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#81 Boy_suicide

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Posted 27 February 2006 - 01:45 AM

Oh well. Nice to see that you're still in the community though. Thought you were gone. :)

#82 Guest_Guest_*

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Posted 13 March 2006 - 06:48 AM

im happy with this mod too, my second favorite after elvenstar, keep up the good work

#83 Mr. Saruman Sucks

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Posted 24 March 2006 - 08:33 PM

I just tried this mod yesterday, after reading all the information in these here forums, I couldnt wait to try it. Finally I got down to playing as the Good Heroes on some custom map of the Witch Kings Fortress (really nice just wanted to say :p ) and i was surprised that i started with 10000 gold, but it was only with this 1 map, so thats alright :p After a few minutes of trying out all the good heros, I found some small bugs which made the gameplay feel sort of 'out of place' so to say. I know that many of these bugs have probably been posted, but Ive just found them so hear me out lol.

-The heroes in a large waggon seem to run while on the spot when its the horses pulling the wagon that are really moving, kinda wierd, not a biggy but just makin it clear

-The Magician doesnt act like hes casting lightning out of his staff when shooting lightning, only when he's not selected does he make the proper (and might I add, sweet) animations

-The dwarf and hobbit hero turn invisible when mounting the human and magician hero, and they didnt come back visible even when i made the humans drop them, it was only until i made the humans drom them, and then made the invisible heros mound the elf hero, and then make the elf drop them, that they would become visible again :blink: kinda odd, and kinda funky, know its already been posted but i just wanted to post all the bugs i found in this 1 large message lol

-The orc hero's skin is green :lol: theyre skin in LoTR is usually gray, redish brown, or sort of greyish pink (i mean like a white persons skin, but with a slight grey pigmentation lol) I know this isnt a bug...but its kinda odd, and it kinda made me confused, just a suggestion, maybe make his skin more...should I say...less like an orc from Warcraft, and more like one from Mordor? lol

-The Evil Magician is...im sorry but...its just bad...he only has wizard blast and wormtounge, he should have back fireball and maybe get an evil (redish color) version of word of power. The only reason i would think that you would get rid of the evil magicians fireball spell is because u made it his ranged attack, but the good magician still has lightning sword and his ranged attack is a lightning bolt, so maybe you could make the evil magician a bit better, sorry if im flipping u off.

-Just a suggestion, the evil heros should have an urukhai hero, its so obvious! :p and a haradrim hero...just cause i love those evil men, and maybe an easterling hero if u have problems with an Haradrim one :)

Yea, so thats really all the bugs and/or problems I had with your mod Grim, its still awsome, but maybe if u fixed some of the bugs i mentioned, maybe fixed the evil magician ( :lol: ) the orc skin, added an urukhai and a haradrim hero (i know u added one before and removed it because of bugs, but theres always a way around them, right? lol) then the game would be that much better.
Some people say I need to be rearranged, some people say Im insane, but maybe its just Im just so sane that I've just made your own membrain, feel like a dampened lions mane, wet from the puddles of the falling rain, on a day that makes you feel just so lame. And then you come to point the blame of the faulting of your heart on the forgotten shame of the people who have managed to regain, memories of the club of the deranged, whos members be only you, the one who truly needs to be, rearranged.

-Mr. Saruman Sucks

#84 Grim

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Posted 24 March 2006 - 10:17 PM

Thanks for your feedback.

I have to say though that i no more work on this mod, or at least i don't plan to do it soon again. On some bugs i've tried many things unsuccessfuly, like the running passenger on wagon, and several things were meant to have more depth, but i lacked courage and time to do it, like the bad wizard's spells, and other heroes.

This mod was kind of a sandbox for me. I tried many things, testing the limits of the game's engine. In the end, i am aware that the mod isn't as polished as a more conventionnal mod should be, i just hope you had some fun with it, and i gave some ideas to other modders.
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#85 Guest_XWolfGhost_*

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Posted 07 April 2006 - 09:09 PM

I never got a technical guide with my download. I only get 1 file and it is registered as unkown. What the heck do I open it with?

#86 Grim

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Posted 07 April 2006 - 10:14 PM

Answers are close, very close... So when you are looking for something, try first to find them before asking someone else.

Open your eyes and read, it's not as fast as clicking on the download link without thinking a second how it works, but you might manage to play the mod that way...
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#87 eomer22

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Posted 09 April 2006 - 04:47 AM

Thanks again for your support guys, it is much apreciated :lol:

Ok i give up for tonight, the last version is uploaded now, you can get it from the same link as usual.

I've added many independant mounts buildable at stable, and mountable by any hero (for now, might change). The work on them is just a start, it isn't graphically perfect at all, like for the boar and the nazgul, i've got some problems with the attach bones.

I've fixed the orc hero a bit, and added a nazgul hero as i said before, but no armor texture for the nazgul yet and no abilities/spells for both yet.

The bad heroes still have the Troll hero who might provide some fun grabbing and trowing heroes, orcs, mines, rocks with bounce ... :p

I will think about protecting a bit more the base in the near future.
Thank you for your offer nick, i have no idea right now what to ask for, i was looking for mounted models of existing heroes on foot, maybe, and new weapons for existing models (or new ones ), to have a larger variety of death dealers, if you happen to have something you'd like to play with, it's always welcome.

i am having huge trouble making it work on the game


maybe im downloading it wrong somehow. Any help would be nice. thanks

#88 eomer22

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Posted 09 April 2006 - 05:12 AM

I never got a technical guide with my download. I only get 1 file and it is registered as unkown. What the heck do I open it with?

i have the same problem with this guy. This looks so cool. Hopefully you can figure it out

#89 Artifice

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Posted 09 April 2006 - 06:43 PM

Read...the...topics...

#90 Guest_Spawn_*

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Posted 06 May 2006 - 10:58 PM

hi, Grim first of all great work (based on my research), will it be able to make the mod work in any way on the 0.3 version of the gameby any chance?.....it would be great.
thx

#91 Guest_killah223_*

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Posted 17 May 2006 - 12:35 PM

BEST mod i ever played GREAT WORK!!!!

#92 Guest_Mr. Saruman Sucks_*

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Posted 20 May 2006 - 10:46 PM

Thanks for your feedback.

I have to say though that i no more work on this mod, or at least i don't plan to do it soon again. On some bugs i've tried many things unsuccessfuly, like the running passenger on wagon, and several things were meant to have more depth, but i lacked courage and time to do it, like the bad wizard's spells, and other heroes.

This mod was kind of a sandbox for me. I tried many things, testing the limits of the game's engine. In the end, i am aware that the mod isn't as polished as a more conventionnal mod should be, i just hope you had some fun with it, and i gave some ideas to other modders.


I understand if you dont plan to make any changes to the mod anytime soon, it takes along time to mod even the smallest thing from what I've done :lol: But if you ever do decide to work on this mod again, you know where to start lol

again, great mod grim

#93 Hot!c3 II

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Posted 03 August 2006 - 04:54 AM

awsome mod

#94 Guest_Unknown_*

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Posted 03 August 2006 - 12:38 PM

This mod ruins the game now I cant play skirmish :D

#95 Pixel

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Posted 03 August 2006 - 04:32 PM

Calm Down Dude. As far as i know you just delete your skirmish stats to fix that problem.
You play mods at your OWN risk.

#96 xmttn

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Posted 30 September 2006 - 02:03 PM

hi good mod

can u tell me how u coded the switch between the commandsets???
this is normaly only aviable at bfme2 it would b great when u tell us how 2 do

#97 Guest_Smaugsfury_*

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Posted 26 December 2006 - 05:04 AM

Great mod - a lot of fun.

I'm finding it quite hard to win on hard levels (particularly when mordor spams mumiks). Personally, I would like it better if farms produced 10 instead of 5 - it would also make it more worthwhile to get and defend outposts. It would also make the early game a bit easier.

Otherwise it is an excellent effort & a lot of work!!!

#98 Guest_Guest_*

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Posted 12 August 2008 - 06:21 PM

I cant save the download!!!!!!!!!If i click on it it closes itself! :p I can only run it doesnt work.HEEEEEEEEEEEEEELLLPPPPPPPP!

#99 Guest_Theliah_*

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Posted 12 August 2008 - 11:22 PM

How do I know which patch my BFME is on? I just installed again so......

that other guest isnt me btw

#100 Guest_Guest_*

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Posted 13 August 2008 - 04:35 PM

HEEELP!Ive saved it now but cant put in -mod herogrim.big!It comes up with something funny!About it being wrong or something...




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