I had a quick browse through remix 2.75 and I'm very happy with the feel of your mod. I like how it grows more distinct with each version, has a seperate experience to contra. I really like the idea of modular defences has this allows generals to tailor their defence depending on the opposition faced.
I'm interested to see where the balance will lie in remix 3. Contra 003 had the balance overwhelmingly in favour of land (mainly tank) vehicle based units. Defences, infantry and air was largely irrelevent. 004 introduced stronger defences but the balance is still very much in favour of land (tank) based vehicle assaults. Course contra has the coolest land based vehicles going soo....
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Notably its not the units that change the most from version to version, its the balance, and in the case of Remix3 the tech tree.
I just don't like some units being completely ignored, like infantry. Who in thier right mind would burn 500$ on 2 rangers when you can buy a single tank for the same cost and run them over without heistation. In standard ZH I think infantry are a complete waste of money and I strongly disagree with that balance.
Most of the Remix3 Alpha testers would (I hope) agree infantry make a MUCH more usefull base defense force at thier current cost vs performance, though they are still weak on attack (as they should be)