Generals Challenge!
#81
Posted 02 December 2005 - 11:38 PM
Well i perfer lots and lots of angry siege soldiers in bunkers, backed by adv. gatling turrets. About 4 on each side and they are stationed at a vital chokepoint in a bottleneck of a canyon
"Jesus didn't resurrect. He respawned."
"I hated going to weddings. All the grandmas would poke me saying "You're next". They stopped that when I started doing it to them at funerals."
#82
Posted 03 December 2005 - 10:18 AM
with a "small" amount of cash and a rienforcement pad a big group of gen fai warmaster tanks gives you the power to kick general leangs head in on generals challenge, her mammoth overlords are powerful but never have they seen a rather large column of war masters smash them before they have even fired their second shot! (that is if they have been trained but still )
if your gen granger have a splosh of F-23's and aurora beta bombers with impulse bombs to clean the enemys easily.
gen juzhiz has the best GLA tanks since you can ram all types of GLA tanks together with a few quad cannons and roll over to the enemy base and punish them for being naughty.
if your gen alexander king crusaders and mammoth tanks will go down a treat if you need a base or large group of enemys getting rid of.
should you be general qwai use the bunker method only with anti infantry because your AP gattling cannons will take care of all your tank troubles as for an offence... oh figure it out yourselves: he's the tank general... just get lots of emperor or loads of smaller tanks and you have a high chance of winning...
And thats all folks more tactics coming soon!
Remember! If you smoke weed you’ll get high, if you smoke a reed you would die
Apparently Donkeys kill more people every year than air-plane crashes
#83
Posted 04 December 2005 - 05:54 PM
laser, mass produce particle cannons and laser tanks, never fails... few avengers too.
SupW, just build about 20-30 mammoths and 10-15 avengers, maybe a few king crusaders. although 10 avengers and 20 rail tanks does the best.
AirF, I say build F-23s, Aurora betas, and king stealths. the F-23 takes out units, helixes, and buildings, aurora is everything but helixes, and stealths are for defenses. slowly punch forward (i.e., hit em' almost non-stop.)
Demo, you got that one.
Tank, just Emperors and his artillery, MAYBE a few ROVs.
Inf., mass stockpile units.
Chem., plaque tanks all the way.
stealth, he sorta sucks. just get superweapons for him.
Nuke, RT-21 TopolMs and devastators all the way. no mammoth overlord can beat a devastator. make sure to get gamma radiation.
and as for militia, untill the challenge campaign gets fixed for em, I'm not gonna try it.
Desert Legends RPG C&C's ONLY
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Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#84
Posted 04 December 2005 - 06:49 PM
#85
Posted 04 December 2005 - 09:09 PM
Major framerate killer
Still a great idea tho
"Jesus didn't resurrect. He respawned."
"I hated going to weddings. All the grandmas would poke me saying "You're next". They stopped that when I started doing it to them at funerals."
#87
Posted 05 December 2005 - 01:47 AM
#89
Posted 06 December 2005 - 01:45 AM
#92
Posted 06 December 2005 - 01:41 PM
but the fundies... i can fill the screen with hundreds of little screaming people with no slow down at all so i can march all over the enemys faces
Remember! If you smoke weed you’ll get high, if you smoke a reed you would die
Apparently Donkeys kill more people every year than air-plane crashes
#93
Posted 06 December 2005 - 02:06 PM
i have based my given tactics on cost, availiblitys and the speed which they can be built and mobilised
but hey who says cheaing is illlegal...
Remember! If you smoke weed you’ll get high, if you smoke a reed you would die
Apparently Donkeys kill more people every year than air-plane crashes
#94
Posted 06 December 2005 - 09:42 PM
Also, does anybody know why sometimes it just leaves the program saying "Serious" or "Critical Error" ???
#95
Posted 06 December 2005 - 10:34 PM
An example would be a map where the beginner mapper [me] didn't define the inner and outer perimeters of a player on the map. This caused the computer to balk and kick out of the program before the map loaded.
Another example would be a programming conflict, like the one Vanguard had. I don't know the exact details. But the weather effects coding somehow conflicted with the GPS stations coding, (from what I understand) and kicked everyone out of maps that were encoded with weather effects. All with that error reading.
I'm sure there are many more examples, but that's a couple.
#96
Posted 07 December 2005 - 10:10 PM
it's annoying because it either strikes very early in the game when it is irritating to reolad the game and if not that it's when i have a really good base near the middle or the end VERY ANNOYING AFTER GRILLING LOADS OF HARD ENEMYS AND YOUR NOT LONG OFF FROM DELIVERING A DEATH BLOW ON A DIFFICULT MAP WITH A GEN YOUR NOT VERY GOOD WITH!
you find you go tribal at the nearest squishy none-living thing
Remember! If you smoke weed you’ll get high, if you smoke a reed you would die
Apparently Donkeys kill more people every year than air-plane crashes
#97
Posted 04 April 2006 - 09:34 PM
but on gens challege i was nuke gen and won on hard first time, in skirmish i can beat any gen 1v1 and 2v1 (im on mi own) however i can onli win 3vme weh im sum1 with preeti strong defence as for militia they alny give you 1 nice assult at the start then sorta leave you alone so 7vsme is LAGGY but easy cuz 2or3 scud stroms all the way!!!!!!
#98
Posted 05 April 2006 - 11:01 PM
Edited by Forgotten_Soul, 05 April 2006 - 11:03 PM.
Soul 2.4
Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.
#99
Posted 06 April 2006 - 01:01 AM
Yes, it's weird. On some maps he'll just sit there, and on other maps he'll attack fairly decently. Doesn't do many tank attacks though in either case. Anyway, Vanguard has been made aware of this issue previously by the beta testers. Telling you this Just so you're aware of it. Hopefully it'll be tweaked in the next version or so. Remember, the Militia side is still a work in progress, and you can expect to see some changes in upcoming versions.I know the milita only attacks with a big attack force once then just builds but doesn't attack i know i waited for like 25 mins and the milita only attacked with there funda ambush and that was it no attacks on my base the AI for the milita some fixing so they keep trying to attack u to make it more fun cuz it gets boring when they send like 2 guerillas like every 1 or 2 mins can someone inprove the militas AI?
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