Anything new
#1
Posted 01 October 2005 - 08:36 PM
#2
Posted 01 October 2005 - 09:02 PM
#3
Posted 01 October 2005 - 11:55 PM
#4
Posted 08 October 2005 - 10:54 PM
except this one
grrrrrr dial up is sooooooo wack
#5
Posted 16 October 2005 - 05:04 PM
Hmm, then I must say this for the idoits (sorry), I have the last verison still 2.35 so I want to know what is up with the next verison.
Sorry but I forgot few months ago:
I uploaded the version but I forgot all this time to update the Download website, only people that checked the updates with my Mod Manager saw the "new" MM update.••• Version 2.4 - Released 22 Aug, 2005
- Now Mod Maanger will be able to copy him-self in the "Installation mode" & will no be required to copy manually MM & renaming it into "install.ccr".
- Few Insignificant graphic bugs.
I saw this error this morning when I was working in 2 necessary things to the MM v2.5 (a new check after download updated files & compatibility with Rockpatch expansion)
Edited by FS-21, 16 October 2005 - 05:06 PM.
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
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#6
Posted 14 December 2005 - 08:23 AM
#7
Posted 14 December 2005 - 11:21 AM
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
[ Discord ] [ ModDB ] [ YouTube Channel ] [ Telegram Channel ] [ Official Forums@Revora ]
#8
Posted 14 December 2005 - 06:10 PM
Hmm, I think I gave to much info out.
#10
Posted 15 December 2005 - 11:16 PM
#11 Guest_Reloadedfan_*
Posted 03 February 2006 - 09:12 PM
There are a lot of Bugs in it, please release a new Version!
#13
Posted 19 September 2006 - 12:21 AM
#15
Posted 20 September 2006 - 11:37 AM
Ohh and about the superweapons and the navys
Gdi navy lacks a long range capital ship, all ra2,and yr capital ships, aircraftcarrier,drednought,boomer, all are long range and their spawned missile or aircraft can be shot down to be countered, however i see it as an inbalance to have nod or gdi have a long range unit that cant be countered in this way, i mean hey 2 flack tracks can buy your ass some time to get that drednought,
Superweapons
Ion cannon costs what $5000? correct me if im wrong, when its used how much damage it inflict? what kill a couple of tanks blow up a power plant? how much does that cost? like $600+ i say make the ion cannon a "low level" superweapon, by that i mean let it cost $2500 and be able to that much damage, or make it the higher level and be able to dish out collateral damage of $5000, im just presenting my views about that, i mean if u nuke at just the right spot, u can get a warfactory,battle lab and perhaps more, that adds up to 4000 bucks witch is close to the amount the nuke silo costs, Oh and since the new rock patch version is out, is FS by chance going to put in the ts superweapons, like the emp pulse cannon,chemical missle,multi missle...im not sure if firestorm defense is able to be done i dont think so unless rockpatch is adding it in but i dont recall seing it.
and some more things,
iv noticed is no effecient way to counter airborne threats by nod and gdi, gdi has no anti air support except jumpjet and the ineffecient hover mrls, and doesnt the mrls require radar? iv played online with friends and is was a pain in the ass to counter air units unless i was using jumpjet, but they quickly sent in flack or some anti air unit to dispose of the jumps.
And for Nod
Nod has the rocket trooper for early anti air defense,its really easy to dispose of the rocket troops one orca bomber does that trick, nod doesnt have an effecient way to counter airborne threats untill, battle lab level is it? when they can get stealth tanks, and cyborg reapers? Lets say the recon bike had AA capabilities put back in , that would give nod an effecient countrer for airborne enemies, it would be basicly same purpose as the ifv,flack,and gattling tank, and effecient early level counter for air units,
i think gdi needs some kind of low level cability just like the other sides 2 to keep with the balance of yr, perhaps the hover mrls at war factory level?
Oh and this is a question about TS, WTF was the purpose of the mrls? its rockets are not effective at anything, it lacks long range like the mrls in TD and is not effective at infantry or tanks or dirt....
Edited by MasterPyro, 20 September 2006 - 11:41 AM.
#16
Posted 20 September 2006 - 02:48 PM
#17
Posted 01 October 2006 - 07:12 AM
3 words
Noob ass turtling
#18
Posted 01 October 2006 - 06:29 PM
#19
Posted 01 October 2006 - 10:20 PM
#20
Posted 02 October 2006 - 03:32 AM
...i rarely go online because it isnt fun.
see? i said i dont go online, i never have to deal with the problem of sending out a unit and the other PLAYER owns it cuz i never go online, and hell i aint goin online with u anyways Pyro, so stop picking fights.
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