Remix Escalation Suggestion
#4001
Posted 07 July 2007 - 09:51 AM
New one is "mine clearing equipments" for tanks (or maybe for APCs). Chinese bases, if you dont hit its surface with heavy artillery or aircraft fire, are almost impassable for land units (if your rival mined every building). I generally bring forward my heavy tanks for absorbing the damage and opening a route. But that does not work if it is mined with neutron mines (leaving your beloved tanks there to your enemy). I think everybody hates china mines. If attacking force can make mine-clearing equipment add-on for some of his tanks, they can be used for this purpose. This shouldn't be a general upgrade, the tanks on which this add-on have been done must lose its main guns and firing capability (for not effecting the game, otherwise everybody upgrade their tanks with mine-clearers, and China mining ability become useless) and turn into some kind of combat engineer vehicle.
And you start to hear the cries "China dont forget me.."
#4002
Posted 07 July 2007 - 10:05 AM
but i think that having an unlimited/large amount of basic planes that dont need to land is a bit OTT.
Instead, how about this-
when a standard airfeild, extended airfield, and the advanced airfiled is built and is full with planes, you can click on the airstrip and there would be a button with an arrow on. (like infantry gens barracks to build 10x squads). click the arrow and you have a choice of building the basic air to air plane you start off with, or the basic air to ground. but you can only build 2 in total. these only need to circle the airstrip in order to repair and reload and they would do it much faster.
i think that this is going half way between what Pend is saying ans what phoenix is saying
this would be balanced, because you can only build the standard planes you start off with, which remains balanced, because having extra rapiers would be way OTT.
also, because it is a small number of extra planes, it would be balanced, because it is too small to do any significant damage, but yet you can have 2 more extra planes to help your attack force. the more the merryer.
New one is "mine clearing equipments" for tanks (or maybe for APCs)
i know, china mines are so god dam annoying, and i think sending dosers with an attack force is impracticle, and it would be a waste.
there is a tank which has been made for assult general, called the utility tank, which can clear mines, repair things , and lay demo traps. i think it might be able to do other things also.
i like the idea of tanks having mine clearing eqiupment....
how about is is only an upgrade for each factions basic tanks (crusader, scorpain and battlemaster).
they would have a large chain flail which would be spinning infront of them when the drive across the ground, and any mines in the way would be destroyed.
but you have to reserch it first at a tech centre, and upgrade each tank with it.
but some generals dont need this, e,g AF gen, SupW gen, but some do, e.g laser gen, tank gen, etc.
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.
#4003
Posted 07 July 2007 - 11:59 AM
Seriosly its upto pend and all but i HATE the idea of being able to build "any" extra aircraft in any shape or form that does not reserve a landing slot.
As i have said before with some "little" tweeks here and there he would be fine.
Pend u have already said it yourself a few times AFgen is one of teh most powerful sides now why do u want to make him even more powerful?
With the new defences being added a few minor tweeks basic aircraft having more ammor or reloading and repairing faster or taking off and landing faster would go along way to helping and make basic jets still have there uses.
Making Helos have better armor and or there missiles reload quicker would also help. And then u have to remember that all non missile AA is not gonna be 100% accurate anymore so again that addes to helos and planes survivablity.
With these minor tweeks would all add up to a more capable airfroces vs larger forces, and as i said you have b1bs b2 and ac150s witch can easily brake down mass armys, then u could also build stryker upgrade with bunker load with missile defenders.
Come on think about it he has all the right units if used in the right way, as i said AFgen wont always be able to defend a large tank rush but no tank rush will always win aswell.
Also if the enemy has the time to build such a big force un hindered then i wonder wtf u are doing as af gen, again if u let them have time to do that then surely u deserve to die right?
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#4004
Posted 07 July 2007 - 01:05 PM
Edited by Capt.Drake, 07 July 2007 - 02:32 PM.
#4005
Posted 07 July 2007 - 01:40 PM
And then the big b2 carpet bomber.
Both have a nice capablity vs large groups of units.
But how about a special use on the b51 used like teh commanchi rocket pods u press the butten then target a spot it then flys over and deploys a bomb that will drop a mass area of mines.
But u can only use onces then it needs to land and that special use is available again.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#4006
Posted 07 July 2007 - 02:32 PM
Edited by Capt.Drake, 07 July 2007 - 02:33 PM.
#4007
Posted 07 July 2007 - 03:32 PM
for af gen
SFW (sensor fused weapon) bomber Cost:4000
drops an SFW over the target. it airbursts and releases powerful homing clusters that blow the crap out of tanks. 2 to kill an ovie. it releases around 10 "skeets"
long reload. one bomb per bomber.
#4008
Posted 07 July 2007 - 04:43 PM
i have an idea to counter all those gay tank rushes.
for af gen
SFW (sensor fused weapon) bomber Cost:4000
drops an SFW over the target. it airbursts and releases powerful homing clusters that blow the crap out of tanks. 2 to kill an ovie. it releases around 10 "skeets"
long reload. one bomb per bomber.
as a early game unit?
Memory: 8Gb DDR3 1600MHz
Graphics: XFX HD5870 XT
Mobo: ASUS Crosshair Formula IV
Monitor: Asus 22" 2ms @ 1680x1050
Case: Lian Li V2000 Fulltower
PSU: Corsair VX550W
#4009
Posted 07 July 2007 - 05:03 PM
#4010
Posted 07 July 2007 - 06:54 PM
there is a tank which has been made for assult general, called the utility tank, which can clear mines, repair things , and lay demo traps. i think it might be able to do other things also.
i like the idea of tanks having mine clearing eqiupment....
how about is is only an upgrade for each factions basic tanks (crusader, scorpain and battlemaster).
they would have a large chain flail which would be spinning infront of them when the drive across the ground, and any mines in the way would be destroyed.
but you have to reserch it first at a tech centre, and upgrade each tank with it.
but some generals dont need this, e,g AF gen, SupW gen, but some do, e.g laser gen, tank gen, etc.
Yeah, you're right, this upgrade must be just for basic tanks. In "Midde East" mod, israeli tanks are using similar upgrades for mine clearing (but you have two options, chain flail or small rocket barrage). Land units based generals must have same capability.
#4011
Posted 07 July 2007 - 06:57 PM
B1b bomblets i think need there damaged up but te b1 b2 and the ac150 are all capable of killing mass armor.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#4012
Posted 07 July 2007 - 07:59 PM
#4013
Posted 07 July 2007 - 08:41 PM
Edited by Blue Phoenix, 07 July 2007 - 08:42 PM.
#4014 Guest_Guest_*
Posted 07 July 2007 - 08:43 PM
what he wants is the planes that are already in the game to have alternate weapons,
like the b1 cluster bomber currently has cluster bombs, now what we want is when u click a b1 bomber at the bottom of the screen there should be a button that says upgrade to area of effect cluster bombs (cost 600) these would do more damage over a larger area and more little bomblets come out this would be a very good upgrade for the bomber and similar things can be put into other units, such as tanks or base defences
#4015
Posted 07 July 2007 - 08:46 PM
#4016
Posted 07 July 2007 - 09:40 PM
also a new mech for cyber on an different movie. Is that also coming in?
maybe ....
keep it quiet
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.
#4017
Posted 07 July 2007 - 10:34 PM
I am not sure if AFgen has any upgrade slots free but for every new upgrade u want to add means removing an old if he is ad maximan already.
So now do u see my point?
Small tweeks are all thats needed.
And i have already said the B1b could have another 1 or 2 bombs and the bomblets should do more damage and have a small shockwave around the bomblet explosions this would make it much more effective.
U got to remember the b2 still needs to be more powerful carpet bomber.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#4018
Posted 08 July 2007 - 01:42 PM
- AF Gen: producing assault chinooks from helipad with full of infantry like China inf assault crawlers. Its cost may be increased up to 3000. So, we may be saved from micro-management things (loading chinooks with infantry).
- Heli transportable light vehicles. Chinooks and helixes may transport light vehicles in their spaces ( 2 or 3 slots per vehicle). This may give big flexibility when using light vehicles which have low possibility to pass through the battlefield without being destroyed because of their lacking armor. Tank transporation will be absurd and give extra power to tank general that is already enough powerful .
- An another boring thing in Generals. Long range indirect attack units dont have “attack ground” ability. I mean hitting somewhere without seeing it. I dont know why EA games didn’t add this capability to the game, and I dont think this can be add to the game engine (I wish it could ). You know where enemy is, but due to fog of war (FOW), you just cant hit, you have to send your forces for opening FOW, or wait for your generals forces being filled, or etc. As I said, I dont think this ability can be added to the game, but we have other options: spotter units for each generals. These units must be stealth, unarmed (or they fire upon automatically enemies entering their ranges and show themselves) and have the ability to see stealth units. No need to say they must have very long visual range. Player send its spotter to the point that he may clear the FOW and use his aircrafts or artillery. These units must be fast and agile: for example a light heli for AF Gen, or universal tanks for Inf Gen etc. They work with locate-run-recon approach. Such light vehicles already exist for each generals. Just some add-ons must be done. If this is done, this will add new tactical aspects and joys to the game. For example, you are being hit but you dont know where this fire come from. You have to locate both firing platform and spotter with your detector units before being heavily damaged.
#4019
Posted 08 July 2007 - 01:49 PM
-light vehicle transport is good idea
-just use force fire for artillery
#4020
Posted 08 July 2007 - 02:27 PM
anyone think flame gen should get tripple barrel inferno cannon, for early game, goes with fire theme , cost can be increased, also takes less space and all, 1 or 2 can make firewall ?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users