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Remix Escalation Suggestion


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#4161 Phoenix911

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Posted 16 September 2007 - 10:13 PM

ok. Be sure in the next release to have the dolphins unstealth themselves when they attack. they don't at the moment. I just checked. And also, can the little stealth drones that are on vehicles detect a bit more. They can't see far enough it seems. But be sure to make the dolphins unstealth themselves, otherwise they're a bit too powerful lol.

The whole point of stealth is to remain unseen only a few stealthed units are seen when deplying there payload or attacking. The F44 stealthed fighters for Airforce gen remains stealthed both in flight and while attacking, my point is every side has a radar van or other such stealth detection units its made to make them more usful even defence sites can not detect stealth no more.

The dolphin is a late game unit expensive and also has very little armor what would be the point of it reveiling it self during targetting? It shows it self AA locks it up and its dead with 1 good AA weapon before it can stealth again.
All US and China sides if i remember rightly all have an interceptor and these can detect stealth, in short build radar detection units and spread AA around your base and you should not need to worry.

Edited by Phoenix911, 17 September 2007 - 07:42 PM.

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#4162 ApOcOlYpS

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Posted 17 September 2007 - 12:17 PM

my base is usually surrounde by radar vans. I'm more saying for in the feild. and don't say, just bring radar vehicles out into the feild with your tanks, because one indirect hit from a dolphin will still kill the radar truck. and if you bring an army with you, than your main land army can't move around.

#4163 olli

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Posted 17 September 2007 - 04:25 PM

it is a late game unit and it is expensive, also its fire rate is very very slow.

an air force is much weaker than a standard land army, because you can only have a certain number of aircraft. thats why AF gen has stealthed units. it is balanced the way it is.
also, depending on what side your playing , you should always have radar with your attacking army, in the form of overlord upgrades, or drones on USA vehicals. by the time the dolphins are on the feild you can have units that can have a possible radar upgrade on them.
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#4164 Phoenix911

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Posted 17 September 2007 - 07:48 PM

The radar detection range for the radar vans is i think the same or just a little under the dolpins attack range so u should "not" have to move your vans much "if" any to detect the target.

Radar vans are also "stealthed" while not moving so park it up and as long as its not detected u will have a perminat area visable for u.
Also u should get in the habbit of mixing atlest 1 or 2 stealth detection units with your ground forces.
Also i already told u all interceptors can detect stealth build 1 or 2 of them and if u think u have a dolphin problem then send them over to the area u suspect on "attack move" and any dolphins they find will be toast.
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#4165 ApOcOlYpS

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Posted 17 September 2007 - 08:22 PM

I was talking about the spy drones that can be put on vehicles. I had them on the artillary i was attaking with (only artillary though with a few mithrail defence trucks) and i couldn't see the dolphin though it kept shooting at them. and can the laser raptor detect? it's the only interceptor for laser gen. and tank gen has no interceptor (though it doesn't matter cause his heavy tanks are good for the job).

what about like a heavy radar truck for each side?

Edited by ApOcOlYpS, 17 September 2007 - 08:29 PM.


#4166 Phoenix911

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Posted 18 September 2007 - 05:50 PM

Laser general is ment to have a interceptor i already told pend and he should be adding a F/A18 to the laser side.
For now tho the laser raptors are the only Aircraft u have capable of shoting at air, i not gonna swear to it but i think it can detect stealth but am unsure.
Was the mithrals in range to attack the dolphin?
Also if the dolphin gets a target designation off just as it dies then the airstrike will still be inbound.

And tank gen does not need an interceptor he has very powerful AA.
Heavy radar van i don't thinks needed all sides have a secondary way to detect stealth. ie: spy drones, sentuary vehicals china has alot of radar upgrades on there units.
So the van is not the only means of stealth detection simple use whatever one u favor but regardless u should always have 1 or 2 radars in any ground force.
Also remember the radar is not there to be a tank its there to detect so a heavy version is not really needed simply protect it.
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#4167 Pendaelose

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Posted 18 September 2007 - 06:03 PM

For the laser raptors I'm looking at adding an "intercept package" to them. Its built as a standard laser raptor, but if you upgrade it (like an addon) it gets stealth detection.

btw, thats in additiont to adding multi-role f-18s

Edited by Pendaelose, 18 September 2007 - 06:08 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4168 taclled

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Posted 18 September 2007 - 08:28 PM

how about kinda of like undeploy or deploy change between intercept mode with stealth detector to ground attack and vice-versi
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#4169 Pendaelose

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Posted 18 September 2007 - 09:00 PM

how about kinda of like undeploy or deploy change between intercept mode with stealth detector to ground attack and vice-versi


that doesn't work with aircraft because of the reload behavior.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4170 taclled

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Posted 19 September 2007 - 04:44 AM

oh ok oh well
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#4171 ApOcOlYpS

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Posted 19 September 2007 - 09:59 PM

they have that in project raptor. i think it's the JSF where you can switch between missles and like 23 bombs. it was an interesting feature.

#4172 Pendaelose

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Posted 19 September 2007 - 10:02 PM

they have that in project raptor. i think it's the JSF where you can switch between missles and like 23 bombs. it was an interesting feature.


there are bugs with that though...

but it does make me curious to try it a differnt way... I'll see if option 3 works or not :D
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4173 Guest_TheWhitestOfFangs_*

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Posted 21 September 2007 - 12:38 PM

First of all hello,
I'm following this mod and enjoy it alot, nevertheless, there is a small issue that bother me.

When I build deffensive spots (occupy buildings and add some defensive structures around them) I sometimes leave a constructor nearby, to keep things in top-shape. in many cases I need to build or do something somewhere else, and when I resturn I find out that the constructor went to repait the buildings (as it should) but instead of coming near it and repair, it goes around the building, literally exposing itself into direct enemy fire instead of staying behind the occupied buildings/defensive structures.

My suggestion is to either edit the behaviour of the constructors or add a new repair unit that can repair from a range, so that it could stay where it is told and not circle the building all the way to the enemies...
if that's not possible, perhaps adding a repair building that could repair a specific nearby building constantly (I think that area repair would simply be too much...)

Another issue that I can see is that retaliators and lasers (I might be forgeting something) tend to miss airborn projectiles such as big missiles and very small targets like soldiers. I thought that it is just the animation, but I checked and it seems they actually do miss.

That's all that I can think of at the moment, would be happy to see these things fixed! thanks alot and keep up with this excellent mod!

#4174 Phoenix911

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Posted 21 September 2007 - 02:30 PM

The dozer thing is not related to this mod i have on other mods aswell as on standard ZH had my dozer move infront of the defence to repair sometimes its just annoying i know but can't be helped.

I think it trys to go to where the defence front is facing to repair so if u turn the defences back to the enemy it will maybe stand on the safe side.
Even if the dozer does stay where its ment to the enemy will somtimes ignore the defences and target there dozer anyways so even behind the line it will still die from time to time.
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#4175 Alias

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Posted 21 September 2007 - 04:54 PM

The dozer thing is not related to this mod i have on other mods aswell as on standard ZH had my dozer move infront of the defence to repair sometimes its just annoying i know but can't be helped.

It can be helped. All you have to do is face the structure in the opposite direction.

#4176 Guest_Guest_Jester_*_*

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Posted 27 September 2007 - 12:11 PM

I was thinking, for the China Fire, maybe something similar to the Contra Cropduster, just some plane that flies in a certain radius setting fire to everything in the area. It'd be rather low on armor, but the large area of dmg, and the persistence of the fire/napalm might make it worth it. I know you're much further along in the developement, but hey, the thread's still open. :)

#4177 olli

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Posted 27 September 2007 - 01:16 PM

i think 90% of Flame gens planes drop napalm shells or bombs and create firestorms.
the Iron dragon does something similar to what your describing.
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#4178 Phoenix911

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Posted 27 September 2007 - 07:00 PM

No iron dragon does not olli thats a gunship.
What u are thinking of is the almighty "PHOENIX" bomber :D

That an awesome napalm bomber and once upgraded with thermobolix mixtures is even more evil.... however i still love it unupgraded the napalm is evil :)
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#4179 Gredinus

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Posted 27 September 2007 - 07:41 PM

No its the "SPARTAN" bomber ;P

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#4180 olli

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Posted 27 September 2007 - 08:37 PM

no, i didnt mean the Phoenix bomber. what i meant was what i put. if i wanted to say the phoenix bomber, i would of said.

i said the iron dragon, because he was talking about a plane flying in a circle around the target shooting flamethrowers at it.
the iron dragon is the closest to that, but instead of flame throwers it fires naplam shells. (and i think it recieves the TBM upgrade)
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