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Remix Escalation Suggestion


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#1321 CPT.TIKER

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Posted 26 August 2006 - 01:16 AM

The big planes landing in the small airfield can't be helped.
It's an enigne thingy... or maybe it can?

Also If the Demo gen isn't already reworked I'd suggest a
better/bigger SW. Demo Scuds don't cut it. Maybe double the
amount of scuds or make them cluster expolsives...

what about a upgrade that make the scud have a nuke warhead

#1322 Ubermedic

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Posted 26 August 2006 - 01:19 AM

The big planes landing in the small airfield can't be helped.
It's an enigne thingy... or maybe it can?

Also If the Demo gen isn't already reworked I'd suggest a
better/bigger SW. Demo Scuds don't cut it. Maybe double the
amount of scuds or make them cluster expolsives...

what about a upgrade that make the scud have a nuke warhead

While somewhat of an interesting Idea I don't think that that many nukes would be
safe/balanced
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#1323 CPT.TIKER

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Posted 26 August 2006 - 01:25 AM

The big planes landing in the small airfield can't be helped.
It's an enigne thingy... or maybe it can?

Also If the Demo gen isn't already reworked I'd suggest a
better/bigger SW. Demo Scuds don't cut it. Maybe double the
amount of scuds or make them cluster expolsives...

what about a upgrade that make the scud have a nuke warhead

While somewhat of an interesting Idea I don't think that that many nukes would be
safe/balanced

then what about a dirty nuke
big radiation medium damage

#1324 Ubermedic

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Posted 26 August 2006 - 01:32 AM

Dirty eh?
Well I'm thinking more along the lines of

Name: Nuke Scud Cost:(SW Cost)
Fires 3 Nuke Scuds at target
Small area. Short life radiation.

(Note: I say three nukes because
1. There probably buying them on the Black Market and they might be hard to come by.
2. Balancing reasons.)
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#1325 CPT.TIKER

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Posted 26 August 2006 - 01:34 AM

nuke scuds?
i think u mean scud missiles with nuke warhead right?

#1326 Ubermedic

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Posted 26 August 2006 - 01:42 AM

nuke scuds?
i think u mean scud missiles with nuke warhead right?

Sigh... Let's just say the nukes go boom either way.
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#1327 CPT.TIKER

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Posted 26 August 2006 - 01:47 AM

k so it is a nuke what ever

#1328 Capt.Drake

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Posted 26 August 2006 - 07:31 AM

If you would make the nuke upgrade very expensive and first avaibale at rank 5 after getting the nuke truck it would be ok, I think!

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#1329 Phoenix911

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Posted 26 August 2006 - 09:29 AM

Nuke truck YAY ;)
There is only one thing i hate about the nuke truck... the model and skin... i always thought it was crap!!1

Edited by Phoenix911, 26 August 2006 - 10:44 AM.

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#1330 ex-spetznaz/1971

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Posted 26 August 2006 - 10:39 AM

can someone tell me wats the best standaart red alert 2 mod .?

going oldschool ;)

#1331 Phoenix911

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Posted 26 August 2006 - 10:45 AM

I have no idea i never played any mods on red alert 2 ;) lol
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#1332 olli

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Posted 26 August 2006 - 10:48 AM

can someone tell me wats the best standaart red alert 2 mod .?

going oldschool ;)

if you have yuris revenge the best mod is Eagle red asian allience, i loved that, especially tech fest, building everything :)
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#1333 ex-spetznaz/1971

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Posted 26 August 2006 - 10:50 AM

can someone tell me wats the best standaart red alert 2 mod .?

going oldschool ;)

if you have yuris revenge the best mod is Eagle red asian allience, i loved that, especially tech fest, building everything :)


i will try to get my hands on yuri,s revage but it,s hard here

#1334 Phoenix911

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Posted 26 August 2006 - 10:53 AM

O when u ment redt alert 2 u ment only that... woh then even if i knoew a mod i could not help as i would have played a yuris mod.
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#1335 ex-spetznaz/1971

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Posted 26 August 2006 - 10:59 AM

can someone tell me wats the best mod after contra with new units

#1336 Phoenix911

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Posted 26 August 2006 - 11:06 AM

can someone tell me wats the best mod after contra with new units

Humm if your wanting a non contra mod then i would suggest project rapture or shockwave.
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#1337 ex-spetznaz/1971

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Posted 26 August 2006 - 11:17 AM

can someone tell me wats the best mod after contra with new units

Humm if your wanting a non contra mod then i would suggest project rapture or shockwave.

tryd raptor pfffff

shockwave ? were how and why?
lol
lol
lol

Edited by ex-spetznaz/1971, 26 August 2006 - 11:18 AM.


#1338 Phoenix911

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Posted 26 August 2006 - 11:23 AM

can someone tell me wats the best mod after contra with new units

Humm if your wanting a non contra mod then i would suggest project rapture or shockwave.

tryd raptor pfffff

shockwave ? were how and why?
lol
lol
lol

Idk the website for Shockwave.

This Site has alot of CnC mods mainly for Generals/Zh but there are a few for older CnC games. hope this helps.
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#1339 CPT.TIKER

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Posted 26 August 2006 - 12:32 PM

project raptor isnt so good.
here is what i suggest
Zero Hour Reborn:v6
Zero Hour Retarded:v4
C&C holland

#1340 Phoenix911

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Posted 26 August 2006 - 12:38 PM

project raptor isnt so good.
here is what i suggest
Zero Hour Reborn:v6
Zero Hour Retarded:v4
C&C holland


PR is ok better than some mods.

Reborn was fucked up past V4 i have not tryed 6 but 5 was totle crap and if 6 has any of the stuff that 5 did that made it crap then i would rather stick to 4.

Retarded is the worst mod i have ever played and for some reason the guy that made the mod is well liked and seen to be a good mod maker, BUT imo every mod i ever played by him was totly STUPID and un practical or very buggy or have massive balancing issues, Worst mod ever.

Holland is ok but anoying that only 1 side is added and the other teams have not been touched.

CnC europe is sweet but again only added the erupe sides the other teams are still original, the funny thing is they said they will make the teams balanced but that is bullshit because the new sides are wayyy too strong, the units added to there sides pawn all the other orignal sides. I will say one thing there is like no bugs in this that i found, pretty nice and very high quaity, but for balance and other teams beign the same it just plane gets boring fast.
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