Help, please?
#1 Guest_Guest_*
Posted 08 July 2005 - 10:46 PM
#2
Posted 09 July 2005 - 12:36 AM
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
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#3
Posted 09 July 2005 - 01:18 AM
I'm running Windows XP Professional
#4
Posted 09 July 2005 - 01:25 AM
This is your RA2 folder, then the C&C:R files should be placed in a new RA2 subfolder (in this case reloaded)
This one is the C&C:R folder with all the mod files:
Then if RA2 is placed in (for example) C:\westwood\RA2\ your C&C:R folder will appear here: C:\westwood\RA2\reloaded
I think that I should to do a bit more clear the error menssages of the Mod Manager to avoid these type of questions.
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
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#6
Posted 09 July 2005 - 08:54 PM
While your error is being investigated can you use the Mod Manager?
Edited by FS-21, 09 July 2005 - 08:55 PM.
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
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#7
Posted 09 July 2005 - 09:00 PM
Try using the .bat file instead of the .exe. I had to.
@FS-21
Maybe using a Clickteam installer.exe woulda been easier than programming your own...it's just caused problems
#8
Posted 10 July 2005 - 06:42 AM
http://groups.msn.co...hoto&PhotoID=10 Sorry it wouldnt let me upload this picture as a picture so heres the link.
#9
Posted 10 July 2005 - 12:53 PM
Finally I think that I need to do a MM upgrade to show in this type of error where is the C&C:R folder & "where" should be located RA2 to be detected .
Edited by FS-21, 10 July 2005 - 12:53 PM.
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
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#10 Guest_MrRuben5_*
Posted 12 July 2005 - 09:44 PM
I can't run the mod because it says yr isn't found, and when I go in the batch I see that it checks for expandmd21.mix ???? Excuse me, but everyone will agree with me that Westwood didn't put that much effort into making patches and fixing bugs...
#11 Guest_Dr. Leo_*
Posted 13 July 2005 - 03:42 AM
Excuse me but the coding of the menu is very sloppy, and why do you use alot of loose files and not an extractor like xccml?
I can't run the mod because it says yr isn't found, and when I go in the batch I see that it checks for expandmd21.mix ???? Excuse me, but everyone will agree with me that Westwood didn't put that much effort into making patches and fixing bugs...
There's no need to be rude. I've been watching all of the hard work that FS-21 has put into this mod since at least early 2003, and the least you can do is show a little respect. Also be advised that this is a beta release, meaning that some things will be fixed later on. All of the expandmd files are used for the mod itself.
Good luck with trying to run the mod.
#13
Posted 13 July 2005 - 04:49 PM
#14
Posted 13 July 2005 - 05:10 PM
#15
Posted 13 July 2005 - 05:16 PM
#16
Posted 13 July 2005 - 10:15 PM
Excuse me but the coding of the menu is very sloppy, and why do you use alot of loose files and not an extractor like xccml?
I can't run the mod because it says yr isn't found, and when I go in the batch I see that it checks for expandmd21.mix ???? Excuse me, but everyone will agree with me that Westwood didn't put that much effort into making patches and fixing bugs...
MrRuben5 , it says that isn't found because:
1º) isn't installed in the right folder (can be unzipped in the same RA2 folder but to install it you must to do a copy of the "Mod Manager.exe" & rename it to install.ccr until I find how the program can know his own filename & then will not be required the install.ccr )
2º) You has placed in the right folder the C&C:R files but you not have any of the required YR files to be considered "detected". Mod Manager scan if exist in the RA2 folder the next 4 files:
RA2MD.exe, ra2md.mix, gamemd.exe, expandmd01.mix. This ultimate file is VERY important because is created when you updates the mod from the v1.000 to v1.0001 and is required to ALL mods to have YR updated to the v1.0001 or they will not work well or simply they will not work.
If any of the 4 files aren't found will show the text "Not detected Yuri's Revenge" & by security will not continue ;-)
The next MM version will show if the YR v1.0001 isn't found in the RA2 (scanning if exist the expandmd01.mix that I said before) to forget this type of questions
Ah, and I disagree to use XCC mod launcher by few reasons that I said in the "information" comment in the download page of C&C:R
This is a question for FS-21. Do you need the yuri patch 1.001 to activate the mod if you do then they might not have it because I ran it excatly the same way you said to run it my downloading first then move the MM Reloaded folder into the RA2 folder and just hit activate mod on the MM so and it works I don't know if the patch is needed but I do know that most of these mods have to have the patch to ran.
Like I said the 1.0001 is always required (for this reason MM scan a typical file in the v1.0001 update and I think that the dosmenu does the same check, now I'm a bit tired to revise if is true but I think that yes)
EDIT:
I revised the dosmenu checks, only scan if exist these 2 RA2 files: ra2md.mix & expandmd01.mix & continue with the rest of activation/deactiavtion, if not exist then this error screen will be showed.
Edited by FS-21, 13 July 2005 - 10:29 PM.
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
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#17
Posted 13 July 2005 - 10:36 PM
Edited by Lurker, 13 July 2005 - 10:36 PM.
#18 Guest_Guest_*
Posted 14 July 2005 - 02:23 AM
Also certain Models won't show up like the harvestors, Tick tank undeployed and many others. I put everything in a RA2 Subfolder, then I ran the MM but I get the same thing.
#19
Posted 14 July 2005 - 02:48 AM
i think there were some reminants of blitzberg in the folder
Cool mod by the way
#20 Guest_Guest_*
Posted 14 July 2005 - 05:09 AM
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