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#4581 m3rc1l3ss

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Posted 13 April 2008 - 07:36 AM

Cyber doesn't need a building that houses drones. They already have the repair drones that are built at the upgraded barracks.

#4582 Phoenix911

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Posted 13 April 2008 - 11:21 PM

yeah i agree i think the building would be pointless since u can build repair drones, and u can also use the upgrade drone that u upgrade on the unit that will fly and follow the unit. (altho not as fast as the repair drone) but still number of ways to repair your units.
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#4583 morsematten

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Posted 14 April 2008 - 01:24 PM

a pod firing machine for robo. the machine fires pods, which will burst open to depoly spider mines. long range. just thought it'll be cool to see many little things flying around the map. will be laggy though...

can spidermines have a hide button? when they hide, the mines will burrow underground and behave like normal mines.
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#4584 olli

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Posted 14 April 2008 - 04:06 PM

Something very similar was planned for Cyber Gen. If you scroll back a page in the remix forum topics, you can find it there.

But it must of been a good idea if other people are coming up with it aswell!

Edited by olli, 14 April 2008 - 04:07 PM.

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#4585 m3rc1l3ss

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Posted 14 April 2008 - 09:28 PM

I like the idea of a forced hide on the spider mines. A spider mine launcher would most likely be overpowered unless it replaced the infinite range cluster tomahawk launchers that cyber has.

Edited by m3rc1l3ss, 14 April 2008 - 09:30 PM.


#4586 morsematten

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Posted 15 April 2008 - 09:46 AM

oh yes, great minds...
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#4587 Pendaelose

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Posted 15 April 2008 - 07:59 PM

A new idea for robo general, since robo focusus on drones and robots i would say it needs a drone repair builing. It should be some sort of pod where repair-drones repair any building and other units (exept for the infantry of course ^_^ )
The drones are not automaticly included when the pod is build, you have to buy them if you want to use them.

The pod can have only hold 4 drones at the beginning, but you can upgrade it to hold max 8 repair drones.
Also, the pod itself schouldn't be too cheap to balance it out.

The device on the side of the model is what is meant to be the drone.


interesting. I like your lego models. thier cute.



as for comments about a spider drone defense... I actualy made something already. it doens't shoot them in pods, but it does spawn a steady stream of them. its a pretty wicked defense when used right. Especial vs the AI. It doesn't cripple an enemy force by itself, however, it completeyl forces a force to a halt as they struggle to kill the mines on the way. when paird with any artil its super lethal
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4588 Blue Phoenix

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Posted 15 April 2008 - 08:43 PM

Cyber doesn't need a building that houses drones. They already have the repair drones that are built at the upgraded barracks.


It is also meant to repair buildings, it could be useful to be placed near defences so they can quickly recover. Also, they are far more robust in structure then any other repair unit.
The drones from the stucture schould repair any unit within range automaticly!! (inside the radius of the building of course)
It is more effective than the normal construction robots because you dont have to target the drones to a damaged building... or unit...
In essence, it works the same as the propaganda tower of china, but far more effective.

Pend, thanks for your only positive reply ^_^

Edited by Blue Phoenix, 15 April 2008 - 08:45 PM.


#4589 Phoenix911

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Posted 15 April 2008 - 10:10 PM

spider mines can already be set to act as normal mines (ie: wont run to attack the target) and will be stealthed to enemy.
And the pod idea is similar to my idea about having an APC similar to the one in battlefield 2142 they launchs you upto the titan warship. Basically my idea was a apc that would fire 6 pods like a mobile sw across the map and 6 elite Stormtroopers jump out of course since it would be a mobile SW they would be slightly more powerful than the standard stormtroopers.

Altho that was throw out the window, :'( it would of been so awesome too.
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#4590 m3rc1l3ss

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Posted 16 April 2008 - 03:14 AM

Good idea but I think it would work better as a vehicle with 50% more range than a tomahawk. Then it would be cool if to reload it you had to return to a barracks or the tank factory.

#4591 morsematten

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Posted 16 April 2008 - 09:34 AM

why was that idea thrown out? i like it. it'll be like a drone controller or something. and it'll be more of a suprise attack. if the vehicle is stealth, you can like place it somewhere and wait for some idiot to come by. make units that spring out of pods customizable. it'll be better, so you can have storm troopers, spidermines, infantry, missle defender and such.
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#4592 Phoenix911

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Posted 17 April 2008 - 10:21 AM

well i can't remember why it was dropped, during discussions the idea got warped and then eventually completely changed.
But yeah my idea was for it to be a mobile sw of sorts, kinda like the super nuke cannon and so forth, 1-2 min reload and as you say more of a sneak attack, and why i said stormtroopers is because they are armed with Anti Infantry and Anti Armor weapons and them being elite and stronger than the standard stormtroopers you build would make it quite evil.

The idea with like the spider mines and other drones from it is kinda pointless since we already have 2 types of drone controllers in game, these are not drones there infantry pods.
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#4593 morsematten

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Posted 17 April 2008 - 02:58 PM

yup, get what you mean. my meaning of the drone controller is like we cannot control the dudes coming out of the pods, and they move on their own. but i like that idea. seriously.
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#4594 Phoenix911

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Posted 19 April 2008 - 11:13 AM

u can control the guys when they leave the pods, its like the drop pods once the storm troopers are out u can tell them what to do, so this is basically the same its just a mini mobile sw or tactical weapon that releases hardcore storm troopers onto the field where you launch them.
Fast reuse time than that of the drop pods, you could even make it so the unit is only available if you have chosen to use the drop pod gen powers. (if it was because of balance issues? that might resolve it)

Edited by Phoenix911, 19 April 2008 - 11:14 AM.

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#4595 morsematten

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Posted 19 April 2008 - 01:13 PM

oh pend. no harm trying it.
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#4596 Blue Phoenix

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Posted 24 April 2008 - 06:12 PM

a pod firing machine for robo. the machine fires pods, which will burst open to depoly spider mines. long range. just thought it'll be cool to see many little things flying around the map. will be laggy though...

can spidermines have a hide button? when they hide, the mines will burrow underground and behave like normal mines.


I had something similair in thought, but then for the infantry of cyber. I had the idea of a pod fire-ing module that can fire any infantry that goes inside of the building in special pods to any location in the map. It can even be used to garrison a building in no time...
Recharge time is 1,5 min and it can fire max 6 infantry at the time. It is still a manual launch and it is meant for quick backup in battle, or to garrison buildings instandly and controlling strategic points.

Made a model for the building and for the pod:

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Edited by Blue Phoenix, 24 April 2008 - 08:09 PM.


#4597 olli

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Posted 24 April 2008 - 06:53 PM

Cool Origional idea.

Maybe it could be used for another general.......

Edited by olli, 24 April 2008 - 06:54 PM.

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#4598 Blue Phoenix

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Posted 24 April 2008 - 08:06 PM

Yeah... I must agree. Maybe if it can be used for the new covert ops general. It suits him best because of his special infantry...

#4599 m3rc1l3ss

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Posted 24 April 2008 - 10:58 PM

Yeah... I must agree. Maybe if it can be used for the new covert ops general. It suits him best because of his special infantry...


That is the best idea I have seen. Cyber already has its mobile super weapon and the l337 infantry fit Covert better.

The real question is what will be special about the infantry.

#4600 Phoenix911

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Posted 24 April 2008 - 11:46 PM

The building idea is good but an easy target for bombers or a mad rush with artillery, I like the mobile idea because its "sneakie" lol. (Besides the Cyber gen has drop pods so it make sence for him to have it)
Fire your troops and move making it hard to track down and kill the unit.

For covert ops gen imo it don't fit "covert" ops besides there basic infantry sure they can be special and such but they are not cyborgs so the impact could smash there legs. But each to there own i guess >.>
No point 2 sides have drop pods.
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