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#301 stack111

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Posted 23 September 2005 - 02:56 AM

Creator what is the differnce between Z axis and Y axis in particle systems?
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#302 Creator

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Posted 23 September 2005 - 11:14 AM

Z is up/down
Y is right/left

If you don't rotate camera then it seems that Y and Z are the same.

#303 M.E.C.H.

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Posted 23 September 2005 - 11:25 AM

Z is up/down
Y is right/left
If you don't rotate camera then it seems that Y and Z are the same.

<{POST_SNAPBACK}>

You are a very good modeller but you dont give your best for your mod... You just make everything only for ROTR... :laugh: :huh: :) Thats very bad...!
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#304 Pendaelose

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Posted 23 September 2005 - 06:54 PM

You are a very good modeller but you dont give your best for your mod... You just make everything only for ROTR...  :lol:  :lol:  :p  Thats very bad...!

<{POST_SNAPBACK}>



MECH, Its hard to have two loves :wub:
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#305 M.E.C.H.

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Posted 24 September 2005 - 09:03 AM

MECH,  Its hard to have two loves  :p

<{POST_SNAPBACK}>

Yeah i know but.. He works more for an other mod and he dont for his own mod !!!! Thats bad ! I think that he must work more on his own mod rather than the ROTR !
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#306 Creator

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Posted 24 September 2005 - 11:16 AM

Welcome back, Pendaelose. What's good news? Have you made new?

Mech, I work for the both mods. Check "New Stuff" topic. I've posted 2 new screenies there.

#307 M.E.C.H.

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Posted 24 September 2005 - 11:28 AM

Welcome back, Pendaelose. What's good news? Have you made new?
Mech,  I work for the both mods. Check "New Stuff" topic. I've posted 2 new screenies there.

<{POST_SNAPBACK}>

Well i think that your mod is one of the best if not the best, and im getting very angry when i see mod leaders post more stuff on other forums than of their own mod forums ! So pls post more stuff, have nice conversations with some members, listen to their suggests, when they need your feedback answer to them...
You are not doing those stuff... you just pop up every 2 days and say something small... for example i have a new idea.... no explanation no pics, nothing ! WHY ?????? :p ;) :p
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#308 Creator

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Posted 24 September 2005 - 12:39 PM

WHY ??????

<{POST_SNAPBACK}>

Because I'm bisy. I study in university and have 2 works.

#309 Pendaelose

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Posted 24 September 2005 - 04:46 PM

Because I'm bisy. I study in university and have 2 works.

<{POST_SNAPBACK}>


I know that feeling. I've got the family and a full time job. my wife already threatened that she's going to demand donations from the gamers if I keep working on the mod instead of spending time with family.

Sadly I was able to nothing at all while in Egypt. we worked outragous hours and my computer didn't even get turned on the whole time. I go back to work Monday and should be back on the modding scene by tuesday.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#310 M.E.C.H.

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Posted 24 September 2005 - 11:22 PM

I know that feeling.  I've got the family and a full time job.  my wife already threatened that she's going to demand donations from the gamers if I keep working on the mod instead of spending time with family.
Sadly I was able to nothing at all while in Egypt.  we worked outragous hours and my computer didn't even get turned on the whole time.  I go back to work Monday and should be back on the modding scene by tuesday.

<{POST_SNAPBACK}>

Creator, sorry about that.... :cool: Its just..........
Pendaelose we are awaiting for news !
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#311 stack111

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Posted 25 September 2005 - 03:44 PM

does any have a link to a scripting program
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#312 Creator

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Posted 26 September 2005 - 01:06 PM

Scripting program? Do you mean World Builder?

#313 stack111

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Posted 27 September 2005 - 12:45 AM

i guess? what ever program you use to edit skrimishscripts.scb and multiplayer
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#314 Creator

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Posted 27 September 2005 - 09:21 AM

World Builder

#315 stack111

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Posted 28 September 2005 - 12:07 AM

o really, then how do i edit the multiplayer scripts? im guessing i open a map, but then what?
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#316 M.E.C.H.

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Posted 17 October 2005 - 03:27 PM

i told isotx about new contra. hopefully they will have it soon.....

<{POST_SNAPBACK}>

Creator you got my idea :dry: , well i had the same idea for our mod....! You wanna know what idea :
I thought that C&C games never paid attention to shells, thats why they did ugly shells... I thought that if i made the howitzer shell smaller i could get a better showing shell ! Really good work Creator ! Congrats...(also, who did you made those shells ?) :)

<{POST_SNAPBACK}>

So ??? From where did you got em ? Did you make em ? Cause i wanna know how to make those laser shells, tha laser colonel Burtin fires ! :) ;) ;)
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#317 Creator

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Posted 17 October 2005 - 05:24 PM

These shells are simple 3D models. Nothing more. They are very similar to tank muzzle flashes. There are the same two crossed planes with "Add" blend mode applied to texture.

#318 Pendaelose

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Posted 15 November 2005 - 05:41 PM

I had an idea for a weapon and I'm not even sure if its posible... For Infantry General, either replace, or have an upgrade, for the Nuke Silo that will shoot a Neutron Missile that can "Clear Out" buildings and vehichles alike

the part I'm not sure about is how to make the buildings Neutral... If I edit the Armor type to allow Neutron Damage to kill crew then ALL neutron guns could do it. Is there a special funtion similare to the Hijacker or the Sabature that might work instead? I'm having a tough time comming up with working alternatives. I'm dis-inclined to swap out another damage type and then edit all the armor types.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#319 Phoenix911

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Posted 16 November 2005 - 01:59 AM

I had an idea for a weapon and I'm not even sure if its posible...  For Infantry General, either replace, or have an upgrade, for the Nuke Silo that will shoot a Neutron Missile that can "Clear Out" buildings and vehichles alike

the part I'm not sure about is how to make the buildings Neutral...  If I edit the Armor type to allow Neutron Damage to kill crew then ALL neutron guns could do it.  Is there a special funtion similare to the Hijacker or the Sabature that might work instead?  I'm having a tough time comming up with working alternatives.  I'm dis-inclined to swap out another damage type and then edit all the armor types.

<{POST_SNAPBACK}>

I beleave i may have seen this in a mod before. but i don't think it effected buildings. Maybe effecting hacker center and bunkers but thats it i beleave.... *thinks* i think it might have been in one fo the reborn mods v4 or above.
maybe email nuker who made reborn (find his email on the filefrount site under one of his reborn mods) If it was him he maybe able to help u. Vangard is pretty good to he may know how he made Project rapture.
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#320 Creator

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Posted 16 November 2005 - 08:09 AM

Afaik, it is impossible to do with code only. But one can execure a script that will make buildings neutral (not sure if it will work in multiplayer).




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