatars in Meat Grinder game mode.
- Increased initial island's naval defense against the player in RA2 Allied Mission 7: Deep Sea. Players tend to end the map in less than 5 minutes.
- Fixed Black Eagle weapon damage, it made 2000 instead of 200.
- Fixed anti-air projectiles when MIGs and Black Eagle promote to Elite.
- Fixed the graphics palette of the Yuri Tank Bunker in some theathers.
 
 
 
 
Version 2.5.1 (hotfix release) - Released, 2023/12/27
- Fix a prerequisite mistake with resource silos in the Unholy Alliance.
- Fix a graphic bug with resources when the RA2 silos were full.
- Fix strings of Resource silos.
- Fix deploy animation palette of the Tank Bunker in TS Temperate terrain.
 
 
 
 
Version 2.5.0 (major release) - Released, 2023/12/26
- GLOBAL CHANGES -
 
- Updated CnC-DDraw to v6.0.
- New unofficial Yuri campaign with 13 missions called "Yuri Resurgence" (Original author: Concolor1).
- Added RA2 subtitles to brief & sidebar videos (English, Spanish & Russian).
- English YR subtitles fixes (by Sayedmamdouh).
- Now cannon weapons (usually fired by tanks) works like in Red Alert 1. This means that the units in movement will have less chance to be hit by a cannon projectile.
- Self-healing starts 30 seconds after leaving the combat instead of 15 seconds.
- Secret Lab unit removed: Devout. It will be the basic anti-infantry soldier for the future CABAL faction.
- Secret Lab unit removed: Ascended. It will be the basic anti-air soldier for the future CABAL faction.
- Now the Nod's Venom & Yuri's Overlord have the passenger targeting independent of the vehicles.
- Now Service Depots repair effect around the structure can remove Terror Drones.
- Now MCVs won't be picked in the massive units selection.
- Removed the "Multiple factory" penalty on aircrafts and flying units. Now air units productions can be speed up like the ground units (Vanilla YR behaviour).
- Aircraft strength changes:
    · Aircrafts with a -25% strength: Harrier, Black Eagle, Soviet Mig, Stealth Bomber, Chaos Bomber, Icarus Fighter, Carryall, Banshee Fighter, Orca Bomber, Orca Fighter, Classic Orca, Spy Plane, Dreadnought Missiles, Boomer Missiles, Aircraft Hornets, Harpy.
    · Aircrafts with -50 HP: A-10 Warthog, Soviet Mig (from Boris air-strike), Cargo/Paradrop planes.
- "Silos" game option re-enabled & fixed some issues. Harvested resources are stored like in Tiberian Sun and the harvester will have to wait some seconds until it can drop the cargo.
- Service Depots repair area around the structure heals 2 points instead of 1.
- Removed Global unit creation voice. Now only can be heard by the owner.
- Updated Russian language.
 
- ALLIES CHANGES -
 
- Allied Prism tank weapon charge reduced a 66%.
- Allied Prism tank elite weapon is fired without a weapon charge (like in he original RA2 game).
- Allied Chrono Miner strength from 1000 to 800.
- Updated some EVA voices related to TS stuff.
- Allied Mobile Gap Generator speed from 6 to 4.
 
- SOVIETS CHANGES -
 
- Now Soviet MiG can attack flying aircrafts (like Black Eagles).
- Soviet Cloning Vats health values for new soldiers: 40%-60% (before 25%-50%).
- Soviet Siege Chopper strength (in air) from 300 to 200.
- Soviet War Miner strength from 1000 to 800.
- Now Tesla Tower targets randomly enemies inside the attack range. This makes more unique compared to the Tesla Coil that is focused in only 1 target.
- Now Iron Curtain will make invulnerable all cyborgs & the Heavy Tesla Trooper.
- Updated some Sofia EVA voices related to TS stuff.
- Heavy Tesla Trooper max self-heal percentages from (Rookie, Veteran, Elite) "25%,50%,100%" to "50%,75%,100%".
 
- YURI CHANGES -
 
- Yuri Clone cost from 800 to 1200 credits.
- Yuri Clone strength from 100 to 90.
- Now Evolved Yuri is amphibious.
- Evolved Yuri strength from 125 to 115.
- Yuri Cloning Vats health values for new soldiers: 75%-100% (before 50%-75%).
- Removed mind control delay for Yuri clones.
- Yuri Harvester strength from 1150 to 900.
- Now the Evolved Brute isn't buildable (this unit appears after an upgrade not available in this release!).
- Genetic Mutator now can affect non-upgraded (grey) Brutes.
- Updated some Yuri EVA voices related to TS stuff.
- Yuri Disk weapon's rate of fire from 90 (6 sec) to 100 (~6.66 sec).
 
- GDI CHANGES -
 
- GDI Titan now uses a visible projectile.
- Carryall strength from 175 to 150.
- Fix: GDI Artemis missiles weren't interceted by Venoms.
- GDI Harvester strength from 1300 to 900.
- Fixed GDI Refinery smoke animation locations when the harvester drops the resources.
- Updated some GDI EVA voices related to RA2 stuff.
- GDI Jumpjet weapon damage from 19(x2) to 20(x2).
- Fixed the GDI radar animation when the structure was heavily damaged.
 
- NOD CHANGES -
 
- Added Nod Avatar to the alternative Nod tech tree.
- Removed the Nod Centurion from the Nod tech tree. It will be a CABAL unit.
- Nod Beam Cannon Anti-Air minimum range from 9 to 4.5.
- Nod Stealth Tank (ground) weapon damage from 37 to 40 (50 to 54 when elite).
- Nod Harvester strength from 1300 to 900.
- Nod Stealth Harvester strength from 690 to 600.
- Added 3 research/upgrades in the sidebar bar for improving Nod Avatars:
    · Laser Beam: An uninterrupted weak laser will be fired in addition to the main weapon. (Cost: 10.000$, Research countdown: 10:00).
    · Flame Gun: Flamethrower weapon with short range that can affect multiple targets but it won't affect allies. (Cost: 10.000$, Research countdown: 10:00).
    · Stealth generator/detector: When stands without doing anything it will be cloaked & it can detect nearby hidden enemies. Moreover the unit receives +50 HP (Cost: 10.000$, Research countdown: 10:00).
- Fixed Nod Refinery smoke animation locations when the harvester drops the resources.
- Updated some CABAL EVA voices related to RA2 stuff.
- Nod mobile Stealth Generator cost from 2500 to 2000.
- Nod mobile Stealth Generator radius from 5 to 6 cells.
- Nod Mobile Stealth Generator speed from 6 to 4.
- Nod Stealth Generator available in the Tech Center tech tree in multiplayer games.
- Nod Stealth Generator used in multiplayer games won't be capable to cloak itself like the mobile version.
 
 

 

- NOD CHANGES -- GLOBAL CHANGES -

- Fixed prerequisite of the Psychic Beacon & a duplicated Psychic Dominator. Missions assets shouldn't be buildable.

Version 2.6.1 released: 2024/09/20
------------------------------

 

- GLOBAL CHANGES -

 
- GDI CHANGES -

Edited by FS-21, 30 September 2024 - 11:45 AM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

Discord ] ModDB ] YouTube Channel ] Telegram Channel ] [ Official Forums@Revora ]

 

 

#2 FS-21

FS-21

    Kane lives in death!

  • Hosted
  • 533 posts
  • Location:Valencia (Spain)
  • Projects:C&C:Reloaded
  •  Oldbie C&C gamer/modder :P

Posted 15 September 2016 - 08:35 PM

Older Releases:

Spoiler
 

Edited by FS-21, 06 September 2024 - 09:32 AM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

Discord ] ModDB ] YouTube Channel ] Telegram Channel ] [ Official Forums@Revora ]

 

 




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