Beta Screenshots
#21
Posted 06 January 2011 - 12:16 AM
Finally Nod will not share the same sidebar of the soviets and they will use my remake of the existing one of Tiberian Sun.
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
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#22
Posted 06 January 2011 - 12:34 AM
How things progressing?
Peace through Power
I AM the future - Kane
Terminate ALL Biological Lifeforms - THE Defender
#23 Guest_Shardoom_*
Posted 16 April 2011 - 10:24 AM
(Off topic - Is there any chance you could add an obeslisk weapon to the Temple of Nod? I know it then wouldn't be original BUT look at it, it certainly looks like a fancy shmancy obelisk at the back of it to me...)
#24
Posted 16 April 2011 - 12:49 PM
because I always place the 2 main ini files (artmd & rulesmd) outside the .mix anyone can do customizations for private use.
Edited by FS-21, 16 April 2011 - 12:49 PM.
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
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#25 Guest_Shadowclown_*
Posted 16 April 2011 - 01:34 PM
My version kinda sucks though, was just hoping someone with actual skills could do it
I've had C&CR for absolutely years. I posted a few times before as shadowclown. Got a bit disheartened when nothing happened for a while. Good to see things are moving again now.
I have to ask though, are there actually going to be laser fences now? If so will we get the old power on/off button from TS/FS?
Would be kinda handy...
Oh and gates? Are we getting proper gates or is the barriers the best we can get?
And finally, please say we can have the Firestorm defense back, I loved that flashy thing...
Sorry for the childlike questions, kinda excited to see this thing come back to life.
#26
Posted 16 April 2011 - 01:54 PM
- Laser fences prerequisites are the same of TS (Nod advanced power plant). Default wall is the standard.
- About "old power on/off button" I have implemented it as Super weapon but hidden in the ini file until Ares improve the current limitations before I enable it in a stable version of the mod.
- I wanted to do a workaround of the TS gates but I haven't the time for it.
- Firestorm defense is back but I haven't resized graphics of the main building & fixed bad pixels due to the resize. During the next days should be done.
Edited by FS-21, 16 April 2011 - 01:55 PM.
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
[ Discord ] [ ModDB ] [ YouTube Channel ] [ Telegram Channel ] [ Official Forums@Revora ]
#27
Posted 10 October 2011 - 09:52 AM
- 2048 x 1152 (modified my rulesmd.ini)
- 8 player - skirmish final
- NOD Player - assimilated Yuri, Sowjets, Allied Players
- GDI was destroyed before I could get ahold of the tech
I just wanted to build my base a bit before I finish the game and show a little bit off
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Production Centers
- Russian, Allied, Yuri, the Brotherhood of NOD can build everything if they like to with a few handy engineers
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Harvester yard
- chrono miner are better for business
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tank yard
- waiting until the war breaks lose again
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time control squad
- and the most of the civilian buildings, never existed
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isn't there any enemy left?
- I've so much superweapons left XD
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banshee air control squad
Edited by Frank_K, 10 October 2011 - 12:28 PM.
#28
Posted 10 October 2011 - 11:02 AM
That's just enough to trigger the Whiteboy bug.
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#29 Guest_fares_*
Posted 03 July 2012 - 07:08 PM
We do not operate red alert 2 the collection Alashiya
fares.spykids@yahoo.com
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