I'm intrested to hear your ideas on what the Orange Star MCV will look like, as well as each other countries MCV. After all, its not a prope CnCr mod without a MCV.
Units i'd like to see...
Started by tails52, Oct 05 2005 11:31 AM
4 replies to this topic
#1
Posted 05 October 2005 - 11:31 AM
#2
Posted 07 October 2005 - 12:55 AM
If we're lucky, there won't need to be one, just an HQ building you start with, and once it's captured, that player loses. We want it to be as authentic to the AW universe as possible.
Should we go to the backup plan of using MCVs, I'm also interested in how they will look...
Should we go to the backup plan of using MCVs, I'm also interested in how they will look...
#3
Posted 07 October 2005 - 09:34 PM
HQ Building?
Hmm Intreresting
so every skirmish will be like capture the flag?
i would still make MCVs available, so it would not deviate
that much from a CNC game
plus without MCVs how do you intend on expanding?
Hmm Intreresting
so every skirmish will be like capture the flag?
i would still make MCVs available, so it would not deviate
that much from a CNC game
plus without MCVs how do you intend on expanding?
No heat no happiness
#4
Posted 08 October 2005 - 11:10 PM
hey someone answer me!!!!!!!
pls
yuri's army where you at
pls
yuri's army where you at
No heat no happiness
#5
Posted 09 October 2005 - 04:37 PM
Lol calm down, I wasn't able to respond yesterday. Yeah they will be a lot like capture the flag. And there won't be much need to expand, as the factories you produce your units at are given to you at game start(I'm making every AW1 and 2 map and there will be barracks/factories laid out the same way as in the AW maps).
And for radar, your HQ will give you the radar screen and remove the fog of war(unless you want to play a FoW mode in which it will not remove it).
And for radar, your HQ will give you the radar screen and remove the fog of war(unless you want to play a FoW mode in which it will not remove it).
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