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Remix Escalation Suggestion


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#1301 Pendaelose

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Posted 25 August 2006 - 05:14 PM

oooooooooooooooo u meant something like a tripod
hezbollah just pointed the missile at a place and fired(very inaccurate)



Yes, but it still makes the Isreali's VERY MAD!

Also, Tiker, and any one else with a ever expanding signature block, PLEASE narrow you sig blocks to be no wider than mine. I'd like it if the forum fit on one screen. Thank you. Tiker, I'm singling you out. You had a too large sig block, that oyu made bigger, and now I see you've added a 3rd pic!. The first one was great muck'n big to begin with. Your sig should not be 10 times larger than the post!.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1302 CPT.TIKER

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Posted 25 August 2006 - 05:17 PM

oooooooooooooooo u meant something like a tripod
hezbollah just pointed the missile at a place and fired(very inaccurate)

EXACTLY :shiftee: that is exactly what i mean, very inacurate but cheap

i dont really like this idea since u need large group 2 be accurate
and it is never good 2 have troops close 2 each other

oooooooooooooooo u meant something like a tripod
hezbollah just pointed the missile at a place and fired(very inaccurate)



Yes, but it still makes the Isreali's VERY MAD!

Also, Tiker, and any one else with a ever expanding signature block, PLEASE narrow you sig blocks to be no wider than mine. I'd like it if the forum fit on one screen. Thank you. Tiker, I'm singling you out. You had a too large sig block, that oyu made bigger, and now I see you've added a 3rd pic!. The first one was great muck'n big to begin with. Your sig should not be 10 times larger than the post!.

alright something will be done

Edited by CPT.TIKER, 25 August 2006 - 05:15 PM.


#1303 olli

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Posted 25 August 2006 - 05:22 PM

thats the whole point TKer, its primative, and can be used earli on in the game to try and take out the enimies base. I was just giving an example o you all understand, not that in particlur, im thinking it would be fitting for the gla.
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#1304 Pendaelose

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Posted 25 August 2006 - 05:22 PM

EXACTLY :shiftee: that is exactly what i mean, very inacurate but cheap

i dont really like this idea since u need large group 2 be accurate
and it is never good 2 have troops close 2 each other

Thats all just part of the balance. If it takes lots of troops to be good at something then they can be cheaper and used earlier in the game without being un balanced.


alright something will be done

thank you.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1305 CPT.TIKER

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Posted 25 August 2006 - 05:28 PM

may i keep 2 or do i have 2 make it into 1

#1306 Pendaelose

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Posted 25 August 2006 - 05:33 PM

may i keep 2 or do i have 2 make it into 1


I'm on a wide screen laptop and the second picture STILL pushes my view off the edge of the screen. You should drop it to one image or rescale them so all 3 fir in the width of the first picture.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1307 CPT.TIKER

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Posted 25 August 2006 - 05:35 PM

may i keep 2 or do i have 2 make it into 1


I'm on a wide screen laptop and the second picture STILL pushes my view off the edge of the screen. You should drop it to one image or rescale them so all 3 fir in the width of the first picture.

k going 2 do it now
what is need 2 be done is done

Edited by CPT.TIKER, 25 August 2006 - 05:38 PM.


#1308 Ubermedic

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Posted 25 August 2006 - 05:41 PM

Well, One day or so and wow...
You guys made a lot of posts.

So... Did anyone like my fireable demo charge idea?
also why not give GLA Toxin a Chemical Minefield?
and a special Chemist unit

Name:Chemist Unit Cost(?)
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Toxin/Poision charge (Seperate or combined?)
Toxin/Poision Minefield (Again Seperate or combined your choice)
and a Contaminate Ground option.

Cool? Yes, no?
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#1309 CPT.TIKER

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Posted 25 August 2006 - 05:43 PM

what is the point of a poision mine field if the enemy dies of the mines not of the toxin

#1310 Pendaelose

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Posted 25 August 2006 - 05:50 PM

what is the point of a poision mine field if the enemy dies of the mines not of the toxin



I think because the mines don't explode, they release the toxin, acid or toxin. I like the idea. Its very fitting.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1311 CPT.TIKER

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Posted 25 August 2006 - 05:52 PM

what about the idea i said about making the Zeplin drop acid and poison clouds?

#1312 Pendaelose

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Posted 25 August 2006 - 05:58 PM

what about the idea i said about making the Zeplin drop acid and poison clouds?


I was going to have him drop barrels with toxins or acids
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1313 CPT.TIKER

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Posted 25 August 2006 - 05:59 PM

does the barrel do damage when it gets a direct hit on something?
oh and when cargo planes blow up pieces fall 2 the ground but it does no damage

#1314 olli

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Posted 25 August 2006 - 06:03 PM

PEnd what about the ideaa for CHem gen i suggested ages ago, about the acid barrels out of the scud storm or a seperate acid rocket? i think it sould be a superweapon, or the chem generals power. :shiftee: and acid missle strike
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#1315 CPT.TIKER

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Posted 25 August 2006 - 06:05 PM

yeah how about the scud missile expload in the air and gas cans come dwon blows up and destroys thing for the demo general

Edited by CPT.TIKER, 25 August 2006 - 06:06 PM.


#1316 Pendaelose

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Posted 25 August 2006 - 06:16 PM

does the barrel do damage when it gets a direct hit on something?
oh and when cargo planes blow up pieces fall 2 the ground but it does no damage

I've not made the zeplin yet, so such secific questions will have to wait.

I know cargo planes don't damage the ground. It would be a nightmare if they did. consider, your supply pads become a terrifying attack weapon. Biuld 15 supply pads and the enemies base will be crushed under a hail of falling planes!

PEnd what about the ideaa for CHem gen i suggested ages ago, about the acid barrels out of the scud storm or a seperate acid rocket? i think it sould be a superweapon, or the chem generals power. :p and acid missle strike

Acid barrels are a little large for the scud missiles. I dunno. Its fitting but tacky. I think about it, but right this second its a no still.


yeah how about the scud missile expload in the air and gas cans come dwon blows up and destroys thing for the demo general

:shiftee: why? a raw HE warhead would do more damage than gas cans.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1317 CPT.TIKER

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Posted 25 August 2006 - 06:19 PM

with the gas cans(which can be a upgrade)a scud could be like a fuel air bomb

pend r u making a new shell map?i am tired of the GLA running out of their holes just 2 be blown 2 pieces by a battle ship.
what i am thinking is
1 The Chinese defending a damn while the US r trying 2 destroy it.
all units in the shell map can die(not like now) but they will be replaced by the reinforcements
2 The US holding a bridge and covering their retreating troops while the Chinese Flame general unleashes hell on them.

a new install final is needed 2(the pic u get when u start the game)
a new pic when u r loading the game(in the begining)would be nice 2

again this is just a question if u r making 1 of ur own than it is totally up 2 u

edit again
pend the F44 im remix 3 damages the units behind when the bombs explods making them not good in groups is this suppose happen or a bug?

i cant build the B2 ONI i could build B2 Sprit but not B2ONI it keeps on saying additional science.

The big planes built from the big airports could land on the small airports is this suppose 2 happen?

Edited by CPT.TIKER, 26 August 2006 - 12:24 AM.


#1318 Phoenix911

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Posted 26 August 2006 - 12:38 AM

Do u have v3 tiker? o.O

The shell map and such things can wait till last there not the prioity right now.
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#1319 CPT.TIKER

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Posted 26 August 2006 - 12:41 AM

Do u have v3 tiker? o.O

The shell map and such things can wait till last there not the prioity right now.

yeah alpha 1.91(i think)
Pend decided i can try it 2
;) :)

#1320 Ubermedic

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Posted 26 August 2006 - 01:13 AM

The big planes landing in the small airfield can't be helped.
It's an enigne thingy... or maybe it can?

Also If the Demo gen isn't already reworked I'd suggest a
better/bigger SW. Demo Scuds don't cut it. Maybe double the
amount of scuds or make them cluster expolsives...
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