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Generals Challenge!


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#81 Delta24US

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Posted 02 December 2005 - 11:38 PM

Aye, that works too!

Well i perfer lots and lots of angry siege soldiers in bunkers, backed by adv. gatling turrets. About 4 on each side and they are stationed at a vital chokepoint in a bottleneck of a canyon :sleep:
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#82 sath

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Posted 03 December 2005 - 10:18 AM

Plus!

with a "small" amount of cash and a rienforcement pad a big group of gen fai warmaster tanks gives you the power to kick general leangs head in on generals challenge, her mammoth overlords are powerful but never have they seen a rather large column of war masters smash them before they have even fired their second shot! (that is if they have been trained but still :sleep:)

if your gen granger have a splosh of F-23's and aurora beta bombers with impulse bombs to clean the enemys easily.

gen juzhiz has the best GLA tanks since you can ram all types of GLA tanks together with a few quad cannons and roll over to the enemy base and punish them for being naughty.

if your gen alexander king crusaders and mammoth tanks will go down a treat if you need a base or large group of enemys getting rid of.

should you be general qwai use the bunker method only with anti infantry because your AP gattling cannons will take care of all your tank troubles as for an offence... oh figure it out yourselves: he's the tank general... just get lots of emperor or loads of smaller tanks and you have a high chance of winning...

And thats all folks more tactics coming soon!
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#83 00 Nobody

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Posted 04 December 2005 - 05:54 PM

Actually, I say you should do some different things.
laser, mass produce particle cannons and laser tanks, never fails... few avengers too.
SupW, just build about 20-30 mammoths and 10-15 avengers, maybe a few king crusaders. although 10 avengers and 20 rail tanks does the best.
AirF, I say build F-23s, Aurora betas, and king stealths. the F-23 takes out units, helixes, and buildings, aurora is everything but helixes, and stealths are for defenses. slowly punch forward (i.e., hit em' almost non-stop.)
Demo, you got that one.
Tank, just Emperors and his artillery, MAYBE a few ROVs.
Inf., mass stockpile units.
Chem., plaque tanks all the way.
stealth, he sorta sucks. just get superweapons for him.
Nuke, RT-21 TopolMs and devastators all the way. no mammoth overlord can beat a devastator. make sure to get gamma radiation.
and as for militia, untill the challenge campaign gets fixed for em, I'm not gonna try it.
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#84 link.the.first

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Posted 04 December 2005 - 06:49 PM

Air Force: Nothing but F-23s. Divide them into 10 groups. Have 8-12 planes in each. On the assault, order each group to seperately target anything big so they are all attacked at about the same time. Put more planes in groups 1 and 2 so you can order them to attack another building once the first is dead. Then let them reload, replace as needed, then order them to guard different areas so the whole base is covered in case they try rebuilding. Never fails.
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#85 Delta24US

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Posted 04 December 2005 - 09:09 PM

Would they have like carpet boms on each of them?!

Major framerate killer

Still a great idea tho :p
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"Jesus didn't resurrect. He respawned."

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#86 link.the.first

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Posted 04 December 2005 - 11:52 PM

PR always lags my comp, but it doesn't get much worse when I fill the screen with 23s.
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#87 crave22

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Posted 05 December 2005 - 01:47 AM

It doesn't lag for me, but it does seem to go into a matrix slow-mo type thing. The frame-rate doesn't drop, though. (which means I don't consider it lagging :p )
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#88 link.the.first

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Posted 05 December 2005 - 11:19 PM

Choppy for me.

Maybe you have the game speed set lower or something.
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#89 Jsmooth13

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Posted 06 December 2005 - 01:45 AM

It really lags bad when you are playing Milita and you have a lot of Fundamentalists (They're very powerful you know.) The game lags so bad. It makes playing the Milita not fun

#90 link.the.first

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Posted 06 December 2005 - 01:55 AM

yea that's when I get it worst
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#91 Bob

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Posted 06 December 2005 - 08:47 AM

Ditto here. Except for me it's the Guerrillas, more that the fundamentalists, that cause the slow down. It doen't take many of them to slow it down.
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#92 sath

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Posted 06 December 2005 - 01:41 PM

its those geurillas for me

but the fundies... i can fill the screen with hundreds of little screaming people with no slow down at all so i can march all over the enemys faces :p
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#93 sath

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Posted 06 December 2005 - 02:06 PM

oh and i forgot to say but...

i have based my given tactics on cost, availiblitys and the speed which they can be built and mobilised

but hey who says cheaing is illlegal... :p
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#94 Jsmooth13

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Posted 06 December 2005 - 09:42 PM

Yeah, all i know is that both do it bad but one worse, either way its annoying.


Also, does anybody know why sometimes it just leaves the program saying "Serious" or "Critical Error" ???

#95 Bob

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Posted 06 December 2005 - 10:34 PM

It could be for anything. Like a catch all error.

An example would be a map where the beginner mapper [me] didn't define the inner and outer perimeters of a player on the map. This caused the computer to balk and kick out of the program before the map loaded.

Another example would be a programming conflict, like the one Vanguard had. I don't know the exact details. But the weather effects coding somehow conflicted with the GPS stations coding, (from what I understand) and kicked everyone out of maps that were encoded with weather effects. All with that error reading.

I'm sure there are many more examples, but that's a couple.
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#96 sath

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Posted 07 December 2005 - 10:10 PM

sometimes an error like that happens a few times if not several after a recent reinstallment of generals, ZH and PR

it's annoying because it either strikes very early in the game when it is irritating to reolad the game and if not that it's when i have a really good base near the middle or the end :) VERY ANNOYING AFTER GRILLING LOADS OF HARD ENEMYS AND YOUR NOT LONG OFF FROM DELIVERING A DEATH BLOW ON A DIFFICULT MAP WITH A GEN YOUR NOT VERY GOOD WITH! ;)

you find you go tribal at the nearest squishy none-living thing :p
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Remember! If you smoke weed you’ll get high, if you smoke a reed you would die

Apparently Donkeys kill more people every year than air-plane crashes

#97 PR 4 @LL!!!

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Posted 04 April 2006 - 09:34 PM

i duno if its just me but i loved the modifed AI ob v.7 tank, air and GLA and toxing all play very well.

but on gens challege i was nuke gen and won on hard first time, in skirmish i can beat any gen 1v1 and 2v1 (im on mi own) however i can onli win 3vme weh im sum1 with preeti strong defence as for militia they alny give you 1 nice assult at the start then sorta leave you alone so 7vsme is LAGGY but easy cuz 2or3 scud stroms all the way!!!!!!

#98 Soul

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Posted 05 April 2006 - 11:01 PM

I know the milita only attacks with a big attack force once then just builds but doesn't attack i know i waited for like 25 mins and the milita only attacked with there funda ambush and that was it no attacks on my base the AI for the milita some fixing so they keep trying to attack u to make it more fun cuz it gets boring when they send like 2 guerillas like every 1 or 2 mins can someone inprove the militas AI? :p

Edited by Forgotten_Soul, 05 April 2006 - 11:03 PM.

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#99 Bob

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Posted 06 April 2006 - 01:01 AM

I know the milita only attacks with a big attack force once then just builds but doesn't attack i know i waited for like 25 mins and the milita only attacked with there funda ambush and that was it no attacks on my base the AI for the milita some fixing so they keep trying to attack u to make it more fun cuz it gets boring when they send like 2 guerillas like every 1 or 2 mins can someone inprove the militas AI? :p

Yes, it's weird. On some maps he'll just sit there, and on other maps he'll attack fairly decently. Doesn't do many tank attacks though in either case. Anyway, Vanguard has been made aware of this issue previously by the beta testers. Telling you this Just so you're aware of it. Hopefully it'll be tweaked in the next version or so. Remember, the Militia side is still a work in progress, and you can expect to see some changes in upcoming versions.
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#100 Soul

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Posted 06 April 2006 - 02:29 AM

Ok bob thax and good luck with ur guys' mod :p .
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