Well tank squads would fit gla more i think (they need it more).
i agree there should be tank squardes gla troops are good enough i recon and they should have tank squads
Posted 06 July 2007 - 02:29 AM
Posted 06 July 2007 - 02:41 AM
A squad is multiple units while a mob is 1 unit.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 06 July 2007 - 08:52 AM
Posted 06 July 2007 - 09:54 AM
Posted 06 July 2007 - 11:16 AM
Posted 06 July 2007 - 11:24 AM
Posted 06 July 2007 - 12:32 PM
Remix was originaly contra without rank restrictions, so we would do what you want we would make a step backwards.
Posted 06 July 2007 - 12:34 PM
Edited by olli, 06 July 2007 - 12:35 PM.
Posted 06 July 2007 - 01:27 PM
Posted 06 July 2007 - 02:11 PM
maybe you can ad the rank system of contra in remix 3 (I mean the display says Airforce general gained rank: 3,...)
Pend, I've seen a mod (from the aroud 20 I've looked at) Where for infantry gen, they would have multiple infantry in one group. I can't remember if they were combined troops (that may have been possible but I can't remember) But I do remember that his tank hunters had 2 missles (one on top of the other) and you could build like a squad of ten. And if you clicked on one, it would select all of them. (just clicking once, not twice). It was considered one unit, and it also had a fun barrage ability, where they all start unloading on one area that is about as wide as an overlord, but a little wider. They were useful, and easy to control for being 10 guys. (also, can infantry gen's ATGM operator get a substantial boost in firepower. It does't seem to have the firepower worth 2 transport slots and a massive reload/setup time. It's much more worth it to have many regular tank hunters and a few other troops in there. The ATGM operator I'm basing this on fired onto a crusader (from robots) and did like 1/4 damage. I had another helix with a bunch of tank hunters come in, and that killed it in like .3 seconds. I think we both realize wich is more worth it to build. An increase in firepower would make him a little more useful, and make him live up to his description better.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 06 July 2007 - 02:32 PM
maybe you can ad the rank system of contra in remix 3 (I mean the display says Airforce general gained rank: 3,...)
If your talking about the Rank "anouncment" for Rank, sure, something like that would be fine... but if your talking about the Rank "system" thats out of the question.
Posted 06 July 2007 - 03:19 PM
In the staff topic I had mentioned something similare to this... I haddn't considered a barrage power, but I like it.
yes that's it rank anouncement
Edited by olli, 06 July 2007 - 03:30 PM.
Posted 06 July 2007 - 03:24 PM
yes that's it rank anouncement
ohh right, ok im sure thats possible.
Posted 06 July 2007 - 03:31 PM
Posted 06 July 2007 - 03:44 PM
Edited by Death_Pheonix, 06 July 2007 - 03:45 PM.
Posted 06 July 2007 - 03:45 PM
Pend, I've seen a mod (from the aroud 20 I've looked at) Where for infantry gen, they would have multiple infantry in one group. I can't remember if they were combined troops (that may have been possible but I can't remember) But I do remember that his tank hunters had 2 missles (one on top of the other) and you could build like a squad of ten. And if you clicked on one, it would select all of them. (just clicking once, not twice). It was considered one unit, and it also had a fun barrage ability, where they all start unloading on one area that is about as wide as an overlord, but a little wider. They were useful, and easy to control for being 10 guys. (also, can infantry gen's ATGM operator get a substantial boost in firepower. It does't seem to have the firepower worth 2 transport slots and a massive reload/setup time. It's much more worth it to have many regular tank hunters and a few other troops in there. The ATGM operator I'm basing this on fired onto a crusader (from robots) and did like 1/4 damage. I had another helix with a bunch of tank hunters come in, and that killed it in like .3 seconds. I think we both realize wich is more worth it to build. An increase in firepower would make him a little more useful, and make him live up to his description better.
Posted 06 July 2007 - 03:52 PM
hey pend, weren't you going to do that whole, give 4 generals rank, 4 generals escalation, and 4 general tech structures? to supplement those generals play styles.
i mean later down the development process. i remember a whole thread on it actually.
Apocolyps Do you remember the name of the mod you mentioned?
Edited by olli, 06 July 2007 - 03:52 PM.
Posted 06 July 2007 - 04:00 PM
Posted 06 July 2007 - 04:10 PM
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