Jump to content


Photo

The New Plans


  • Please log in to reply
6 replies to this topic

#1 Mastermind

Mastermind

    Server Technician

  • Undead
  • 7,014 posts
  • Location:Cambridge, MA
  • Projects:MasterNews 3
  •  The Man Behind the Curtain

Posted 09 March 2005 - 03:59 AM

You may see a post below this about the plans for Defcon. As always seems to be the case, they change. Due to extreme time constraints, and commitments to other projects, I will not be completing Defcon 2.0. I still do plan to release a patch for version 1.0, which will include 2 new structures modelled by the_hunter, some model and bug fixes, and hopefully a few other enhancements. I'm sorry if I disappointed anyone, but this will allow me to devote more time to a few of my current projects, including my ongoing work within Revora, my work with Derelict Studios, my work with Vietnam Reborn, and my many other miscellaneous projects. I'll have more information on the release date, and contents of the patch when I get time to work on them. Thank you for your support, and I hope that at least a few people have enjoyed Defcon.
Posted Image

Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.

Too cute! | Server Status: If you can read this, it's up |

#2 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 09 March 2005 - 05:56 AM

Damn, I had wanted to how good this mod can get to be but if you think this is the best solution then I will respect that too.

#3 Mastermind

Mastermind

    Server Technician

  • Undead
  • 7,014 posts
  • Location:Cambridge, MA
  • Projects:MasterNews 3
  •  The Man Behind the Curtain

Posted 09 March 2005 - 06:55 AM

I really just do not have the time to do Defcon justice. I'm currently developing a pair of private projects that are unrelated to modding, and the combination of those and my other mod work means that this is going to have to go. I'm going to release the patch, which will include all of the work done by the_hunter, including 2 new defense structures, and several model fixes. It will also resolve a few other issues, but will not be the planned revamp.
:unsure:
Posted Image

Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.

Too cute! | Server Status: If you can read this, it's up |

#4 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 10 March 2005 - 02:43 AM

hey, mm , this is cboidy (who i still think u hate) as i have said many times before, im sorry...

but it is sad to hear this news as i enjoyed defcon... so ya... :'(

#5 Stino

Stino

    AKA Stink_o

  • Hosted
  • 1,421 posts
  • Location:the Netherlands
  • Projects:Blitzkrieg II:The Finest Hour (BlitzII:TFH)
  •  Doer of Things

Posted 10 March 2005 - 08:01 AM

Can no-one take it over?
Posted Image

#6 Mastermind

Mastermind

    Server Technician

  • Undead
  • 7,014 posts
  • Location:Cambridge, MA
  • Projects:MasterNews 3
  •  The Man Behind the Curtain

Posted 11 March 2005 - 06:43 PM

I may allow it. I am still going to be developing the patch, which will hopefully add the last few things that I want to consider the mod complete. Beyond that, I'm not exactly sure what will happen to Defcon.
:ohmy:
Posted Image

Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.

Too cute! | Server Status: If you can read this, it's up |

#7 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 12 March 2005 - 02:54 AM

Post the news on modding forums and see if anyone will take over it.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users