Jump to content


Photo

Remix Escalation Suggestion


  • Please log in to reply
5260 replies to this topic

#3961 bartpp7

bartpp7
  • Project Team
  • 223 posts
  • Location:Wagga Wagga ,NSW ,Australia

Posted 06 July 2007 - 01:28 AM

Well tank squads would fit gla more i think (they need it more).


i agree there should be tank squardes gla troops are good enough i recon and they should have tank squads
:p
Posted Image
Posted Image
General Granger: I Win you lose what more is there left to say.

#3962 Phoenix911

Phoenix911

    SAS Alpha Team Leader (Forum n00b Hunter 1st battalion)

  • Project Team
  • 3,950 posts
  • Location:Cambridge, England
  • Projects:Remix Alpha Tester.
  •  I'm the remix alpha tester thats loves to attack n00bs... muhahah!!!

Posted 06 July 2007 - 02:29 AM

u have to remember guys building x10 squads would be fine.
as pend said u would need to get the CCnC center witch takes a lil time and Just like infantry general cost would refect the weapons and amount getting so it would be a little cheeper than buying them in single most likely but would take a little longer than singles units or something.
Phoenix™ The Forgotten Samurai
A wise man chooses death before war, A wiser man chooses not to become war.
Posted Image
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.

#3963 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 06 July 2007 - 02:41 AM

A squad is multiple units while a mob is 1 unit.


the original squad plan was to use the mob code... it just didn't work out.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#3964 Vince

Vince
  • Members
  • 97 posts

Posted 06 July 2007 - 08:52 AM

maybe you can ad the rank system of contra in remix 3 (I mean the display says Airforce general gained rank: 3,...)

#3965 olli

olli

    Resident Pilot

  • Project Team
  • 3,157 posts
  • Location:London,England
  • Projects:Remix Escalation Top Quality Imaginer and Pro Tester. CnC Guild Gossip Whore
  •  Misanthropic Hulking Adonis

Posted 06 July 2007 - 09:54 AM

no.
there have been many arguements about this. contra is contra, remix is remix. they use different play styles. tank general uses rank for tech, and thats about it. as it "fits him like a glove" (its a good quote gred :p)


and i have never seen "airforce general has gained rank 3". is this playing against AF general AI in remix? because if it is, it will be the contra AI.
Posted Image
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.

Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.

#3966 Vince

Vince
  • Members
  • 97 posts

Posted 06 July 2007 - 11:16 AM

ok:)

that airforce general rank 3 was just an example :p

#3967 Gredinus

Gredinus

    Weapon of mass destruction.

  • Hosted
  • 1,128 posts
  • Location:Slovenia
  • Projects:Remix3 Support
  •  GLA Guru

Posted 06 July 2007 - 11:24 AM

Remix was originaly contra without rank restrictions, so we would do what you want we would make a step backwards.

Posted Image


#3968 bartpp7

bartpp7
  • Project Team
  • 223 posts
  • Location:Wagga Wagga ,NSW ,Australia

Posted 06 July 2007 - 12:32 PM

Remix was originaly contra without rank restrictions, so we would do what you want we would make a step backwards.


yeh it would take a step back but i would have to say that sometimes a stepback is needed but its up to ped not us he is a head of remix and as fans we have to annoy him and the rest of the team so much that they just give up and release it like that regeneration mod oh and i have a question when im the laser gen what do i need to get the falkan jet just question i understand its not the place to ask this ok so no say that i shouldn't of asked this and get over it if ur going to say this
Posted Image
Posted Image
General Granger: I Win you lose what more is there left to say.

#3969 olli

olli

    Resident Pilot

  • Project Team
  • 3,157 posts
  • Location:London,England
  • Projects:Remix Escalation Top Quality Imaginer and Pro Tester. CnC Guild Gossip Whore
  •  Misanthropic Hulking Adonis

Posted 06 July 2007 - 12:34 PM

this IS the place to ask it.
its better than making a new topic.
any questions remix related goes in this topic ....

and you need to choose particle tech at the stratagy centre instead of plasma. then i think after tech 2 you can build the falken.

Edited by olli, 06 July 2007 - 12:35 PM.

Posted Image
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.

Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.

#3970 ApOcOlYpS

ApOcOlYpS

    title available

  • Project Team
  • 523 posts
  • Projects:Remix Escalation

Posted 06 July 2007 - 01:27 PM

Pend, I've seen a mod (from the aroud 20 I've looked at) Where for infantry gen, they would have multiple infantry in one group. I can't remember if they were combined troops (that may have been possible but I can't remember) But I do remember that his tank hunters had 2 missles (one on top of the other) and you could build like a squad of ten. And if you clicked on one, it would select all of them. (just clicking once, not twice). It was considered one unit, and it also had a fun barrage ability, where they all start unloading on one area that is about as wide as an overlord, but a little wider. They were useful, and easy to control for being 10 guys. (also, can infantry gen's ATGM operator get a substantial boost in firepower. It does't seem to have the firepower worth 2 transport slots and a massive reload/setup time. It's much more worth it to have many regular tank hunters and a few other troops in there. The ATGM operator I'm basing this on fired onto a crusader (from robots) and did like 1/4 damage. I had another helix with a bunch of tank hunters come in, and that killed it in like .3 seconds. I think we both realize wich is more worth it to build. An increase in firepower would make him a little more useful, and make him live up to his description better.

#3971 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 06 July 2007 - 02:11 PM

maybe you can ad the rank system of contra in remix 3 (I mean the display says Airforce general gained rank: 3,...)


If your talking about the Rank "anouncment" for Rank, sure, something like that would be fine... but if your talking about the Rank "system" thats out of the question.



Pend, I've seen a mod (from the aroud 20 I've looked at) Where for infantry gen, they would have multiple infantry in one group. I can't remember if they were combined troops (that may have been possible but I can't remember) But I do remember that his tank hunters had 2 missles (one on top of the other) and you could build like a squad of ten. And if you clicked on one, it would select all of them. (just clicking once, not twice). It was considered one unit, and it also had a fun barrage ability, where they all start unloading on one area that is about as wide as an overlord, but a little wider. They were useful, and easy to control for being 10 guys. (also, can infantry gen's ATGM operator get a substantial boost in firepower. It does't seem to have the firepower worth 2 transport slots and a massive reload/setup time. It's much more worth it to have many regular tank hunters and a few other troops in there. The ATGM operator I'm basing this on fired onto a crusader (from robots) and did like 1/4 damage. I had another helix with a bunch of tank hunters come in, and that killed it in like .3 seconds. I think we both realize wich is more worth it to build. An increase in firepower would make him a little more useful, and make him live up to his description better.


In the staff topic I had mentioned something similare to this... I haddn't considered a barrage power, but I like it.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#3972 Vince

Vince
  • Members
  • 97 posts

Posted 06 July 2007 - 02:32 PM

maybe you can ad the rank system of contra in remix 3 (I mean the display says Airforce general gained rank: 3,...)


If your talking about the Rank "anouncment" for Rank, sure, something like that would be fine... but if your talking about the Rank "system" thats out of the question.



yes that's it :p rank anouncement

#3973 olli

olli

    Resident Pilot

  • Project Team
  • 3,157 posts
  • Location:London,England
  • Projects:Remix Escalation Top Quality Imaginer and Pro Tester. CnC Guild Gossip Whore
  •  Misanthropic Hulking Adonis

Posted 06 July 2007 - 03:19 PM

In the staff topic I had mentioned something similare to this... I haddn't considered a barrage power, but I like it.


you did ? i dont remeber talking about double barreled tank hunters lol
and that was from Project raptor mod i think, with the double barreled tank hunters. it was cool. they could use the power like commanche rocket pods.

EDIT: wait, you mean the mob style infantry? Where it wors like GLA mobs? or the ATGM trooper upgrade in damage?
i was going to suggest a while back about squads acting like mobs for infantry geneal.

i was thinking along these lines,

maybe these "mobs" can be built from a seperate barracks. i think that the squads are ok for buildings many of the same unit, and then each member of the sqaud can engae different targets but a "mob" is good for a mix of units and attacking, because they act as one unit and it is easy when assulting as they attack the same target, and they stay together as a group and infantry dont get left behind

the infantry gens "mobs" (they would be called something else, maybe platoons, or comapnies, or groups etc) would come with 10 men in each. and they work like GLA angry mobs..

Anti infantry company- 5 dragon troopers and 5 minigunners (heavy anti infantry)
Anti tank company- 5 tank hunters, 5 ATGM troopers (heavy anti tank)
Assult company- 5 mini gunners and 5 tank hunters (anti air, anti tank, anti infantry)
Support company- 6 mortor troopers, 3 snipers and an officer (artilley and anti infantry and frenzy)



yes that's it :p rank anouncement


ohh right, ok im sure thats possible.

Edited by olli, 06 July 2007 - 03:30 PM.

Posted Image
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.

Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.

#3974 Vince

Vince
  • Members
  • 97 posts

Posted 06 July 2007 - 03:24 PM




yes that's it :p rank anouncement


ohh right, ok im sure thats possible.


yeah probebly you guys thought something else because I'm no english speaking person :p I ment rank anouncement all along but I didn't know the name of the thing so I just tried to explain it whit whatever I have in my vocabulary:p

#3975 olli

olli

    Resident Pilot

  • Project Team
  • 3,157 posts
  • Location:London,England
  • Projects:Remix Escalation Top Quality Imaginer and Pro Tester. CnC Guild Gossip Whore
  •  Misanthropic Hulking Adonis

Posted 06 July 2007 - 03:31 PM

no thats fine, its when you said "rank system", we thought you ment the way contra works.
Posted Image
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.

Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.

#3976 Death_Pheonix

Death_Pheonix

    title available

  • Members
  • 476 posts
  • Location:Brisbane, QLD Australia,
  • Projects:former Remix 3 Alpha Tester
  •  [M]i[G]lEaDeR

Posted 06 July 2007 - 03:44 PM

hey pend, weren't you going to do that whole, give 4 generals rank, 4 generals escalation, and 4 general tech structures? to supplement those generals play styles.

i mean later down the development process. i remember a whole thread on it actually.

Edited by Death_Pheonix, 06 July 2007 - 03:45 PM.

Posted Image

Sooner or later, the day comes when you can't hide from the things that you've done anymore.
Posted Image
Posted Image

#3977 bitchwitch

bitchwitch
  • Members
  • 16 posts
  • Location:Turkey -Izmir

Posted 06 July 2007 - 03:45 PM

Pend, I've seen a mod (from the aroud 20 I've looked at) Where for infantry gen, they would have multiple infantry in one group. I can't remember if they were combined troops (that may have been possible but I can't remember) But I do remember that his tank hunters had 2 missles (one on top of the other) and you could build like a squad of ten. And if you clicked on one, it would select all of them. (just clicking once, not twice). It was considered one unit, and it also had a fun barrage ability, where they all start unloading on one area that is about as wide as an overlord, but a little wider. They were useful, and easy to control for being 10 guys. (also, can infantry gen's ATGM operator get a substantial boost in firepower. It does't seem to have the firepower worth 2 transport slots and a massive reload/setup time. It's much more worth it to have many regular tank hunters and a few other troops in there. The ATGM operator I'm basing this on fired onto a crusader (from robots) and did like 1/4 damage. I had another helix with a bunch of tank hunters come in, and that killed it in like .3 seconds. I think we both realize wich is more worth it to build. An increase in firepower would make him a little more useful, and make him live up to his description better.


Apocolyps
Do you remember the name of the mod you mentioned? If you do, please write down and let us examine it all together. I have never seen something like this, but that's what I'm talking about. Let us seal Pend's terms for communication efficiency: mobs or squads. In fact squads are just for production simplicity and for some economical bonunes, but mobs are infantries or vehicles moving and engaging together and can be selected with just one click as you saw in that mod. Especially if they could be produced as combined units, this will be fantastic. And never effect game balances, cause every generals will have such units one way or another. But exactly will simplify game control and close the gap between micro and macro management.

#3978 olli

olli

    Resident Pilot

  • Project Team
  • 3,157 posts
  • Location:London,England
  • Projects:Remix Escalation Top Quality Imaginer and Pro Tester. CnC Guild Gossip Whore
  •  Misanthropic Hulking Adonis

Posted 06 July 2007 - 03:52 PM

hey pend, weren't you going to do that whole, give 4 generals rank, 4 generals escalation, and 4 general tech structures? to supplement those generals play styles.

i mean later down the development process. i remember a whole thread on it actually.


it changed, so that eventually, each general will have a teching up system unique to them.
some may infact use a contra rank system (only a few, such as tank) if thier play style is offensive, and they are ment to assult and attack.

im not too sure if 4 generals will get rank system. i think only a select few might have something to do with it, but they wont rely purely onh rank.

Apocolyps Do you remember the name of the mod you mentioned?


i think it was Project raptor, and also what your describing with mobs etc, is that similar to what i posted above?

Edited by olli, 06 July 2007 - 03:52 PM.

Posted Image
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.

Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.

#3979 oops2005

oops2005
  • Members
  • 100 posts
  • Location:Chengdu, China

Posted 06 July 2007 - 04:00 PM

As far as I know, shockwave 0.93 has the mob style "infantry squad" , the inf Gen has a Gen power "Infantry Squad" ,and after you choose it ,you can build a squad including minigunners, tank hunters and an officer. And the double barreled tank hunter also in it .
The squad acts like angry mob and it works fine. Maybe you can check it out, pend.

#3980 black hand

black hand
  • Members
  • 51 posts

Posted 06 July 2007 - 04:10 PM

yes, sadly shockwave did it first. but thats not that bad.

i like those company ideas oili.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users