Main topic: HeroGrim mod
#81
Posted 27 February 2006 - 01:45 AM
#82 Guest_Guest_*
Posted 13 March 2006 - 06:48 AM
#83
Posted 24 March 2006 - 08:33 PM
-The heroes in a large waggon seem to run while on the spot when its the horses pulling the wagon that are really moving, kinda wierd, not a biggy but just makin it clear
-The Magician doesnt act like hes casting lightning out of his staff when shooting lightning, only when he's not selected does he make the proper (and might I add, sweet) animations
-The dwarf and hobbit hero turn invisible when mounting the human and magician hero, and they didnt come back visible even when i made the humans drop them, it was only until i made the humans drom them, and then made the invisible heros mound the elf hero, and then make the elf drop them, that they would become visible again kinda odd, and kinda funky, know its already been posted but i just wanted to post all the bugs i found in this 1 large message lol
-The orc hero's skin is green theyre skin in LoTR is usually gray, redish brown, or sort of greyish pink (i mean like a white persons skin, but with a slight grey pigmentation lol) I know this isnt a bug...but its kinda odd, and it kinda made me confused, just a suggestion, maybe make his skin more...should I say...less like an orc from Warcraft, and more like one from Mordor? lol
-The Evil Magician is...im sorry but...its just bad...he only has wizard blast and wormtounge, he should have back fireball and maybe get an evil (redish color) version of word of power. The only reason i would think that you would get rid of the evil magicians fireball spell is because u made it his ranged attack, but the good magician still has lightning sword and his ranged attack is a lightning bolt, so maybe you could make the evil magician a bit better, sorry if im flipping u off.
-Just a suggestion, the evil heros should have an urukhai hero, its so obvious! and a haradrim hero...just cause i love those evil men, and maybe an easterling hero if u have problems with an Haradrim one
Yea, so thats really all the bugs and/or problems I had with your mod Grim, its still awsome, but maybe if u fixed some of the bugs i mentioned, maybe fixed the evil magician ( ) the orc skin, added an urukhai and a haradrim hero (i know u added one before and removed it because of bugs, but theres always a way around them, right? lol) then the game would be that much better.
-Mr. Saruman Sucks
#84
Posted 24 March 2006 - 10:17 PM
I have to say though that i no more work on this mod, or at least i don't plan to do it soon again. On some bugs i've tried many things unsuccessfuly, like the running passenger on wagon, and several things were meant to have more depth, but i lacked courage and time to do it, like the bad wizard's spells, and other heroes.
This mod was kind of a sandbox for me. I tried many things, testing the limits of the game's engine. In the end, i am aware that the mod isn't as polished as a more conventionnal mod should be, i just hope you had some fun with it, and i gave some ideas to other modders.
#85 Guest_XWolfGhost_*
Posted 07 April 2006 - 09:09 PM
#86
Posted 07 April 2006 - 10:14 PM
Open your eyes and read, it's not as fast as clicking on the download link without thinking a second how it works, but you might manage to play the mod that way...
#87
Posted 09 April 2006 - 04:47 AM
i am having huge trouble making it work on the gameThanks again for your support guys, it is much apreciated
Ok i give up for tonight, the last version is uploaded now, you can get it from the same link as usual.
I've added many independant mounts buildable at stable, and mountable by any hero (for now, might change). The work on them is just a start, it isn't graphically perfect at all, like for the boar and the nazgul, i've got some problems with the attach bones.
I've fixed the orc hero a bit, and added a nazgul hero as i said before, but no armor texture for the nazgul yet and no abilities/spells for both yet.
The bad heroes still have the Troll hero who might provide some fun grabbing and trowing heroes, orcs, mines, rocks with bounce ...
I will think about protecting a bit more the base in the near future.
Thank you for your offer nick, i have no idea right now what to ask for, i was looking for mounted models of existing heroes on foot, maybe, and new weapons for existing models (or new ones ), to have a larger variety of death dealers, if you happen to have something you'd like to play with, it's always welcome.
maybe im downloading it wrong somehow. Any help would be nice. thanks
#88
Posted 09 April 2006 - 05:12 AM
i have the same problem with this guy. This looks so cool. Hopefully you can figure it outI never got a technical guide with my download. I only get 1 file and it is registered as unkown. What the heck do I open it with?
#89
Posted 09 April 2006 - 06:43 PM
#90 Guest_Spawn_*
Posted 06 May 2006 - 10:58 PM
thx
#91 Guest_killah223_*
Posted 17 May 2006 - 12:35 PM
#92 Guest_Mr. Saruman Sucks_*
Posted 20 May 2006 - 10:46 PM
Thanks for your feedback.
I have to say though that i no more work on this mod, or at least i don't plan to do it soon again. On some bugs i've tried many things unsuccessfuly, like the running passenger on wagon, and several things were meant to have more depth, but i lacked courage and time to do it, like the bad wizard's spells, and other heroes.
This mod was kind of a sandbox for me. I tried many things, testing the limits of the game's engine. In the end, i am aware that the mod isn't as polished as a more conventionnal mod should be, i just hope you had some fun with it, and i gave some ideas to other modders.
I understand if you dont plan to make any changes to the mod anytime soon, it takes along time to mod even the smallest thing from what I've done But if you ever do decide to work on this mod again, you know where to start lol
again, great mod grim
#93
Posted 03 August 2006 - 04:54 AM
#94 Guest_Unknown_*
Posted 03 August 2006 - 12:38 PM
#95
Posted 03 August 2006 - 04:32 PM
You play mods at your OWN risk.
#96
Posted 30 September 2006 - 02:03 PM
can u tell me how u coded the switch between the commandsets???
this is normaly only aviable at bfme2 it would b great when u tell us how 2 do
#97 Guest_Smaugsfury_*
Posted 26 December 2006 - 05:04 AM
I'm finding it quite hard to win on hard levels (particularly when mordor spams mumiks). Personally, I would like it better if farms produced 10 instead of 5 - it would also make it more worthwhile to get and defend outposts. It would also make the early game a bit easier.
Otherwise it is an excellent effort & a lot of work!!!
#98 Guest_Guest_*
Posted 12 August 2008 - 06:21 PM
#99 Guest_Theliah_*
Posted 12 August 2008 - 11:22 PM
that other guest isnt me btw
#100 Guest_Guest_*
Posted 13 August 2008 - 04:35 PM
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