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Contra Remix2 Bug Thread


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#121 Guest_Guest_aurora_*_*

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Posted 05 September 2005 - 12:15 PM

anyway i also noticed when playing as toxin gen when you buy the toxin defense upgrade his sturm s unit ISNT immune to his own anthrax.

#122 M.E.C.H.

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Posted 05 September 2005 - 03:39 PM

anyway i also noticed when playing as toxin gen when you buy the toxin defense upgrade his sturm s unit ISNT immune to his own anthrax.

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The nuke turret seems to be very difficult i will search it's weapon :ohmy: ... As for the Sturm-S i didnt notice that :D !
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#123 Guest_Guest_aurora_*_*

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Posted 08 September 2005 - 07:39 PM

also i found out that the super weapon gens mlrs cleanup rocket doesnt work (the attack it has to clean poison fields)

#124 M.E.C.H.

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Posted 09 September 2005 - 09:21 AM

also i found out that the super weapon gens mlrs cleanup rocket doesnt work (the attack it has to clean poison fields)

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It cleans radiation.... i havent check it for poisons...
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#125 Guest_Guest_renegade_*_*

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Posted 09 September 2005 - 10:24 AM

shouldnt it clean both though? and when i used it it did damage when its not supposed too...

#126 M.E.C.H.

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Posted 09 September 2005 - 10:53 AM

shouldnt it clean both though? and when i used it it did damage when its not supposed too...

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Well, i will check it later !
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#127 Pendaelose

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Posted 23 September 2005 - 07:37 PM

as soon as my nuclear missile launching defenses fired when they hit their target and exploded it caused a mismatch.  :lol:

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I figured out a large part of what was causing that. I think I fixed it.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#128 M.E.C.H.

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Posted 23 September 2005 - 07:41 PM

I figured out a large part of what was causing that.  I think I fixed it.

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Thanks that was a big problem !
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