Changes
#61
Posted 02 June 2005 - 02:08 PM
#62
Posted 02 June 2005 - 07:16 PM
does this mean nuke general and steath general have moble superweapons?It is superweapon similar to stealth general scud.
"The great questions of the day will not be decided by speeches and resolutions but by blood and iron" Otto Von Bismarck
#63
Posted 07 June 2005 - 06:10 PM
Mod Progress:
Models:----------------------------------------
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Link : http://forums.revora...p?showforum=859
#64
Posted 08 June 2005 - 05:21 AM
Edited by Creator, 08 June 2005 - 11:29 AM.
#65
Posted 08 June 2005 - 10:49 AM
#66
Posted 08 June 2005 - 11:34 AM
#67
Posted 08 June 2005 - 01:11 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#68
Posted 08 June 2005 - 10:28 PM
Great idea !!! Infantry actually needs of a superweaon like this ! As for the new mobile super unit of nuke gen... What are you up to ? A scud launcher with nuke missile or something with cannon again ?Did some one else gain Sat Hack 3? Infantry maybe?
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------
Link : http://forums.revora...p?showforum=859
#69
Posted 09 June 2005 - 03:36 PM
#70
Posted 09 June 2005 - 04:21 PM
thats is the nuke new mobile super weapon. he meant does the infantry general get the sat hack 3 then.
it would make sense to me for infantry to get the sat hack 3... they don't have the high end power that some generals do, and they do have "Super Hackers" to me thats about as clear a need and explanation as you can get.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#72
Posted 10 June 2005 - 04:55 AM
im pretty sure the retaliators are the same, but if you add this thing i think you make the mirv nuke a normal nuke, or remove the nukelear detination upgrade on the helix, overlord, etc..I think Infantry should have this weapon and give Nuke back his good V0.3 retaliators. Nuke is already good enough with his nukes. No need for this.
"The great questions of the day will not be decided by speeches and resolutions but by blood and iron" Otto Von Bismarck
#73
Posted 10 June 2005 - 04:59 AM
but I love the MIRV... it can be made an upgrade like in mineim pretty sure the retaliators are the same, but if you add this thing i think you make the mirv nuke a normal nuke, or remove the nukelear detination upgrade on the helix, overlord, etc..I think Infantry should have this weapon and give Nuke back his good V0.3 retaliators. Nuke is already good enough with his nukes. No need for this.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#74
Posted 10 June 2005 - 05:53 AM
-Nuclear tank hunter cost and build time increased
-Retaliator cost increased and damage vs ground units reduced 20%
-Nuke Detonator cost more and its damage and blast radius reduced 25%
-No satellite hack 3
All other China generals (including Tank and Flame ones) gain hack 3. Also hack 3 is slightly remaked. Upgrade cost and research time reduced 2 times, but you should upgrade each internet center instead of researching this upgrade once. Recharge time dropped to 6 minutes from 7, but after upgrade you should wait for all 6 minutes while hack 3 charges and only then use it. I think this way hack 3 will not be overpowered any more.
Edited by Creator, 10 June 2005 - 05:55 AM.
#75
Posted 10 June 2005 - 08:43 PM
#76
Posted 10 June 2005 - 10:57 PM
Can we have more screenshots and any ETA on the new release?
Edited by Juggernaut1985, 11 June 2005 - 02:51 PM.
#77 Guest_Guest_*
Posted 11 June 2005 - 01:21 PM
Yes can we have more screenies ???????????But the Nuke Detonator makes it an expensive kamakazi. PLEASE keep it the same as it was. Or at least drop the Nuke Silo time by 30 seconds.
Can we have more screenshots and any ETA on the new release?
#78
Posted 14 June 2005 - 02:31 PM
Temple for Assault general (instead of SCUD storm)
And sniper tank for Stealth general
#79
Posted 14 June 2005 - 02:39 PM
And you finished that sw? Great! What are his effects? Like a nuke+anthrax ?
#80
Posted 14 June 2005 - 02:51 PM
To cool that you've added more super weapons. Last night I finished working on my Artilary Center for flame china (replaces the nuke)
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
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